use cranpose_render_common::graph::{LayerNode, ProjectiveTransform, RenderNode};
use cranpose_ui_graphics::{GraphicsLayer, Rect};
pub fn layer_node(
local_bounds: Rect,
transform_to_parent: ProjectiveTransform,
graphics_layer: GraphicsLayer,
children: Vec<RenderNode>,
) -> LayerNode {
LayerNode {
local_bounds,
transform_to_parent,
graphics_layer: graphics_layer.into(),
children,
..Default::default()
}
}