1use std::{
2 borrow::Cow,
3 cell::Cell,
4 hash::{Hash, Hasher},
5 rc::Rc,
6 sync::{Arc, mpsc},
7 time::Duration,
8};
9
10use bytemuck::{Pod, Zeroable};
11use cranpose_core::{
12 NodeId,
13 collections::{bounded_lru::BoundedLruCache, map::HashMap},
14 hash::default as default_hash,
15};
16use cranpose_render_common::{
17 geometry::blur_reach,
18 graph::{DrawCommandId, quad_bounds},
19 software_text_raster::{
20 SoftwareGlyphAtlasGlyph, SoftwareGlyphAtlasKey, SoftwareGlyphAtlasPlacement,
21 SoftwareGlyphAtlasRunGlyph, SoftwareGlyphRasterCache, SoftwareTextFontSet,
22 collect_solid_text_atlas_run, rasterize_annotated_text_region,
23 },
24 text_mask_gamma::TextLuminance,
25};
26use cranpose_ui_graphics::{
27 BlendMode, Color, ColorFilter, FRAGMENT_KIND_ARC, FRAGMENT_KIND_FILL, FRAGMENT_KIND_LINE,
28 FRAGMENT_KIND_STROKE, FRAGMENT_KIND_TRAPEZOID, FxHasher, ImageBitmap, ImageSampling, Point,
29 RecordLane, RecordSegment, Rect, RenderHash, TileMode,
30};
31use smallvec::SmallVec;
32use web_time::Instant;
33
34use crate::{
35 DebugCpuAllocationStats,
36 ablation::{Ablation, ShapeAblation},
37 arc_trig_fill::ArcTrigFill,
38 collect::LayerScene,
39 debug_toggles::DebugToggle,
40 draw_pass::{
41 PassSegment, PassTarget, ResolvedComposite, ResolvedCompositeKind, SourceContent,
42 TrackedPass,
43 },
44 effect_renderer::{CompositeSampleMode, EffectRenderer, RoundedCompositeMask},
45 fixed_pipeline::FixedPipeline,
46 frame::{AdmissionGate, FrameExecutor, StageSideScratch},
47 frame_graph::{
48 BufferUpload, FrameCommandRecorder, FrameCommandStats, FrameTextureDescriptor,
49 FrameUploadAllocators, UniformUpload, UploadAllocatorId, UploadAllocatorSpec, UploadMode,
50 WgpuFrameGraph, WgpuFrameGraphExecutor,
51 },
52 frame_packet::{CancelReason, FramePacket, FrameSceneStorage, PresentOutcome, RenderReturns},
53 geometry::{
54 DevicePixelBounds, SegmentTransform, anchored_device_rect, axis_aligned_quad_rect,
55 canonicalize_device_coordinate, canonicalized_scaled_quad, offscreen_byte_size,
56 scaled_quad, snap_delta_for_anchor, snapped_anchor_device_origin, translate_quad,
57 translation_stable_anchored_device_pixel_bounds,
58 },
59 glyph_run::{RunGlyphScratch, RunGlyphs},
60 glyph_run_arena::{GlyphRunArena, GlyphRunSpan},
61 gpu_stats::{self, gpu_stats_enabled},
62 idle_pool::FrameScratch,
63 layer_cache::LayerCache,
64 offscreen::{COMPOSITION_BYTES_PER_PIXEL, OffscreenTarget},
65 output_conversion::OutputConverter,
66 pipeline_compiler::{CompilerSend, PipelineCompilation, PipelineCompiler},
67 record_columns::record_vertex_layouts,
68 rect_to_quad,
69 rrect_shadow::{SHADOW_QUAD_CORNERS, ShadowInstance, create_rrect_shadow_pipeline},
70 run_store::{ArenaBinding, PlacementData, RunBufferMode, RunDrawCall, RunStore, StoredTables},
71 scene::{
72 CompositorScene, DrawOp, DrawOpKind, DrawnText, ImageDraw, RunDraw, ShadowDraw, SnapAnchor,
73 TextDraw,
74 },
75 shaders,
76 shape_pipelines::{PipelineDemand, ShapePipelineFactory, ShapePipelines},
77 shared_shader::SharedShader,
78};
79const MAX_SHADOW_SURFACE_CACHE_ITEMS: usize = 512;
80const MAX_TRANSPARENT_SOURCES: usize = 16;
81const MAX_SHADOW_SURFACE_CACHE_BYTES: u64 = 384 * 1024 * 1024;
82
83static SKIP_SHADOWS: DebugToggle = DebugToggle::new("CRANPOSE_SKIP_SHADOWS");
84
85fn skip_shadow_draws() -> bool {
86 SKIP_SHADOWS.flag()
87}
88const MAX_TEXT_IMAGE_CACHE_ITEMS: usize = 1024;
89const MAX_TEXT_GLYPH_MASK_CACHE_ITEMS: usize = 8192;
90const MAX_TEXT_GLYPH_ATLAS_ITEMS: usize = 8192;
91const MIN_TEXT_GLYPH_RUN_CACHE_ITEMS: usize = 1024;
95const MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS: usize = 1024;
96const TEXT_GLYPH_RUN_IDLE_FRAMES: u64 = 30;
103const TEXT_GLYPH_GPU_RUN_IDLE_FRAMES: u64 = 8;
109const RETAINED_TEXT_GLYPH_RUN_MIN_QUADS: usize = 64;
113
114const TEXT_GLYPH_ATLAS_MIN_SIZE: u32 = 512;
115const TEXT_GLYPH_ATLAS_MAX_SIZE: u32 = 4096;
116const _: () = assert!(TEXT_GLYPH_ATLAS_MAX_SIZE <= u16::MAX as u32);
117const TEXT_GLYPH_ATLAS_PADDING: u32 = 1;
118const MAX_TEXT_LINE_INDEX_CACHE_ITEMS: usize = 512;
119const MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER: usize = 2;
120
121const CACHE_MISS_WARMUP_FRAMES: u8 = 1;
122pub(crate) const CLEAR_COLOR: wgpu::Color = wgpu::Color {
123 r: cranpose_render_common::FRAME_CLEAR_COLOR[0] as f64,
124 g: cranpose_render_common::FRAME_CLEAR_COLOR[1] as f64,
125 b: cranpose_render_common::FRAME_CLEAR_COLOR[2] as f64,
126 a: cranpose_render_common::FRAME_CLEAR_COLOR[3] as f64,
127};
128const MAX_TEXTURE_CACHE_ITEMS: usize = 256;
129const MAX_IMAGE_TEXTURE_CACHE_BYTES: usize = 256 * 1024 * 1024;
130
131const DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS: f64 = 4.0;
132
133fn wgpu_render_stage_telemetry_threshold_ms() -> Option<f64> {
134 static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
135 *THRESHOLD_MS.get_or_init(|| {
136 let explicit =
137 crate::debug_toggles::debug_toggle("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY_MS")
138 .and_then(|value| value.parse::<f64>().ok())
139 .filter(|value| value.is_finite() && *value >= 0.0);
140 explicit.or_else(|| {
141 std::env::var_os("CRANPOSE_WGPU_RENDER_STAGE_TELEMETRY")
142 .is_some()
143 .then_some(DEFAULT_WGPU_RENDER_STAGE_TELEMETRY_THRESHOLD_MS)
144 })
145 })
146}
147
148pub(crate) fn instant_ms(start: Instant, end: Instant) -> f64 {
149 end.duration_since(start).as_secs_f64() * 1000.0
150}
151
152pub(crate) fn should_log_wgpu_render_stage(start: Instant, end: Instant) -> Option<f64> {
153 let threshold_ms = wgpu_render_stage_telemetry_threshold_ms()?;
154 let total_ms = instant_ms(start, end);
155 (total_ms >= threshold_ms).then_some(total_ms)
156}
157
158pub static PRESENTED_FRAMES: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
159
160pub fn frames_presented() -> u64 {
161 PRESENTED_FRAMES.load(std::sync::atomic::Ordering::Relaxed)
162}
163
164fn text_atlas_fallback_diag_enabled() -> bool {
165 cranpose_core::env_flag!("CRANPOSE_TEXT_ATLAS_FALLBACK_DIAG")
166}
167
168#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
169struct ShadowSurfaceCacheKey {
170 content_hash: u64,
171 pixel_size: [u32; 2],
172 root_scale_bits: u32,
173 blur_radius_bits: u32,
174}
175
176struct CachedShadowSurface {
177 target: Rc<OffscreenTarget>,
178 byte_size: u64,
179}
180
181type DeviceRect4 = (f32, f32, f32, f32);
182pub(crate) type TargetRect = (u32, u32, u32, u32);
184
185pub(crate) fn clip_scissor(
192 placement: &crate::scene::Placement,
193 root_scale: f32,
194 viewport: ViewportUniformParams,
195) -> Option<TargetRect> {
196 if !viewport.transform.is_identity() {
197 return None;
198 }
199 let [x, y, width, height] = crate::run_store::device_clip(placement, root_scale)?;
200 let columns = kept_pixels(x, x + width, viewport.offset[0], viewport.width);
201 let rows = kept_pixels(y, y + height, viewport.offset[1], viewport.height);
202 Some((
203 columns.start,
204 rows.start,
205 columns.end - columns.start,
206 rows.end - rows.start,
207 ))
208}
209
210fn kept_pixels(low: f32, high: f32, offset: f32, extent: u32) -> std::ops::Range<u32> {
214 let centre = |pixel: u32| pixel as f32 + 0.5 + offset;
215 let guess = |edge: f32| (edge - offset - 0.5).ceil().clamp(0.0, extent as f32) as u32;
216 let mut start = guess(low);
217 while start > 0 && centre(start - 1) >= low {
218 start -= 1;
219 }
220 while start < extent && centre(start) < low {
221 start += 1;
222 }
223 let mut end = guess(high).max(start);
224 while end > start && centre(end - 1) > high {
225 end -= 1;
226 }
227 while end < extent && centre(end) <= high {
228 end += 1;
229 }
230 start..end
231}
232
233pub(crate) fn intersect_target_rects(a: TargetRect, b: TargetRect) -> Option<TargetRect> {
235 let left = a.0.max(b.0);
236 let top = a.1.max(b.1);
237 let right = (a.0 + a.2).min(b.0 + b.2);
238 let bottom = (a.1 + a.3).min(b.1 + b.3);
239 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
240}
241
242pub(crate) fn bounded_scissor(
245 scissor: (u32, u32, u32, u32),
246 bound: Option<(u32, u32, u32, u32)>,
247) -> Option<(u32, u32, u32, u32)> {
248 let Some((bx, by, bw, bh)) = bound else {
249 return Some(scissor);
250 };
251 let (x, y, width, height) = scissor;
252 let left = x.max(bx);
253 let top = y.max(by);
254 let right = (x + width).min(bx + bw);
255 let bottom = (y + height).min(by + bh);
256 (right > left && bottom > top).then(|| (left, top, right - left, bottom - top))
257}
258
259#[derive(Clone, Copy, Debug, PartialEq)]
260pub(crate) struct GlyphExtent {
261 left: f32,
262 top: f32,
263 right: f32,
264 bottom: f32,
265}
266
267impl GlyphExtent {
268 pub(crate) const EMPTY: Self = Self {
269 left: f32::INFINITY,
270 top: f32::INFINITY,
271 right: f32::NEG_INFINITY,
272 bottom: f32::NEG_INFINITY,
273 };
274
275 pub(crate) fn add(&mut self, rect: [f32; 4]) {
276 self.left = self.left.min(rect[0]);
277 self.top = self.top.min(rect[1]);
278 self.right = self.right.max(rect[2]);
279 self.bottom = self.bottom.max(rect[3]);
280 }
281}
282
283fn shared_glyph_clip(
288 extent: GlyphExtent,
289 scissor: TargetRect,
290 viewport: ViewportUniformParams,
291) -> (Option<TargetRect>, TargetRect) {
292 let GlyphExtent {
293 left,
294 top,
295 right,
296 bottom,
297 } = extent;
298 if left > right {
299 return (Some(scissor), scissor);
300 }
301 let left = (left - viewport.offset[0]).floor().max(0.0);
302 let top = (top - viewport.offset[1]).floor().max(0.0);
303 let right = (right - viewport.offset[0]).ceil();
304 let bottom = (bottom - viewport.offset[1]).ceil();
305 let (x, y, width, height) = scissor;
306 let inside = left >= x as f32
307 && top >= y as f32
308 && right <= (x + width) as f32
309 && bottom <= (y + height) as f32;
310 if !inside || right <= left || bottom <= top {
311 return (Some(scissor), scissor);
312 }
313 let bounds = (
314 left as u32,
315 top as u32,
316 (right - left) as u32,
317 (bottom - top) as u32,
318 );
319 (None, bounds)
320}
321
322fn intersect_device_rects(a: DeviceRect4, b: DeviceRect4) -> Option<DeviceRect4> {
323 let left = a.0.max(b.0);
324 let top = a.1.max(b.1);
325 let right = (a.0 + a.2).min(b.0 + b.2);
326 let bottom = (a.1 + a.3).min(b.1 + b.3);
327 (right > left && bottom > top).then_some((left, top, right - left, bottom - top))
328}
329
330pub(crate) fn anchored_rect_to_device(
331 rect: Rect,
332 snap_anchor: Option<SnapAnchor>,
333 root_scale: f32,
334) -> DeviceRect4 {
335 let device = anchored_device_rect(rect, snap_anchor, root_scale);
336 (device.x, device.y, device.width, device.height)
337}
338
339fn mask_rect(rect: Rect) -> [f32; 4] {
340 [rect.x, rect.y, rect.width, rect.height]
341}
342
343#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
344struct TextImageCacheKey(u64);
345
346struct CachedTextImage {
347 image: ImageBitmap,
348}
349
350#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
351struct TextGlyphRunCacheKey(u64);
352
353#[derive(Clone, Copy)]
354struct CachedTextGlyphQuad {
355 x: i32,
356 y: i32,
357 width: usize,
358 height: usize,
359 color: (f32, f32, f32, f32),
360 uv: ImageUvRect,
361}
362
363struct CachedTextGlyphRun {
364 glyphs: RunGlyphs,
367 bounds: GlyphRunBounds,
368 atlas_entries: Option<Rc<[GlyphAtlasEntry]>>,
372 atlas_generation: u64,
373 last_frame: Cell<u64>,
375}
376
377#[derive(Clone, Copy)]
380struct GlyphRunQuads<'a> {
381 glyphs: &'a RunGlyphs,
382 entries: &'a [GlyphAtlasEntry],
383 texel: f32,
386 bounds: GlyphRunBounds,
387}
388
389#[derive(Clone, Copy, Debug, PartialEq)]
391struct GlyphRunBounds {
392 min: [i32; 2],
393 max: [i32; 2],
394}
395
396impl GlyphRunBounds {
397 fn of(glyphs: impl IntoIterator<Item = SoftwareGlyphAtlasPlacement>) -> Self {
398 let mut bounds = Self {
399 min: [i32::MAX; 2],
400 max: [i32::MIN; 2],
401 };
402 for glyph in glyphs {
403 let width = i32::try_from(glyph.width).unwrap_or(i32::MAX);
404 let height = i32::try_from(glyph.height).unwrap_or(i32::MAX);
405 bounds.min = [bounds.min[0].min(glyph.x), bounds.min[1].min(glyph.y)];
406 bounds.max = [
407 bounds.max[0].max(glyph.x.saturating_add(width)),
408 bounds.max[1].max(glyph.y.saturating_add(height)),
409 ];
410 }
411 bounds
412 }
413
414 fn within_viewport(
417 self,
418 source_raster_rect: Rect,
419 clip: Option<Rect>,
420 viewport: ViewportUniformParams,
421 root_scale: f32,
422 ) -> bool {
423 if self.min[0] > self.max[0] || !root_scale.is_finite() || root_scale <= 0.0 {
424 return false;
425 }
426 let left = (source_raster_rect.x + self.min[0] as f32) / root_scale;
427 let top = (source_raster_rect.y + self.min[1] as f32) / root_scale;
428 let right = (source_raster_rect.x + self.max[0] as f32) / root_scale;
429 let bottom = (source_raster_rect.y + self.max[1] as f32) / root_scale;
430 let viewport_rect = viewport.scene_rect(root_scale);
431 let visible = match clip {
432 Some(clip) => clip.intersect(viewport_rect),
433 None => Some(viewport_rect),
434 };
435 visible
436 .is_some_and(|visible| visible.contains(left, top) && visible.contains(right, bottom))
437 }
438}
439
440struct TextGlyphRunLookup {
442 glyphs: RunGlyphs,
443 bounds: GlyphRunBounds,
444 cached: bool,
447 entries: Option<Rc<[GlyphAtlasEntry]>>,
449}
450
451struct TextGlyphRunDraw<'a> {
453 text_draw: &'a TextDraw,
454 raster_rect: Rect,
455 run_key: TextGlyphRunCacheKey,
456 run: TextGlyphRunLookup,
457}
458
459fn log_text_atlas_fallback(text_draw: &TextDraw) {
462 if !text_atlas_fallback_diag_enabled() {
463 return;
464 }
465 let preview: String = text_draw.text.string().text().chars().take(96).collect();
466 log::warn!(
467 "[text-atlas-fallback] node={:?} spans={} links={} text_len={} preview={:?} span_style={:?} paragraph_style={:?}",
468 text_draw.node_id,
469 text_draw.text.string().span_styles().len(),
470 text_draw.text.string().links().len(),
471 text_draw.text.string().text().len(),
472 preview,
473 text_draw.text_style.span_style,
474 text_draw.text_style.paragraph_style,
475 );
476}
477
478impl GlyphRunQuads<'_> {
479 fn len(&self) -> usize {
480 self.entries.len()
481 }
482
483 fn iter(&self) -> impl Iterator<Item = CachedTextGlyphQuad> + '_ {
484 self.glyphs
485 .iter()
486 .zip(self.entries)
487 .map(|(glyph, entry)| cached_text_glyph_quad(&glyph, *entry, self.texel))
488 }
489}
490
491struct CachedGpuTextGlyphRun {
492 span: GlyphRunSpan,
493 atlas_generation: u64,
494 last_frame: Cell<u64>,
497}
498
499#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
500struct TextLineIndexCacheKey(usize);
501
502struct CachedTextLineIndex {
503 text: std::sync::Weak<cranpose_ui::text::RenderString>,
504 len: usize,
505 starts: Rc<[usize]>,
506}
507
508struct TextLineIndexCache {
509 entries: BoundedLruCache<TextLineIndexCacheKey, CachedTextLineIndex>,
510}
511
512impl TextLineIndexCache {
513 fn new(capacity: usize) -> Self {
514 Self {
515 entries: BoundedLruCache::with_capacity_at_least_one(capacity),
516 }
517 }
518
519 fn line_starts(&mut self, text: &Arc<cranpose_ui::text::RenderString>) -> Rc<[usize]> {
520 let key = TextLineIndexCacheKey(Arc::as_ptr(text) as usize);
521 if let Some(cached) = self.entries.get(&key)
522 && cached.len == text.text().len()
523 && cached
524 .text
525 .upgrade()
526 .is_some_and(|cached_text| Arc::ptr_eq(&cached_text, text))
527 {
528 return cached.starts.clone();
529 }
530
531 let starts = Rc::<[usize]>::from(line_start_offsets(text.text()));
532 self.entries.put(
533 key,
534 CachedTextLineIndex {
535 text: Arc::downgrade(text),
536 len: text.text().len(),
537 starts: starts.clone(),
538 },
539 );
540 starts
541 }
542}
543
544#[derive(Default)]
545struct DeviceErrorSentry {
546 errors: std::sync::atomic::AtomicU64,
547 poisoned: std::sync::atomic::AtomicBool,
548}
549
550impl DeviceErrorSentry {
551 fn record(&self, error: &wgpu::Error) {
552 use std::sync::atomic::Ordering;
553 self.poisoned.store(true, Ordering::Release);
554 let count = self.errors.fetch_add(1, Ordering::Relaxed) + 1;
555 if count.is_power_of_two() {
556 log::error!("[gpu-device] uncaptured wgpu error #{count}: {error}");
557 }
558 }
559
560 fn take_poison(&self) -> bool {
561 self.poisoned
562 .swap(false, std::sync::atomic::Ordering::AcqRel)
563 }
564
565 fn error_count(&self) -> u64 {
566 self.errors.load(std::sync::atomic::Ordering::Relaxed)
567 }
568}
569
570fn is_blend_mode_supported(mode: BlendMode) -> bool {
571 matches!(
572 mode,
573 BlendMode::Src | BlendMode::SrcOver | BlendMode::DstOut
574 )
575}
576
577pub(crate) fn blend_state_for_mode(mode: BlendMode) -> wgpu::BlendState {
578 match mode {
579 BlendMode::Src => wgpu::BlendState::REPLACE,
580 BlendMode::DstOut => wgpu::BlendState {
581 color: wgpu::BlendComponent {
582 src_factor: wgpu::BlendFactor::Zero,
583 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
584 operation: wgpu::BlendOperation::Add,
585 },
586 alpha: wgpu::BlendComponent {
587 src_factor: wgpu::BlendFactor::Zero,
588 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
589 operation: wgpu::BlendOperation::Add,
590 },
591 },
592 _ => wgpu::BlendState::ALPHA_BLENDING,
593 }
594}
595
596pub(crate) fn supported_blend_mode(mode: BlendMode) -> BlendMode {
597 if is_blend_mode_supported(mode) {
598 return mode;
599 }
600
601 BlendMode::SrcOver
602}
603
604pub(crate) fn hash_f32_for_cache<H: Hasher>(value: f32, state: &mut H) {
605 value.to_bits().hash(state);
606}
607
608fn hash_text_raster_geometry_for_cache<H: Hasher>(
609 rect: Rect,
610 static_text_motion: bool,
611 state: &mut H,
612) {
613 hash_f32_for_cache(rect.width, state);
614 hash_f32_for_cache(rect.height, state);
615 static_text_motion.hash(state);
616 if !static_text_motion {
617 hash_f32_for_cache(rect.x.fract(), state);
618 hash_f32_for_cache(rect.y.fract(), state);
619 }
620}
621
622fn hash_text_draw_for_cache<H: Hasher>(
624 text_draw: &TextDraw,
625 raster_rect: Rect,
626 text_scale: f32,
627 state: &mut H,
628) {
629 text_draw.text.render_hash().hash(state);
630 text_draw.style_hash.hash(state);
631 text_draw.color.render_hash().hash(state);
632 hash_text_gradient_phase_for_cache(text_draw, raster_rect, state);
633 text_draw.font_size.to_bits().hash(state);
634 text_scale.to_bits().hash(state);
635 text_draw.layout_options.hash(state);
636}
637
638pub(crate) fn hash_text_gradient_phase_for_cache<H: Hasher>(
639 text_draw: &TextDraw,
640 raster_rect: Rect,
641 state: &mut H,
642) {
643 if text_draw.text.gradient() {
644 for coordinate in [raster_rect.x, raster_rect.y] {
645 let phase = if coordinate >= 0.0 {
646 coordinate.rem_euclid(4.0)
647 } else {
648 coordinate
649 };
650 phase.to_bits().hash(state);
651 }
652 }
653}
654
655pub(crate) fn text_logical_geometry_for_draw(
658 text_draw: &TextDraw,
659 root_scale: f32,
660) -> Option<(Rect, f32)> {
661 if text_draw.text.is_empty()
662 || text_draw.rect.width <= 0.0
663 || text_draw.rect.height <= 0.0
664 || !root_scale.is_finite()
665 || root_scale <= 0.0
666 {
667 return None;
668 }
669
670 let text_scale = text_draw.scale * root_scale;
671 if !text_scale.is_finite() || text_scale <= 0.0 {
672 return None;
673 }
674
675 let snap_delta = text_draw
676 .snap_anchor
677 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
678 .unwrap_or_default();
679 let logical_rect = text_draw.rect.translate(snap_delta.x, snap_delta.y);
680 Some((logical_rect, text_scale))
681}
682
683pub(crate) fn text_raster_geometry_for_draw(
684 text_draw: &TextDraw,
685 root_scale: f32,
686) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
687 text_logical_geometry_for_draw(text_draw, root_scale)
688 .map(|logical| text_raster_geometry_at(text_draw, logical, root_scale))
689}
690
691fn text_raster_geometry_at(
694 text_draw: &TextDraw,
695 (logical_rect, text_scale): (Rect, f32),
696 root_scale: f32,
697) -> (Rect, Rect, Option<Rect>, f32, bool) {
698 let static_text_motion = text_draw.text.static_motion();
699 let clip = text_draw.clip;
700 let mut raster_rect = Rect {
701 x: logical_rect.x * root_scale,
702 y: logical_rect.y * root_scale,
703 width: logical_rect.width * root_scale,
704 height: logical_rect.height * root_scale,
705 };
706 if text_draw.snap_anchor.is_some() {
707 raster_rect.x = canonicalize_device_coordinate(raster_rect.x);
708 raster_rect.y = canonicalize_device_coordinate(raster_rect.y);
709 }
710 if static_text_motion {
711 raster_rect.x = raster_rect.x.round();
712 raster_rect.y = raster_rect.y.round();
713 }
714 raster_rect.width = raster_rect.width.ceil().max(1.0);
715 raster_rect.height = raster_rect.height.ceil().max(1.0);
716 (
717 logical_rect,
718 raster_rect,
719 clip,
720 text_scale,
721 static_text_motion,
722 )
723}
724
725fn text_draw_is_visible_in_viewport(
726 logical_rect: Rect,
727 clip: Option<Rect>,
728 viewport: ViewportUniformParams,
729 root_scale: f32,
730) -> bool {
731 draw_rect_is_visible_in_viewport(logical_rect, clip, viewport, root_scale)
732}
733
734fn expand_rect(rect: Rect, margin_x: f32, margin_y: f32) -> Rect {
735 Rect {
736 x: rect.x - margin_x,
737 y: rect.y - margin_y,
738 width: rect.width + margin_x * 2.0,
739 height: rect.height + margin_y * 2.0,
740 }
741}
742
743fn draw_rect_is_visible_in_viewport(
744 rect: Rect,
745 clip: Option<Rect>,
746 viewport: ViewportUniformParams,
747 root_scale: f32,
748) -> bool {
749 if !root_scale.is_finite() || root_scale <= 0.0 {
750 return false;
751 }
752 rect_is_visible_in_rect(rect, clip, viewport.scene_rect(root_scale))
753}
754
755fn rect_is_visible_in_rect(rect: Rect, clip: Option<Rect>, viewport_rect: Rect) -> bool {
756 let visible_rect = match clip {
757 Some(clip) => clip.intersect(viewport_rect),
758 None => Some(viewport_rect),
759 };
760 visible_rect.is_some_and(|visible| rect.intersect(visible).is_some())
761}
762
763fn snapped_quad_bounds(quad: [[f32; 2]; 4], anchor: Option<SnapAnchor>, root_scale: f32) -> Rect {
764 let snap_delta = anchor
765 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
766 .unwrap_or_default();
767 quad_bounds(translate_quad(quad, snap_delta))
768}
769
770fn clipped_bounds(rect: Rect, clip: Option<Rect>) -> Option<Rect> {
773 match clip {
774 Some(clip) => rect.intersect(clip),
775 None => Some(rect),
776 }
777}
778
779pub(crate) fn text_draw_bounds(text: &TextDraw, root_scale: f32) -> Option<Rect> {
780 text_logical_geometry_for_draw(text, root_scale)
781 .and_then(|(logical_rect, _)| clipped_bounds(logical_rect, text.clip))
782}
783
784pub(crate) fn image_draw_bounds(image: &ImageDraw, root_scale: f32) -> Option<Rect> {
785 clipped_bounds(
786 snapped_quad_bounds(image.quad, image.snap_anchor, root_scale),
787 image.clip,
788 )
789}
790
791pub(crate) fn run_draw_bounds(run: &RunDraw, root_scale: f32) -> Option<Rect> {
792 let snap_delta = run
793 .placement
794 .snap_anchor
795 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
796 .unwrap_or_default();
797 clipped_bounds(
798 run.bounds.translate(snap_delta.x, snap_delta.y),
799 run.placement.clip,
800 )
801}
802
803pub(crate) fn text_draw_geometry_in_rect(
806 text: &TextDraw,
807 viewport_rect: Rect,
808 root_scale: f32,
809) -> Option<(Rect, f32)> {
810 text_logical_geometry_for_draw(text, root_scale).filter(|(logical_rect, _)| {
811 clipped_bounds(*logical_rect, text.clip)
812 .is_some_and(|bounds| bounds.intersect(viewport_rect).is_some())
813 })
814}
815
816fn cached_text_glyph_quad(
817 glyph: &SoftwareGlyphAtlasPlacement,
818 entry: GlyphAtlasEntry,
819 texel: f32,
820) -> CachedTextGlyphQuad {
821 CachedTextGlyphQuad {
822 x: glyph.x,
823 y: glyph.y,
824 width: glyph.width,
825 height: glyph.height,
826 color: (
827 glyph.color.0.clamp(0.0, 1.0),
828 glyph.color.1.clamp(0.0, 1.0),
829 glyph.color.2.clamp(0.0, 1.0),
830 glyph.color.3.clamp(0.0, 1.0),
831 ),
832 uv: glyph_atlas_uv_rect(entry, texel),
833 }
834}
835
836fn cached_text_glyph_instance(
839 source_raster_rect: Rect,
840 quad: &CachedTextGlyphQuad,
841) -> Option<GlyphInstance> {
842 if quad.width == 0 || quad.height == 0 || quad.color.3 <= 0.0 {
843 return None;
844 }
845 let x0 = source_raster_rect.x + quad.x as f32;
846 let y0 = source_raster_rect.y + quad.y as f32;
847 Some(GlyphInstance {
848 rect: [x0, y0, x0 + quad.width as f32, y0 + quad.height as f32],
849 uv: [
850 quad.uv.min[0],
851 quad.uv.min[1],
852 quad.uv.max[0],
853 quad.uv.max[1],
854 ],
855 uv_bounds: quad.uv.sample_bounds,
856 color: [quad.color.0, quad.color.1, quad.color.2, quad.color.3],
857 })
858}
859
860fn cached_text_glyph_quad_logical_rect(
861 source_raster_rect: Rect,
862 quad: &CachedTextGlyphQuad,
863 root_scale: f32,
864) -> Option<Rect> {
865 if !root_scale.is_finite() || root_scale <= 0.0 {
866 return None;
867 }
868 Some(Rect {
869 x: (source_raster_rect.x + quad.x as f32) / root_scale,
870 y: (source_raster_rect.y + quad.y as f32) / root_scale,
871 width: quad.width as f32 / root_scale,
872 height: quad.height as f32 / root_scale,
873 })
874}
875
876fn cached_text_glyph_quad_is_visible_in_viewport(
877 source_raster_rect: Rect,
878 quad: &CachedTextGlyphQuad,
879 clip: Option<Rect>,
880 viewport: ViewportUniformParams,
881 root_scale: f32,
882) -> bool {
883 cached_text_glyph_quad_logical_rect(source_raster_rect, quad, root_scale)
884 .is_some_and(|rect| draw_rect_is_visible_in_viewport(rect, clip, viewport, root_scale))
885}
886
887pub(crate) fn hash_device_offset<H: Hasher>(
888 value: f32,
889 origin: f32,
890 root_scale: f32,
891 state: &mut H,
892) {
893 hash_f32_for_cache((value - origin) * root_scale, state);
894}
895
896pub(crate) fn hash_device_rect<H: Hasher>(
897 rect: Rect,
898 origin_x: f32,
899 origin_y: f32,
900 root_scale: f32,
901 state: &mut H,
902) {
903 hash_device_offset(rect.x, origin_x, root_scale, state);
904 hash_device_offset(rect.y, origin_y, root_scale, state);
905 hash_device_offset(rect.width, 0.0, root_scale, state);
906 hash_device_offset(rect.height, 0.0, root_scale, state);
907}
908
909pub(crate) fn hash_run_item_with_clip<H: Hasher>(
910 run: &RunDraw,
911 clip: Option<Rect>,
912 origin_x: f32,
913 origin_y: f32,
914 root_scale: f32,
915 state: &mut H,
916) {
917 let tables = run.tables();
918 tables.fingerprint().hash(state);
919 run.segments.start.hash(state);
920 run.segments.end.hash(state);
921 let placement = &run.placement;
922 let snap = placement
923 .snap_anchor
924 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
925 .unwrap_or_default();
926 let offset = Point::new(placement.offset.x + snap.x, placement.offset.y + snap.y);
927 let canonicalize = placement.snap_anchor.is_some();
928 canonicalize.hash(state);
929 for segment in &tables.segments[run.segments.start as usize..run.segments.end as usize] {
930 if segment.lane != RecordLane::Shapes {
931 continue;
932 }
933 let exact_placement =
934 !canonicalize || segment.kinds & ((1u8 << FRAGMENT_KIND_ARC) | LINE_KINDS) != 0;
935 exact_placement.hash(state);
936 if exact_placement {
937 for value in [offset.x, offset.y, origin_x, origin_y, root_scale] {
938 hash_f32_for_cache(value, state);
939 }
940 continue;
941 }
942 for index in segment.start..segment.start + segment.count {
943 let record = tables
944 .shapes
945 .get(index as usize)
946 .expect("shape segment record");
947 let half_width = if record.is_stroked() {
948 record.stroke_width * 0.5
949 } else {
950 0.0
951 };
952 let [left, top, right, bottom] = crate::run_geometry::device_shape_edges(
953 record.rect,
954 half_width,
955 offset,
956 root_scale,
957 canonicalize,
958 );
959 for value in [left - origin_x, top - origin_y, right - left, bottom - top] {
960 hash_f32_for_cache(value, state);
961 }
962 }
963 }
964 let clipped = crate::scene::Placement {
965 clip,
966 ..placement.clone()
967 };
968 match crate::run_store::device_clip(&clipped, root_scale) {
969 Some([x, y, width, height]) => {
970 1u8.hash(state);
971 for value in [
972 x - origin_x,
973 y - origin_y,
974 width,
975 height,
976 placement.clip_radius * root_scale,
977 ] {
978 hash_f32_for_cache(value, state);
979 }
980 }
981 None => 0u8.hash(state),
982 }
983 if tables.segments[run.segments.start as usize..run.segments.end as usize]
984 .iter()
985 .any(|segment| segment.gradient || segment.vertex_gradient)
986 {
987 let dither = placement
988 .snap_anchor
989 .map(|anchor| snapped_anchor_device_origin(anchor, root_scale))
990 .unwrap_or_default();
991 hash_f32_for_cache(dither.x - origin_x, state);
992 hash_f32_for_cache(dither.y - origin_y, state);
993 }
994 hash_f32_for_cache(placement.alpha, state);
995 match &placement.color_filter {
996 Some(filter) => {
997 1u8.hash(state);
998 filter.render_hash().hash(state);
999 }
1000 None => 0u8.hash(state),
1001 }
1002}
1003
1004pub(crate) fn shadow_content_hash(shadow: &ShadowDraw, root_scale: f32) -> u64 {
1005 let mut hasher = FxHasher::default();
1006 let origin = shape_shadow_bounds(shadow).unwrap_or(Rect {
1007 x: 0.0,
1008 y: 0.0,
1009 width: 0.0,
1010 height: 0.0,
1011 });
1012 let device = anchored_device_rect(
1013 origin,
1014 shadow
1015 .shapes
1016 .as_ref()
1017 .and_then(|run| run.placement.snap_anchor),
1018 root_scale,
1019 );
1020 for run in shadow.shapes.iter().chain(&shadow.post_blur_cutouts) {
1021 hash_run_item_with_clip(
1022 run,
1023 run.placement.clip,
1024 device.x.floor(),
1025 device.y.floor(),
1026 root_scale,
1027 &mut hasher,
1028 );
1029 }
1030 hasher.finish()
1031}
1032
1033fn shape_shadow_surface_cache_key(
1034 shadow: &ShadowDraw,
1035 device_bounds: DevicePixelBounds,
1036 pixel_radius: f32,
1037 root_scale: f32,
1038) -> Option<ShadowSurfaceCacheKey> {
1039 (root_scale.is_finite() && root_scale > 0.0).then(|| ShadowSurfaceCacheKey {
1040 content_hash: shadow_content_hash(shadow, root_scale),
1041 pixel_size: [device_bounds.width, device_bounds.height],
1042 root_scale_bits: root_scale.to_bits(),
1043 blur_radius_bits: pixel_radius.to_bits(),
1044 })
1045}
1046
1047fn shape_shadow_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1048 shadow.shapes.as_ref().map(|run| run.bounds)
1049}
1050
1051pub(crate) fn shadow_draw_bounds(shadow: &ShadowDraw) -> Option<Rect> {
1052 shape_shadow_bounds(shadow)
1053 .into_iter()
1054 .chain(shadow.texts.iter().map(|text| text.rect))
1055 .reduce(|a, b| Rect {
1056 x: a.x.min(b.x),
1057 y: a.y.min(b.y),
1058 width: (a.x + a.width).max(b.x + b.width) - a.x.min(b.x),
1059 height: (a.y + a.height).max(b.y + b.height) - a.y.min(b.y),
1060 })
1061}
1062
1063fn shape_shader_source(mode: RunBufferMode) -> fn() -> Cow<'static, str> {
1065 if mode.trig_fill {
1066 || Cow::Owned(shaders::filling_shape_shader())
1067 } else if mode.storage {
1068 || Cow::Owned(shaders::storage_shape_shader())
1069 } else {
1070 || Cow::Borrowed(shaders::SHADER)
1071 }
1072}
1073
1074#[expect(clippy::too_many_arguments)]
1078pub(crate) fn create_fullscreen_strip_pipeline(
1079 device: &wgpu::Device,
1080 cache: Option<&wgpu::PipelineCache>,
1081 log_label: &str,
1082 label: &'static str,
1083 layout: &wgpu::PipelineLayout,
1084 module: &wgpu::ShaderModule,
1085 fragment_entry: &'static str,
1086 constants: &[(&str, f64)],
1087 target: wgpu::ColorTargetState,
1088) -> wgpu::RenderPipeline {
1089 create_render_pipeline_logged(
1090 device,
1091 cache,
1092 log_label,
1093 wgpu::RenderPipelineDescriptor {
1094 label: Some(label),
1095 layout: Some(layout),
1096 vertex: wgpu::VertexState {
1097 module,
1098 entry_point: Some("fullscreen_vs"),
1099 buffers: &[],
1100 compilation_options: wgpu::PipelineCompilationOptions {
1101 constants,
1102 ..wgpu::PipelineCompilationOptions::default()
1103 },
1104 },
1105 fragment: Some(wgpu::FragmentState {
1106 module,
1107 entry_point: Some(fragment_entry),
1108 targets: &[Some(target)],
1109 compilation_options: wgpu::PipelineCompilationOptions {
1110 constants,
1111 ..wgpu::PipelineCompilationOptions::default()
1112 },
1113 }),
1114 primitive: wgpu::PrimitiveState {
1115 topology: wgpu::PrimitiveTopology::TriangleStrip,
1116 strip_index_format: None,
1117 front_face: wgpu::FrontFace::Ccw,
1118 cull_mode: None,
1119 ..Default::default()
1120 },
1121 depth_stencil: None,
1122 multisample: wgpu::MultisampleState::default(),
1123 multiview_mask: None,
1124 cache: None,
1125 },
1126 )
1127}
1128
1129pub(crate) fn create_render_pipeline_logged<'a>(
1130 device: &wgpu::Device,
1131 cache: Option<&'a wgpu::PipelineCache>,
1132 tag: &str,
1133 mut descriptor: wgpu::RenderPipelineDescriptor<'a>,
1134) -> wgpu::RenderPipeline {
1135 descriptor.cache = cache;
1136 build_pipeline_logged(tag, || device.create_render_pipeline(&descriptor))
1137}
1138
1139pub(crate) fn build_pipeline_logged<T>(tag: &str, build: impl FnOnce() -> T) -> T {
1140 let started = Instant::now();
1141 let pipeline = build();
1142 log::info!(
1143 "[pipeline-create] {tag} {:.1}ms on {}",
1144 instant_ms(started, Instant::now()),
1145 std::thread::current().name().unwrap_or("unnamed thread"),
1146 );
1147 if OFF_FRAME_BUILDS.with(Cell::get) {
1148 PIPELINES_CREATED_OFF_FRAME.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1149 } else {
1150 PIPELINES_CREATED.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
1151 THREAD_BUILDS.with(|builds| builds.set(builds.get() + 1));
1152 }
1153 #[cfg(not(target_arch = "wasm32"))]
1154 crate::pipeline_disk_cache::note_change();
1155 pipeline
1156}
1157
1158static PIPELINES_CREATED: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
1167static PIPELINES_CREATED_OFF_FRAME: std::sync::atomic::AtomicU64 =
1168 std::sync::atomic::AtomicU64::new(0);
1169
1170thread_local! {
1171 static OFF_FRAME_BUILDS: std::cell::Cell<bool> = const { std::cell::Cell::new(false) };
1172 static THREAD_BUILDS: std::cell::Cell<u64> = const { std::cell::Cell::new(0) };
1174}
1175
1176#[cfg(not(target_arch = "wasm32"))]
1179fn thread_builds() -> u64 {
1180 THREAD_BUILDS.with(Cell::get)
1181}
1182
1183#[cfg(not(target_arch = "wasm32"))]
1186pub(crate) fn mark_thread_off_frame() {
1187 OFF_FRAME_BUILDS.with(|off_frame| off_frame.set(true));
1188}
1189
1190pub fn pipelines_created() -> u64 {
1191 PIPELINES_CREATED.load(std::sync::atomic::Ordering::Relaxed)
1192}
1193
1194pub fn pipelines_created_off_frame() -> u64 {
1196 PIPELINES_CREATED_OFF_FRAME.load(std::sync::atomic::Ordering::Relaxed)
1197}
1198
1199#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1200#[repr(u8)]
1201pub(crate) enum RunTier {
1202 Store = 0,
1203 Arena = 1,
1204 Either = 2,
1205}
1206
1207#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1208pub(crate) struct ShapeVariant {
1209 kinds: u8,
1210 brush: Option<u8>,
1211 solid: bool,
1212 clip: SegmentClip,
1215 interior: bool,
1216 dither: bool,
1217 ablation: ShapeAblation,
1218}
1219
1220const FLAT_FILL_ENTRIES: [[(&str, &str); 2]; 2] = [
1221 [
1222 ("vs_record_plain_fill", "fs_plain_fill"),
1223 ("vs_record_dithered_fill", "fs_dithered_fill"),
1224 ],
1225 [
1226 ("vs_record_clipped_fill", "fs_clipped_fill"),
1227 ("vs_record_solid", "fs_solid"),
1228 ],
1229];
1230
1231const SLICE_ENTRIES: [(&str, &str); 2] = [
1234 ("vs_record_slice", "fs_slice"),
1235 ("vs_record_gradient_slice", "fs_gradient_slice"),
1236];
1237
1238const ALL_SHAPE_KINDS: u8 =
1239 (1 << FRAGMENT_KIND_FILL) | (1 << FRAGMENT_KIND_STROKE) | (1 << FRAGMENT_KIND_ARC) | LINE_KINDS;
1240const LINE_KINDS: u8 = (1 << FRAGMENT_KIND_LINE) | TRAPEZOID_KIND;
1243const TRAPEZOID_KIND: u8 = 1 << FRAGMENT_KIND_TRAPEZOID;
1244
1245fn variant_kinds(kinds: u8) -> u8 {
1246 if kinds.count_ones() <= 1 {
1247 kinds
1248 } else {
1249 (ALL_SHAPE_KINDS & !LINE_KINDS) | (kinds & LINE_KINDS)
1250 }
1251}
1252
1253impl ShapeVariant {
1254 const GENERAL: Self = Self {
1257 kinds: ALL_SHAPE_KINDS & !TRAPEZOID_KIND,
1258 brush: None,
1259 solid: false,
1260 clip: SegmentClip::Tested,
1261 interior: true,
1262 dither: false,
1263 ablation: ShapeAblation {
1264 material: false,
1265 fill: false,
1266 },
1267 };
1268
1269 pub(crate) fn of_segment(
1273 segment: &RecordSegment,
1274 clip: SegmentClip,
1275 ablation: ShapeAblation,
1276 laid: bool,
1277 (flat, vertex_gradients): (bool, bool),
1278 ) -> Self {
1279 if !shape_variants_enabled() || clip == SegmentClip::Rounded {
1280 return Self {
1281 kinds: Self::GENERAL.kinds | (segment.kinds & TRAPEZOID_KIND),
1282 ablation,
1283 ..Self::GENERAL
1284 }
1285 .clipped_by(clip);
1286 }
1287 let vertex_gradients = if segment.kinds == TRAPEZOID_KIND {
1288 flat
1289 } else {
1290 vertex_gradients
1291 };
1292 let gradient = segment.gradient || (segment.vertex_gradient && !vertex_gradients);
1293 Self {
1294 kinds: variant_kinds(segment.kinds),
1295 brush: gradient
1296 .then(|| segment.uniform_brush())
1297 .flatten()
1298 .map(|brush| brush as u8),
1299 solid: !gradient,
1300 clip,
1301 interior: gradient
1302 && segment.interiors
1303 && !(laid && segment.occluders && !segment.bare_interiors),
1304 dither: segment.vertex_gradient && vertex_gradients,
1305 ablation,
1306 }
1307 }
1308
1309 fn kind(self) -> Option<u8> {
1312 (self.kinds.count_ones() == 1).then(|| match self.kinds.trailing_zeros() {
1313 FRAGMENT_KIND_TRAPEZOID => FRAGMENT_KIND_LINE as u8,
1314 kind => kind as u8,
1315 })
1316 }
1317
1318 fn entries(self, flat: bool) -> (&'static str, &'static str) {
1321 let fill = self.kind() == Some(FRAGMENT_KIND_FILL as u8);
1322 if self.rounded() {
1323 ("vs_record", "fs_main")
1324 } else if self.solid && flat && self.kinds == TRAPEZOID_KIND {
1325 SLICE_ENTRIES[usize::from(self.dither)]
1326 } else if self.solid && fill && flat {
1327 FLAT_FILL_ENTRIES[usize::from(self.clip == SegmentClip::Tested)]
1328 [usize::from(self.dither)]
1329 } else if self.solid {
1330 ("vs_record_solid", "fs_solid")
1331 } else if fill && !self.ablation.material {
1332 ("vs_record_gradient_fill", "fs_gradient_fill")
1333 } else {
1334 ("vs_record", "fs_main")
1335 }
1336 }
1337
1338 fn general(self) -> Self {
1339 Self {
1340 kinds: (ALL_SHAPE_KINDS & !LINE_KINDS) | (self.kinds & LINE_KINDS),
1341 ablation: self.ablation,
1342 ..Self::GENERAL
1343 }
1344 .clipped_by(self.clip)
1345 }
1346
1347 fn clipped_by(self, clip: SegmentClip) -> Self {
1350 if clip == SegmentClip::Rounded {
1351 Self { clip, ..self }
1352 } else {
1353 self
1354 }
1355 }
1356
1357 fn rounded(self) -> bool {
1358 self.clip == SegmentClip::Rounded
1359 }
1360
1361 fn joined(self) -> Self {
1362 if self.solid {
1363 Self {
1364 dither: true,
1365 ..self
1366 }
1367 } else {
1368 Self {
1369 interior: true,
1370 ..self
1371 }
1372 }
1373 }
1374}
1375
1376#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1380pub(crate) enum SegmentClip {
1381 Untested,
1382 Tested,
1383 Rounded,
1384}
1385
1386impl SegmentClip {
1387 pub(crate) fn of(placement: &crate::scene::Placement, scissored: bool) -> Self {
1390 if placement.clip_rounded() {
1391 Self::Rounded
1392 } else if placement.clip.is_some() && !scissored {
1393 Self::Tested
1394 } else {
1395 Self::Untested
1396 }
1397 }
1398}
1399
1400static SHAPE_VARIANTS: DebugToggle = DebugToggle::new("CRANPOSE_SHAPE_VARIANTS");
1401
1402fn shape_variants_enabled() -> bool {
1403 !SHAPE_VARIANTS.equals("0")
1404}
1405
1406#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1409pub(crate) struct PassFrame {
1410 pub(crate) size: (u32, u32),
1411 pub(crate) depth: bool,
1412}
1413
1414impl PassFrame {
1415 pub(crate) fn scissor(self, scissor: Option<(u32, u32, u32, u32)>) -> (u32, u32, u32, u32) {
1417 scissor.unwrap_or((0, 0, self.size.0, self.size.1))
1418 }
1419}
1420
1421#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1424pub(crate) enum RunStage {
1425 Interiors,
1426 Paint,
1427}
1428
1429pub(crate) const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
1431
1432#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1434pub(crate) enum ShapeDepth {
1435 Off,
1437 Tested,
1439 Interior,
1441}
1442
1443impl ShapeDepth {
1444 fn stencil_state(self) -> Option<wgpu::DepthStencilState> {
1445 let (depth_write_enabled, depth_compare) = match self {
1446 Self::Off => return None,
1447 Self::Tested => (false, wgpu::CompareFunction::Less),
1448 Self::Interior => (true, wgpu::CompareFunction::Less),
1449 };
1450 Some(wgpu::DepthStencilState {
1451 format: DEPTH_FORMAT,
1452 depth_write_enabled: Some(depth_write_enabled),
1453 depth_compare: Some(depth_compare),
1454 stencil: wgpu::StencilState::default(),
1455 bias: wgpu::DepthBiasState::default(),
1456 })
1457 }
1458}
1459
1460pub(crate) fn overlay_depth_state(depth: bool) -> Option<wgpu::DepthStencilState> {
1463 if depth {
1464 ShapeDepth::Tested.stencil_state()
1465 } else {
1466 None
1467 }
1468}
1469
1470#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1473pub(crate) enum ShapeTurns {
1474 None,
1475 All,
1476 Mixed,
1477}
1478
1479impl ShapeTurns {
1480 pub(crate) fn of(turn: SegmentTransform, mixed: bool) -> Self {
1483 if mixed {
1484 Self::Mixed
1485 } else if turn.is_identity() {
1486 Self::None
1487 } else {
1488 Self::All
1489 }
1490 }
1491
1492 fn constant(self) -> f64 {
1493 match self {
1494 Self::None => 0.0,
1495 Self::All => 1.0,
1496 Self::Mixed => 2.0,
1497 }
1498 }
1499}
1500
1501#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
1502pub(crate) struct ShapePipelineKey {
1503 pub(crate) blend_mode: BlendMode,
1504 pub(crate) tier: RunTier,
1505 pub(crate) variant: ShapeVariant,
1506 pub(crate) turns: ShapeTurns,
1507 pub(crate) depth: ShapeDepth,
1508}
1509
1510#[cfg(not(target_arch = "wasm32"))]
1512#[derive(Default)]
1513struct KeyWriter {
1514 bits: u64,
1515 width: u32,
1516}
1517
1518#[cfg(not(target_arch = "wasm32"))]
1519impl KeyWriter {
1520 fn put(&mut self, value: u64, width: u32) {
1521 self.bits |= value << self.width;
1522 self.width += width;
1523 }
1524
1525 fn put_byte(&mut self, value: Option<u8>) {
1526 self.put(u64::from(value.is_some()), 1);
1527 self.put(u64::from(value.unwrap_or_default()), 8);
1528 }
1529}
1530
1531const KIND_BITS: u32 = FRAGMENT_KIND_TRAPEZOID + 1;
1534
1535struct KeyReader(u64);
1536
1537impl KeyReader {
1538 fn take(&mut self, width: u32) -> u64 {
1539 let value = self.0 & ((1 << width) - 1);
1540 self.0 >>= width;
1541 value
1542 }
1543
1544 fn take_flag(&mut self) -> bool {
1545 self.take(1) == 1
1546 }
1547
1548 fn take_byte(&mut self) -> Option<u8> {
1549 let present = self.take_flag();
1550 let value = u8::try_from(self.take(8)).ok()?;
1551 present.then_some(value)
1552 }
1553
1554 fn take_kinds(&mut self) -> Option<u8> {
1555 u8::try_from(self.take(KIND_BITS))
1556 .ok()
1557 .filter(|kinds| *kinds != 0)
1558 }
1559}
1560
1561impl ShapePipelineKey {
1562 #[cfg(not(target_arch = "wasm32"))]
1563 pub(crate) const DISK_LAYOUT: [u8; 8] = *b"CPKEY003";
1564
1565 #[cfg(not(target_arch = "wasm32"))]
1568 pub(crate) fn to_bits(self) -> u64 {
1569 let mut bits = KeyWriter::default();
1570 bits.put(self.blend_mode as u64, 5);
1571 bits.put(self.tier as u64, 2);
1572 let variant = self.variant;
1573 bits.put(u64::from(variant.kinds), KIND_BITS);
1574 bits.put_byte(variant.brush);
1575 bits.put(u64::from(variant.solid), 1);
1576 bits.put(
1577 match variant.clip {
1578 SegmentClip::Untested => 0,
1579 SegmentClip::Tested => 1,
1580 SegmentClip::Rounded => 2,
1581 },
1582 2,
1583 );
1584 bits.put(u64::from(variant.interior), 1);
1585 bits.put(u64::from(variant.dither), 1);
1586 bits.put(u64::from(variant.ablation.material), 1);
1587 bits.put(u64::from(variant.ablation.fill), 1);
1588 bits.put(
1589 match self.turns {
1590 ShapeTurns::None => 0,
1591 ShapeTurns::All => 1,
1592 ShapeTurns::Mixed => 2,
1593 },
1594 2,
1595 );
1596 bits.put(
1597 match self.depth {
1598 ShapeDepth::Off => 0,
1599 ShapeDepth::Tested => 1,
1600 ShapeDepth::Interior => 2,
1601 },
1602 2,
1603 );
1604 bits.bits
1605 }
1606
1607 pub(crate) fn from_bits(packed: u64) -> Option<Self> {
1610 let mut bits = KeyReader(packed);
1611 let blend_mode = *BlendMode::ALL.get(usize::try_from(bits.take(5)).ok()?)?;
1612 let tier = match bits.take(2) {
1613 0 => RunTier::Store,
1614 1 => RunTier::Arena,
1615 2 => RunTier::Either,
1616 _ => return None,
1617 };
1618 let kinds = bits.take_kinds()?;
1619 let brush = bits.take_byte();
1620 let solid = bits.take_flag();
1621 let clip = match bits.take(2) {
1622 0 => SegmentClip::Untested,
1623 1 => SegmentClip::Tested,
1624 2 => SegmentClip::Rounded,
1625 _ => return None,
1626 };
1627 let interior = bits.take_flag();
1628 let dither = bits.take_flag();
1629 let ablation = ShapeAblation {
1630 material: bits.take_flag(),
1631 fill: bits.take_flag(),
1632 };
1633 let turns = match bits.take(2) {
1634 0 => ShapeTurns::None,
1635 1 => ShapeTurns::All,
1636 2 => ShapeTurns::Mixed,
1637 _ => return None,
1638 };
1639 let depth = match bits.take(2) {
1640 0 => ShapeDepth::Off,
1641 1 => ShapeDepth::Tested,
1642 2 => ShapeDepth::Interior,
1643 _ => return None,
1644 };
1645 (bits.0 == 0).then_some(Self {
1646 blend_mode,
1647 tier,
1648 variant: ShapeVariant {
1649 kinds,
1650 brush,
1651 solid,
1652 clip,
1653 interior,
1654 dither,
1655 ablation,
1656 },
1657 turns,
1658 depth,
1659 })
1660 }
1661
1662 #[cfg(test)]
1663 pub(crate) fn general_for(blend_mode: BlendMode, tier: RunTier) -> Self {
1664 Self {
1665 blend_mode,
1666 tier,
1667 variant: ShapeVariant::GENERAL,
1668 turns: ShapeTurns::None,
1669 depth: ShapeDepth::Off,
1670 }
1671 }
1672
1673 pub(crate) fn interior(self) -> Option<Self> {
1678 (self.depth == ShapeDepth::Tested
1679 && !self.variant.rounded()
1680 && self.blend_mode == BlendMode::SrcOver
1681 && !self.variant.ablation.material
1682 && !self.variant.ablation.fill)
1683 .then_some(Self {
1684 variant: self.variant.general(),
1685 depth: ShapeDepth::Interior,
1686 ..self
1687 })
1688 }
1689
1690 pub(crate) fn general(self) -> Self {
1691 Self {
1692 tier: RunTier::Either,
1693 variant: self.variant.general(),
1694 ..self
1695 }
1696 }
1697
1698 pub(crate) fn is_general(self) -> bool {
1699 self.variant == self.variant.general()
1700 }
1701
1702 pub(crate) fn joined(self) -> Self {
1703 Self {
1704 variant: self.variant.joined(),
1705 ..self
1706 }
1707 }
1708}
1709
1710pub(crate) fn create_shape_pipeline(
1711 device: &wgpu::Device,
1712 cache: Option<&wgpu::PipelineCache>,
1713 surface_format: wgpu::TextureFormat,
1714 shader: &SharedShader,
1715 key: ShapePipelineKey,
1716 mode: RunBufferMode,
1717) -> wgpu::RenderPipeline {
1718 let ShapePipelineKey {
1719 blend_mode,
1720 tier,
1721 variant,
1722 turns,
1723 depth,
1724 } = key;
1725 let constants = [
1726 ("SHAPE_KIND_FIXED", variant.kind().map_or(-1.0, f64::from)),
1727 ("SHAPE_KINDS", f64::from(variant.kinds)),
1728 ("BRUSH_KIND_FIXED", variant.brush.map_or(-1.0, f64::from)),
1729 ("SHAPE_SOLID", f64::from(u8::from(variant.solid))),
1730 (
1731 "SHAPE_CLIPPED",
1732 f64::from(u8::from(variant.clip != SegmentClip::Untested)),
1733 ),
1734 ("SHAPE_ROUNDED_CLIP", f64::from(u8::from(variant.rounded()))),
1735 (
1736 "SHAPE_INTERIOR",
1737 f64::from(u8::from(variant.interior && !variant.rounded())),
1738 ),
1739 ("SHAPE_DITHER", f64::from(u8::from(variant.dither))),
1740 ("SHAPE_TURNS", turns.constant()),
1741 ("SHAPE_TIER", f64::from(tier as u8)),
1742 ("SHAPE_DEPTH", f64::from(u8::from(depth != ShapeDepth::Off))),
1743 ("SHAPE_BANDS", f64::from(u8::from(mode.storage))),
1744 ("SHAPE_TRIG_FILLED", f64::from(u8::from(mode.trig_fill))),
1745 ("SHAPE_FLAT", f64::from(u8::from(variant.ablation.material))),
1746 ("SHAPE_DISCARD", f64::from(u8::from(variant.ablation.fill))),
1747 ];
1748 let (vertex_entry, fragment_entry) = if depth == ShapeDepth::Interior {
1749 ("vs_record_interior", "fs_interior")
1750 } else {
1751 variant.entries(turns == ShapeTurns::None)
1752 };
1753 let blend = (depth != ShapeDepth::Interior).then(|| blend_state_for_mode(blend_mode));
1754 let instance_layout = record_vertex_layouts().map(Some);
1755 let module = shader.module();
1756
1757 create_render_pipeline_logged(
1758 device,
1759 cache,
1760 &format!(
1761 "shape blend={blend_mode:?} tier={tier:?} variant={variant:?} turns={turns:?} depth={depth:?}"
1762 ),
1763 wgpu::RenderPipelineDescriptor {
1764 label: Some("Shape Pipeline"),
1765 layout: Some(shader.layout()),
1766 vertex: wgpu::VertexState {
1767 module,
1768 entry_point: Some(vertex_entry),
1769 compilation_options: wgpu::PipelineCompilationOptions {
1770 constants: &constants,
1771 ..wgpu::PipelineCompilationOptions::default()
1772 },
1773 buffers: &instance_layout,
1774 },
1775 fragment: Some(wgpu::FragmentState {
1776 module,
1777 entry_point: Some(fragment_entry),
1778 compilation_options: wgpu::PipelineCompilationOptions {
1779 constants: &constants,
1780 ..wgpu::PipelineCompilationOptions::default()
1781 },
1782 targets: &[Some(wgpu::ColorTargetState {
1783 format: surface_format,
1784 blend,
1785 write_mask: wgpu::ColorWrites::ALL,
1786 })],
1787 }),
1788 primitive: wgpu::PrimitiveState {
1789 topology: wgpu::PrimitiveTopology::TriangleList,
1790 strip_index_format: None,
1791 front_face: wgpu::FrontFace::Ccw,
1792 cull_mode: None,
1793 unclipped_depth: false,
1794 polygon_mode: wgpu::PolygonMode::Fill,
1795 conservative: false,
1796 },
1797 depth_stencil: depth.stencil_state(),
1798 multisample: wgpu::MultisampleState::default(),
1799 multiview_mask: None,
1800 cache: None,
1801 },
1802 )
1803}
1804fn create_image_pipeline(
1805 device: &wgpu::Device,
1806 cache: Option<&wgpu::PipelineCache>,
1807 surface_format: wgpu::TextureFormat,
1808 shader: &SharedShader,
1809 blend_mode: BlendMode,
1810 variant: ImageVariant,
1811) -> wgpu::RenderPipeline {
1812 let module = shader.module();
1813 let ImageVariant {
1814 depth,
1815 alpha_mask,
1816 rounded,
1817 } = variant;
1818 let (vertex_entry, fragment_entry) = match (alpha_mask, rounded) {
1819 (false, false) => ("image_vs_main", "image_fs_main"),
1820 (true, false) => ("image_vs_main", "image_mask_fs_main"),
1821 (false, true) => ("image_rounded_vs_main", "image_rounded_fs_main"),
1822 (true, true) => ("image_rounded_vs_main", "image_mask_rounded_fs_main"),
1823 };
1824 let buffers = [Some(Vertex::desc()), Some(DeviceRoundedClip::desc())];
1826 create_render_pipeline_logged(
1827 device,
1828 cache,
1829 &format!(
1830 "image blend={blend_mode:?} depth={depth} alpha_mask={alpha_mask} rounded={rounded}"
1831 ),
1832 wgpu::RenderPipelineDescriptor {
1833 label: Some("Image Pipeline"),
1834 layout: Some(shader.layout()),
1835 vertex: wgpu::VertexState {
1836 module,
1837 entry_point: Some(vertex_entry),
1838 compilation_options: wgpu::PipelineCompilationOptions::default(),
1839 buffers: if rounded { &buffers } else { &buffers[..1] },
1840 },
1841 fragment: Some(wgpu::FragmentState {
1842 module,
1843 entry_point: Some(fragment_entry),
1844 compilation_options: wgpu::PipelineCompilationOptions::default(),
1845 targets: &[Some(wgpu::ColorTargetState {
1846 format: surface_format,
1847 blend: Some(blend_state_for_mode(blend_mode)),
1848 write_mask: wgpu::ColorWrites::ALL,
1849 })],
1850 }),
1851 primitive: wgpu::PrimitiveState {
1852 topology: wgpu::PrimitiveTopology::TriangleList,
1853 strip_index_format: None,
1854 front_face: wgpu::FrontFace::Ccw,
1855 cull_mode: None,
1856 unclipped_depth: false,
1857 polygon_mode: wgpu::PolygonMode::Fill,
1858 conservative: false,
1859 },
1860 depth_stencil: overlay_depth_state(depth),
1861 multisample: wgpu::MultisampleState::default(),
1862 multiview_mask: None,
1863 cache: None,
1864 },
1865 )
1866}
1867
1868fn create_glyph_atlas_pipeline(
1869 device: &wgpu::Device,
1870 cache: Option<&wgpu::PipelineCache>,
1871 surface_format: wgpu::TextureFormat,
1872 shader: &SharedShader,
1873 (depth, quads): (bool, GlyphQuads),
1874) -> wgpu::RenderPipeline {
1875 let module = shader.module();
1876 create_render_pipeline_logged(
1877 device,
1878 cache,
1879 match (depth, quads) {
1880 (false, GlyphQuads::Plain) => "glyph-atlas",
1881 (true, GlyphQuads::Plain) => "glyph-atlas depth",
1882 (false, GlyphQuads::Aligned) => "glyph-atlas aligned",
1883 (true, GlyphQuads::Aligned) => "glyph-atlas aligned depth",
1884 (false, GlyphQuads::Turned) => "glyph-atlas turned",
1885 (true, GlyphQuads::Turned) => "glyph-atlas turned depth",
1886 },
1887 wgpu::RenderPipelineDescriptor {
1888 label: Some("Glyph Atlas Pipeline"),
1889 layout: Some(shader.layout()),
1890 vertex: wgpu::VertexState {
1891 module,
1892 entry_point: Some(match quads {
1893 GlyphQuads::Plain => "glyph_atlas_vs_main",
1894 GlyphQuads::Aligned => "glyph_atlas_aligned_vs_main",
1895 GlyphQuads::Turned => "glyph_atlas_turned_vs_main",
1896 }),
1897 compilation_options: wgpu::PipelineCompilationOptions::default(),
1898 buffers: &[Some(match quads {
1899 GlyphQuads::Turned => TurnedGlyph::desc(),
1900 GlyphQuads::Plain | GlyphQuads::Aligned => GlyphInstance::desc(),
1901 })],
1902 },
1903 fragment: Some(wgpu::FragmentState {
1904 module,
1905 entry_point: Some(match quads {
1906 GlyphQuads::Aligned => "glyph_atlas_aligned_fs_main",
1907 GlyphQuads::Plain | GlyphQuads::Turned => "glyph_atlas_fs_main",
1908 }),
1909 compilation_options: wgpu::PipelineCompilationOptions::default(),
1910 targets: &[Some(wgpu::ColorTargetState {
1911 format: surface_format,
1912 blend: Some(blend_state_for_mode(BlendMode::SrcOver)),
1913 write_mask: wgpu::ColorWrites::ALL,
1914 })],
1915 }),
1916 primitive: wgpu::PrimitiveState {
1917 topology: wgpu::PrimitiveTopology::TriangleStrip,
1918 strip_index_format: None,
1919 front_face: wgpu::FrontFace::Ccw,
1920 cull_mode: None,
1921 unclipped_depth: false,
1922 polygon_mode: wgpu::PolygonMode::Fill,
1923 conservative: false,
1924 },
1925 depth_stencil: overlay_depth_state(depth),
1926 multisample: wgpu::MultisampleState::default(),
1927 multiview_mask: None,
1928 cache: None,
1929 },
1930 )
1931}
1932
1933#[repr(C)]
1934#[derive(Copy, Clone, Debug, Pod, Zeroable)]
1935pub(crate) struct Vertex {
1936 position: [f32; 2],
1937 color: [f32; 4],
1938 uv: [f32; 2],
1939 uv_bounds: [f32; 4],
1940}
1941
1942impl Vertex {
1943 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
1944 0 => Float32x2,
1945 1 => Float32x4,
1946 2 => Float32x2,
1947 3 => Float32x4,
1948 ];
1949
1950 fn desc() -> wgpu::VertexBufferLayout<'static> {
1951 wgpu::VertexBufferLayout {
1952 array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
1953 step_mode: wgpu::VertexStepMode::Vertex,
1954 attributes: &Self::ATTRIBS,
1955 }
1956 }
1957}
1958
1959const GLYPH_QUAD_CORNERS: u32 = 4;
1962
1963#[repr(C)]
1966#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
1967pub(crate) struct GlyphInstance {
1968 rect: [f32; 4],
1969 uv: [f32; 4],
1970 uv_bounds: [f32; 4],
1971 color: [f32; 4],
1972}
1973
1974impl GlyphInstance {
1975 const ATTRIBS: [wgpu::VertexAttribute; 4] = wgpu::vertex_attr_array![
1976 0 => Float32x4,
1977 1 => Float32x4,
1978 2 => Float32x4,
1979 3 => Float32x4
1980 ];
1981
1982 fn desc() -> wgpu::VertexBufferLayout<'static> {
1983 wgpu::VertexBufferLayout {
1984 array_stride: std::mem::size_of::<GlyphInstance>() as wgpu::BufferAddress,
1985 step_mode: wgpu::VertexStepMode::Instance,
1986 attributes: &Self::ATTRIBS,
1987 }
1988 }
1989
1990 pub(crate) fn clipped_to(self, edges: [f32; 4]) -> Option<Self> {
1994 let [x0, y0, x1, y1] = self.rect;
1995 let rect = [
1996 x0.max(edges[0]),
1997 y0.max(edges[1]),
1998 x1.min(edges[2]),
1999 y1.min(edges[3]),
2000 ];
2001 if rect[2] <= rect[0] || rect[3] <= rect[1] {
2002 return None;
2003 }
2004 if rect == self.rect {
2005 return Some(self);
2006 }
2007 let [u0, v0, u1, v1] = self.uv;
2008 let u = |x: f32| u0 + (x - x0) / (x1 - x0) * (u1 - u0);
2009 let v = |y: f32| v0 + (y - y0) / (y1 - y0) * (v1 - v0);
2010 Some(Self {
2011 rect,
2012 uv: [u(rect[0]), v(rect[1]), u(rect[2]), v(rect[3])],
2013 ..self
2014 })
2015 }
2016}
2017
2018#[inline]
2021fn for_each_visible_glyph(
2022 source_raster_rect: Rect,
2023 quads: GlyphRunQuads<'_>,
2024 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
2025 viewport: ViewportUniformParams,
2026 root_scale: f32,
2027 mut sink: impl FnMut(GlyphInstance),
2028) {
2029 let whole_run_visible =
2030 quads
2031 .bounds
2032 .within_viewport(source_raster_rect, clip, viewport, root_scale);
2033 for quad in quads.iter() {
2034 if !whole_run_visible
2035 && !cached_text_glyph_quad_is_visible_in_viewport(
2036 source_raster_rect,
2037 &quad,
2038 clip,
2039 viewport,
2040 root_scale,
2041 )
2042 {
2043 continue;
2044 }
2045 let Some(glyph) = cached_text_glyph_instance(source_raster_rect, &quad) else {
2046 continue;
2047 };
2048 let glyph = match cut {
2049 Some(edges) => glyph.clipped_to(edges),
2050 None => Some(glyph),
2051 };
2052 if let Some(glyph) = glyph {
2053 sink(glyph);
2054 }
2055 }
2056}
2057
2058#[repr(C)]
2062#[derive(Copy, Clone, Debug, PartialEq, Pod, Zeroable)]
2063pub(crate) struct TurnedGlyph {
2064 glyph: GlyphInstance,
2065 turn: [f32; 4],
2067 translation: [f32; 4],
2069}
2070
2071impl TurnedGlyph {
2072 const ATTRIBS: [wgpu::VertexAttribute; 6] = wgpu::vertex_attr_array![
2073 0 => Float32x4,
2074 1 => Float32x4,
2075 2 => Float32x4,
2076 3 => Float32x4,
2077 4 => Float32x4,
2078 5 => Float32x4
2079 ];
2080
2081 pub(crate) fn new(glyph: GlyphInstance, turn: SegmentTransform) -> Self {
2082 let (linear, [x, y], _) = turn.uniform_parts();
2083 Self {
2084 glyph,
2085 turn: linear,
2086 translation: [x, y, 0.0, 0.0],
2087 }
2088 }
2089
2090 fn desc() -> wgpu::VertexBufferLayout<'static> {
2091 wgpu::VertexBufferLayout {
2092 array_stride: std::mem::size_of::<TurnedGlyph>() as wgpu::BufferAddress,
2093 step_mode: wgpu::VertexStepMode::Instance,
2094 attributes: &Self::ATTRIBS,
2095 }
2096 }
2097}
2098
2099#[derive(Default)]
2102pub(crate) struct GlyphInstances {
2103 pub(crate) plain: FrameScratch<GlyphInstance>,
2104 pub(crate) turned: FrameScratch<TurnedGlyph>,
2105}
2106
2107impl GlyphInstances {
2108 pub(crate) fn clear(&mut self) {
2109 self.plain.clear();
2110 self.turned.clear();
2111 }
2112
2113 pub(crate) fn end_frame(&mut self) {
2116 self.plain.end_frame();
2117 self.turned.end_frame();
2118 }
2119
2120 fn lens(&self) -> (usize, usize) {
2121 (self.plain.len(), self.turned.len())
2122 }
2123
2124 fn len_of(&self, turned: bool) -> usize {
2126 if turned {
2127 self.turned.len()
2128 } else {
2129 self.plain.len()
2130 }
2131 }
2132
2133 fn truncate(&mut self, (plain, turned): (usize, usize)) {
2134 self.plain.truncate(plain);
2135 self.turned.truncate(turned);
2136 }
2137}
2138
2139fn glyph_clip_edges(clip: Rect, root_scale: f32) -> [f32; 4] {
2142 [
2143 canonicalize_device_coordinate(clip.x * root_scale),
2144 canonicalize_device_coordinate(clip.y * root_scale),
2145 canonicalize_device_coordinate((clip.x + clip.width) * root_scale),
2146 canonicalize_device_coordinate((clip.y + clip.height) * root_scale),
2147 ]
2148}
2149
2150fn glyph_cut_edges(
2159 clip: Option<Rect>,
2160 scissor: TargetRect,
2161 viewport: ViewportUniformParams,
2162 root_scale: f32,
2163) -> Option<[f32; 4]> {
2164 if !viewport.transform.is_identity() {
2165 return clip.map(|clip| glyph_clip_edges(clip, root_scale));
2166 }
2167 let (x, y, width, height) = scissor;
2168 let [offset_x, offset_y] = viewport.offset;
2169 Some([
2170 x as f32 + offset_x,
2171 y as f32 + offset_y,
2172 (x + width) as f32 + offset_x,
2173 (y + height) as f32 + offset_y,
2174 ])
2175}
2176
2177#[repr(C)]
2178#[derive(Copy, Clone, Debug, Pod, Zeroable)]
2179struct Uniforms {
2180 viewport: [f32; 2],
2181 viewport_offset: [f32; 2],
2182 transform: [f32; 4],
2183 translation: [f32; 2],
2184 reserved: [f32; 2],
2185 inverse: [f32; 4],
2186 origin: [f32; 2],
2187 origin_reserved: [f32; 2],
2188 placement: PlacementData,
2189}
2190
2191impl Uniforms {
2192 fn of(params: ViewportUniformParams, placement: PlacementData, tier: RunTier) -> Self {
2193 let (transform, translation, inverse) = params.transform.uniform_parts();
2194 Self {
2195 viewport: [params.width as f32, params.height as f32],
2196 viewport_offset: params.offset,
2197 transform,
2198 translation,
2199 reserved: [params.depth_base, f32::from(tier as u8)],
2200 inverse,
2201 origin: params.origin,
2202 origin_reserved: [0.0; 2],
2203 placement,
2204 }
2205 }
2206}
2207
2208static SURVIVE_GPU_ERRORS: DebugToggle = DebugToggle::new("CRANPOSE_SURVIVE_GPU_ERRORS");
2209
2210fn survive_gpu_errors_enabled() -> bool {
2211 !SURVIVE_GPU_ERRORS.equals("0")
2212}
2213
2214struct CachedImageTexture {
2215 alpha_mask: bool,
2216 _texture: wgpu::Texture,
2217 _view: wgpu::TextureView,
2218 nearest_bind_group: wgpu::BindGroup,
2219 linear_bind_group: wgpu::BindGroup,
2220 bytes: usize,
2221}
2222
2223impl CachedImageTexture {
2224 fn binding(&self, sampling: ImageSampling) -> ImageBinding {
2225 ImageBinding {
2226 bind_group: match sampling {
2227 ImageSampling::Nearest => self.nearest_bind_group.clone(),
2228 ImageSampling::Linear => self.linear_bind_group.clone(),
2229 },
2230 alpha_mask: self.alpha_mask,
2231 }
2232 }
2233}
2234
2235pub(crate) struct ImageBinding {
2239 bind_group: wgpu::BindGroup,
2240 alpha_mask: bool,
2241}
2242
2243#[derive(Clone, Copy)]
2244struct GlyphAtlasEntry {
2245 x: u16,
2246 y: u16,
2247 width: u16,
2248 height: u16,
2249}
2250
2251fn next_glyph_atlas_size(current: u32, max: u32) -> u32 {
2252 current.saturating_mul(2).clamp(1, max.max(1))
2253}
2254
2255#[derive(Clone, Copy)]
2258struct GlyphSamplers<'a> {
2259 nearest: &'a wgpu::Sampler,
2260 linear: &'a wgpu::Sampler,
2261}
2262
2263#[derive(Clone, Copy, PartialEq, Eq, Hash)]
2266struct GlyphAtlasSlotKey {
2267 glyph: SoftwareGlyphAtlasKey,
2268 luminance: TextLuminance,
2269}
2270
2271impl GlyphAtlasSlotKey {
2272 fn new(glyph: SoftwareGlyphAtlasKey, color: Color) -> Self {
2273 Self {
2274 glyph,
2275 luminance: TextLuminance::of_color(color),
2276 }
2277 }
2278}
2279
2280const RUN_ATLAS_ENTRY_SLOTS: usize = 64;
2282
2283struct RunAtlasEntries {
2288 slots: [Option<(GlyphAtlasSlotKey, GlyphAtlasEntry)>; RUN_ATLAS_ENTRY_SLOTS],
2289}
2290
2291impl RunAtlasEntries {
2292 fn new() -> Self {
2293 Self {
2294 slots: [None; RUN_ATLAS_ENTRY_SLOTS],
2295 }
2296 }
2297
2298 fn entry(
2301 &mut self,
2302 renderer: &mut GpuRenderer,
2303 glyph: &SoftwareGlyphAtlasPlacement,
2304 look_up: impl FnOnce(&mut GpuRenderer) -> Result<GlyphAtlasEntry, String>,
2305 ) -> Result<GlyphAtlasEntry, String> {
2306 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2307 let slot = &mut self.slots[glyph.key.glyph_id as usize % RUN_ATLAS_ENTRY_SLOTS];
2308 if let Some((seen, entry)) = *slot
2309 && seen == key
2310 {
2311 renderer.frame_stats.record_text_glyph_atlas_hits(1);
2312 return Ok(entry);
2313 }
2314 let entry = look_up(renderer)?;
2315 *slot = Some((key, entry));
2316 Ok(entry)
2317 }
2318}
2319
2320struct TextGlyphAtlas {
2321 texture: wgpu::Texture,
2322 _view: wgpu::TextureView,
2323 texel_bind_group: Rc<wgpu::BindGroup>,
2324 filtered_bind_group: Rc<wgpu::BindGroup>,
2325 entries: BoundedLruCache<GlyphAtlasSlotKey, GlyphAtlasEntry>,
2326 generation: u64,
2327 size: u32,
2328 max_size: u32,
2329 cursor_x: u32,
2330 cursor_y: u32,
2331 row_height: u32,
2332 upload_scratch: Vec<u8>,
2333}
2334
2335impl TextGlyphAtlas {
2336 fn new(
2337 device: &wgpu::Device,
2338 image_layout: &wgpu::BindGroupLayout,
2339 samplers: GlyphSamplers<'_>,
2340 size: u32,
2341 ) -> Self {
2342 let device_max = device.limits().max_texture_dimension_2d.max(1);
2345 let max_size = TEXT_GLYPH_ATLAS_MAX_SIZE.min(1 << device_max.ilog2());
2346 let size = size
2347 .next_power_of_two()
2348 .clamp(TEXT_GLYPH_ATLAS_MIN_SIZE.min(max_size), max_size);
2349 let texture = Self::create_texture(device, size);
2350 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
2351 let bind = |label: &'static str, sampler: &wgpu::Sampler| {
2352 Rc::new(device.create_bind_group(&wgpu::BindGroupDescriptor {
2353 label: Some(label),
2354 layout: image_layout,
2355 entries: &[
2356 wgpu::BindGroupEntry {
2357 binding: 0,
2358 resource: wgpu::BindingResource::TextureView(&view),
2359 },
2360 wgpu::BindGroupEntry {
2361 binding: 1,
2362 resource: wgpu::BindingResource::Sampler(sampler),
2363 },
2364 ],
2365 }))
2366 };
2367 let texel_bind_group = bind("Text Glyph Atlas Bind Group", samplers.nearest);
2368 let filtered_bind_group = bind("Filtered Text Glyph Atlas Bind Group", samplers.linear);
2369 Self {
2370 texture,
2371 _view: view,
2372 texel_bind_group,
2373 filtered_bind_group,
2374 entries: BoundedLruCache::with_capacity_at_least_one(MAX_TEXT_GLYPH_ATLAS_ITEMS),
2375 generation: 0,
2376 size,
2377 max_size,
2378 cursor_x: TEXT_GLYPH_ATLAS_PADDING,
2379 cursor_y: TEXT_GLYPH_ATLAS_PADDING,
2380 row_height: 0,
2381 upload_scratch: Vec::new(),
2382 }
2383 }
2384
2385 fn create_texture(device: &wgpu::Device, size: u32) -> wgpu::Texture {
2386 device.create_texture(&wgpu::TextureDescriptor {
2387 label: Some("Text Glyph Atlas Texture"),
2388 size: wgpu::Extent3d {
2389 width: size,
2390 height: size,
2391 depth_or_array_layers: 1,
2392 },
2393 mip_level_count: 1,
2394 sample_count: 1,
2395 dimension: wgpu::TextureDimension::D2,
2396 format: wgpu::TextureFormat::R8Unorm,
2397 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
2398 view_formats: &[],
2399 })
2400 }
2401
2402 fn reset(
2403 &mut self,
2404 device: &wgpu::Device,
2405 image_layout: &wgpu::BindGroupLayout,
2406 samplers: GlyphSamplers<'_>,
2407 ) {
2408 let generation = self.generation.wrapping_add(1);
2409 let grown = next_glyph_atlas_size(self.size, self.max_size);
2410 let mut next = Self::new(device, image_layout, samplers, grown);
2411 next.generation = generation;
2412 *self = next;
2413 }
2414
2415 fn bind_group(&self, transform: SegmentTransform) -> Rc<wgpu::BindGroup> {
2419 Rc::clone(if transform.is_identity() {
2420 &self.texel_bind_group
2421 } else {
2422 &self.filtered_bind_group
2423 })
2424 }
2425
2426 fn generation(&self) -> u64 {
2427 self.generation
2428 }
2429
2430 fn size(&self) -> u32 {
2431 self.size
2432 }
2433
2434 fn texel(&self) -> f32 {
2438 (self.size() as f32).recip()
2439 }
2440
2441 fn entry(&mut self, key: &GlyphAtlasSlotKey) -> Option<GlyphAtlasEntry> {
2442 self.entries.get(key).copied()
2443 }
2444
2445 fn allocate(&mut self, width: u32, height: u32) -> Option<GlyphAtlasEntry> {
2446 let max_extent = self.size.saturating_sub(TEXT_GLYPH_ATLAS_PADDING * 2);
2447 if width == 0 || height == 0 || width > max_extent || height > max_extent {
2448 return None;
2449 }
2450
2451 if self.cursor_x + width + TEXT_GLYPH_ATLAS_PADDING > self.size {
2452 self.cursor_x = TEXT_GLYPH_ATLAS_PADDING;
2453 self.cursor_y = self
2454 .cursor_y
2455 .saturating_add(self.row_height)
2456 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2457 self.row_height = 0;
2458 }
2459 if self.cursor_y > self.size - height - TEXT_GLYPH_ATLAS_PADDING {
2460 return None;
2461 }
2462
2463 let entry = GlyphAtlasEntry {
2464 x: self.cursor_x as u16,
2465 y: self.cursor_y as u16,
2466 width: width as u16,
2467 height: height as u16,
2468 };
2469 self.cursor_x = self
2470 .cursor_x
2471 .saturating_add(width)
2472 .saturating_add(TEXT_GLYPH_ATLAS_PADDING);
2473 self.row_height = self.row_height.max(height);
2474 Some(entry)
2475 }
2476
2477 fn upload_glyph(
2478 &mut self,
2479 glyph: &SoftwareGlyphAtlasGlyph,
2480 queue: &wgpu::Queue,
2481 executor: &mut WgpuFrameGraphExecutor,
2482 frame_stats: &mut gpu_stats::FrameStats,
2483 ) -> Option<GlyphAtlasEntry> {
2484 let key = GlyphAtlasSlotKey::new(glyph.key, glyph.color);
2485 if let Some(entry) = self.entry(&key) {
2486 frame_stats.record_text_glyph_atlas_hits(1);
2487 return Some(entry);
2488 }
2489
2490 let width = u32::try_from(glyph.mask.width).ok()?;
2491 let height = u32::try_from(glyph.mask.height).ok()?;
2492 let entry = self.allocate(width, height)?;
2493 self.upload_scratch.clear();
2494 let correction = key.luminance.correction();
2495 self.upload_scratch.extend(
2496 glyph
2497 .mask
2498 .alpha
2499 .iter()
2500 .map(|&coverage| correction.apply(coverage)),
2501 );
2502
2503 let upload_stats = executor.upload_texture(
2504 queue,
2505 wgpu::TexelCopyTextureInfo {
2506 texture: &self.texture,
2507 mip_level: 0,
2508 origin: wgpu::Origin3d {
2509 x: u32::from(entry.x),
2510 y: u32::from(entry.y),
2511 z: 0,
2512 },
2513 aspect: wgpu::TextureAspect::All,
2514 },
2515 &self.upload_scratch,
2516 wgpu::TexelCopyBufferLayout {
2517 offset: 0,
2518 bytes_per_row: Some(width),
2519 rows_per_image: Some(height),
2520 },
2521 wgpu::Extent3d {
2522 width,
2523 height,
2524 depth_or_array_layers: 1,
2525 },
2526 );
2527 frame_stats.record_command_stats(upload_stats);
2528 frame_stats.record_text_glyph_atlas_miss(width, height);
2529 self.entries.put(key, entry);
2530 Some(entry)
2531 }
2532}
2533
2534#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2537pub(crate) struct ImageVariant {
2538 depth: bool,
2539 alpha_mask: bool,
2540 rounded: bool,
2541}
2542
2543pub(crate) struct ImageDrawCmd {
2544 index_start: u32,
2545 scissor: (u32, u32, u32, u32),
2546 image: ImageBinding,
2547 clip: Option<u32>,
2550}
2551
2552impl ImageDrawCmd {
2553 pub(crate) fn bounds(&self) -> TargetRect {
2555 self.scissor
2556 }
2557}
2558
2559#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2564pub(crate) enum GlyphQuads {
2565 Plain,
2566 Aligned,
2567 Turned,
2568}
2569
2570impl GlyphQuads {
2571 fn turned(self) -> bool {
2572 self == Self::Turned
2573 }
2574
2575 fn plain(aligned: bool) -> Self {
2577 if aligned { Self::Aligned } else { Self::Plain }
2578 }
2579}
2580
2581fn glyph_rect_aligned(rect: [f32; 4], offset: [f32; 2]) -> bool {
2584 let whole = |value: f32| value.fract() == 0.0;
2585 whole(rect[0] - offset[0])
2586 && whole(rect[1] - offset[1])
2587 && whole(rect[2] - offset[0])
2588 && whole(rect[3] - offset[1])
2589}
2590
2591#[derive(Clone)]
2592enum GlyphDrawSource {
2593 Shared {
2594 instance_start: u32,
2595 instance_count: u32,
2596 quads: GlyphQuads,
2597 },
2598 Retained {
2599 run: Rc<CachedGpuTextGlyphRun>,
2600 uniform_slot: usize,
2601 aligned: bool,
2602 },
2603}
2604
2605#[derive(Clone)]
2606pub(crate) struct GlyphDrawCmd {
2607 atlas: Rc<wgpu::BindGroup>,
2608 source: GlyphDrawSource,
2609 scissor: Option<(u32, u32, u32, u32)>,
2612 bounds: (u32, u32, u32, u32),
2614}
2615
2616struct GlyphDraw<'a> {
2618 atlas: &'a Rc<wgpu::BindGroup>,
2619 scissor: Option<(u32, u32, u32, u32)>,
2620 step: GlyphDrawStep<'a>,
2621}
2622
2623enum GlyphDrawStep<'a> {
2624 Shared(std::ops::Range<u32>, GlyphQuads),
2626 Retained {
2627 run: &'a CachedGpuTextGlyphRun,
2628 uniform_slot: usize,
2629 aligned: bool,
2630 },
2631}
2632
2633struct GlyphDraws<'a> {
2637 cmds: &'a [GlyphDrawCmd],
2638}
2639
2640impl<'a> GlyphDraws<'a> {
2641 fn new(cmds: &'a [GlyphDrawCmd]) -> Self {
2642 Self { cmds }
2643 }
2644}
2645
2646impl<'a> Iterator for GlyphDraws<'a> {
2647 type Item = GlyphDraw<'a>;
2648
2649 fn next(&mut self) -> Option<Self::Item> {
2650 let (first, rest) = self.cmds.split_first()?;
2651 self.cmds = rest;
2652 let step = match &first.source {
2653 GlyphDrawSource::Retained {
2654 run,
2655 uniform_slot,
2656 aligned,
2657 } => GlyphDrawStep::Retained {
2658 run,
2659 uniform_slot: *uniform_slot,
2660 aligned: *aligned,
2661 },
2662 GlyphDrawSource::Shared {
2663 instance_start,
2664 instance_count,
2665 quads,
2666 } => {
2667 let mut end = instance_start + instance_count;
2668 while let Some((next, rest)) = self.cmds.split_first() {
2669 match next.source {
2670 GlyphDrawSource::Shared {
2671 instance_start,
2672 instance_count,
2673 quads: next_quads,
2674 } if instance_start == end
2675 && next_quads == *quads
2676 && next.scissor == first.scissor
2677 && Rc::ptr_eq(&next.atlas, &first.atlas) =>
2678 {
2679 end += instance_count;
2680 self.cmds = rest;
2681 }
2682 _ => break,
2683 }
2684 }
2685 GlyphDrawStep::Shared(*instance_start..end, *quads)
2686 }
2687 };
2688 Some(GlyphDraw {
2689 atlas: &first.atlas,
2690 scissor: first.scissor,
2691 step,
2692 })
2693 }
2694}
2695
2696impl GlyphDrawCmd {
2697 fn shared(
2698 (instances, quads): (std::ops::Range<usize>, GlyphQuads),
2699 scissor: Option<(u32, u32, u32, u32)>,
2700 bounds: (u32, u32, u32, u32),
2701 atlas: Rc<wgpu::BindGroup>,
2702 ) -> Self {
2703 let start = u32::try_from(instances.start).unwrap_or(u32::MAX);
2704 let end = u32::try_from(instances.end).unwrap_or(u32::MAX);
2705 Self {
2706 atlas,
2707 source: GlyphDrawSource::Shared {
2708 instance_start: start,
2709 instance_count: end.saturating_sub(start),
2710 quads,
2711 },
2712 scissor,
2713 bounds,
2714 }
2715 }
2716
2717 fn retained(
2718 (run, uniform_slot, aligned): (Rc<CachedGpuTextGlyphRun>, usize, bool),
2719 scissor: (u32, u32, u32, u32),
2720 atlas: Rc<wgpu::BindGroup>,
2721 ) -> Self {
2722 Self {
2723 atlas,
2724 source: GlyphDrawSource::Retained {
2725 run,
2726 uniform_slot,
2727 aligned,
2728 },
2729 scissor: Some(scissor),
2730 bounds: scissor,
2731 }
2732 }
2733
2734 pub(crate) fn bounds(&self) -> (u32, u32, u32, u32) {
2736 self.bounds
2737 }
2738
2739 fn turned(&self) -> Option<bool> {
2742 match self.source {
2743 GlyphDrawSource::Shared { quads, .. } => Some(quads.turned()),
2744 GlyphDrawSource::Retained { .. } => None,
2745 }
2746 }
2747}
2748
2749pub(crate) fn movable_glyph_kind<T>(
2756 draws: &[T],
2757 kind: impl Fn(&T) -> Option<bool>,
2758 bounds: impl Fn(&T) -> TargetRect,
2759) -> Option<bool> {
2760 let mut turned = 0;
2761 for draw in draws {
2762 turned += usize::from(kind(draw)?);
2763 }
2764 let changes = draws
2765 .windows(2)
2766 .filter(|pair| kind(&pair[0]) != kind(&pair[1]))
2767 .count();
2768 if changes < 2 {
2769 return None;
2770 }
2771 let fewer = turned * 2 < draws.len();
2772 [fewer, !fewer].into_iter().find(|&moved| {
2773 draws.iter().enumerate().all(|(index, draw)| {
2774 kind(draw) != Some(moved)
2775 || draws[index + 1..].iter().all(|later| {
2776 kind(later) == Some(moved)
2777 || !crate::draw_pass::target_rects_overlap(bounds(draw), bounds(later))
2778 })
2779 })
2780 })
2781}
2782
2783pub(crate) fn defer_retained_glyph_runs(
2791 cmds: &mut [GlyphDrawCmd],
2792 moved: &mut Vec<GlyphDrawCmd>,
2793) -> usize {
2794 let retained = |cmd: &GlyphDrawCmd| cmd.turned().is_none();
2795 let shared = cmds.iter().filter(|cmd| !retained(cmd)).count();
2796 if cmds[..shared].iter().all(|cmd| !retained(cmd)) {
2797 return shared;
2798 }
2799 let deferrable = cmds.iter().enumerate().all(|(index, cmd)| {
2800 !retained(cmd)
2801 || cmds[index + 1..].iter().all(|later| {
2802 retained(later)
2803 || !crate::draw_pass::target_rects_overlap(cmd.bounds(), later.bounds())
2804 })
2805 });
2806 if !deferrable {
2807 return 0;
2808 }
2809 moved.clear();
2810 let mut kept = 0;
2811 for read in 0..cmds.len() {
2812 if retained(&cmds[read]) {
2813 moved.push(cmds[read].clone());
2814 } else {
2815 cmds.swap(kept, read);
2816 kept += 1;
2817 }
2818 }
2819 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
2820 *slot = cmd;
2821 }
2822 shared
2823}
2824
2825pub(crate) fn group_glyph_kinds(cmds: &mut [GlyphDrawCmd], moved: &mut Vec<GlyphDrawCmd>) {
2829 let Some(kind) = movable_glyph_kind(cmds, GlyphDrawCmd::turned, GlyphDrawCmd::bounds) else {
2830 return;
2831 };
2832 moved.clear();
2833 let mut kept = 0;
2834 for read in 0..cmds.len() {
2835 if cmds[read].turned() == Some(kind) {
2836 moved.push(cmds[read].clone());
2837 } else {
2838 cmds.swap(kept, read);
2839 kept += 1;
2840 }
2841 }
2842 for (slot, cmd) in cmds[kept..].iter_mut().zip(moved.drain(..)) {
2843 *slot = cmd;
2844 }
2845}
2846
2847#[derive(Clone, Copy, Debug, PartialEq)]
2848struct ImageUvRect {
2849 min: [f32; 2],
2850 max: [f32; 2],
2851 sample_bounds: [f32; 4],
2852}
2853
2854pub(crate) struct ImageSlot {
2858 vertices: BufferUpload,
2859 indices: BufferUpload,
2860 clips: Option<BufferUpload>,
2862}
2863
2864fn image_vertex_spec() -> UploadAllocatorSpec {
2865 UploadAllocatorSpec::vertex("Image Vertex Buffer", std::mem::size_of::<Vertex>() as u64)
2866}
2867
2868fn image_index_spec() -> UploadAllocatorSpec {
2869 UploadAllocatorSpec::index("Image Index Buffer", std::mem::size_of::<u32>() as u64)
2870}
2871
2872fn glyph_instance_spec() -> UploadAllocatorSpec {
2873 UploadAllocatorSpec::vertex(
2874 "Glyph Instance Buffer",
2875 std::mem::size_of::<GlyphInstance>() as u64,
2876 )
2877}
2878
2879fn turned_glyph_spec() -> UploadAllocatorSpec {
2880 UploadAllocatorSpec::vertex(
2881 "Turned Glyph Instance Buffer",
2882 std::mem::size_of::<TurnedGlyph>() as u64,
2883 )
2884}
2885
2886#[derive(Default)]
2887struct ViewportUniforms {
2888 uploads: FrameUploadAllocators,
2889 slots: Vec<UniformUpload>,
2890}
2891
2892impl ViewportUniforms {
2893 fn begin_frame(&mut self) {
2894 self.slots.clear();
2895 self.uploads.reset();
2896 }
2897
2898 fn claim(
2899 &mut self,
2900 device: &wgpu::Device,
2901 layout: &wgpu::BindGroupLayout,
2902 uniforms: &Uniforms,
2903 ) -> usize {
2904 let slot = self.slots.len();
2905 self.slots.push(self.uploads.upload_uniform(
2906 UploadAllocatorId::Viewport,
2907 UploadAllocatorSpec::uniform(
2908 "Viewport Uniform Buffer",
2909 "Viewport Uniform Bind Group",
2910 std::mem::size_of::<Uniforms>() as u64,
2911 ),
2912 device,
2913 layout,
2914 bytemuck::bytes_of(uniforms),
2915 ));
2916 slot
2917 }
2918
2919 fn bind(&self, pass: &mut TrackedPass<'_, '_>, slot: usize) -> Result<(), String> {
2920 let uniform = self
2921 .slots
2922 .get(slot)
2923 .ok_or_else(|| "viewport uniform slot was never claimed this frame".to_string())?;
2924 pass.set_bind_group(0, &uniform.bind_group, &[uniform.offset]);
2925 Ok(())
2926 }
2927
2928 fn stage_pending(
2929 &mut self,
2930 device: &wgpu::Device,
2931 recorder: &mut impl FrameCommandRecorder,
2932 ) -> FrameCommandStats {
2933 self.uploads.stage_pending(|buffer, offset, bytes| {
2934 recorder.stage_frame_buffer_copy(device, buffer, offset, bytes)
2935 })
2936 }
2937}
2938
2939#[derive(Clone, Copy, Debug, PartialEq)]
2940pub(crate) struct ViewportUniformParams {
2941 pub(crate) width: u32,
2942 pub(crate) height: u32,
2943 pub(crate) offset: [f32; 2],
2944 pub(crate) transform: SegmentTransform,
2945 pub(crate) origin: [f32; 2],
2950 pub(crate) depth_base: f32,
2953}
2954
2955impl ViewportUniformParams {
2956 pub(crate) fn scene_rect(self, root_scale: f32) -> Rect {
2958 segment_scene_rect(
2959 self.transform,
2960 Rect {
2961 x: self.offset[0],
2962 y: self.offset[1],
2963 width: self.width as f32,
2964 height: self.height as f32,
2965 },
2966 root_scale,
2967 )
2968 }
2969}
2970
2971pub(crate) fn segment_scene_rect(
2975 transform: SegmentTransform,
2976 device: Rect,
2977 root_scale: f32,
2978) -> Rect {
2979 let device = if transform.is_identity() {
2980 device
2981 } else {
2982 transform.segment_bounds(device)
2983 };
2984 Rect {
2985 x: device.x / root_scale,
2986 y: device.y / root_scale,
2987 width: device.width / root_scale,
2988 height: device.height / root_scale,
2989 }
2990}
2991
2992pub(crate) struct StoreRunBatch {
2997 pub(crate) tables: StoredTables,
2998 pub(crate) uniform_slot: usize,
2999 pub(crate) draws: std::ops::Range<usize>,
3000 pub(crate) clip: Option<TargetRect>,
3003}
3004
3005struct CompositionTarget {
3006 target: Rc<OffscreenTarget>,
3007 output_bind_group: wgpu::BindGroup,
3008}
3009
3010enum FrameRoot {
3013 Surface(Rc<OffscreenTarget>),
3014 Composition(CompositionTarget),
3015}
3016
3017impl FrameRoot {
3018 fn target(&self) -> &Rc<OffscreenTarget> {
3019 match self {
3020 Self::Surface(target) => target,
3021 Self::Composition(composition) => &composition.target,
3022 }
3023 }
3024
3025 fn output<'a>(
3028 &'a self,
3029 output_view: Option<&'a wgpu::TextureView>,
3030 screenshot_bind_group: Option<&'a wgpu::BindGroup>,
3031 ) -> Option<(&'a wgpu::TextureView, &'a wgpu::BindGroup)> {
3032 match self {
3033 Self::Surface(_) => None,
3034 Self::Composition(composition) => output_view.map(|view| {
3035 (
3036 view,
3037 screenshot_bind_group.unwrap_or(&composition.output_bind_group),
3038 )
3039 }),
3040 }
3041 }
3042}
3043
3044const DIRECT_SURFACE_ROOT_USAGES: wgpu::TextureUsages = wgpu::TextureUsages::RENDER_ATTACHMENT
3048 .union(wgpu::TextureUsages::COPY_SRC)
3049 .union(wgpu::TextureUsages::COPY_DST);
3050
3051pub fn presentable_root_usages(supported: wgpu::TextureUsages) -> wgpu::TextureUsages {
3055 wgpu::TextureUsages::RENDER_ATTACHMENT
3056 | (supported & (DIRECT_SURFACE_ROOT_USAGES | wgpu::TextureUsages::TEXTURE_BINDING))
3057}
3058
3059fn surface_is_direct_root(
3066 texture: &wgpu::Texture,
3067 composition_format: wgpu::TextureFormat,
3068 viewport: (u32, u32),
3069 reads_page: bool,
3070) -> bool {
3071 let usage = texture.usage();
3072 texture.format().remove_srgb_suffix() == composition_format
3073 && usage.contains(DIRECT_SURFACE_ROOT_USAGES)
3074 && (!reads_page || usage.contains(wgpu::TextureUsages::TEXTURE_BINDING))
3075 && (texture.width(), texture.height()) == viewport
3076}
3077
3078#[derive(Clone, Copy)]
3079enum OutputMode {
3080 Display,
3081 Screenshot,
3082}
3083
3084pub struct GpuRenderer {
3085 pub(crate) device: Arc<wgpu::Device>,
3086 pub(crate) queue: Arc<wgpu::Queue>,
3087 device_errors: Arc<DeviceErrorSentry>,
3088 renderer_epoch: u64,
3089 pub(crate) composition_format: wgpu::TextureFormat,
3090 #[cfg(not(target_arch = "wasm32"))]
3091 display_format: wgpu::TextureFormat,
3092 composition_target: Option<CompositionTarget>,
3093 output_converter: OutputConverter,
3094 screenshot_converter: OutputConverter,
3095 adapter_backend: wgpu::Backend,
3096 pipeline_cache: Option<wgpu::PipelineCache>,
3097 #[cfg(not(target_arch = "wasm32"))]
3098 _pipeline_cache_watcher: Option<crate::pipeline_disk_cache::PersistWatcher>,
3099 #[cfg(not(target_arch = "wasm32"))]
3102 recent_after_update: Option<Arc<crate::pipeline_records::PipelineRecords>>,
3103 recorder: crate::pipeline_recorder::PipelineRecorder,
3105 #[cfg(not(target_arch = "wasm32"))]
3108 landing: Option<Arc<crate::pipeline_compiler::Landing>>,
3109 #[cfg(not(target_arch = "wasm32"))]
3112 built_at_frame_start: u64,
3113 pub(crate) drew_placeholder: bool,
3116 shape_pipelines: ShapePipelines,
3117 image_pipeline: [FixedPipeline; 8],
3119 image_pipeline_dst_out: [FixedPipeline; 8],
3120 glyph_atlas_pipeline: [FixedPipeline; 6],
3122 rrect_shadow_pipeline: [FixedPipeline; 2],
3124 image_shader: SharedShader,
3125 glyph_atlas_shader: SharedShader,
3126 rrect_shadow_shader: SharedShader,
3127 depth_targets: crate::idle_pool::IdlePool<((u32, u32), wgpu::TextureView)>,
3131 pub(crate) interiors_first: bool,
3132 pub(crate) surface_atlas_sizes: crate::frame::SurfaceAtlasSizes,
3134 uniform_bind_group_layout: wgpu::BindGroupLayout,
3135 image_bind_group_layout: wgpu::BindGroupLayout,
3136 image_nearest_sampler: wgpu::Sampler,
3137 image_linear_sampler: wgpu::Sampler,
3138 text_fonts: SoftwareTextFontSet,
3139 viewport_uniforms: ViewportUniforms,
3140 run_store: RunStore,
3141 image_texture_cache: BoundedLruCache<u64, CachedImageTexture>,
3142 image_texture_cache_bytes: usize,
3143 text_image_cache: BoundedLruCache<TextImageCacheKey, CachedTextImage>,
3144 text_glyph_atlas: TextGlyphAtlas,
3145 text_glyph_run_cache: BoundedLruCache<TextGlyphRunCacheKey, CachedTextGlyphRun>,
3146 text_glyph_gpu_run_cache: BoundedLruCache<TextGlyphRunCacheKey, Rc<CachedGpuTextGlyphRun>>,
3147 text_glyph_run_arena: GlyphRunArena,
3148 pub(crate) copy_free: UploadMode,
3151 text_glyph_run_frame: u64,
3152 text_glyph_runs_drawn: usize,
3154 text_glyph_mask_cache: SoftwareGlyphRasterCache,
3155 text_line_index_cache: TextLineIndexCache,
3156 pub(crate) scratch_image_vertices: Vec<Vertex>,
3157 pub(crate) scratch_image_indices: Vec<u32>,
3158 pub(crate) scratch_glyph_instances: GlyphInstances,
3159 pub(crate) scratch_image_cmds: Vec<ImageDrawCmd>,
3160 pub(crate) scratch_image_clips: Vec<DeviceRoundedClip>,
3161 pub(crate) scratch_glyph_cmds: Vec<GlyphDrawCmd>,
3162 pub(crate) scratch_glyph_moved: Vec<GlyphDrawCmd>,
3163 pub(crate) scratch_shadow_instances: Vec<ShadowInstance>,
3164 pub(crate) scratch_arena_draws: Vec<RunDrawCall>,
3165 pub(crate) scratch_pipelines: PipelineDemand,
3166 pub(crate) scratch_held: crate::draw_pass::HeldDraws,
3167 scratch_text_glyph_run: Vec<SoftwareGlyphAtlasRunGlyph>,
3168 scratch_text_glyph_entries: Vec<GlyphAtlasEntry>,
3169 run_glyph_scratch: RunGlyphScratch,
3170 frame_graph_executor: WgpuFrameGraphExecutor,
3171 pub(crate) stage_side_scratch: StageSideScratch,
3172 deferred_offscreen_releases: Vec<OffscreenTarget>,
3173 pub(crate) effect_renderer: EffectRenderer,
3174 pub(crate) layer_cache: LayerCache,
3175 pub(crate) ablation: Ablation,
3176 pub(crate) ablation_frames: u32,
3177 pub(crate) nesting_overflow_reported: bool,
3178 pub(crate) backdrop_gates: HashMap<NodeId, AdmissionGate>,
3179 pub(crate) fill_gates: HashMap<DrawCommandId, AdmissionGate>,
3180 pub(crate) effect_gates: HashMap<NodeId, AdmissionGate>,
3181 pub(crate) source_gates: HashMap<NodeId, AdmissionGate>,
3182 transparent_sources: HashMap<(u32, u32), Rc<OffscreenTarget>>,
3183 shadow_surface_cache: BoundedLruCache<ShadowSurfaceCacheKey, CachedShadowSurface>,
3184 shadow_surface_cache_bytes: u64,
3185 pub(crate) frame_stats: gpu_stats::FrameStats,
3186 last_frame_stats: Option<gpu_stats::FrameStatsSnapshot>,
3187 pending_frame_warmup_frames: u8,
3188 frame_count: u64,
3189 shader_warm_ups_queued: usize,
3191}
3192
3193pub fn frame_clear_color(transparent: bool) -> wgpu::Color {
3196 if transparent {
3197 wgpu::Color::TRANSPARENT
3198 } else {
3199 CLEAR_COLOR
3200 }
3201}
3202
3203fn image_sampler_descriptor(sampling: ImageSampling) -> wgpu::SamplerDescriptor<'static> {
3204 let filter = match sampling {
3205 ImageSampling::Nearest => wgpu::FilterMode::Nearest,
3206 ImageSampling::Linear => wgpu::FilterMode::Linear,
3207 };
3208 wgpu::SamplerDescriptor {
3209 label: Some(match sampling {
3210 ImageSampling::Nearest => "Nearest Image Sampler",
3211 ImageSampling::Linear => "Linear Image Sampler",
3212 }),
3213 address_mode_u: wgpu::AddressMode::ClampToEdge,
3214 address_mode_v: wgpu::AddressMode::ClampToEdge,
3215 address_mode_w: wgpu::AddressMode::ClampToEdge,
3216 mag_filter: filter,
3217 min_filter: filter,
3218 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
3219 ..Default::default()
3220 }
3221}
3222
3223pub(crate) struct GpuRendererInit {
3226 pub(crate) device: Arc<wgpu::Device>,
3227 pub(crate) queue: Arc<wgpu::Queue>,
3228 pub(crate) surface_format: wgpu::TextureFormat,
3229 pub(crate) adapter_backend: wgpu::Backend,
3230 pub(crate) adapter_downlevel: wgpu::DownlevelFlags,
3231 pub(crate) text_fonts: SoftwareTextFontSet,
3232 pub(crate) renderer_epoch: u64,
3233 pub(crate) pipeline_compilation: PipelineCompilation,
3234}
3235
3236impl GpuRenderer {
3237 pub fn new(init: GpuRendererInit) -> Self {
3238 let GpuRendererInit {
3239 device,
3240 queue,
3241 surface_format,
3242 adapter_backend,
3243 adapter_downlevel,
3244 text_fonts,
3245 renderer_epoch,
3246 pipeline_compilation,
3247 } = init;
3248 let display_format = surface_format;
3249 let construction_started = Instant::now();
3250 let device_errors = Arc::new(DeviceErrorSentry::default());
3251 if survive_gpu_errors_enabled() {
3252 let sentry = Arc::clone(&device_errors);
3253 device.on_uncaptured_error(Arc::new(move |error| sentry.record(&error)));
3254 }
3255 let composition_format = crate::offscreen::composition_format(display_format);
3256 device.set_device_lost_callback(|reason, message| {
3257 log::error!("[gpu-device] device lost ({reason:?}): {message}");
3258 });
3259 let copy_free = UploadMode::copy_free(&device, adapter_backend);
3260 let mut run_store = RunStore::new(
3261 &device,
3262 RunBufferMode::for_device(&device, adapter_downlevel),
3263 copy_free,
3264 );
3265 let uniform_bind_group_layout =
3266 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3267 label: Some("Viewport Uniform Bind Group Layout"),
3268 entries: &[wgpu::BindGroupLayoutEntry {
3269 binding: 0,
3270 visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
3271 ty: wgpu::BindingType::Buffer {
3272 ty: wgpu::BufferBindingType::Uniform,
3273 has_dynamic_offset: true,
3274 min_binding_size: wgpu::BufferSize::new(
3275 std::mem::size_of::<Uniforms>() as u64
3276 ),
3277 },
3278 count: None,
3279 }],
3280 });
3281 let image_bind_group_layout =
3282 device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
3283 label: Some("Image Texture Bind Group Layout"),
3284 entries: &[
3285 wgpu::BindGroupLayoutEntry {
3286 binding: 0,
3287 visibility: wgpu::ShaderStages::FRAGMENT,
3288 ty: wgpu::BindingType::Texture {
3289 multisampled: false,
3290 view_dimension: wgpu::TextureViewDimension::D2,
3291 sample_type: wgpu::TextureSampleType::Float { filterable: true },
3292 },
3293 count: None,
3294 },
3295 wgpu::BindGroupLayoutEntry {
3296 binding: 1,
3297 visibility: wgpu::ShaderStages::FRAGMENT,
3298 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
3299 count: None,
3300 },
3301 ],
3302 });
3303 let image_nearest_sampler =
3304 device.create_sampler(&image_sampler_descriptor(ImageSampling::Nearest));
3305 let image_linear_sampler =
3306 device.create_sampler(&image_sampler_descriptor(ImageSampling::Linear));
3307 let text_glyph_atlas = TextGlyphAtlas::new(
3308 &device,
3309 &image_bind_group_layout,
3310 GlyphSamplers {
3311 nearest: &image_nearest_sampler,
3312 linear: &image_linear_sampler,
3313 },
3314 TEXT_GLYPH_ATLAS_MIN_SIZE,
3315 );
3316 let viewport_uniforms = ViewportUniforms::default();
3317
3318 static GLASS_MATERIAL_FOLDS: DebugToggle =
3319 DebugToggle::new("CRANPOSE_GLASS_MATERIAL_FOLDS");
3320 if GLASS_MATERIAL_FOLDS.equals("1") {
3321 cranpose_ui_graphics::set_glass_material_folds(true);
3322 } else if GLASS_MATERIAL_FOLDS.equals("0") {
3323 cranpose_ui_graphics::set_glass_material_folds(false);
3324 }
3325 log::info!(
3326 "[gpu-init] liquid glass material folds {}",
3327 if cranpose_ui_graphics::glass_material_folds_enabled() {
3328 "on: a pipeline per material's feature set"
3329 } else {
3330 "off: one pipeline per blend mode"
3331 }
3332 );
3333
3334 #[cfg(not(target_arch = "wasm32"))]
3335 let crate::pipeline_disk_cache::Loaded {
3336 cache: pipeline_cache,
3337 records,
3338 updated,
3339 holds_recorded,
3340 } = crate::pipeline_disk_cache::load(&device);
3341 #[cfg(not(target_arch = "wasm32"))]
3342 let first_screen: Vec<u64> = records
3343 .shapes
3344 .iter()
3345 .filter(|shape| shape.first_screen)
3346 .map(|shape| shape.entry)
3347 .collect();
3348 #[cfg(target_arch = "wasm32")]
3349 let (pipeline_cache, first_screen): (Option<wgpu::PipelineCache>, Vec<u64>) =
3350 (None, Vec::new());
3351 let recorder = crate::pipeline_recorder::PipelineRecorder::default();
3352 #[cfg(not(target_arch = "wasm32"))]
3353 let pipeline_cache_watcher = crate::pipeline_disk_cache::spawn_persist_watcher(
3354 pipeline_cache.clone(),
3355 Arc::clone(&records),
3356 recorder.clone(),
3357 );
3358
3359 let effects_started = Instant::now();
3360 let pipeline_compiler = PipelineCompiler::for_compilation(pipeline_compilation);
3361 let effect_renderer = EffectRenderer::new(
3362 &device,
3363 pipeline_compiler.clone(),
3364 pipeline_cache.clone(),
3365 composition_format,
3366 adapter_backend,
3367 recorder.clone(),
3368 );
3369 let output_converter = OutputConverter::new(&device, adapter_backend, display_format);
3370 let screenshot_converter =
3371 OutputConverter::new(&device, adapter_backend, wgpu::TextureFormat::Rgba8Unorm);
3372 let effects_ms = instant_ms(effects_started, Instant::now());
3373 let mut frame_graph_executor = WgpuFrameGraphExecutor::new();
3374 frame_graph_executor.init_pass_timing(&device, &queue);
3375 #[cfg(target_arch = "wasm32")]
3376 frame_graph_executor.batch_queue_writes(adapter_backend == wgpu::Backend::BrowserWebGpu);
3377 let shape_shader = SharedShader::new(
3378 &device,
3379 adapter_backend,
3380 "Shape Shader",
3381 shape_shader_source(run_store.mode()),
3382 &[Some(&uniform_bind_group_layout), Some(run_store.layout())],
3383 );
3384 if run_store.mode().trig_fill {
3385 let fill = ArcTrigFill::new(
3386 &device,
3387 adapter_backend,
3388 pipeline_cache.clone(),
3389 shape_shader.clone(),
3390 recorder.clone(),
3391 );
3392 if first_screen.contains(&crate::arc_trig_fill::FIRST_SCREEN_KEY) {
3393 fill.warm(&pipeline_compiler);
3394 }
3395 run_store.attach_trig_fill(fill);
3396 }
3397 let shape_pipelines = ShapePipelines::new(
3398 ShapePipelineFactory {
3399 device: Arc::clone(&device),
3400 cache: pipeline_cache.clone(),
3401 format: composition_format,
3402 shader: shape_shader,
3403 mode: run_store.mode(),
3404 },
3405 adapter_backend,
3406 &pipeline_compiler,
3407 first_screen
3408 .into_iter()
3409 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3410 .filter_map(ShapePipelineKey::from_bits),
3411 recorder.clone(),
3412 );
3413 let image_layouts = [
3414 Some(&uniform_bind_group_layout),
3415 Some(&image_bind_group_layout),
3416 ];
3417 let image_shader = SharedShader::new(
3418 &device,
3419 adapter_backend,
3420 "Image Shader",
3421 || shaders::image_shader().into(),
3422 &image_layouts,
3423 );
3424 let glyph_atlas_shader = SharedShader::new(
3425 &device,
3426 adapter_backend,
3427 "Glyph Atlas Shader",
3428 || shaders::GLYPH_ATLAS_SHADER.into(),
3429 &image_layouts,
3430 );
3431 let rrect_shadow_shader = SharedShader::new(
3432 &device,
3433 adapter_backend,
3434 "Round Rect Shadow Shader",
3435 || shaders::RRECT_SHADOW_SHADER.into(),
3436 &[Some(&uniform_bind_group_layout)],
3437 );
3438
3439 let mut renderer = Self {
3440 device,
3441 queue,
3442 device_errors,
3443 renderer_epoch,
3444 composition_format,
3445 #[cfg(not(target_arch = "wasm32"))]
3446 display_format,
3447 composition_target: None,
3448 output_converter,
3449 screenshot_converter,
3450 adapter_backend,
3451 pipeline_cache,
3452 #[cfg(not(target_arch = "wasm32"))]
3453 _pipeline_cache_watcher: pipeline_cache_watcher,
3454 #[cfg(not(target_arch = "wasm32"))]
3455 recent_after_update: updated.then(|| Arc::clone(&records)),
3456 recorder,
3457 #[cfg(not(target_arch = "wasm32"))]
3458 landing: pipeline_compiler.landing(),
3459 #[cfg(not(target_arch = "wasm32"))]
3460 built_at_frame_start: 0,
3461 drew_placeholder: false,
3462 shape_pipelines,
3463 image_pipeline: [
3464 FixedPipeline::new("image/src-over"),
3465 FixedPipeline::new("image/src-over/depth"),
3466 FixedPipeline::new("image/src-over/alpha-mask"),
3467 FixedPipeline::new("image/src-over/alpha-mask/depth"),
3468 FixedPipeline::new("image/src-over/rounded"),
3469 FixedPipeline::new("image/src-over/rounded/depth"),
3470 FixedPipeline::new("image/src-over/alpha-mask/rounded"),
3471 FixedPipeline::new("image/src-over/alpha-mask/rounded/depth"),
3472 ],
3473 image_pipeline_dst_out: [
3474 FixedPipeline::new("image/dst-out"),
3475 FixedPipeline::new("image/dst-out/depth"),
3476 FixedPipeline::new("image/dst-out/alpha-mask"),
3477 FixedPipeline::new("image/dst-out/alpha-mask/depth"),
3478 FixedPipeline::new("image/dst-out/rounded"),
3479 FixedPipeline::new("image/dst-out/rounded/depth"),
3480 FixedPipeline::new("image/dst-out/alpha-mask/rounded"),
3481 FixedPipeline::new("image/dst-out/alpha-mask/rounded/depth"),
3482 ],
3483 glyph_atlas_pipeline: [
3484 FixedPipeline::new("glyph/atlas"),
3485 FixedPipeline::new("glyph/atlas/depth"),
3486 FixedPipeline::new("glyph/atlas/aligned"),
3487 FixedPipeline::new("glyph/atlas/aligned/depth"),
3488 FixedPipeline::new("glyph/atlas/turned"),
3489 FixedPipeline::new("glyph/atlas/turned/depth"),
3490 ],
3491 rrect_shadow_pipeline: [
3492 FixedPipeline::new("shadow/rrect"),
3493 FixedPipeline::new("shadow/rrect/depth"),
3494 ],
3495 image_shader,
3496 glyph_atlas_shader,
3497 rrect_shadow_shader,
3498 depth_targets: crate::idle_pool::IdlePool::default(),
3499 interiors_first: crate::draw_pass::lays_interiors_first(adapter_backend),
3500 surface_atlas_sizes: crate::frame::SurfaceAtlasSizes::for_backend(adapter_backend),
3501 uniform_bind_group_layout,
3502 image_bind_group_layout,
3503 image_nearest_sampler,
3504 image_linear_sampler,
3505 text_fonts,
3506 viewport_uniforms,
3507 run_store,
3508 image_texture_cache: BoundedLruCache::with_capacity_at_least_one(
3509 MAX_TEXTURE_CACHE_ITEMS,
3510 ),
3511 image_texture_cache_bytes: 0,
3512 text_image_cache: BoundedLruCache::with_capacity_at_least_one(
3513 MAX_TEXT_IMAGE_CACHE_ITEMS,
3514 ),
3515 text_glyph_atlas,
3516 text_glyph_run_cache: BoundedLruCache::with_capacity_at_least_one(
3517 MIN_TEXT_GLYPH_RUN_CACHE_ITEMS,
3518 ),
3519 text_glyph_runs_drawn: 0,
3520 text_glyph_gpu_run_cache: BoundedLruCache::with_capacity_at_least_one(
3521 MAX_TEXT_GLYPH_GPU_RUN_CACHE_ITEMS,
3522 ),
3523 text_glyph_run_arena: GlyphRunArena::new(copy_free),
3524 copy_free,
3525 text_glyph_run_frame: 0,
3526 text_glyph_mask_cache: SoftwareGlyphRasterCache::with_capacity_at_least_one(
3527 MAX_TEXT_GLYPH_MASK_CACHE_ITEMS,
3528 ),
3529 text_line_index_cache: TextLineIndexCache::new(MAX_TEXT_LINE_INDEX_CACHE_ITEMS),
3530 scratch_image_vertices: Vec::new(),
3531 scratch_image_indices: Vec::new(),
3532 scratch_glyph_instances: GlyphInstances::default(),
3533 scratch_image_cmds: Vec::new(),
3534 scratch_image_clips: Vec::new(),
3535 scratch_glyph_cmds: Vec::new(),
3536 scratch_glyph_moved: Vec::new(),
3537 scratch_shadow_instances: Vec::new(),
3538 scratch_arena_draws: Vec::new(),
3539 scratch_pipelines: PipelineDemand::default(),
3540 scratch_held: crate::draw_pass::HeldDraws::default(),
3541 scratch_text_glyph_run: Vec::new(),
3542 scratch_text_glyph_entries: Vec::new(),
3543 run_glyph_scratch: RunGlyphScratch::default(),
3544 frame_graph_executor,
3545 stage_side_scratch: StageSideScratch::default(),
3546 deferred_offscreen_releases: Vec::new(),
3547 effect_renderer,
3548 layer_cache: LayerCache::new(),
3549 ablation: Ablation::default(),
3550 ablation_frames: 0,
3551 nesting_overflow_reported: false,
3552 backdrop_gates: HashMap::default(),
3553 fill_gates: HashMap::default(),
3554 effect_gates: HashMap::default(),
3555 source_gates: HashMap::default(),
3556 transparent_sources: HashMap::default(),
3557 shadow_surface_cache: BoundedLruCache::with_capacity_at_least_one(
3558 MAX_SHADOW_SURFACE_CACHE_ITEMS,
3559 ),
3560 shadow_surface_cache_bytes: 0,
3561 frame_stats: gpu_stats::FrameStats::default(),
3562 last_frame_stats: None,
3563 pending_frame_warmup_frames: 0,
3564 frame_count: 0,
3565 shader_warm_ups_queued: 0,
3566 };
3567 #[cfg(not(target_arch = "wasm32"))]
3568 renderer.warm_first_screen(&records, holds_recorded);
3569 renderer.warm_requested_shaders();
3570 log::info!(
3571 "[gpu-init] {:?} renderer ready in {:.1} ms (effects {:.1} ms)",
3572 adapter_backend,
3573 instant_ms(construction_started, Instant::now()),
3574 effects_ms,
3575 );
3576 renderer
3577 }
3578
3579 #[cfg(not(target_arch = "wasm32"))]
3586 fn warm_first_screen(
3587 &mut self,
3588 records: &crate::pipeline_records::PipelineRecords,
3589 holds_recorded: bool,
3590 ) {
3591 self.warm_fixed_pipelines(&|label| {
3592 records
3593 .fixed
3594 .iter()
3595 .any(|fixed| fixed.first_screen && fixed.entry == label)
3596 });
3597 if holds_recorded {
3598 self.effect_renderer.trust_cached(records);
3599 }
3600 self.effect_renderer.warm_first_screen_shaders(
3601 records
3602 .shaders
3603 .iter()
3604 .filter(|shader| shader.first_screen)
3605 .map(|shader| &shader.entry),
3606 );
3607 }
3608
3609 fn ensure_shape_pipeline(&mut self, key: ShapePipelineKey, vertices: u64) {
3610 self.shape_pipelines.ensure(key, vertices);
3611 }
3612
3613 fn warm_requested_shaders(&mut self) {
3616 let requested = cranpose_ui_graphics::shader_warm_ups_after(self.shader_warm_ups_queued);
3617 if requested.is_empty() {
3618 return;
3619 }
3620 self.shader_warm_ups_queued += requested.len();
3621 self.effect_renderer.warm_shaders(&requested);
3622 }
3623
3624 #[cfg(not(target_arch = "wasm32"))]
3628 fn warm_recent(&mut self, records: &crate::pipeline_records::PipelineRecords) {
3629 self.warm_fixed_pipelines(&|label| records.fixed.iter().any(|fixed| fixed.entry == label));
3630 let shapes = records
3631 .shapes
3632 .iter()
3633 .map(|shape| shape.entry)
3634 .filter(|&bits| bits != crate::arc_trig_fill::FIRST_SCREEN_KEY)
3635 .filter_map(ShapePipelineKey::from_bits);
3636 for key in shapes {
3637 self.shape_pipelines.warm(key);
3638 }
3639 self.effect_renderer
3640 .warm_recorded_shaders(records.shaders.iter().map(|shader| &shader.entry));
3641 }
3642
3643 #[cfg(not(target_arch = "wasm32"))]
3645 fn warm_fixed_pipelines(&self, wanted: &dyn Fn(&str) -> bool) {
3646 self.effect_renderer.warm_fixed(&self.device, wanted);
3647 let warm =
3648 |pipeline: &FixedPipeline,
3649 job: &dyn Fn() -> Box<dyn FnOnce() -> wgpu::RenderPipeline + Send>| {
3650 if wanted(pipeline.label()) {
3651 pipeline.queue(
3652 self.effect_renderer.compiler(),
3653 crate::pipeline_compiler::CompileLane::WarmUp,
3654 self.adapter_backend,
3655 job(),
3656 );
3657 }
3658 };
3659 for depth in [false, true] {
3660 for (alpha_mask, rounded) in
3661 [(false, false), (true, false), (false, true), (true, true)]
3662 {
3663 let variant = ImageVariant {
3664 depth,
3665 alpha_mask,
3666 rounded,
3667 };
3668 for blend_mode in [BlendMode::SrcOver, BlendMode::DstOut] {
3669 warm(self.image_pipeline_resource(blend_mode, variant), &|| {
3670 Box::new(self.image_pipeline_job(blend_mode, variant))
3671 });
3672 }
3673 }
3674 for quads in [GlyphQuads::Plain, GlyphQuads::Aligned, GlyphQuads::Turned] {
3675 warm(self.glyph_atlas_pipeline_resource(depth, quads), &|| {
3676 Box::new(self.glyph_atlas_pipeline_job(depth, quads))
3677 });
3678 }
3679 warm(&self.rrect_shadow_pipeline[usize::from(depth)], &|| {
3680 Box::new(self.rrect_shadow_pipeline_job(depth))
3681 });
3682 }
3683 }
3684
3685 fn image_pipeline_resource(
3686 &self,
3687 blend_mode: BlendMode,
3688 variant: ImageVariant,
3689 ) -> &FixedPipeline {
3690 let pipelines = match blend_mode {
3691 BlendMode::DstOut => &self.image_pipeline_dst_out,
3692 _ => &self.image_pipeline,
3693 };
3694 &pipelines[usize::from(variant.depth)
3695 + 2 * usize::from(variant.alpha_mask)
3696 + 4 * usize::from(variant.rounded)]
3697 }
3698
3699 fn image_pipeline_job(
3700 &self,
3701 blend_mode: BlendMode,
3702 variant: ImageVariant,
3703 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3704 let device = Arc::clone(&self.device);
3705 let cache = self.pipeline_cache.clone();
3706 let format = self.composition_format;
3707 let shader = self.image_shader.clone();
3708 move || {
3709 create_image_pipeline(
3710 &device,
3711 cache.as_ref(),
3712 format,
3713 &shader,
3714 blend_mode,
3715 variant,
3716 )
3717 }
3718 }
3719
3720 pub(crate) fn image_pipeline(
3721 &self,
3722 blend_mode: BlendMode,
3723 variant: ImageVariant,
3724 ) -> &wgpu::RenderPipeline {
3725 self.image_pipeline_resource(blend_mode, variant).for_draw(
3726 &self.recorder,
3727 self.adapter_backend,
3728 || self.image_pipeline_job(blend_mode, variant)(),
3729 )
3730 }
3731
3732 fn glyph_atlas_pipeline_job(
3733 &self,
3734 depth: bool,
3735 quads: GlyphQuads,
3736 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3737 let device = Arc::clone(&self.device);
3738 let cache = self.pipeline_cache.clone();
3739 let format = self.composition_format;
3740 let shader = self.glyph_atlas_shader.clone();
3741 move || {
3742 create_glyph_atlas_pipeline(&device, cache.as_ref(), format, &shader, (depth, quads))
3743 }
3744 }
3745
3746 fn glyph_atlas_pipeline(&self, depth: bool, quads: GlyphQuads) -> &wgpu::RenderPipeline {
3749 self.glyph_atlas_pipeline_resource(depth, quads).for_draw(
3750 &self.recorder,
3751 self.adapter_backend,
3752 || self.glyph_atlas_pipeline_job(depth, quads)(),
3753 )
3754 }
3755
3756 fn rrect_shadow_pipeline_job(
3757 &self,
3758 depth: bool,
3759 ) -> impl FnOnce() -> wgpu::RenderPipeline + CompilerSend + 'static {
3760 let device = Arc::clone(&self.device);
3761 let cache = self.pipeline_cache.clone();
3762 let format = self.composition_format;
3763 let shader = self.rrect_shadow_shader.clone();
3764 move || create_rrect_shadow_pipeline(&device, cache.as_ref(), format, &shader, depth)
3765 }
3766
3767 pub(crate) fn draw_shadow_instances(
3770 &self,
3771 pass: &mut TrackedPass<'_, '_>,
3772 buffer: &BufferUpload,
3773 uniform_slot: usize,
3774 instances: std::ops::Range<u32>,
3775 scissor: Option<(u32, u32, u32, u32)>,
3776 frame: PassFrame,
3777 ) -> Result<(), String> {
3778 let depth = frame.depth;
3779 let pipeline = self.rrect_shadow_pipeline[usize::from(depth)].for_draw(
3780 &self.recorder,
3781 self.adapter_backend,
3782 || self.rrect_shadow_pipeline_job(depth)(),
3783 );
3784 let (x, y, width, height) = frame.scissor(scissor);
3785 pass.set_scissor_rect(x, y, width, height);
3786 pass.set_pipeline(pipeline);
3787 self.viewport_uniforms.bind(pass, uniform_slot)?;
3788 pass.set_vertex_buffer(0, buffer.slice());
3789 pass.draw(0..SHADOW_QUAD_CORNERS, instances);
3790 self.frame_stats.add_draw_calls(1);
3791 Ok(())
3792 }
3793
3794 pub(crate) fn upload_shadow_instances<C: FrameCommandRecorder>(
3795 &self,
3796 recorder: &mut C,
3797 instances: &[ShadowInstance],
3798 ) -> BufferUpload {
3799 recorder.upload_buffer(
3800 UploadAllocatorSpec::vertex(
3801 "Shadow Instance Buffer",
3802 std::mem::size_of::<ShadowInstance>() as u64,
3803 ),
3804 &self.device,
3805 bytemuck::cast_slice(instances),
3806 )
3807 }
3808
3809 fn glyph_atlas_pipeline_resource(&self, depth: bool, quads: GlyphQuads) -> &FixedPipeline {
3810 let kind = match quads {
3811 GlyphQuads::Plain => 0,
3812 GlyphQuads::Aligned => 1,
3813 GlyphQuads::Turned => 2,
3814 };
3815 &self.glyph_atlas_pipeline[usize::from(depth) + 2 * kind]
3816 }
3817
3818 pub(crate) fn depth_target(&mut self, size: (u32, u32)) -> wgpu::TextureView {
3821 const KEPT_DEPTH_TARGETS: usize = 4;
3822 let view = match self.depth_targets.take(|(kept, _)| *kept == size) {
3823 Some((_, view)) => view,
3824 None => self.create_depth_target(size),
3825 };
3826 self.depth_targets
3827 .put((size, view.clone()), KEPT_DEPTH_TARGETS, u64::MAX, |_| 0);
3828 view
3829 }
3830
3831 fn create_depth_target(&self, size: (u32, u32)) -> wgpu::TextureView {
3832 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
3833 label: Some("Opaque interior depth"),
3834 size: wgpu::Extent3d {
3835 width: size.0,
3836 height: size.1,
3837 depth_or_array_layers: 1,
3838 },
3839 mip_level_count: 1,
3840 sample_count: 1,
3841 dimension: wgpu::TextureDimension::D2,
3842 format: DEPTH_FORMAT,
3843 usage: wgpu::TextureUsages::RENDER_ATTACHMENT
3844 | wgpu::TextureUsages::TRANSIENT_ATTACHMENT,
3845 view_formats: &[],
3846 });
3847 texture.create_view(&wgpu::TextureViewDescriptor::default())
3848 }
3849
3850 fn image_binding(
3853 &mut self,
3854 image: &ImageBitmap,
3855 sampling: ImageSampling,
3856 ) -> Result<ImageBinding, String> {
3857 if let Some(cached) = self.image_texture_cache.get(&image.id()) {
3858 return Ok(cached.binding(sampling));
3859 }
3860
3861 let size = wgpu::Extent3d {
3862 width: image.width(),
3863 height: image.height(),
3864 depth_or_array_layers: 1,
3865 };
3866
3867 let alpha_mask = matches!(
3868 image.format(),
3869 cranpose_ui_graphics::ImagePixelFormat::Alpha8 { .. }
3870 );
3871 let (format, bytes_per_pixel) = if alpha_mask {
3872 (wgpu::TextureFormat::R8Unorm, 1)
3873 } else {
3874 (wgpu::TextureFormat::Rgba8Unorm, 4)
3875 };
3876
3877 let texture = self.device.create_texture(&wgpu::TextureDescriptor {
3878 label: Some("Image Texture"),
3879 size,
3880 mip_level_count: 1,
3881 sample_count: 1,
3882 dimension: wgpu::TextureDimension::D2,
3883 format,
3884 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
3885 view_formats: &[],
3886 });
3887
3888 let upload_stats = self.frame_graph_executor.upload_texture(
3889 &self.queue,
3890 wgpu::TexelCopyTextureInfo {
3891 texture: &texture,
3892 mip_level: 0,
3893 origin: wgpu::Origin3d::ZERO,
3894 aspect: wgpu::TextureAspect::All,
3895 },
3896 image.pixels(),
3897 wgpu::TexelCopyBufferLayout {
3898 offset: 0,
3899 bytes_per_row: Some(bytes_per_pixel * image.width()),
3900 rows_per_image: Some(image.height()),
3901 },
3902 size,
3903 );
3904 self.frame_stats.record_command_stats(upload_stats);
3905
3906 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
3907 let nearest_bind_group = self.image_bind_group(&view, &self.image_nearest_sampler);
3908 let linear_bind_group = self.image_bind_group(&view, &self.image_linear_sampler);
3909
3910 let bytes = image.pixels().len();
3911 let cached = CachedImageTexture {
3912 alpha_mask,
3913 _texture: texture,
3914 _view: view,
3915 nearest_bind_group,
3916 linear_bind_group,
3917 bytes,
3918 };
3919 let binding = cached.binding(sampling);
3920 if let Some(replaced) = self.image_texture_cache.put(image.id(), cached) {
3921 self.image_texture_cache_bytes = self
3922 .image_texture_cache_bytes
3923 .saturating_sub(replaced.bytes);
3924 }
3925 self.image_texture_cache_bytes += bytes;
3926 while self.image_texture_cache_bytes > MAX_IMAGE_TEXTURE_CACHE_BYTES
3927 && self.image_texture_cache.len() > 1
3928 {
3929 let Some((_, evicted)) = self.image_texture_cache.pop_lru() else {
3930 break;
3931 };
3932 self.image_texture_cache_bytes =
3933 self.image_texture_cache_bytes.saturating_sub(evicted.bytes);
3934 }
3935 Ok(binding)
3936 }
3937
3938 fn image_bind_group(
3939 &self,
3940 view: &wgpu::TextureView,
3941 sampler: &wgpu::Sampler,
3942 ) -> wgpu::BindGroup {
3943 self.device.create_bind_group(&wgpu::BindGroupDescriptor {
3944 label: Some("Image Texture Bind Group"),
3945 layout: &self.image_bind_group_layout,
3946 entries: &[
3947 wgpu::BindGroupEntry {
3948 binding: 0,
3949 resource: wgpu::BindingResource::TextureView(view),
3950 },
3951 wgpu::BindGroupEntry {
3952 binding: 1,
3953 resource: wgpu::BindingResource::Sampler(sampler),
3954 },
3955 ],
3956 })
3957 }
3958
3959 pub(crate) fn max_texture_dim(&self) -> u32 {
3960 self.effect_renderer.max_texture_dim()
3961 }
3962
3963 pub(crate) fn acquire_retained_surface(&mut self, width: u32, height: u32) -> OffscreenTarget {
3966 self.effect_renderer
3967 .acquire_offscreen(&self.device, width, height, Some(&self.frame_stats))
3968 }
3969
3970 fn frame_root(
3971 &mut self,
3972 output_mode: OutputMode,
3973 output_view: Option<&wgpu::TextureView>,
3974 output_texture: Option<&wgpu::Texture>,
3975 viewport: (u32, u32),
3976 reads_page: bool,
3977 ) -> FrameRoot {
3978 if let (OutputMode::Display, Some(view), Some(texture)) =
3979 (output_mode, output_view, output_texture)
3980 && surface_is_direct_root(texture, self.composition_format, viewport, reads_page)
3981 {
3982 return FrameRoot::Surface(Rc::new(OffscreenTarget::from_surface(
3983 texture.clone(),
3984 view.clone(),
3985 )));
3986 }
3987 FrameRoot::Composition(self.take_composition_target(viewport.0.max(1), viewport.1.max(1)))
3988 }
3989
3990 fn take_composition_target(&mut self, width: u32, height: u32) -> CompositionTarget {
3991 if let Some(target) = self.composition_target.take()
3992 && target.target.width == width
3993 && target.target.height == height
3994 {
3995 return target;
3996 }
3997 let target = Rc::new(OffscreenTarget::new(
3998 &self.device,
3999 self.composition_format,
4000 width,
4001 height,
4002 ));
4003 let output_bind_group = self.output_converter.bind_group(&self.device, &target.view);
4004 CompositionTarget {
4005 target,
4006 output_bind_group,
4007 }
4008 }
4009
4010 fn transient_offscreen_descriptor(
4011 &self,
4012 label: &'static str,
4013 width: u32,
4014 height: u32,
4015 ) -> FrameTextureDescriptor {
4016 let max_texture_dim = self.max_texture_dim();
4017 FrameTextureDescriptor::render_attachment(
4018 label,
4019 width.min(max_texture_dim),
4020 height.min(max_texture_dim),
4021 self.composition_format,
4022 )
4023 }
4024
4025 pub(crate) fn transparent_source<C: FrameCommandRecorder>(
4029 &mut self,
4030 recorder: &mut C,
4031 width: u32,
4032 height: u32,
4033 ) -> Rc<OffscreenTarget> {
4034 if let Some(source) = self.transparent_sources.get(&(width, height)) {
4035 return Rc::clone(source);
4036 }
4037 if self.transparent_sources.len() >= MAX_TRANSPARENT_SOURCES {
4038 for (_, source) in self.transparent_sources.drain() {
4039 if let Ok(target) = Rc::try_unwrap(source) {
4040 self.deferred_offscreen_releases.push(target);
4041 }
4042 }
4043 }
4044 let source = Rc::new(self.acquire_retained_surface(width, height));
4045 self.clear_target(
4046 recorder,
4047 &source.view,
4048 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
4049 );
4050 self.transparent_sources
4051 .insert((width, height), Rc::clone(&source));
4052 source
4053 }
4054
4055 fn defer_offscreen_release(&mut self, target: OffscreenTarget) {
4056 self.deferred_offscreen_releases.push(target);
4057 }
4058
4059 fn flush_deferred_offscreen_releases(&mut self) {
4060 let layer_cache = &mut self.layer_cache;
4061 let mut retire = |gate: &mut AdmissionGate| {
4062 let seen = gate.end_frame();
4063 if !seen && let Some(dead) = gate.dead_entry() {
4064 layer_cache.remove(&dead);
4065 }
4066 seen
4067 };
4068 self.backdrop_gates.retain(|_, gate| retire(gate));
4069 self.fill_gates.retain(|_, gate| retire(gate));
4070 self.effect_gates.retain(|_, gate| retire(gate));
4071 self.source_gates.retain(|_, gate| retire(gate));
4072 for target in self.deferred_offscreen_releases.drain(..) {
4073 self.effect_renderer.release_offscreen(target);
4074 }
4075 self.layer_cache.end_frame();
4076 for (transient, target) in self.layer_cache.take_released() {
4077 match transient {
4078 Some(descriptor) => self
4079 .frame_graph_executor
4080 .return_cached_transient(descriptor, target),
4081 None => self.effect_renderer.release_offscreen(target),
4082 }
4083 }
4084 self.effect_renderer.end_offscreen_frame();
4085 self.frame_graph_executor.end_transient_frame();
4086 self.depth_targets.end_frame();
4087 self.surface_atlas_sizes.end_frame();
4088 }
4089
4090 fn insert_cached_shadow_surface(
4091 &mut self,
4092 key: ShadowSurfaceCacheKey,
4093 target: Rc<OffscreenTarget>,
4094 ) {
4095 let byte_size = offscreen_byte_size(target.width, target.height);
4096 while self.shadow_surface_cache_bytes + byte_size > MAX_SHADOW_SURFACE_CACHE_BYTES {
4097 let Some((_, evicted)) = self.shadow_surface_cache.pop_lru() else {
4098 break;
4099 };
4100 self.shadow_surface_cache_bytes = self
4101 .shadow_surface_cache_bytes
4102 .saturating_sub(evicted.byte_size);
4103 }
4104 let cached = CachedShadowSurface { target, byte_size };
4105 if let Some((_, replaced)) = self.shadow_surface_cache.push(key, cached) {
4106 self.shadow_surface_cache_bytes = self
4107 .shadow_surface_cache_bytes
4108 .saturating_sub(replaced.byte_size);
4109 }
4110 self.shadow_surface_cache_bytes = self.shadow_surface_cache_bytes.saturating_add(byte_size);
4111 }
4112}
4113fn frame_stats_need_warmup_frame(snapshot: &gpu_stats::FrameStatsSnapshot) -> bool {
4114 snapshot.layer_cache_misses > 0
4115 || snapshot.shadow_shape_cache_misses > 0
4116 || snapshot.text_image_cache_misses > 0
4117 || snapshot.text_glyph_atlas_misses > 0
4118}
4119
4120fn update_frame_warmup_budget(pending_frames: &mut u8, snapshot: &gpu_stats::FrameStatsSnapshot) {
4121 if *pending_frames > 0 {
4122 *pending_frames = pending_frames.saturating_sub(1);
4123 } else if frame_stats_need_warmup_frame(snapshot) {
4124 *pending_frames = CACHE_MISS_WARMUP_FRAMES;
4125 }
4126}
4127
4128impl GpuRenderer {
4129 #[expect(clippy::too_many_arguments)]
4130 pub fn render(
4131 &mut self,
4132 texture: &wgpu::Texture,
4133 view: &wgpu::TextureView,
4134 width: u32,
4135 height: u32,
4136 packet: FramePacket,
4137 surface_epoch: u64,
4138 returns: &mut RenderReturns,
4139 ) -> Result<(), String> {
4140 self.render_internal(
4141 width,
4142 height,
4143 packet,
4144 surface_epoch,
4145 returns,
4146 OutputMode::Display,
4147 Some(view),
4148 Some(texture),
4149 )
4150 }
4151
4152 #[expect(clippy::too_many_arguments)]
4153 fn render_internal(
4154 &mut self,
4155 width: u32,
4156 height: u32,
4157 packet: FramePacket,
4158 surface_epoch: u64,
4159 returns: &mut RenderReturns,
4160 output_mode: OutputMode,
4161 output_view: Option<&wgpu::TextureView>,
4162 output_texture: Option<&wgpu::Texture>,
4163 ) -> Result<(), String> {
4164 let cancel_reason = if packet.renderer_epoch != self.renderer_epoch {
4165 Some(CancelReason::RendererEpoch)
4166 } else if packet.surface_epoch != surface_epoch {
4167 Some(CancelReason::SurfaceEpoch)
4168 } else if packet.viewport != (width, height) {
4169 Some(CancelReason::Viewport)
4170 } else {
4171 None
4172 };
4173 if let Some(reason) = cancel_reason {
4174 return Self::cancel_packet(packet, reason, returns);
4175 }
4176 if self.device_errors.take_poison() {
4177 return Self::cancel_packet(packet, CancelReason::DeviceError, returns);
4178 }
4179 returns.frame_id = packet.frame_id;
4180 let render_start = Instant::now();
4181 #[cfg(not(target_arch = "wasm32"))]
4182 let builds_before = thread_builds();
4183 self.warm_requested_shaders();
4184 self.shape_pipelines.begin_frame();
4185 self.recorder.begin_frame();
4186 self.begin_placeholder_frame();
4187 self.viewport_uniforms.begin_frame();
4188 self.run_store.begin_frame(gpu_stats_enabled());
4189 self.begin_text_glyph_run_frame();
4190
4191 let text_cache_len = packet.text_cache_len;
4192 let reads_page = packet.root.contains_backdrop()
4193 || packet
4194 .overlay
4195 .as_ref()
4196 .is_some_and(LayerScene::contains_backdrop);
4197 let frame_root = self.frame_root(
4198 output_mode,
4199 output_view,
4200 output_texture,
4201 (width, height),
4202 reads_page,
4203 );
4204 let root = frame_root.target();
4205 let screenshot_bind_group = output_view.and_then(|_| {
4206 matches!(output_mode, OutputMode::Screenshot).then(|| {
4207 self.screenshot_converter
4208 .bind_group(&self.device, &root.view)
4209 })
4210 });
4211 let output = frame_root.output(output_view, screenshot_bind_group.as_ref());
4212 let result = self.render_graph(root, packet, returns, output_mode, output);
4213 #[cfg(not(target_arch = "wasm32"))]
4214 self.effect_renderer
4215 .compiler()
4216 .spread_demand(thread_builds() == builds_before);
4217 if let FrameRoot::Composition(composition) = frame_root {
4218 self.composition_target = Some(composition);
4219 }
4220 let after_graph = Instant::now();
4221 self.flush_deferred_offscreen_releases();
4222 self.scratch_glyph_instances.end_frame();
4223
4224 self.frame_stats
4225 .layer_cache_size
4226 .set(self.layer_cache.len() as u32);
4227 self.frame_stats
4228 .layer_cache_bytes
4229 .set(self.layer_cache.bytes());
4230 self.frame_stats.offscreen_pool_size.set(
4231 self.effect_renderer
4232 .retained_offscreen_count()
4233 .saturating_add(self.frame_graph_executor.retained_texture_count())
4234 .saturating_add(usize::from(self.composition_target.is_some())) as u32,
4235 );
4236 self.frame_stats.offscreen_pool_bytes.set(
4237 (self.effect_renderer.retained_offscreen_bytes() as u64)
4238 .saturating_add(self.frame_graph_executor.retained_texture_bytes())
4239 .saturating_add(self.composition_target.as_ref().map_or(0, |target| {
4240 u64::from(target.target.width)
4241 .saturating_mul(u64::from(target.target.height))
4242 .saturating_mul(COMPOSITION_BYTES_PER_PIXEL)
4243 })),
4244 );
4245 self.frame_stats
4246 .text_pool_size
4247 .set(self.text_image_cache.len() as u32);
4248 self.frame_stats
4249 .image_cache_size
4250 .set(self.image_texture_cache.len() as u32);
4251 self.frame_stats.text_cache_size.set(text_cache_len as u32);
4252 self.effect_renderer
4253 .merge_and_reset_debug_counters(&self.frame_stats);
4254 self.frame_graph_executor.reset_upload_allocators();
4255 let snapshot = self.frame_stats.snapshot();
4256 if crate::frame_graph::frame_graph_pass_telemetry_threshold_ms().is_some() {
4257 log::warn!(
4258 "[wgpu-render-stage:frame-stats] layer_hit={} layer_miss={} miss_px={} \
4259 offscreen_acq={} offscreen_new={} isolated={} draws={}",
4260 snapshot.layer_cache_hits,
4261 snapshot.layer_cache_misses,
4262 snapshot.layer_cache_miss_pixels,
4263 snapshot.offscreen_acquires,
4264 snapshot.offscreen_news,
4265 snapshot.isolated_layer_renders,
4266 snapshot.draw_calls,
4267 );
4268 }
4269 self.last_frame_stats = Some(snapshot);
4270 PRESENTED_FRAMES.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
4271 update_frame_warmup_budget(&mut self.pending_frame_warmup_frames, &snapshot);
4272 let gpu_stats_on = gpu_stats_enabled();
4273 self.frame_stats
4274 .maybe_print_snapshot(snapshot, &mut self.frame_count, gpu_stats_on);
4275 if gpu_stats_on && self.frame_count.is_multiple_of(60) {
4276 gpu_stats::print_gpu_memory_report(&self.device, self.frame_count);
4277 }
4278 self.frame_graph_executor
4279 .end_pass_timing_frame(&self.device, &self.queue);
4280 self.frame_stats.reset();
4281 let after_stats = Instant::now();
4282 if let Some(total_ms) = should_log_wgpu_render_stage(render_start, after_stats) {
4283 log::warn!(
4284 "[wgpu-render-stage:render] total_ms={total_ms:.2} graph_ms={:.2} cleanup_stats_ms={:.2}",
4285 instant_ms(render_start, after_graph),
4286 instant_ms(after_graph, after_stats),
4287 );
4288 }
4289 if result.is_ok() {
4290 returns.outcome = PresentOutcome::Presented;
4291 }
4292 result
4293 }
4294
4295 pub(crate) fn cancel_packet(
4297 packet: FramePacket,
4298 reason: CancelReason,
4299 returns: &mut RenderReturns,
4300 ) -> Result<(), String> {
4301 returns.scene = Some(FrameSceneStorage {
4302 root: packet.root,
4303 overlay: packet.overlay,
4304 });
4305 returns.frame_id = packet.frame_id;
4306 returns.outcome = PresentOutcome::Cancelled(reason);
4307 Ok(())
4308 }
4309
4310 pub fn last_frame_stats(&self) -> Option<gpu_stats::FrameStatsSnapshot> {
4311 self.last_frame_stats
4312 }
4313
4314 pub fn gpu_pass_timings(&self) -> crate::pass_timing::GpuPassTimingReport {
4315 self.frame_graph_executor.pass_timing_report()
4316 }
4317
4318 pub fn needs_frame_warmup(&self) -> bool {
4319 self.pending_frame_warmup_frames > 0 || self.placeholder_awaits_frame()
4320 }
4321
4322 fn placeholder_awaits_frame(&self) -> bool {
4326 #[cfg(not(target_arch = "wasm32"))]
4327 if let Some(landing) = &self.landing {
4328 return landing.landed() || (self.drew_placeholder && !landing.has_wake());
4329 }
4330 self.drew_placeholder
4331 }
4332
4333 fn begin_placeholder_frame(&mut self) {
4336 self.drew_placeholder = false;
4337 #[cfg(not(target_arch = "wasm32"))]
4338 if let Some(landing) = &self.landing {
4339 self.built_at_frame_start = landing.built();
4340 if landing.take_landed() {
4341 self.layer_cache.clear();
4342 }
4343 }
4344 }
4345
4346 pub(crate) fn note_placeholder(&mut self) {
4349 self.drew_placeholder = true;
4350 self.recorder.hold_first_screen();
4351 self.frame_stats
4352 .placeholder_draws
4353 .set(self.frame_stats.placeholder_draws.get() + 1);
4354 #[cfg(not(target_arch = "wasm32"))]
4355 if let Some(landing) = &self.landing {
4356 landing.await_since(self.built_at_frame_start);
4357 }
4358 }
4359
4360 #[cfg(not(target_arch = "wasm32"))]
4364 pub(crate) fn prepare_recorded(&mut self) -> bool {
4365 self.effect_renderer.warm_after_first_frame();
4366 if let Some(records) = self.recent_after_update.take() {
4367 self.warm_recent(&records);
4368 }
4369 self.compiling()
4370 }
4371
4372 #[cfg(not(target_arch = "wasm32"))]
4374 pub(crate) fn compiling(&self) -> bool {
4375 self.landing
4376 .as_ref()
4377 .is_some_and(|landing| landing.in_flight())
4378 }
4379
4380 pub(crate) fn awaits_pipelines(&self) -> bool {
4383 #[cfg(not(target_arch = "wasm32"))]
4384 if let Some(landing) = &self.landing {
4385 return self.drew_placeholder && landing.in_flight();
4386 }
4387 self.drew_placeholder
4388 }
4389
4390 #[cfg(not(target_arch = "wasm32"))]
4393 pub(crate) fn landing(&self) -> Option<Arc<crate::pipeline_compiler::Landing>> {
4394 self.landing.clone()
4395 }
4396
4397 #[cfg(not(target_arch = "wasm32"))]
4400 pub(crate) fn wake_on_landing(&self, wake: Box<dyn Fn() + Send + Sync>) {
4401 if let Some(landing) = &self.landing {
4402 landing.wake_with(wake);
4403 }
4404 }
4405
4406 pub fn debug_cpu_allocation_stats(&self) -> DebugCpuAllocationStats {
4407 DebugCpuAllocationStats {
4408 scene_graph_node_count: 0,
4409 scene_graph_heap_bytes: 0,
4410 scene_hits_len: 0,
4411 scene_hits_cap: 0,
4412 scene_node_index_len: 0,
4413 scene_node_index_cap: 0,
4414 text_renderer_pool_len: self.text_image_cache.len(),
4415 text_renderer_pool_cap: self.text_image_cache.cap().get(),
4416 image_texture_cache_len: self.image_texture_cache.len(),
4417 image_texture_cache_cap: self.image_texture_cache.cap().get(),
4418 run_arena_staging_bytes: self.run_store.arena_staging_bytes(),
4419 run_store_bytes: self.run_store.stored_bytes(),
4420 run_store_runs: self.run_store.stored_count(),
4421 scratch_image_vertices_cap: self.scratch_image_vertices.capacity(),
4422 scratch_image_indices_cap: self.scratch_image_indices.capacity(),
4423 scratch_image_cmds_cap: self.scratch_image_cmds.capacity(),
4424 scratch_glyph_instances_cap: self.scratch_glyph_instances.plain.capacity()
4425 + self.scratch_glyph_instances.turned.capacity(),
4426 layer_cache_len: self.layer_cache.len(),
4427 layer_cache_bytes: self.layer_cache.bytes(),
4428 }
4429 }
4430 pub fn render_to_rgba_pixels(
4431 &mut self,
4432 width: u32,
4433 height: u32,
4434 packet: FramePacket,
4435 surface_epoch: u64,
4436 returns: &mut RenderReturns,
4437 ) -> Result<Vec<u8>, String> {
4438 if width == 0 || height == 0 {
4439 return Err("Screenshot size must be non-zero".to_string());
4440 }
4441 let errors_before = self.device_errors.error_count();
4442
4443 let output_texture = crate::offscreen::create_2d_texture(
4444 &self.device,
4445 wgpu::TextureFormat::Rgba8Unorm,
4446 width,
4447 height,
4448 wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
4449 Some("Screenshot Output Texture"),
4450 );
4451 let output_view = output_texture.create_view(&wgpu::TextureViewDescriptor::default());
4452 self.render_internal(
4453 width,
4454 height,
4455 packet,
4456 surface_epoch,
4457 returns,
4458 OutputMode::Screenshot,
4459 Some(&output_view),
4460 None,
4461 )?;
4462 if returns.outcome != PresentOutcome::Presented {
4463 return Err(format!(
4464 "Screenshot rendering did not complete: {:?}",
4465 returns.outcome
4466 ));
4467 }
4468 self.read_screenshot_pixels(&output_texture, errors_before)
4469 }
4470
4471 fn read_screenshot_pixels(
4472 &mut self,
4473 output_texture: &wgpu::Texture,
4474 errors_before: u64,
4475 ) -> Result<Vec<u8>, String> {
4476 let width = output_texture.width();
4477 let height = output_texture.height();
4478 let bytes_per_pixel = 4u32;
4479 let unpadded_bytes_per_row = width
4480 .checked_mul(bytes_per_pixel)
4481 .ok_or_else(|| "Screenshot row byte size overflow".to_string())?;
4482 let padded_bytes_per_row =
4483 align_to(unpadded_bytes_per_row, wgpu::COPY_BYTES_PER_ROW_ALIGNMENT);
4484 let output_buffer_size = padded_bytes_per_row as u64 * height as u64;
4485
4486 let output_buffer = self.device.create_buffer(&wgpu::BufferDescriptor {
4487 label: Some("Screenshot Readback Buffer"),
4488 size: output_buffer_size,
4489 usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
4490 mapped_at_creation: false,
4491 });
4492
4493 let device = self.device.clone();
4494 let queue = self.queue.clone();
4495 let mut graph = WgpuFrameGraph::new(Some("Screenshot Copy Encoder"));
4496 let source = graph.import_surface("screenshot-copy-source");
4497 graph.add_fallible_command_pass(Some("Screenshot Copy Pass"), &[source], &[], |context| {
4498 context.encoder.copy_texture_to_buffer(
4499 wgpu::TexelCopyTextureInfo {
4500 texture: output_texture,
4501 mip_level: 0,
4502 origin: wgpu::Origin3d::ZERO,
4503 aspect: wgpu::TextureAspect::All,
4504 },
4505 wgpu::TexelCopyBufferInfo {
4506 buffer: &output_buffer,
4507 layout: wgpu::TexelCopyBufferLayout {
4508 offset: 0,
4509 bytes_per_row: Some(padded_bytes_per_row),
4510 rows_per_image: Some(height),
4511 },
4512 },
4513 wgpu::Extent3d {
4514 width,
4515 height,
4516 depth_or_array_layers: 1,
4517 },
4518 );
4519 Ok(())
4520 });
4521 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4522 let execution = executor.execute_recorded_graph(&device, &queue, graph);
4523 self.frame_graph_executor = executor;
4524 self.recall_frame_uploads();
4525 let execution = execution.map_err(|error| error.to_string())?;
4526 let submission_index = execution.submission;
4527 let copy_stats = execution.stats;
4528 self.last_frame_stats = self
4529 .last_frame_stats
4530 .map(|snapshot| snapshot.with_command_stats_added(copy_stats));
4531
4532 let buffer_slice = output_buffer.slice(..);
4533 let (tx, rx) = mpsc::channel();
4534 buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
4535 let _ = tx.send(result);
4536 });
4537 self.device
4538 .poll(wgpu::PollType::Wait {
4539 submission_index: Some(submission_index),
4540 timeout: None,
4541 })
4542 .map_err(|error| format!("Screenshot GPU wait failed: {error}"))?;
4543
4544 match rx.recv_timeout(Duration::from_secs(3)) {
4545 Ok(Ok(())) => {}
4546 Ok(Err(err)) => return Err(format!("Screenshot map_async failed: {err:?}")),
4547 Err(err) => return Err(format!("Screenshot readback timed out: {err}")),
4548 }
4549 if self.device_errors.error_count() != errors_before {
4550 output_buffer.unmap();
4551 return Err("GPU errors occurred while capturing the screenshot".to_string());
4552 }
4553
4554 let mapped = buffer_slice
4555 .get_mapped_range()
4556 .map_err(|err| format!("Screenshot readback could not be read: {err}"))?;
4557 let mut pixels = vec![0u8; (width as usize) * (height as usize) * 4];
4558
4559 let src_row_len = padded_bytes_per_row as usize;
4560 let dst_row_len = unpadded_bytes_per_row as usize;
4561 for row in 0..height as usize {
4562 let src_offset = row * src_row_len;
4563 let dst_offset = row * dst_row_len;
4564 pixels[dst_offset..dst_offset + dst_row_len]
4565 .copy_from_slice(&mapped[src_offset..src_offset + dst_row_len]);
4566 }
4567 drop(mapped);
4568 output_buffer.unmap();
4569
4570 self.convert_surface_pixels_to_rgba(&pixels)
4571 }
4572
4573 fn recall_frame_uploads(&mut self) {
4575 self.viewport_uniforms.uploads.recall();
4576 self.run_store.recall();
4577 }
4578
4579 fn render_graph(
4580 &mut self,
4581 root_target: &Rc<OffscreenTarget>,
4582 packet: FramePacket,
4583 returns: &mut RenderReturns,
4584 output_mode: OutputMode,
4585 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
4586 ) -> Result<(), String> {
4587 let device = self.device.clone();
4588 let queue = self.queue.clone();
4589 let graph_start = Instant::now();
4590 let FramePacket {
4591 root,
4592 overlay,
4593 root_scale,
4594 clear,
4595 ..
4596 } = packet;
4597 let page = Rc::clone(root_target);
4598
4599 #[cfg(not(target_arch = "wasm32"))]
4600 let (result, submitted) = {
4601 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4602 let mut frame_graph = WgpuFrameGraph::new(Some("Renderer Frame Graph"));
4603 let surface = frame_graph.import_surface("renderer-surface");
4604 frame_graph.add_fallible_recorded_command_pass(
4605 Some("Renderer Frame Pass"),
4606 &[],
4607 &[surface],
4608 |frame_encoder| {
4609 self.encode_frame(
4610 frame_encoder,
4611 &root,
4612 overlay.as_ref(),
4613 Rc::clone(&page),
4614 root_scale,
4615 clear,
4616 output_mode,
4617 output,
4618 )
4619 },
4620 );
4621 let after_build = Instant::now();
4622 let execution = executor.execute_recorded_graph(&device, &queue, frame_graph);
4623 let after_execute = Instant::now();
4624 self.frame_graph_executor = executor;
4625 self.recall_frame_uploads();
4626 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
4627 log::warn!(
4628 "[wgpu-render-stage:graph] total_ms={total_ms:.2} build_ms={:.2} execute_ms={:.2}",
4629 instant_ms(graph_start, after_build),
4630 instant_ms(after_build, after_execute),
4631 );
4632 }
4633 match execution {
4634 Ok(execution) => {
4635 if execution.stats.pass_count > 0 {
4636 self.frame_stats.record_command_stats(execution.stats);
4637 }
4638 (Ok(()), true)
4639 }
4640 Err(crate::frame_graph::FrameGraphError::NoDeclaredPasses) => (Ok(()), false),
4641 Err(error) => (Err(error.to_string()), false),
4642 }
4643 };
4644
4645 #[cfg(target_arch = "wasm32")]
4646 let (result, submitted) = {
4647 let mut executor = std::mem::take(&mut self.frame_graph_executor);
4648 let (result, execution) = {
4649 let mut frame_encoder =
4650 executor.begin(&device, &queue, Some("Renderer Frame Encoder"));
4651 let initial_pass_count = frame_encoder.recorded_pass_count();
4652 let result = self.encode_frame(
4653 &mut frame_encoder,
4654 &root,
4655 overlay.as_ref(),
4656 Rc::clone(&page),
4657 root_scale,
4658 clear,
4659 output_mode,
4660 output,
4661 );
4662 let execution =
4663 if result.is_ok() && frame_encoder.recorded_pass_count() > initial_pass_count {
4664 Some(frame_encoder.finish())
4665 } else {
4666 None
4667 };
4668 (result, execution)
4669 };
4670 let after_execute = Instant::now();
4671 self.frame_graph_executor = executor;
4672 if let Some(total_ms) = should_log_wgpu_render_stage(graph_start, after_execute) {
4673 log::warn!("[wgpu-render-stage:graph] total_ms={total_ms:.2}",);
4674 }
4675 let submitted = execution.is_some();
4676 if let Some(execution) = execution {
4677 self.frame_stats.record_command_stats(execution.stats);
4678 }
4679 (result, submitted)
4680 };
4681 #[cfg(not(target_arch = "wasm32"))]
4682 if submitted {
4683 self.recorder.note_frame_drawn();
4684 self.effect_renderer.warm_after_first_frame();
4685 if let Some(records) = self.recent_after_update.take() {
4686 self.warm_recent(&records);
4687 }
4688 }
4689 if !submitted {
4690 self.run_store.invalidate_uploads();
4691 self.text_glyph_gpu_run_cache.clear();
4692 self.text_glyph_run_arena = GlyphRunArena::new(self.copy_free);
4693 }
4694 returns.scene = Some(FrameSceneStorage { root, overlay });
4695 result
4696 }
4697
4698 #[expect(clippy::too_many_arguments)]
4702 fn encode_frame<C: FrameCommandRecorder>(
4703 &mut self,
4704 recorder: &mut C,
4705 root: &LayerScene,
4706 overlay: Option<&LayerScene>,
4707 page: Rc<OffscreenTarget>,
4708 root_scale: f32,
4709 clear: wgpu::Color,
4710 output_mode: OutputMode,
4711 output: Option<(&wgpu::TextureView, &wgpu::BindGroup)>,
4712 ) -> Result<(), String> {
4713 FrameExecutor::new(self, recorder).render_frame(
4714 root,
4715 overlay,
4716 page,
4717 root_scale,
4718 wgpu::LoadOp::Clear(clear),
4719 )?;
4720 if let Some((output_view, bind_group)) = output {
4721 match output_mode {
4722 OutputMode::Display => &self.output_converter,
4723 OutputMode::Screenshot => &self.screenshot_converter,
4724 }
4725 .encode(
4726 &self.device,
4727 recorder,
4728 output_view,
4729 bind_group,
4730 self.adapter_backend,
4731 &self.recorder,
4732 );
4733 recorder.record_pass();
4734 }
4735 self.stage_frame_uploads(recorder);
4736 self.shape_pipelines.request_wanted();
4737 self.viewport_uniforms.uploads.finish_frame();
4738 self.run_store.finish_frame();
4739 Ok(())
4740 }
4741
4742 pub(crate) fn stage_frame_uploads(&mut self, recorder: &mut impl FrameCommandRecorder) {
4743 let mut upload = self.viewport_uniforms.stage_pending(&self.device, recorder);
4744 upload += self.run_store.stage_pending(&self.device, recorder);
4745 upload += self
4746 .text_glyph_run_arena
4747 .stage_pending(&self.device, recorder);
4748 self.run_store.fill_arena_trig(&self.device, recorder);
4749 self.frame_stats.record_command_stats(upload);
4750 }
4751 pub(crate) fn claim_uniform_slot(&mut self, params: ViewportUniformParams) -> usize {
4753 let uniforms = Uniforms::of(params, PlacementData::zeroed(), RunTier::Arena);
4754 self.viewport_uniforms
4755 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms)
4756 }
4757
4758 fn blurred_shadow_source<C: FrameCommandRecorder>(
4768 &mut self,
4769 recorder: &mut C,
4770 shadow: &ShadowDraw,
4771 source_device: DevicePixelBounds,
4772 pixel_radius: f32,
4773 root_scale: f32,
4774 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4775 ) -> Option<(Rc<OffscreenTarget>, bool, SourceContent)> {
4776 let shape_only = shadow.texts.is_empty();
4777 let key = if shape_only {
4778 shape_shadow_surface_cache_key(shadow, source_device, pixel_radius, root_scale)
4779 } else {
4780 None
4781 };
4782 let content = key.map_or(SourceContent::Transient, |key| {
4783 SourceContent::retained(&key)
4784 });
4785 if let Some(entry) = key.and_then(|key| self.shadow_surface_cache.get(&key)) {
4786 return Some((Rc::clone(&entry.target), true, content));
4787 }
4788 if !self.effect_renderer.blur_draws_now(
4790 &self.device,
4791 TileMode::Decal,
4792 (source_device.width, source_device.height),
4793 pixel_radius,
4794 pixel_radius,
4795 ) {
4796 self.note_placeholder();
4797 return None;
4798 }
4799 if !shape_only {
4800 self.frame_stats.record_shadow_text_blur_fallback();
4801 }
4802 let source = self.render_shadow_source(
4803 recorder,
4804 shadow,
4805 source_device,
4806 pixel_radius,
4807 root_scale,
4808 key.is_some(),
4809 transients,
4810 )?;
4811 if let Some(key) = key {
4812 self.frame_stats
4813 .record_shadow_shape_cache_miss(source_device.width, source_device.height);
4814 self.frame_stats.maybe_print_shadow_shape_cache_miss(
4815 source_device.width,
4816 source_device.height,
4817 key.content_hash,
4818 pixel_radius,
4819 [source_device.x, source_device.y],
4820 shadow.shapes.as_ref().map_or(0, RunDraw::record_count) as usize,
4821 shadow.clip,
4822 );
4823 self.insert_cached_shadow_surface(key, Rc::clone(&source));
4824 }
4825 Some((source, false, content))
4826 }
4827
4828 #[expect(clippy::too_many_arguments)]
4829 pub(crate) fn resolve_blurred_shadow<C: FrameCommandRecorder>(
4830 &mut self,
4831 recorder: &mut C,
4832 shadow: &ShadowDraw,
4833 z: usize,
4834 root_scale: f32,
4835 target_rect: DeviceRect4,
4836 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4837 resolved: &mut Vec<ResolvedComposite>,
4838 ) {
4839 if !shadow.requires_surface()
4840 || skip_shadow_draws()
4841 || !root_scale.is_finite()
4842 || root_scale <= 0.0
4843 {
4844 return;
4845 }
4846 let Some(bounds) = shadow_draw_bounds(shadow) else {
4847 return;
4848 };
4849 let margin = blur_reach(shadow.blur_radius, root_scale);
4850 let source_bounds = expand_rect(bounds, margin, margin);
4851 let mut visible = source_bounds;
4852 if let Some(clip) = shadow.clip {
4853 let Some(clipped) = visible.intersect(expand_rect(clip, margin, margin)) else {
4854 return;
4855 };
4856 visible = clipped;
4857 }
4858 let target_logical = Rect {
4859 x: target_rect.0 / root_scale,
4860 y: target_rect.1 / root_scale,
4861 width: target_rect.2 / root_scale,
4862 height: target_rect.3 / root_scale,
4863 };
4864 let Some(visible) = visible.intersect(expand_rect(target_logical, margin, margin)) else {
4865 return;
4866 };
4867 let max_texture_dim = self.max_texture_dim();
4868 let shape_only = shadow.texts.is_empty();
4869 let anchor = shadow
4870 .shapes
4871 .as_ref()
4872 .and_then(|run| run.placement.snap_anchor);
4873 let source_device = shape_only
4874 .then(|| {
4875 translation_stable_anchored_device_pixel_bounds(
4876 source_bounds,
4877 anchor,
4878 root_scale,
4879 max_texture_dim,
4880 )
4881 })
4882 .flatten()
4883 .or_else(|| device_pixel_bounds(visible, root_scale, max_texture_dim));
4884 let Some(source_device) = source_device else {
4885 return;
4886 };
4887 let pixel_radius = shadow.blur_radius * root_scale;
4888 let Some((source, hit, content)) = self.blurred_shadow_source(
4889 recorder,
4890 shadow,
4891 source_device,
4892 pixel_radius,
4893 root_scale,
4894 transients,
4895 ) else {
4896 return;
4897 };
4898 let dest = (
4899 source_device.x,
4900 source_device.y,
4901 source_device.width as f32,
4902 source_device.height as f32,
4903 );
4904 let mut coverage = intersect_device_rects(dest, target_rect);
4905 if let Some(clip) = shadow.clip {
4906 coverage = coverage.and_then(|coverage| {
4907 intersect_device_rects(coverage, anchored_rect_to_device(clip, anchor, root_scale))
4908 });
4909 }
4910 let Some(coverage) = coverage else {
4911 return;
4912 };
4913 if hit {
4914 self.frame_stats.record_shadow_shape_cache_hit(
4915 (coverage.2 as u64).saturating_mul(coverage.3 as u64),
4916 );
4917 }
4918 let rounded_mask = shadow_composite_mask(shadow, anchor, root_scale);
4919 let downscaled =
4920 (source.width, source.height) != (source_device.width, source_device.height);
4921 let (sample_mode, source_viewport) = if downscaled {
4922 (
4923 CompositeSampleMode::Linear,
4924 Some((0.0, 0.0, source.width as f32, source.height as f32)),
4925 )
4926 } else {
4927 (CompositeSampleMode::Nearest, None)
4928 };
4929 resolved.push(ResolvedComposite {
4930 z_index: z,
4931 source,
4932 content,
4933 dest,
4934 scissor: Some(coverage),
4935 kind: ResolvedCompositeKind::Blit {
4936 alpha: 1.0,
4937 blend_mode: BlendMode::SrcOver,
4938 rounded_mask,
4939 sample_mode,
4940 source_viewport,
4941 },
4942 });
4943 }
4944
4945 #[expect(clippy::too_many_arguments)]
4954 fn render_shadow_source<C: FrameCommandRecorder>(
4955 &mut self,
4956 recorder: &mut C,
4957 shadow: &ShadowDraw,
4958 bounds: DevicePixelBounds,
4959 pixel_radius: f32,
4960 root_scale: f32,
4961 retained: bool,
4962 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
4963 ) -> Option<Rc<OffscreenTarget>> {
4964 let (width, height) = (bounds.width, bounds.height);
4965 let device = self.device.clone();
4966 let (scratch_width, scratch_height) =
4967 crate::effect_renderer::blur_scratch_size(pixel_radius, pixel_radius, width, height);
4968 let full_size_result = shadow.post_blur_cutouts.is_some()
4969 || (scratch_width, scratch_height) == (width, height);
4970 let (result_width, result_height) = if full_size_result {
4971 (width, height)
4972 } else {
4973 (scratch_width, scratch_height)
4974 };
4975 let result = if retained {
4976 Rc::new(self.acquire_retained_surface(result_width, result_height))
4977 } else {
4978 self.shadow_transient(
4979 recorder,
4980 transients,
4981 "Shadow Result",
4982 result_width,
4983 result_height,
4984 )
4985 };
4986 let source = if full_size_result {
4987 Rc::clone(&result)
4988 } else {
4989 self.shadow_transient(recorder, transients, "Shadow Source", width, height)
4990 };
4991 let offset = [bounds.x, bounds.y];
4992 let target = PassTarget {
4993 view: &source.view,
4994 width,
4995 height,
4996 };
4997 let scene = shadow_scene(
4998 shadow.shapes.as_ref(),
4999 &shadow.texts,
5000 blur_reach(shadow.blur_radius, root_scale),
5001 );
5002 let segment = PassSegment {
5003 scene: &scene,
5004 ops: &scene.draw_ops,
5005 composites: &[],
5006 offset,
5007 scissor: None,
5008 first_run_window: None,
5009 transform: SegmentTransform::IDENTITY,
5010 scale: root_scale,
5011 };
5012 let drew = self.encode_pass(
5013 recorder,
5014 target,
5015 std::slice::from_ref(&segment),
5016 wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
5017 "Shadow Source Pass",
5018 );
5019 match drew {
5020 Ok(true) => {}
5021 Ok(false) => {
5022 drop(source);
5023 if retained && let Ok(target) = Rc::try_unwrap(result) {
5024 self.defer_offscreen_release(target);
5025 }
5026 return None;
5027 }
5028 Err(error) => {
5029 log::error!("shadow source pass failed: {error}");
5030 return None;
5031 }
5032 }
5033 if pixel_radius > 0.0 {
5034 let scratch_descriptor = self.transient_offscreen_descriptor(
5035 "Shadow Blur Scratch",
5036 scratch_width,
5037 scratch_height,
5038 );
5039 let scratch = recorder.acquire_transient_offscreen(&device, scratch_descriptor);
5040 let blurred = if full_size_result && (scratch_width, scratch_height) != (width, height)
5041 {
5042 Some(self.shadow_transient(
5043 recorder,
5044 transients,
5045 "Shadow Blur Result",
5046 scratch_width,
5047 scratch_height,
5048 ))
5049 } else {
5050 None
5051 };
5052 let blur_dest = match &blurred {
5053 Some(blurred) => (&blurred.view, (scratch_width, scratch_height)),
5054 None => (&result.view, (result_width, result_height)),
5055 };
5056 let passes = self.effect_renderer.encode_blur_scissored_ping_pong_passes(
5057 recorder,
5058 &device,
5059 &source,
5060 &scratch,
5061 blur_dest,
5062 pixel_radius,
5063 pixel_radius,
5064 TileMode::Decal,
5065 None,
5066 );
5067 recorder.record_passes(passes);
5068 self.effect_renderer.record_blur_pass();
5069 recorder.release_transient_offscreen(scratch_descriptor, scratch);
5070 if let Some(blurred) = &blurred {
5071 self.effect_renderer
5072 .encode_upscale_pass(recorder, &device, blurred, &result.view);
5073 recorder.record_pass();
5074 }
5075 }
5076 if let Some(cutout_run) = &shadow.post_blur_cutouts {
5077 let cutouts = shadow_scene(Some(cutout_run), &[], 0.0);
5078 let segment = PassSegment {
5079 scene: &cutouts,
5080 ops: &cutouts.draw_ops,
5081 composites: &[],
5082 offset,
5083 scissor: None,
5084 first_run_window: None,
5085 transform: SegmentTransform::IDENTITY,
5086 scale: root_scale,
5087 };
5088 if let Err(error) = self.encode_pass(
5089 recorder,
5090 target,
5091 std::slice::from_ref(&segment),
5092 wgpu::LoadOp::Load,
5093 "Shadow Cutout Pass",
5094 ) {
5095 log::error!("shadow cutout pass failed: {error}");
5096 }
5097 }
5098 Some(result)
5099 }
5100
5101 fn shadow_transient<C: FrameCommandRecorder>(
5104 &self,
5105 recorder: &mut C,
5106 transients: &mut Vec<(FrameTextureDescriptor, Rc<OffscreenTarget>)>,
5107 label: &'static str,
5108 width: u32,
5109 height: u32,
5110 ) -> Rc<OffscreenTarget> {
5111 let descriptor = self.transient_offscreen_descriptor(label, width, height);
5112 let target = Rc::new(recorder.acquire_transient_offscreen(&self.device, descriptor));
5113 transients.push((descriptor, Rc::clone(&target)));
5114 target
5115 }
5116
5117 pub(crate) fn run_is_stored(&self, run: &RunDraw) -> bool {
5119 self.run_store.is_stored(run)
5120 }
5121
5122 fn run_pipeline_key(
5126 segment: &RecordSegment,
5127 placement: &crate::scene::Placement,
5128 tier: RunTier,
5129 ablation: ShapeAblation,
5130 turns: ShapeTurns,
5131 (depth, clip): (bool, SegmentClip),
5132 viewport: ViewportUniformParams,
5133 ) -> ShapePipelineKey {
5134 let blend_mode = supported_blend_mode(segment.blend);
5135 let laid = depth
5136 && blend_mode == BlendMode::SrcOver
5137 && !placement.paints()
5138 && clip != SegmentClip::Rounded
5139 && !ablation.material
5140 && !ablation.fill;
5141 ShapePipelineKey {
5142 blend_mode,
5143 tier,
5144 variant: ShapeVariant::of_segment(
5145 segment,
5146 clip,
5147 ablation,
5148 laid,
5149 (
5150 turns == ShapeTurns::None,
5151 turns == ShapeTurns::None
5152 && placement.snap_anchor.is_some()
5153 && viewport.offset.iter().all(|value| value.fract() == 0.0),
5154 ),
5155 ),
5156 turns,
5157 depth: if depth {
5158 ShapeDepth::Tested
5159 } else {
5160 ShapeDepth::Off
5161 },
5162 }
5163 }
5164
5165 pub(crate) fn ensure_run_pipelines(&mut self, pipelines: &mut PipelineDemand) {
5168 for (key, vertices) in pipelines.drain() {
5169 self.ensure_shape_pipeline(key, vertices);
5170 if let Some(interior) = key.interior() {
5171 self.ensure_shape_pipeline(interior, vertices);
5172 }
5173 }
5174 }
5175
5176 #[expect(clippy::too_many_arguments)]
5180 pub(crate) fn prepare_store_run<C: FrameCommandRecorder>(
5181 &mut self,
5182 recorder: &mut C,
5183 run: &RunDraw,
5184 viewport: ViewportUniformParams,
5185 root_scale: f32,
5186 window: &std::ops::Range<u32>,
5187 depth: bool,
5188 (draws, pipelines): (&mut Vec<RunDrawCall>, &mut PipelineDemand),
5189 ) -> StoreRunBatch {
5190 let placement = &run.placement;
5191 let ablation = self.ablation.shape;
5192 let turns = ShapeTurns::of(viewport.transform, false);
5193 let scissor = clip_scissor(placement, root_scale, viewport);
5194 let clip = SegmentClip::of(placement, scissor.is_some());
5195 let start = draws.len();
5196 self.run_store.stored_run_draws(
5197 &self.device,
5198 run,
5199 &mut |segment| {
5200 Self::run_pipeline_key(
5201 segment,
5202 placement,
5203 RunTier::Store,
5204 ablation,
5205 turns,
5206 (depth, clip),
5207 viewport,
5208 )
5209 },
5210 draws,
5211 );
5212 window_draws(draws, start, window);
5213 let run_draws = &draws[start..];
5214 let upload_start = Instant::now();
5215 let (upload, fill, tables) = self.run_store.upload_stored(
5216 &self.device,
5217 recorder,
5218 run,
5219 root_scale,
5220 window,
5221 run_draws,
5222 );
5223 if let Some(total_ms) = should_log_wgpu_render_stage(upload_start, Instant::now()) {
5224 log::warn!(
5225 "[wgpu-render-stage:run-upload] total_ms={total_ms:.2} bytes={} records={}",
5226 upload.upload_bytes,
5227 run.tables().shapes.len()
5228 );
5229 }
5230 self.frame_stats.record_command_stats(upload);
5231 if let Some(fill) = fill {
5232 self.frame_stats.add_shape_fill(fill);
5233 }
5234 let uniforms = Uniforms::of(
5235 viewport,
5236 PlacementData::of(&run.placement, root_scale, viewport.transform),
5237 RunTier::Store,
5238 );
5239 let uniform_slot =
5240 self.viewport_uniforms
5241 .claim(&self.device, &self.uniform_bind_group_layout, &uniforms);
5242 for draw in run_draws {
5243 pipelines.add(
5244 draw.key,
5245 crate::run_store::draw_vertices(
5246 draw.records.end - draw.records.start,
5247 draw.band_class,
5248 ),
5249 );
5250 }
5251 StoreRunBatch {
5252 tables,
5253 uniform_slot,
5254 draws: start..draws.len(),
5255 clip: scissor,
5256 }
5257 }
5258
5259 pub(crate) fn open_arena(&mut self) -> usize {
5260 self.run_store.open_arena()
5261 }
5262
5263 pub(crate) fn open_arena_records(&self) -> u32 {
5265 self.run_store.open_arena_records()
5266 }
5267
5268 pub(crate) fn arena_accepts(&self, chunk: usize, run: &RunDraw) -> bool {
5269 self.run_store.arena_accepts(chunk, run)
5270 }
5271
5272 #[expect(clippy::too_many_arguments)]
5279 pub(crate) fn append_arena_run(
5280 &mut self,
5281 chunk: usize,
5282 run: &RunDraw,
5283 window: std::ops::Range<u32>,
5284 root_scale: f32,
5285 viewport: ViewportUniformParams,
5286 mixed_turns: bool,
5287 (depth, clip): (bool, SegmentClip),
5288 pipelines: &mut PipelineDemand,
5289 ) -> u32 {
5290 let placement = &run.placement;
5291 let ablation = self.ablation.shape;
5292 let turn = viewport.transform;
5293 let turns = ShapeTurns::of(turn, mixed_turns);
5294 self.run_store.append_arena(
5295 chunk,
5296 run,
5297 window,
5298 (root_scale, turn),
5299 &mut |segment| {
5300 Self::run_pipeline_key(
5301 segment,
5302 placement,
5303 RunTier::Arena,
5304 ablation,
5305 turns,
5306 (depth, clip),
5307 viewport,
5308 )
5309 },
5310 pipelines,
5311 )
5312 }
5313
5314 pub(crate) fn cut_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5317 self.run_store.cut_arena(&self.device, chunk, out);
5318 }
5319
5320 pub(crate) fn close_arena(&mut self, chunk: usize, out: &mut Vec<RunDrawCall>) {
5323 if let Some(fill) = self.run_store.close_arena(&self.device, chunk, out) {
5324 self.frame_stats.add_shape_fill(fill);
5325 }
5326 }
5327
5328 pub(crate) fn draw_run_calls(
5329 &self,
5330 pass: &mut TrackedPass<'_, '_>,
5331 tables: ArenaBinding<'_>,
5332 uniform_slot: usize,
5333 draws: &[RunDrawCall],
5334 scissor: (u32, u32, u32, u32),
5335 stage: RunStage,
5336 ) -> Result<(), String> {
5337 match stage {
5338 RunStage::Paint => {
5339 if draws.is_empty() {
5340 return Ok(());
5341 }
5342 self.frame_stats.bump_shapes();
5343 self.record_run_draws(
5344 pass,
5345 tables,
5346 uniform_slot,
5347 scissor,
5348 draws.iter().map(PlannedRunDraw::paint),
5349 )
5350 }
5351 RunStage::Interiors => {
5352 let planned = interior_run_draws(draws);
5353 if planned.is_empty() {
5354 return Ok(());
5355 }
5356 self.frame_stats
5357 .shape_interior_draws
5358 .set(self.frame_stats.shape_interior_draws.get() + planned.len() as u32);
5359 self.record_run_draws(pass, tables, uniform_slot, scissor, planned.into_iter())
5360 }
5361 }
5362 }
5363
5364 fn record_run_draws(
5366 &self,
5367 pass: &mut TrackedPass<'_, '_>,
5368 tables: ArenaBinding<'_>,
5369 uniform_slot: usize,
5370 scissor: (u32, u32, u32, u32),
5371 planned: impl ExactSizeIterator<Item = PlannedRunDraw>,
5372 ) -> Result<(), String> {
5373 self.frame_stats.add_draw_calls(planned.len() as u32);
5374 let (x, y, width, height) = scissor;
5375 pass.set_scissor_rect(x, y, width, height);
5376 self.viewport_uniforms.bind(pass, uniform_slot)?;
5377 pass.set_bind_group(1, tables.bind_group, &tables.offsets[2..]);
5378 for (slot, buffer) in tables.records.into_iter().enumerate() {
5379 pass.set_vertex_buffer(slot as u32, buffer.slice(u64::from(tables.offsets[slot])..));
5380 }
5381 let mut bound_class = None;
5382 for draw in planned {
5383 let key = draw.key;
5384 let (pipeline, fallback) = self
5385 .shape_pipelines
5386 .get(key)
5387 .ok_or_else(|| format!("shape pipeline {key:?} was not prepared"))?;
5388 if fallback {
5389 self.frame_stats
5390 .shape_pipeline_fallback_draws
5391 .set(self.frame_stats.shape_pipeline_fallback_draws.get() + 1);
5392 } else if !key.is_general() {
5393 self.frame_stats
5394 .shape_specialized_draws
5395 .set(self.frame_stats.shape_specialized_draws.get() + 1);
5396 }
5397 if bound_class != Some(draw.band_class) {
5398 pass.set_index_buffer(self.run_store.strip_index_buffer(draw.band_class).slice(..));
5399 bound_class = Some(draw.band_class);
5400 }
5401 pass.set_pipeline(pipeline);
5402 pass.draw_indexed(draw.indices, 0, draw.records);
5403 }
5404 Ok(())
5405 }
5406
5407 pub(crate) fn draw_store_run(
5409 &self,
5410 pass: &mut TrackedPass<'_, '_>,
5411 batch: &StoreRunBatch,
5412 draws: &[RunDrawCall],
5413 scissor: (u32, u32, u32, u32),
5414 stage: RunStage,
5415 ) -> Result<(), String> {
5416 self.draw_run_calls(
5417 pass,
5418 batch.tables.binding(),
5419 batch.uniform_slot,
5420 &draws[batch.draws.clone()],
5421 scissor,
5422 stage,
5423 )
5424 }
5425
5426 pub(crate) fn draw_arena(
5427 &self,
5428 pass: &mut TrackedPass<'_, '_>,
5429 chunk: usize,
5430 uniform_slot: usize,
5431 draws: &[RunDrawCall],
5432 scissor: (u32, u32, u32, u32),
5433 stage: RunStage,
5434 ) -> Result<(), String> {
5435 self.draw_run_calls(
5436 pass,
5437 self.run_store.arena_binding(chunk),
5438 uniform_slot,
5439 draws,
5440 scissor,
5441 stage,
5442 )
5443 }
5444 #[cfg(not(target_arch = "wasm32"))]
5445 pub(crate) fn surface_format(&self) -> wgpu::TextureFormat {
5446 self.display_format
5447 }
5448
5449 pub fn device_error_count(&self) -> u64 {
5450 self.device_errors.error_count()
5451 }
5452
5453 pub(crate) fn clear_target<C: FrameCommandRecorder>(
5456 &self,
5457 recorder: &mut C,
5458 view: &wgpu::TextureView,
5459 load_op: wgpu::LoadOp<wgpu::Color>,
5460 ) {
5461 self.empty_pass(recorder, "Clear Pass", view, load_op);
5462 }
5463
5464 pub(crate) fn empty_pass<C: FrameCommandRecorder>(
5465 &self,
5466 recorder: &mut C,
5467 label: &'static str,
5468 view: &wgpu::TextureView,
5469 load_op: wgpu::LoadOp<wgpu::Color>,
5470 ) {
5471 let pass = recorder.begin_color_pass(label, view, load_op);
5472 drop(pass);
5473 recorder.record_pass();
5474 }
5475 pub(crate) fn draw_image_cmds(
5476 &self,
5477 pass: &mut TrackedPass<'_, '_>,
5478 image_slot: &ImageSlot,
5479 uniform_slot: usize,
5480 cmds: &[ImageDrawCmd],
5481 (blend_mode, depth): (BlendMode, bool),
5482 bound: Option<(u32, u32, u32, u32)>,
5483 ) -> Result<(), String> {
5484 if cmds.is_empty() {
5485 return Ok(());
5486 }
5487 self.frame_stats.bump_images();
5488 self.frame_stats.add_draw_calls(cmds.len() as u32);
5489 let mut bound_pipeline = None;
5490 self.viewport_uniforms.bind(pass, uniform_slot)?;
5491 pass.set_index_buffer(image_slot.indices.slice());
5492 pass.set_vertex_buffer(0, image_slot.vertices.slice());
5493 let mut clips_bound = false;
5494 for cmd in cmds {
5495 let Some((x, y, width, height)) = bounded_scissor(cmd.scissor, bound) else {
5496 continue;
5497 };
5498 pass.set_scissor_rect(x, y, width, height);
5499 let variant = ImageVariant {
5500 depth,
5501 alpha_mask: cmd.image.alpha_mask,
5502 rounded: cmd.clip.is_some(),
5503 };
5504 if bound_pipeline != Some(variant) {
5505 pass.set_pipeline(self.image_pipeline(blend_mode, variant));
5506 bound_pipeline = Some(variant);
5507 }
5508 pass.set_bind_group(1, &cmd.image.bind_group, &[]);
5509 let instance = match cmd.clip {
5510 Some(clip) => {
5511 if !clips_bound {
5512 let clips = image_slot
5513 .clips
5514 .as_ref()
5515 .ok_or_else(|| "rounded image without clip instances".to_string())?;
5516 pass.set_vertex_buffer(1, clips.slice());
5517 clips_bound = true;
5518 }
5519 clip
5520 }
5521 None => 0,
5522 };
5523 pass.draw_indexed(
5524 cmd.index_start..(cmd.index_start + 6),
5525 0,
5526 instance..instance + 1,
5527 );
5528 }
5529 Ok(())
5530 }
5531
5532 pub(crate) fn draw_glyph_cmds(
5533 &self,
5534 pass: &mut TrackedPass<'_, '_>,
5535 (glyph_slot, turned_slot): (Option<&BufferUpload>, Option<&BufferUpload>),
5536 uniform_slot: usize,
5537 cmds: &[GlyphDrawCmd],
5538 bound: Option<(u32, u32, u32, u32)>,
5539 frame: PassFrame,
5540 ) -> Result<(), String> {
5541 if cmds.is_empty() {
5542 return Ok(());
5543 }
5544 let whole_target = frame.scissor(bound);
5545 self.frame_stats.bump_text();
5546 let mut bound_atlas = None;
5547 let mut shared_bound: Option<bool> = None;
5550 let mut bound_pipeline: Option<GlyphQuads> = None;
5551 let mut bound_run_instances: Option<&wgpu::Buffer> = None;
5552 let mut draws = 0u32;
5553 for draw in GlyphDraws::new(cmds) {
5554 let scissor = match draw.scissor {
5555 Some(scissor) => bounded_scissor(scissor, bound),
5556 None => Some(whole_target),
5557 };
5558 let Some((x, y, width, height)) = scissor else {
5559 continue;
5560 };
5561 pass.set_scissor_rect(x, y, width, height);
5562 if !bound_atlas.is_some_and(|atlas| Rc::ptr_eq(atlas, draw.atlas)) {
5563 pass.set_bind_group(1, draw.atlas.as_ref(), &[]);
5564 bound_atlas = Some(draw.atlas);
5565 }
5566 draws += 1;
5567 match draw.step {
5568 GlyphDrawStep::Shared(instances, quads) => {
5569 if bound_pipeline != Some(quads) {
5570 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
5571 bound_pipeline = Some(quads);
5572 }
5573 let turned = quads.turned();
5574 if shared_bound != Some(turned) {
5575 let slot =
5576 if turned { turned_slot } else { glyph_slot }.ok_or_else(|| {
5577 "shared glyph draw without glyph instances".to_string()
5578 })?;
5579 self.viewport_uniforms.bind(pass, uniform_slot)?;
5580 pass.set_vertex_buffer(0, slot.slice());
5581 shared_bound = Some(turned);
5582 bound_run_instances = None;
5583 }
5584 pass.draw(0..GLYPH_QUAD_CORNERS, instances);
5585 }
5586 GlyphDrawStep::Retained {
5587 run,
5588 uniform_slot: retained_slot,
5589 aligned,
5590 } => {
5591 let quads = GlyphQuads::plain(aligned);
5592 if bound_pipeline != Some(quads) {
5593 pass.set_pipeline(self.glyph_atlas_pipeline(frame.depth, quads));
5594 bound_pipeline = Some(quads);
5595 }
5596 shared_bound = None;
5597 self.viewport_uniforms.bind(pass, retained_slot)?;
5598 let instances = run.span.instance_buffer();
5599 if bound_run_instances != Some(instances) {
5600 pass.set_vertex_buffer(0, instances.slice(..));
5601 bound_run_instances = Some(instances);
5602 }
5603 pass.draw(0..GLYPH_QUAD_CORNERS, run.span.instances());
5604 }
5605 }
5606 }
5607 self.frame_stats.add_draw_calls(draws);
5608 Ok(())
5609 }
5610 pub(crate) fn append_image_draw_cmd(
5611 &mut self,
5612 image_draw: &ImageDraw,
5613 viewport: ViewportUniformParams,
5614 root_scale: f32,
5615 (image_vertices, image_indices): (&mut Vec<Vertex>, &mut Vec<u32>),
5616 image_clips: &mut Vec<DeviceRoundedClip>,
5617 image_cmds: &mut Vec<ImageDrawCmd>,
5618 ) -> Result<(), String> {
5619 let snap_delta = image_draw
5620 .snap_anchor
5621 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
5622 .unwrap_or_default();
5623 let rect = image_draw.rect.translate(snap_delta.x, snap_delta.y);
5624 if rect.width <= 0.0 || rect.height <= 0.0 || image_draw.alpha <= 0.0 {
5625 return Ok(());
5626 }
5627
5628 let (mut tint, cpu_filter) = tint_for_image(image_draw.color_filter, image_draw.alpha);
5629 if tint[3] <= 0.0 {
5630 return Ok(());
5631 }
5632
5633 let filtered_image = cpu_filter
5634 .map(|filter| apply_filter_to_bitmap(&image_draw.image, filter))
5635 .transpose()?;
5636 let prepared_image = filtered_image.as_ref().unwrap_or(&image_draw.image);
5637 if let cranpose_ui_graphics::ImagePixelFormat::Alpha8 { color } = prepared_image.format() {
5638 for (channel, value) in tint[..3].iter_mut().zip(color) {
5639 *channel *= value as f32 / 255.0;
5640 }
5641 }
5642
5643 let geometry = resolve_image_geometry_with_delta(image_draw, root_scale, snap_delta);
5644 let Some(scissor) =
5645 scissor_rect_for_layer(geometry.rect, geometry.clip, root_scale, viewport)
5646 else {
5647 return Ok(());
5648 };
5649
5650 let Some(uv_rect) = image_uv_rect(&image_draw.image, image_draw.src_rect) else {
5651 return Ok(());
5652 };
5653 let device_quad = geometry.device_quad(root_scale);
5654 let index_start =
5655 push_image_quad((image_vertices, image_indices), device_quad, tint, &uv_rect);
5656 let clip = DeviceRoundedClip::of(image_draw, root_scale).map(|clip| {
5657 image_clips.push(clip);
5658 image_clips.len() as u32 - 1
5659 });
5660 image_cmds.push(ImageDrawCmd {
5661 index_start,
5662 scissor,
5663 image: self.image_binding(prepared_image, geometry.sampling)?,
5664 clip,
5665 });
5666 Ok(())
5667 }
5668
5669 pub(crate) fn upload_image_slot<C: FrameCommandRecorder>(
5671 &self,
5672 recorder: &mut C,
5673 vertices: &[Vertex],
5674 indices: &[u32],
5675 clips: &[DeviceRoundedClip],
5676 ) -> ImageSlot {
5677 ImageSlot {
5678 vertices: recorder.upload_buffer(
5679 image_vertex_spec(),
5680 &self.device,
5681 bytemuck::cast_slice(vertices),
5682 ),
5683 indices: recorder.upload_buffer(
5684 image_index_spec(),
5685 &self.device,
5686 bytemuck::cast_slice(indices),
5687 ),
5688 clips: (!clips.is_empty()).then(|| {
5689 recorder.upload_buffer(
5690 UploadAllocatorSpec::vertex(
5691 "Image Clip Buffer",
5692 std::mem::size_of::<DeviceRoundedClip>() as u64,
5693 ),
5694 &self.device,
5695 bytemuck::cast_slice(clips),
5696 )
5697 }),
5698 }
5699 }
5700
5701 pub(crate) fn upload_glyph_instances<C: FrameCommandRecorder>(
5702 &self,
5703 recorder: &mut C,
5704 instances: &[GlyphInstance],
5705 ) -> BufferUpload {
5706 recorder.upload_buffer(
5707 glyph_instance_spec(),
5708 &self.device,
5709 bytemuck::cast_slice(instances),
5710 )
5711 }
5712
5713 pub(crate) fn upload_turned_glyphs<C: FrameCommandRecorder>(
5714 &self,
5715 recorder: &mut C,
5716 glyphs: &[TurnedGlyph],
5717 ) -> BufferUpload {
5718 recorder.upload_buffer(
5719 turned_glyph_spec(),
5720 &self.device,
5721 bytemuck::cast_slice(glyphs),
5722 )
5723 }
5724
5725 fn glyph_atlas_entry_for(
5726 &mut self,
5727 glyph: &SoftwareGlyphAtlasGlyph,
5728 ) -> Result<GlyphAtlasEntry, String> {
5729 if let Some(entry) = self.text_glyph_atlas.upload_glyph(
5730 glyph,
5731 &self.queue,
5732 &mut self.frame_graph_executor,
5733 &mut self.frame_stats,
5734 ) {
5735 return Ok(entry);
5736 }
5737
5738 self.text_glyph_atlas.reset(
5739 &self.device,
5740 &self.image_bind_group_layout,
5741 GlyphSamplers {
5742 nearest: &self.image_nearest_sampler,
5743 linear: &self.image_linear_sampler,
5744 },
5745 );
5746 Err("text glyph atlas filled and was reset".to_string())
5747 }
5748
5749 fn glyph_atlas_entry_for_cached(
5750 &mut self,
5751 glyph: &SoftwareGlyphAtlasPlacement,
5752 ) -> Option<GlyphAtlasEntry> {
5753 let entry = self
5754 .text_glyph_atlas
5755 .entry(&GlyphAtlasSlotKey::new(glyph.key, glyph.color))?;
5756 self.frame_stats.record_text_glyph_atlas_hits(1);
5757 Some(entry)
5758 }
5759
5760 fn glyph_atlas_entry_for_placement(
5761 &mut self,
5762 glyph: &SoftwareGlyphAtlasPlacement,
5763 ) -> Result<GlyphAtlasEntry, String> {
5764 if let Some(entry) = self.glyph_atlas_entry_for_cached(glyph) {
5765 return Ok(entry);
5766 }
5767
5768 let Some(upload_glyph) = self.text_glyph_mask_cache.atlas_glyph_for_placement(glyph) else {
5769 return Err("text glyph placement has no retained raster mask".to_string());
5770 };
5771 self.glyph_atlas_entry_for(&upload_glyph)
5772 }
5773
5774 fn prepare_text_glyph_entries(
5778 &mut self,
5779 run_key: TextGlyphRunCacheKey,
5780 atlas_generation: u64,
5781 cached_glyph_run: Option<&RunGlyphs>,
5782 collected_run: &[SoftwareGlyphAtlasRunGlyph],
5783 entries: &mut Vec<GlyphAtlasEntry>,
5784 ) -> Result<Rc<[GlyphAtlasEntry]>, String> {
5785 entries.clear();
5786 let mut seen = RunAtlasEntries::new();
5787 if let Some(glyph_run) = cached_glyph_run {
5788 for glyph in glyph_run.iter() {
5789 entries.push(seen.entry(self, &glyph, |renderer| {
5790 renderer.glyph_atlas_entry_for_placement(&glyph)
5791 })?);
5792 }
5793 } else {
5794 for run_glyph in collected_run {
5795 entries.push(seen.entry(
5796 self,
5797 &run_glyph.placement(),
5798 |renderer| match run_glyph {
5799 SoftwareGlyphAtlasRunGlyph::Cached(placement) => {
5800 renderer.glyph_atlas_entry_for_placement(placement)
5801 }
5802 SoftwareGlyphAtlasRunGlyph::New(glyph) => {
5803 renderer.glyph_atlas_entry_for(glyph)
5804 }
5805 },
5806 )?);
5807 }
5808 }
5809
5810 let entries: Rc<[GlyphAtlasEntry]> = Rc::from(entries.as_slice());
5811 if let Some(cached) = self.text_glyph_run_cache.get_mut(&run_key) {
5812 cached.atlas_entries = Some(Rc::clone(&entries));
5813 cached.atlas_generation = atlas_generation;
5814 }
5815 Ok(entries)
5816 }
5817
5818 #[expect(clippy::too_many_arguments)]
5819 fn append_text_glyph_quad_run(
5820 &mut self,
5821 source_raster_rect: Rect,
5822 quads: GlyphRunQuads<'_>,
5823 (clip, cut): (Option<Rect>, Option<[f32; 4]>),
5824 viewport: ViewportUniformParams,
5825 root_scale: f32,
5826 glyph_instances: &mut GlyphInstances,
5827 record_cached_hits: bool,
5828 ) -> (GlyphQuads, GlyphExtent) {
5829 let start = glyph_instances.lens();
5830 let mut extent = GlyphExtent::EMPTY;
5831 let kind = if viewport.transform.is_identity() {
5832 let plain = &mut glyph_instances.plain;
5833 let mut aligned = true;
5834 for_each_visible_glyph(
5835 source_raster_rect,
5836 quads,
5837 (clip, cut),
5838 viewport,
5839 root_scale,
5840 |glyph| {
5841 aligned &= glyph_rect_aligned(glyph.rect, viewport.offset);
5842 extent.add(glyph.rect);
5843 plain.push(glyph);
5844 },
5845 );
5846 GlyphQuads::plain(aligned)
5847 } else {
5848 let turn = viewport.transform;
5849 let turned = &mut glyph_instances.turned;
5850 for_each_visible_glyph(
5851 source_raster_rect,
5852 quads,
5853 (clip, cut),
5854 viewport,
5855 root_scale,
5856 |glyph| turned.push(TurnedGlyph::new(glyph, turn)),
5857 );
5858 GlyphQuads::Turned
5859 };
5860 let end = glyph_instances.lens();
5861 let appended = (end.0 - start.0) + (end.1 - start.1);
5862 if record_cached_hits {
5863 self.frame_stats
5864 .record_text_glyph_atlas_hits(u32::try_from(appended).unwrap_or(u32::MAX));
5865 }
5866 (kind, extent)
5867 }
5868
5869 fn retained_glyph_viewport(
5874 viewport: ViewportUniformParams,
5875 source_raster_rect: Rect,
5876 ) -> ViewportUniformParams {
5877 if !viewport.transform.is_identity() {
5878 return ViewportUniformParams {
5879 origin: [source_raster_rect.x, source_raster_rect.y],
5880 ..viewport
5881 };
5882 }
5883 ViewportUniformParams {
5884 offset: [
5885 viewport.offset[0] - source_raster_rect.x,
5886 viewport.offset[1] - source_raster_rect.y,
5887 ],
5888 ..viewport
5889 }
5890 }
5891
5892 fn retained_text_glyph_run(
5893 &mut self,
5894 cache_key: TextGlyphRunCacheKey,
5895 ) -> Option<Rc<CachedGpuTextGlyphRun>> {
5896 let atlas_generation = self.text_glyph_atlas.generation();
5897 let frame = self.text_glyph_run_frame;
5898 self.text_glyph_gpu_run_cache
5899 .get(&cache_key)
5900 .filter(|cached| cached.atlas_generation == atlas_generation)
5901 .inspect(|cached| cached.last_frame.set(frame))
5902 .cloned()
5903 }
5904
5905 fn begin_text_glyph_run_frame(&mut self) {
5910 self.text_glyph_run_frame += 1;
5911 let frame = self.text_glyph_run_frame;
5912 let demand = std::mem::take(&mut self.text_glyph_runs_drawn).saturating_mul(2);
5913 self.text_glyph_run_cache.set_cap(
5914 std::num::NonZeroUsize::new(demand.max(MIN_TEXT_GLYPH_RUN_CACHE_ITEMS))
5915 .unwrap_or(std::num::NonZeroUsize::MIN),
5916 );
5917 evict_idle(
5918 &mut self.text_glyph_gpu_run_cache,
5919 frame,
5920 TEXT_GLYPH_GPU_RUN_IDLE_FRAMES,
5921 |run| run.last_frame.get(),
5922 );
5923 evict_idle(
5924 &mut self.text_glyph_run_cache,
5925 frame,
5926 TEXT_GLYPH_RUN_IDLE_FRAMES,
5927 |run| run.last_frame.get(),
5928 );
5929 self.text_glyph_run_arena.begin_frame();
5930 let evacuating = self.text_glyph_run_arena.evacuating();
5931 if !evacuating.is_empty() {
5932 let moving: Vec<TextGlyphRunCacheKey> = self
5933 .text_glyph_gpu_run_cache
5934 .iter()
5935 .filter(|(_, run)| evacuating.contains(&run.span.chunk()))
5936 .map(|(key, _)| *key)
5937 .collect();
5938 for key in &moving {
5939 self.text_glyph_gpu_run_cache.pop(key);
5940 }
5941 }
5942 }
5943
5944 fn emit_retained_text_glyph_run_if_ready(
5945 &mut self,
5946 cache_key: TextGlyphRunCacheKey,
5947 quads: GlyphRunQuads<'_>,
5948 viewport: ViewportUniformParams,
5949 source_raster_rect: Rect,
5950 scissor: (u32, u32, u32, u32),
5951 glyph_cmds: &mut Vec<GlyphDrawCmd>,
5952 ) -> bool {
5953 let Some(run) = self.retained_text_glyph_run(cache_key).or_else(|| {
5954 if self.ensure_retained_text_glyph_run(cache_key, quads) {
5955 self.retained_text_glyph_run(cache_key)
5956 } else {
5957 None
5958 }
5959 }) else {
5960 return false;
5961 };
5962 let uniform_slot =
5963 self.claim_uniform_slot(Self::retained_glyph_viewport(viewport, source_raster_rect));
5964 self.frame_stats
5965 .record_text_glyph_atlas_hits(u32::try_from(quads.len()).unwrap_or(u32::MAX));
5966 let aligned = viewport.transform.is_identity()
5968 && glyph_rect_aligned(
5969 [source_raster_rect.x, source_raster_rect.y, 0.0, 0.0],
5970 [viewport.offset[0], viewport.offset[1]],
5971 );
5972 glyph_cmds.push(GlyphDrawCmd::retained(
5973 (run, uniform_slot, aligned),
5974 scissor,
5975 self.text_glyph_atlas.bind_group(viewport.transform),
5976 ));
5977 true
5978 }
5979
5980 fn ensure_retained_text_glyph_run(
5981 &mut self,
5982 cache_key: TextGlyphRunCacheKey,
5983 quads: GlyphRunQuads<'_>,
5984 ) -> bool {
5985 let atlas_generation = self.text_glyph_atlas.generation();
5986 if self
5987 .text_glyph_gpu_run_cache
5988 .peek(&cache_key)
5989 .is_some_and(|cached| cached.atlas_generation == atlas_generation)
5990 {
5991 return true;
5992 }
5993
5994 let origin = Rect {
5995 x: 0.0,
5996 y: 0.0,
5997 width: 0.0,
5998 height: 0.0,
5999 };
6000 let Some(span) = self.text_glyph_run_arena.insert(
6001 &self.device,
6002 quads
6003 .iter()
6004 .filter_map(|quad| cached_text_glyph_instance(origin, &quad)),
6005 ) else {
6006 return false;
6007 };
6008 self.text_glyph_gpu_run_cache.put(
6009 cache_key,
6010 Rc::new(CachedGpuTextGlyphRun {
6011 span,
6012 atlas_generation,
6013 last_frame: Cell::new(self.text_glyph_run_frame),
6014 }),
6015 );
6016 true
6017 }
6018 pub(crate) fn append_text_glyph_draws(
6024 &mut self,
6025 (text_draw, logical): (&TextDraw, (Rect, f32)),
6026 viewport: ViewportUniformParams,
6027 root_scale: f32,
6028 glyph_instances: &mut GlyphInstances,
6029 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6030 ) -> bool {
6031 let (_, raster_rect, _, text_scale, static_text_motion) =
6032 text_raster_geometry_at(text_draw, logical, root_scale);
6033 if !static_text_motion {
6034 return false;
6035 }
6036 let run_key = Self::text_glyph_run_cache_key(text_draw, raster_rect, text_scale);
6037 let mut collected_run = std::mem::take(&mut self.scratch_text_glyph_run);
6038 let mut generated_entries = std::mem::take(&mut self.scratch_text_glyph_entries);
6039 let initial_instance_len = glyph_instances.lens();
6040 let initial_cmd_len = glyph_cmds.len();
6041 let drew = self
6042 .text_glyph_run(
6043 text_draw,
6044 raster_rect,
6045 text_scale,
6046 run_key,
6047 &mut collected_run,
6048 )
6049 .is_some_and(|run| {
6050 self.append_text_glyph_run(
6051 TextGlyphRunDraw {
6052 text_draw,
6053 raster_rect,
6054 run_key,
6055 run,
6056 },
6057 (viewport, root_scale),
6058 (&collected_run, &mut generated_entries),
6059 glyph_instances,
6060 glyph_cmds,
6061 )
6062 });
6063 self.scratch_text_glyph_run = collected_run;
6064 self.scratch_text_glyph_entries = generated_entries;
6065 if !drew {
6066 glyph_instances.truncate(initial_instance_len);
6067 glyph_cmds.truncate(initial_cmd_len);
6068 }
6069 drew
6070 }
6071
6072 fn text_glyph_run(
6076 &mut self,
6077 text_draw: &TextDraw,
6078 raster_rect: Rect,
6079 text_scale: f32,
6080 run_key: TextGlyphRunCacheKey,
6081 collected_run: &mut Vec<SoftwareGlyphAtlasRunGlyph>,
6082 ) -> Option<TextGlyphRunLookup> {
6083 let atlas_generation = self.text_glyph_atlas.generation();
6084 let frame = self.text_glyph_run_frame;
6085 self.text_glyph_runs_drawn += 1;
6086 if let Some(cached) = self.text_glyph_run_cache.get(&run_key) {
6087 cached.last_frame.set(frame);
6088 return Some(TextGlyphRunLookup {
6089 glyphs: cached.glyphs.clone(),
6090 bounds: cached.bounds,
6091 cached: true,
6092 entries: (cached.atlas_generation == atlas_generation)
6093 .then(|| cached.atlas_entries.as_ref().map(Rc::clone))
6094 .flatten(),
6095 });
6096 }
6097 collected_run.clear();
6098 if collect_solid_text_atlas_run(
6099 text_draw.text.string().as_ref(),
6100 raster_rect,
6101 &text_draw.text_style,
6102 text_draw.color,
6103 text_draw.font_size,
6104 text_scale,
6105 &self.text_fonts,
6106 &mut self.text_glyph_mask_cache,
6107 collected_run,
6108 )
6109 .is_none()
6110 {
6111 log_text_atlas_fallback(text_draw);
6112 return None;
6113 }
6114 let Some(glyphs) = RunGlyphs::of(
6115 collected_run
6116 .iter()
6117 .map(SoftwareGlyphAtlasRunGlyph::placement),
6118 &mut self.run_glyph_scratch,
6119 ) else {
6120 log_text_atlas_fallback(text_draw);
6121 return None;
6122 };
6123 let bounds = GlyphRunBounds::of(glyphs.iter());
6124 self.frame_stats.record_text_glyph_run_collected();
6125 let cache = &mut self.text_glyph_run_cache;
6127 if cache.len() == cache.cap().get()
6128 && cache
6129 .peek_lru()
6130 .is_some_and(|(_, run)| run.last_frame.get() == frame)
6131 {
6132 cache.set_cap(cache.cap().saturating_add(cache.len()));
6133 }
6134 self.text_glyph_run_cache.put(
6135 run_key,
6136 CachedTextGlyphRun {
6137 glyphs: glyphs.clone(),
6138 bounds,
6139 atlas_entries: None,
6140 atlas_generation: 0,
6141 last_frame: Cell::new(frame),
6142 },
6143 );
6144 Some(TextGlyphRunLookup {
6145 glyphs,
6146 bounds,
6147 cached: false,
6148 entries: None,
6149 })
6150 }
6151
6152 fn append_text_glyph_run(
6156 &mut self,
6157 draw: TextGlyphRunDraw<'_>,
6158 (viewport, root_scale): (ViewportUniformParams, f32),
6159 (collected_run, generated_entries): (
6160 &[SoftwareGlyphAtlasRunGlyph],
6161 &mut Vec<GlyphAtlasEntry>,
6162 ),
6163 glyph_instances: &mut GlyphInstances,
6164 glyph_cmds: &mut Vec<GlyphDrawCmd>,
6165 ) -> bool {
6166 let TextGlyphRunDraw {
6167 text_draw,
6168 raster_rect,
6169 run_key,
6170 run,
6171 } = draw;
6172 let draw_rect = Rect {
6173 x: raster_rect.x / root_scale,
6174 y: raster_rect.y / root_scale,
6175 width: raster_rect.width / root_scale,
6176 height: raster_rect.height / root_scale,
6177 };
6178 let Some(scissor) = scissor_rect_for_layer(draw_rect, text_draw.clip, root_scale, viewport)
6179 else {
6180 return true;
6181 };
6182 let texel = self.text_glyph_atlas.texel();
6183
6184 let clip_needs_cut = !viewport.transform.is_identity() && text_draw.clip.is_some();
6187 if let Some(entries) = run.entries.as_ref()
6188 && entries.len() >= RETAINED_TEXT_GLYPH_RUN_MIN_QUADS
6189 && !clip_needs_cut
6190 && self.emit_retained_text_glyph_run_if_ready(
6191 run_key,
6192 GlyphRunQuads {
6193 glyphs: &run.glyphs,
6194 entries,
6195 texel,
6196 bounds: run.bounds,
6197 },
6198 viewport,
6199 raster_rect,
6200 scissor,
6201 glyph_cmds,
6202 )
6203 {
6204 return true;
6205 }
6206
6207 let turned = !viewport.transform.is_identity();
6208 let instance_start = glyph_instances.len_of(turned);
6209 let (entries, entries_cached) = match run.entries {
6210 Some(entries) => (entries, true),
6211 None => {
6212 let Ok(entries) = self.prepare_text_glyph_entries(
6213 run_key,
6214 self.text_glyph_atlas.generation(),
6215 run.cached.then_some(&run.glyphs),
6216 collected_run,
6217 generated_entries,
6218 ) else {
6219 return false;
6220 };
6221 (entries, false)
6222 }
6223 };
6224 let quads = GlyphRunQuads {
6225 glyphs: &run.glyphs,
6226 entries: &entries,
6227 texel: self.text_glyph_atlas.texel(),
6228 bounds: run.bounds,
6229 };
6230 let cut = glyph_cut_edges(text_draw.clip, scissor, viewport, root_scale);
6231 let (kind, extent) = self.append_text_glyph_quad_run(
6232 raster_rect,
6233 quads,
6234 (text_draw.clip, cut),
6235 viewport,
6236 root_scale,
6237 glyph_instances,
6238 entries_cached,
6239 );
6240 let instance_end = glyph_instances.len_of(turned);
6241 if instance_end > instance_start {
6242 let (clip, bounds) = if turned {
6243 (None, scissor)
6244 } else {
6245 shared_glyph_clip(extent, scissor, viewport)
6246 };
6247 glyph_cmds.push(GlyphDrawCmd::shared(
6248 (instance_start..instance_end, kind),
6249 clip,
6250 bounds,
6251 self.text_glyph_atlas.bind_group(viewport.transform),
6252 ));
6253 }
6254 true
6255 }
6256
6257 #[expect(clippy::too_many_arguments)]
6258 fn append_image_bitmap_draw_cmd(
6259 &mut self,
6260 image: &ImageBitmap,
6261 rect: Rect,
6262 clip: Option<Rect>,
6263 sampling: ImageSampling,
6264 viewport: ViewportUniformParams,
6265 root_scale: f32,
6266 image_vertices: &mut Vec<Vertex>,
6267 image_indices: &mut Vec<u32>,
6268 image_cmds: &mut Vec<ImageDrawCmd>,
6269 ) -> Result<(), String> {
6270 if rect.width <= 0.0 || rect.height <= 0.0 {
6271 return Ok(());
6272 }
6273
6274 let (device_quad, scissor_rect) =
6275 if sampling == ImageSampling::Nearest && root_scale.is_finite() && root_scale > 0.0 {
6276 let left_px = (rect.x * root_scale).round();
6277 let top_px = (rect.y * root_scale).round();
6278 let width_px = (rect.width * root_scale).round().max(1.0);
6279 let height_px = (rect.height * root_scale).round().max(1.0);
6280 let snapped_rect = Rect {
6281 x: left_px / root_scale,
6282 y: top_px / root_scale,
6283 width: width_px / root_scale,
6284 height: height_px / root_scale,
6285 };
6286 let right_px = left_px + width_px;
6287 let bottom_px = top_px + height_px;
6288 (
6289 [
6290 [left_px, top_px],
6291 [right_px, top_px],
6292 [left_px, bottom_px],
6293 [right_px, bottom_px],
6294 ],
6295 snapped_rect,
6296 )
6297 } else {
6298 (
6299 rect_to_quad(rect).map(|[x, y]| [x * root_scale, y * root_scale]),
6300 rect,
6301 )
6302 };
6303
6304 let Some(scissor) = scissor_rect_for_layer(scissor_rect, clip, root_scale, viewport) else {
6305 return Ok(());
6306 };
6307 let Some(uv_rect) = image_uv_rect(image, None) else {
6308 return Ok(());
6309 };
6310
6311 let index_start = push_image_quad(
6312 (image_vertices, image_indices),
6313 device_quad,
6314 [1.0, 1.0, 1.0, 1.0],
6315 &uv_rect,
6316 );
6317 image_cmds.push(ImageDrawCmd {
6318 index_start,
6319 scissor,
6320 image: self.image_binding(image, sampling)?,
6321 clip: None,
6322 });
6323 Ok(())
6324 }
6325
6326 pub(crate) fn append_text_image_draw_cmds(
6328 &mut self,
6329 text_draw: &TextDraw,
6330 viewport: ViewportUniformParams,
6331 root_scale: f32,
6332 image_vertices: &mut Vec<Vertex>,
6333 image_indices: &mut Vec<u32>,
6334 image_cmds: &mut Vec<ImageDrawCmd>,
6335 ) -> Result<(), String> {
6336 let Some((logical_rect, raster_rect, clip, text_scale, static_text_motion)) =
6337 self.text_raster_geometry(text_draw, root_scale)
6338 else {
6339 return Ok(());
6340 };
6341 if !text_draw_is_visible_in_viewport(logical_rect, clip, viewport, root_scale) {
6342 return Ok(());
6343 }
6344
6345 let raster_source = self.text_image_raster_source(
6346 text_draw,
6347 logical_rect,
6348 raster_rect,
6349 clip,
6350 root_scale,
6351 static_text_motion,
6352 );
6353 let source_draw = raster_source.draw.as_ref();
6354 let source_raster_rect = raster_source.raster_rect;
6355 let source_origin = if source_draw.text.string().span_styles().is_empty() {
6356 Point::new(source_raster_rect.x, source_raster_rect.y)
6357 } else {
6358 Point::new(raster_rect.x, raster_rect.y)
6359 };
6360
6361 let mut cache_key = Self::text_image_cache_key(
6362 source_draw,
6363 source_raster_rect,
6364 text_scale,
6365 static_text_motion,
6366 );
6367 if !source_draw.text.string().span_styles().is_empty() {
6368 let mut state = default_hash::new();
6369 cache_key.0.hash(&mut state);
6370 (source_origin.x - source_raster_rect.x)
6371 .to_bits()
6372 .hash(&mut state);
6373 (source_origin.y - source_raster_rect.y)
6374 .to_bits()
6375 .hash(&mut state);
6376 cache_key = TextImageCacheKey(state.finish());
6377 }
6378 let image = if let Some(cached) = self.text_image_cache.get(&cache_key) {
6379 self.frame_stats
6380 .record_text_image_cache_hit(cached.image.width(), cached.image.height());
6381 cached.image.clone()
6382 } else {
6383 let Some(image) = self.rasterize_text_draw_to_image(
6384 source_draw,
6385 source_raster_rect,
6386 source_origin,
6387 text_scale,
6388 ) else {
6389 return Ok(());
6390 };
6391 self.frame_stats
6392 .record_text_image_cache_miss(image.width(), image.height());
6393 self.text_image_cache.put(
6394 cache_key,
6395 CachedTextImage {
6396 image: image.clone(),
6397 },
6398 );
6399 image
6400 };
6401
6402 let draw_origin = if static_text_motion {
6403 Point::new(
6404 source_raster_rect.x / root_scale,
6405 source_raster_rect.y / root_scale,
6406 )
6407 } else {
6408 Point::new(logical_rect.x, logical_rect.y)
6409 };
6410 let draw_rect = Rect {
6411 x: draw_origin.x,
6412 y: draw_origin.y,
6413 width: image.width() as f32 / root_scale,
6414 height: image.height() as f32 / root_scale,
6415 };
6416 self.append_image_bitmap_draw_cmd(
6417 &image,
6418 draw_rect,
6419 clip,
6420 sampling_under(ImageSampling::Nearest, viewport.transform),
6421 viewport,
6422 root_scale,
6423 image_vertices,
6424 image_indices,
6425 image_cmds,
6426 )
6427 }
6428
6429 fn text_image_raster_source<'a>(
6430 &mut self,
6431 text_draw: &'a TextDraw,
6432 logical_rect: Rect,
6433 raster_rect: Rect,
6434 clip: Option<Rect>,
6435 root_scale: f32,
6436 static_text_motion: bool,
6437 ) -> TextRasterSource<'a> {
6438 let Some(clip) = clip else {
6439 return TextRasterSource {
6440 draw: Cow::Borrowed(text_draw),
6441 raster_rect,
6442 };
6443 };
6444 if !static_text_motion || text_draw.text.string().text().find('\n').is_none() {
6445 return TextRasterSource {
6446 draw: Cow::Borrowed(text_draw),
6447 raster_rect,
6448 };
6449 }
6450
6451 if !text_draw.text.string().span_styles().is_empty() {
6452 let device_clip = Rect {
6453 x: (clip.x * root_scale).floor(),
6454 y: (clip.y * root_scale).floor(),
6455 width: ((clip.x + clip.width) * root_scale).ceil() - (clip.x * root_scale).floor(),
6456 height: ((clip.y + clip.height) * root_scale).ceil()
6457 - (clip.y * root_scale).floor(),
6458 };
6459 return TextRasterSource {
6460 draw: Cow::Borrowed(text_draw),
6461 raster_rect: raster_rect.intersect(device_clip).unwrap_or(raster_rect),
6462 };
6463 }
6464
6465 let line_starts = self
6466 .text_line_index_cache
6467 .line_starts(text_draw.text.string());
6468 clipped_text_raster_source_with_line_starts(
6469 text_draw,
6470 logical_rect,
6471 raster_rect,
6472 clip,
6473 root_scale,
6474 line_starts.as_ref(),
6475 )
6476 }
6477
6478 fn text_raster_geometry(
6479 &self,
6480 text_draw: &TextDraw,
6481 root_scale: f32,
6482 ) -> Option<(Rect, Rect, Option<Rect>, f32, bool)> {
6483 text_raster_geometry_for_draw(text_draw, root_scale)
6484 }
6485
6486 fn text_image_cache_key(
6487 text_draw: &TextDraw,
6488 raster_rect: Rect,
6489 text_scale: f32,
6490 static_text_motion: bool,
6491 ) -> TextImageCacheKey {
6492 let mut state = default_hash::new();
6493 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
6494 hash_text_raster_geometry_for_cache(raster_rect, static_text_motion, &mut state);
6495 TextImageCacheKey(state.finish())
6496 }
6497
6498 fn text_glyph_run_cache_key(
6503 text_draw: &TextDraw,
6504 raster_rect: Rect,
6505 text_scale: f32,
6506 ) -> TextGlyphRunCacheKey {
6507 let mut state = default_hash::new();
6508 hash_text_draw_for_cache(text_draw, raster_rect, text_scale, &mut state);
6509 (raster_rect.width <= 0.0 || raster_rect.height <= 0.0).hash(&mut state);
6510 TextGlyphRunCacheKey(state.finish())
6511 }
6512
6513 fn rasterize_text_draw_to_image(
6514 &mut self,
6515 text_draw: &TextDraw,
6516 raster_rect: Rect,
6517 source_origin: Point,
6518 text_scale: f32,
6519 ) -> Option<ImageBitmap> {
6520 rasterize_annotated_text_region(
6521 text_draw.text.string().as_ref(),
6522 raster_rect,
6523 if text_draw.text.string().span_styles().is_empty() {
6524 Point::new(raster_rect.x, raster_rect.y)
6525 } else {
6526 source_origin
6527 },
6528 &text_draw.text_style,
6529 text_draw.color,
6530 text_draw.font_size,
6531 text_scale,
6532 &self.text_fonts,
6533 Some(&mut self.text_glyph_mask_cache),
6534 )
6535 }
6536}
6537
6538struct TextRasterSource<'a> {
6539 draw: Cow<'a, TextDraw>,
6540 raster_rect: Rect,
6541}
6542
6543fn clipped_text_raster_source_with_line_starts<'a>(
6544 text_draw: &'a TextDraw,
6545 logical_rect: Rect,
6546 raster_rect: Rect,
6547 clip: Rect,
6548 root_scale: f32,
6549 line_starts: &[usize],
6550) -> TextRasterSource<'a> {
6551 if line_starts.len() < MIN_MULTILINE_TEXT_LINES_FOR_CLIPPED_RASTER {
6552 return TextRasterSource {
6553 draw: Cow::Borrowed(text_draw),
6554 raster_rect,
6555 };
6556 }
6557
6558 let Some(visible_rect) = logical_rect.intersect(clip) else {
6559 return TextRasterSource {
6560 draw: Cow::Borrowed(text_draw),
6561 raster_rect,
6562 };
6563 };
6564
6565 let line_count = line_starts.len().max(1);
6566 let line_height = logical_rect.height / line_count as f32;
6567 if !line_height.is_finite() || line_height <= 0.0 {
6568 return TextRasterSource {
6569 draw: Cow::Borrowed(text_draw),
6570 raster_rect,
6571 };
6572 }
6573
6574 let visible_top = ((visible_rect.y - logical_rect.y) / line_height).floor() as isize;
6575 let visible_bottom =
6576 ((visible_rect.y + visible_rect.height - logical_rect.y) / line_height).ceil() as isize;
6577 let start_line = visible_top.saturating_sub(1).max(0) as usize;
6578 let end_line = (visible_bottom + 1).max(start_line as isize + 1) as usize;
6579 let end_line = end_line.min(line_count);
6580 if start_line == 0 && end_line >= line_count {
6581 return TextRasterSource {
6582 draw: Cow::Borrowed(text_draw),
6583 raster_rect,
6584 };
6585 }
6586
6587 let byte_start = line_starts[start_line];
6588 let byte_end = line_end_offset(text_draw.text.string().text(), line_starts, end_line - 1);
6589 if byte_start >= byte_end {
6590 return TextRasterSource {
6591 draw: Cow::Borrowed(text_draw),
6592 raster_rect,
6593 };
6594 }
6595
6596 let slice_y = logical_rect.y + start_line as f32 * line_height;
6597 let slice_height = (end_line - start_line) as f32 * line_height;
6598 let mut slice_raster_rect = Rect {
6599 x: logical_rect.x * root_scale,
6600 y: slice_y * root_scale,
6601 width: logical_rect.width * root_scale,
6602 height: slice_height * root_scale,
6603 };
6604 slice_raster_rect.x = slice_raster_rect.x.round();
6605 slice_raster_rect.y = slice_raster_rect.y.round();
6606 slice_raster_rect.width = slice_raster_rect.width.ceil().max(1.0);
6607 slice_raster_rect.height = slice_raster_rect.height.ceil().max(1.0);
6608
6609 let mut sliced_draw = text_draw.clone();
6610 sliced_draw.rect = Rect {
6611 x: logical_rect.x,
6612 y: slice_y,
6613 width: logical_rect.width,
6614 height: slice_height,
6615 };
6616 sliced_draw.text = DrawnText::of(
6617 Arc::new(text_draw.text.string().subsequence(byte_start..byte_end)),
6618 &text_draw.text_style,
6619 );
6620
6621 TextRasterSource {
6622 draw: Cow::Owned(sliced_draw),
6623 raster_rect: slice_raster_rect,
6624 }
6625}
6626
6627fn line_start_offsets(text: &str) -> Vec<usize> {
6628 let mut starts =
6629 Vec::with_capacity(text.as_bytes().iter().filter(|b| **b == b'\n').count() + 1);
6630 starts.push(0);
6631 starts.extend(
6632 text.char_indices()
6633 .filter_map(|(index, ch)| (ch == '\n').then_some(index + ch.len_utf8())),
6634 );
6635 starts
6636}
6637
6638fn line_end_offset(text: &str, line_starts: &[usize], line: usize) -> usize {
6639 line_starts.get(line + 1).copied().unwrap_or(text.len())
6640}
6641
6642fn align_to(value: u32, alignment: u32) -> u32 {
6643 debug_assert!(alignment > 0);
6644 value.div_ceil(alignment) * alignment
6645}
6646
6647impl GpuRenderer {
6648 fn convert_surface_pixels_to_rgba(&self, pixels: &[u8]) -> Result<Vec<u8>, String> {
6649 if !pixels.len().is_multiple_of(4) {
6650 return Err("Screenshot readback has an incomplete pixel".to_string());
6651 }
6652 Ok(pixels.to_vec())
6653 }
6654}
6655
6656pub(crate) fn scissor_rect_for_rect(
6660 rect: Rect,
6661 root_scale: f32,
6662 viewport: ViewportUniformParams,
6663) -> Option<(u32, u32, u32, u32)> {
6664 let width = viewport.width as f32;
6665 let height = viewport.height as f32;
6666 let mut left = canonicalize_device_coordinate(rect.x * root_scale);
6667 let mut top = canonicalize_device_coordinate(rect.y * root_scale);
6668 let mut right = canonicalize_device_coordinate((rect.x + rect.width) * root_scale);
6669 let mut bottom = canonicalize_device_coordinate((rect.y + rect.height) * root_scale);
6670 if !viewport.transform.is_identity() {
6671 let bounds = viewport.transform.target_bounds(Rect {
6672 x: left,
6673 y: top,
6674 width: right - left,
6675 height: bottom - top,
6676 });
6677 (left, top) = (bounds.x, bounds.y);
6678 (right, bottom) = (bounds.x + bounds.width, bounds.y + bounds.height);
6679 }
6680 let left = (left - viewport.offset[0]).clamp(0.0, width).floor();
6681 let top = (top - viewport.offset[1]).clamp(0.0, height).floor();
6682 let right = (right - viewport.offset[0]).clamp(0.0, width).ceil();
6683 let bottom = (bottom - viewport.offset[1]).clamp(0.0, height).ceil();
6684 if right <= left || bottom <= top {
6685 return None;
6686 }
6687 Some((
6688 left as u32,
6689 top as u32,
6690 (right - left) as u32,
6691 (bottom - top) as u32,
6692 ))
6693}
6694
6695fn scissor_rect_for_layer(
6696 rect: Rect,
6697 clip: Option<Rect>,
6698 root_scale: f32,
6699 viewport: ViewportUniformParams,
6700) -> Option<(u32, u32, u32, u32)> {
6701 let clipped_rect = match clip {
6702 Some(clip_rect) => rect.intersect(clip_rect)?,
6703 None => rect,
6704 };
6705 scissor_rect_for_rect(clipped_rect, root_scale, viewport)
6706}
6707fn tint_for_image(
6708 color_filter: Option<ColorFilter>,
6709 alpha: f32,
6710) -> ([f32; 4], Option<ColorFilter>) {
6711 let alpha = alpha.clamp(0.0, 1.0);
6712 match color_filter {
6713 Some(filter) if filter.supports_gpu_vertex_modulation() => {
6714 let Some(tint) = filter.gpu_vertex_tint() else {
6715 return ([1.0, 1.0, 1.0, alpha], Some(filter));
6716 };
6717 (
6718 [
6719 tint[0].clamp(0.0, 1.0),
6720 tint[1].clamp(0.0, 1.0),
6721 tint[2].clamp(0.0, 1.0),
6722 (tint[3] * alpha).clamp(0.0, 1.0),
6723 ],
6724 None,
6725 )
6726 }
6727 Some(filter) => ([1.0, 1.0, 1.0, alpha], Some(filter)),
6728 None => ([1.0, 1.0, 1.0, alpha], None),
6729 }
6730}
6731
6732#[repr(C)]
6735#[derive(Clone, Copy, Debug, Pod, Zeroable)]
6736pub(crate) struct DeviceRoundedClip {
6737 rect: [f32; 4],
6738 radius: f32,
6739}
6740
6741impl DeviceRoundedClip {
6742 const ATTRIBS: [wgpu::VertexAttribute; 2] = wgpu::vertex_attr_array![
6743 4 => Float32x4,
6744 5 => Float32,
6745 ];
6746
6747 fn desc() -> wgpu::VertexBufferLayout<'static> {
6748 wgpu::VertexBufferLayout {
6749 array_stride: std::mem::size_of::<Self>() as wgpu::BufferAddress,
6750 step_mode: wgpu::VertexStepMode::Instance,
6751 attributes: &Self::ATTRIBS,
6752 }
6753 }
6754
6755 fn of(image: &ImageDraw, root_scale: f32) -> Option<Self> {
6758 let clip = image.clip.filter(|_| image.clip_radius > 0.0)?;
6759 let device = if image.snap_anchor.is_some() {
6760 crate::geometry::canonicalized_scaled_rect(clip, root_scale)
6761 } else {
6762 Rect {
6763 x: clip.x * root_scale,
6764 y: clip.y * root_scale,
6765 width: clip.width * root_scale,
6766 height: clip.height * root_scale,
6767 }
6768 };
6769 Some(Self {
6770 rect: [device.x, device.y, device.width, device.height],
6771 radius: image.clip_radius * root_scale,
6772 })
6773 }
6774}
6775
6776fn push_image_quad(
6779 (vertices, indices): (&mut Vec<Vertex>, &mut Vec<u32>),
6780 device_quad: [[f32; 2]; 4],
6781 color: [f32; 4],
6782 uv_rect: &ImageUvRect,
6783) -> u32 {
6784 let base_vertex = vertices.len() as u32;
6785 let index_start = indices.len() as u32;
6786 indices.extend_from_slice(&[
6787 base_vertex,
6788 base_vertex + 1,
6789 base_vertex + 2,
6790 base_vertex + 2,
6791 base_vertex + 1,
6792 base_vertex + 3,
6793 ]);
6794 let corners = [
6795 [uv_rect.min[0], uv_rect.min[1]],
6796 [uv_rect.max[0], uv_rect.min[1]],
6797 [uv_rect.min[0], uv_rect.max[1]],
6798 [uv_rect.max[0], uv_rect.max[1]],
6799 ];
6800 vertices.extend(
6801 device_quad
6802 .into_iter()
6803 .zip(corners)
6804 .map(|(position, uv)| Vertex {
6805 position,
6806 color,
6807 uv,
6808 uv_bounds: uv_rect.sample_bounds,
6809 }),
6810 );
6811 index_start
6812}
6813
6814fn image_uv_rect(image: &ImageBitmap, src_rect: Option<Rect>) -> Option<ImageUvRect> {
6815 let Some(src) = src_rect else {
6816 return Some(ImageUvRect {
6817 min: [0.0, 0.0],
6818 max: [1.0, 1.0],
6819 sample_bounds: [0.0, 0.0, 1.0, 1.0],
6820 });
6821 };
6822
6823 let (u_min, u_max, u_bound_min, u_bound_max) =
6824 source_axis_uv(src.x, src.width, image.width() as f32)?;
6825 let (v_min, v_max, v_bound_min, v_bound_max) =
6826 source_axis_uv(src.y, src.height, image.height() as f32)?;
6827
6828 Some(ImageUvRect {
6829 min: [u_min, v_min],
6830 max: [u_max, v_max],
6831 sample_bounds: [u_bound_min, v_bound_min, u_bound_max, v_bound_max],
6832 })
6833}
6834
6835fn glyph_atlas_uv_rect(entry: GlyphAtlasEntry, texel: f32) -> ImageUvRect {
6838 let min = [entry.x as f32 * texel, entry.y as f32 * texel];
6839 let max = [
6840 (entry.x + entry.width) as f32 * texel,
6841 (entry.y + entry.height) as f32 * texel,
6842 ];
6843 let center_min = [
6844 (entry.x as f32 + 0.5) * texel,
6845 (entry.y as f32 + 0.5) * texel,
6846 ];
6847 let center_max = [
6848 (entry.x as f32 + entry.width as f32 - 0.5).max(entry.x as f32 + 0.5) * texel,
6849 (entry.y as f32 + entry.height as f32 - 0.5).max(entry.y as f32 + 0.5) * texel,
6850 ];
6851 ImageUvRect {
6852 min,
6853 max,
6854 sample_bounds: [center_min[0], center_min[1], center_max[0], center_max[1]],
6855 }
6856}
6857
6858#[derive(Clone, Copy)]
6859pub(crate) struct ResolvedImageGeometry {
6860 pub(crate) rect: Rect,
6861 pub(crate) clip: Option<Rect>,
6862 pub(crate) sampling: ImageSampling,
6863 quad: [[f32; 2]; 4],
6864 snap_anchored: bool,
6865}
6866
6867pub(crate) fn resolve_image_geometry(image: &ImageDraw, root_scale: f32) -> ResolvedImageGeometry {
6868 let snap_delta = image
6869 .snap_anchor
6870 .map(|anchor| snap_delta_for_anchor(anchor, root_scale))
6871 .unwrap_or_default();
6872 resolve_image_geometry_with_delta(image, root_scale, snap_delta)
6873}
6874
6875fn resolve_image_geometry_with_delta(
6876 image: &ImageDraw,
6877 root_scale: f32,
6878 snap_delta: Point,
6879) -> ResolvedImageGeometry {
6880 let mut rect = image.rect.translate(snap_delta.x, snap_delta.y);
6881 let mut quad = translate_quad(image.quad, snap_delta);
6882 snap_nearest_image_to_device_pixels(image.sampling, &mut rect, &mut quad, root_scale);
6883 ResolvedImageGeometry {
6884 rect,
6885 clip: image.clip,
6886 sampling: image.sampling,
6887 quad,
6888 snap_anchored: image.snap_anchor.is_some(),
6889 }
6890}
6891
6892impl ResolvedImageGeometry {
6893 pub(crate) fn device_quad(self, root_scale: f32) -> [[f32; 2]; 4] {
6894 nearest_image_device_quad(self.sampling, self.quad, root_scale).unwrap_or_else(|| {
6895 if self.snap_anchored {
6896 canonicalized_scaled_quad(self.quad, root_scale)
6897 } else {
6898 scaled_quad(self.quad, root_scale)
6899 }
6900 })
6901 }
6902}
6903
6904fn snap_nearest_image_to_device_pixels(
6905 sampling: ImageSampling,
6906 rect: &mut Rect,
6907 quad: &mut [[f32; 2]; 4],
6908 root_scale: f32,
6909) {
6910 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
6911 return;
6912 }
6913
6914 let Some(quad_rect) = axis_aligned_quad_rect(*quad) else {
6915 return;
6916 };
6917
6918 let left_px = (quad_rect.x * root_scale).round();
6919 let top_px = (quad_rect.y * root_scale).round();
6920 let width_px = (quad_rect.width * root_scale).round().max(1.0);
6921 let height_px = (quad_rect.height * root_scale).round().max(1.0);
6922 let snapped = Rect {
6923 x: left_px / root_scale,
6924 y: top_px / root_scale,
6925 width: width_px / root_scale,
6926 height: height_px / root_scale,
6927 };
6928
6929 *rect = snapped;
6930 *quad = crate::rect_to_quad(snapped);
6931}
6932
6933fn nearest_image_device_quad(
6934 sampling: ImageSampling,
6935 quad: [[f32; 2]; 4],
6936 root_scale: f32,
6937) -> Option<[[f32; 2]; 4]> {
6938 if sampling != ImageSampling::Nearest || !root_scale.is_finite() || root_scale <= 0.0 {
6939 return None;
6940 }
6941
6942 let rect = axis_aligned_quad_rect(quad)?;
6943 let left_px = (rect.x * root_scale).round();
6944 let top_px = (rect.y * root_scale).round();
6945 let width_px = (rect.width * root_scale).round().max(1.0);
6946 let height_px = (rect.height * root_scale).round().max(1.0);
6947 let right_px = left_px + width_px;
6948 let bottom_px = top_px + height_px;
6949 Some([
6950 [left_px, top_px],
6951 [right_px, top_px],
6952 [left_px, bottom_px],
6953 [right_px, bottom_px],
6954 ])
6955}
6956
6957fn source_axis_uv(start: f32, extent: f32, image_extent: f32) -> Option<(f32, f32, f32, f32)> {
6958 if !start.is_finite()
6959 || !extent.is_finite()
6960 || !image_extent.is_finite()
6961 || extent == 0.0
6962 || image_extent <= 0.0
6963 {
6964 return None;
6965 }
6966
6967 let end = start + extent;
6968 let edge_min = start.min(end).clamp(0.0, image_extent);
6969 let edge_max = start.max(end).clamp(0.0, image_extent);
6970 if edge_max <= edge_min {
6971 return None;
6972 }
6973
6974 let center_min = edge_min + 0.5;
6975 let center_max = edge_max - 0.5;
6976 let (bound_min, bound_max) = if center_min <= center_max {
6977 (center_min, center_max)
6978 } else {
6979 let center = (edge_min + edge_max) * 0.5;
6980 (center, center)
6981 };
6982
6983 Some((
6984 edge_min / image_extent,
6985 edge_max / image_extent,
6986 bound_min / image_extent,
6987 bound_max / image_extent,
6988 ))
6989}
6990
6991fn apply_filter_to_bitmap(image: &ImageBitmap, filter: ColorFilter) -> Result<ImageBitmap, String> {
6992 let pixel_count = image.width() as usize * image.height() as usize;
6993 let mut filtered = Vec::with_capacity(pixel_count * 4);
6994 for index in 0..pixel_count {
6995 let pixel = image.rgba8_pixel(index);
6996 let rgba = [
6997 pixel[0] as f32 / 255.0,
6998 pixel[1] as f32 / 255.0,
6999 pixel[2] as f32 / 255.0,
7000 pixel[3] as f32 / 255.0,
7001 ];
7002 let out = filter.apply_rgba(rgba);
7003 filtered.push((out[0].clamp(0.0, 1.0) * 255.0).round() as u8);
7004 filtered.push((out[1].clamp(0.0, 1.0) * 255.0).round() as u8);
7005 filtered.push((out[2].clamp(0.0, 1.0) * 255.0).round() as u8);
7006 filtered.push((out[3].clamp(0.0, 1.0) * 255.0).round() as u8);
7007 }
7008 ImageBitmap::from_rgba8(image.width(), image.height(), filtered)
7009 .map_err(|error| format!("failed to build filtered bitmap: {error}"))
7010}
7011
7012fn sampling_under(sampling: ImageSampling, transform: SegmentTransform) -> ImageSampling {
7016 if transform.is_identity() {
7017 sampling
7018 } else {
7019 ImageSampling::Linear
7020 }
7021}
7022
7023pub(crate) fn shadow_composite_mask(
7027 shadow: &ShadowDraw,
7028 snap_anchor: Option<SnapAnchor>,
7029 root_scale: f32,
7030) -> Option<RoundedCompositeMask> {
7031 inner_shadow_composite_mask(shadow, root_scale).or_else(|| {
7032 shadow.rounded_clip.map(|clip| RoundedCompositeMask {
7033 rect: mask_rect(anchored_device_rect(clip.rect, snap_anchor, root_scale)),
7034 radii: clip.radii.map(|radius| radius * root_scale),
7035 })
7036 })
7037}
7038
7039fn shadow_scene(
7043 shapes: Option<&RunDraw>,
7044 texts: &[TextDraw],
7045 input_margin: f32,
7046) -> CompositorScene {
7047 let mut scene = CompositorScene::new();
7048 if let Some(run) = shapes {
7049 scene.push_run(run.clone());
7050 }
7051 for text in texts {
7052 let z_index = scene.next_z();
7053 scene.draw_ops.push(DrawOp {
7054 z_index,
7055 kind: DrawOpKind::Text(scene.texts.len()),
7056 });
7057 let mut source_text = text.clone();
7058 source_text.clip = source_text
7059 .clip
7060 .map(|clip| expand_rect(clip, input_margin, input_margin));
7061 scene.texts.push(source_text);
7062 scene.next_z += 1;
7063 }
7064 scene
7065}
7066
7067fn device_pixel_bounds(
7070 rect: Rect,
7071 root_scale: f32,
7072 max_texture_dim: u32,
7073) -> Option<DevicePixelBounds> {
7074 let x = (rect.x * root_scale).floor();
7075 let y = (rect.y * root_scale).floor();
7076 let right = ((rect.x + rect.width) * root_scale).ceil();
7077 let bottom = ((rect.y + rect.height) * root_scale).ceil();
7078 let width = (right - x).max(0.0) as u32;
7079 let height = (bottom - y).max(0.0) as u32;
7080 if width == 0 || height == 0 || width > max_texture_dim || height > max_texture_dim {
7081 return None;
7082 }
7083 Some(DevicePixelBounds {
7084 x,
7085 y,
7086 width,
7087 height,
7088 })
7089}
7090fn inner_shadow_composite_mask(
7091 shadow: &ShadowDraw,
7092 root_scale: f32,
7093) -> Option<RoundedCompositeMask> {
7094 let run = shadow.shapes.as_ref()?;
7095 if !run
7096 .tables()
7097 .shapes
7098 .iter()
7099 .any(|record| record.blend_mode() == BlendMode::DstOut)
7100 {
7101 return None;
7102 }
7103 let fill = run.tables().shapes.get(0)?;
7104 let rect = run.placement.translated_bounds(fill.stored_rect());
7105 if rect.width <= 0.0 || rect.height <= 0.0 {
7106 return None;
7107 }
7108 let resolved =
7109 cranpose_ui_graphics::RoundedCornerShape::with_radii(cranpose_ui_graphics::CornerRadii {
7110 top_left: fill.radii[0],
7111 top_right: fill.radii[1],
7112 bottom_right: fill.radii[2],
7113 bottom_left: fill.radii[3],
7114 })
7115 .resolve(rect.width, rect.height);
7116 let radii = [
7117 resolved.top_left * root_scale,
7118 resolved.top_right * root_scale,
7119 resolved.bottom_left * root_scale,
7120 resolved.bottom_right * root_scale,
7121 ];
7122
7123 Some(RoundedCompositeMask {
7124 rect: mask_rect(anchored_device_rect(
7125 rect,
7126 run.placement.snap_anchor,
7127 root_scale,
7128 )),
7129 radii,
7130 })
7131}
7132
7133#[derive(Clone, Debug, PartialEq, Eq)]
7136pub(crate) struct PlannedRunDraw {
7137 pub(crate) key: ShapePipelineKey,
7138 pub(crate) band_class: u8,
7139 pub(crate) indices: std::ops::Range<u32>,
7140 pub(crate) records: std::ops::Range<u32>,
7141}
7142
7143impl PlannedRunDraw {
7144 fn paint(draw: &RunDrawCall) -> Self {
7146 Self {
7147 key: draw.key,
7148 band_class: draw.band_class,
7149 indices: draw.indices(),
7150 records: draw.records.clone(),
7151 }
7152 }
7153}
7154
7155pub(crate) fn interior_run_draws(draws: &[RunDrawCall]) -> SmallVec<[PlannedRunDraw; 4]> {
7163 struct Stretch {
7164 key: ShapePipelineKey,
7165 start: u32,
7166 span: Option<PlannedRunDraw>,
7167 }
7168 let mut planned: SmallVec<[PlannedRunDraw; 4]> = SmallVec::new();
7169 let mut stretch: Option<Stretch> = None;
7170 for draw in draws.iter().rev() {
7171 let Some(key) = draw.key.interior() else {
7172 planned.extend(stretch.take().and_then(|open| open.span));
7173 continue;
7174 };
7175 if stretch
7176 .as_ref()
7177 .is_some_and(|open| open.key != key || open.start != draw.records.end)
7178 {
7179 planned.extend(stretch.take().and_then(|open| open.span));
7180 }
7181 let open = stretch.get_or_insert(Stretch {
7182 key,
7183 start: draw.records.end,
7184 span: None,
7185 });
7186 open.start = draw.records.start;
7187 if !draw.occluders {
7188 continue;
7189 }
7190 match &mut open.span {
7191 Some(span) => span.records.start = draw.records.start,
7192 None => {
7193 open.span = Some(PlannedRunDraw {
7194 key,
7195 band_class: draw.band_class,
7196 indices: 0..cranpose_ui_graphics::strip_indices(1),
7197 records: draw.records.clone(),
7198 });
7199 }
7200 }
7201 }
7202 planned.extend(stretch.and_then(|open| open.span));
7203 planned
7204}
7205
7206fn evict_idle<K: Clone + Eq + std::hash::Hash, V>(
7210 cache: &mut BoundedLruCache<K, V>,
7211 frame: u64,
7212 idle_frames: u64,
7213 last_frame: impl Fn(&V) -> u64,
7214) {
7215 while cache
7216 .peek_lru()
7217 .is_some_and(|(_, value)| frame.saturating_sub(last_frame(value)) > idle_frames)
7218 {
7219 cache.pop_lru();
7220 }
7221}
7222
7223fn window_draws(draws: &mut Vec<RunDrawCall>, start: usize, window: &std::ops::Range<u32>) {
7226 let mut relative = 0u32;
7227 let mut kept = start;
7228 for index in start..draws.len() {
7229 let draw = &mut draws[index];
7230 let count = draw.records.end - draw.records.start;
7231 let first = relative;
7232 relative += count;
7233 let keep_start = window.start.max(first).min(first + count);
7234 let keep_end = window.end.min(first + count).max(keep_start);
7235 draw.records =
7236 draw.records.start + (keep_start - first)..draw.records.start + (keep_end - first);
7237 if draw.records.start < draw.records.end {
7238 draws.swap(kept, index);
7239 kept += 1;
7240 }
7241 }
7242 draws.truncate(kept);
7243}
7244
7245#[cfg(test)]
7246#[path = "tests/render_text_bounds_tests.rs"]
7247mod text_bounds_tests;
7248
7249#[cfg(test)]
7250#[path = "tests/render_retained_glyph_tests.rs"]
7251mod retained_glyph_tests;
7252
7253#[cfg(test)]
7254#[path = "tests/frame_clear_tests.rs"]
7255mod frame_clear_tests;
7256
7257#[cfg(test)]
7258#[path = "tests/render_clip_scissor_tests.rs"]
7259mod clip_scissor_tests;
7260
7261#[cfg(test)]
7262#[path = "tests/glyph_kind_tests.rs"]
7263mod glyph_kind_tests;
7264
7265#[cfg(test)]
7266#[path = "tests/glyph_run_bounds_tests.rs"]
7267mod glyph_run_bounds_tests;
7268
7269#[cfg(test)]
7270#[path = "tests/shape_variant_tests.rs"]
7271mod shape_variant_tests;