use crate::gpu_stats::FrameStats;
use std::cell::OnceCell;
pub(crate) struct OffscreenTarget {
texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub width: u32,
pub height: u32,
cached_bind_group: OnceCell<wgpu::BindGroup>,
}
impl OffscreenTarget {
pub(crate) fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
width: u32,
height: u32,
) -> Self {
Self::new_labeled(device, format, width, height, "Offscreen Target")
}
pub(crate) fn new_labeled(
device: &wgpu::Device,
format: wgpu::TextureFormat,
width: u32,
height: u32,
label: &'static str,
) -> Self {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some(label),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
Self {
texture,
view,
width,
height,
cached_bind_group: OnceCell::new(),
}
}
fn matches_size(&self, width: u32, height: u32) -> bool {
self.width == width && self.height == height
}
pub fn get_or_create_bind_group(
&self,
device: &wgpu::Device,
layout: &wgpu::BindGroupLayout,
sampler: &wgpu::Sampler,
) -> &wgpu::BindGroup {
self.cached_bind_group.get_or_init(|| {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("Offscreen Texture Bind Group (cached)"),
layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&self.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
})
})
}
pub(crate) fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub(crate) fn from_readable_texture(
texture: &wgpu::Texture,
view: &wgpu::TextureView,
) -> Option<Self> {
if !texture_supports_backdrop_reads(texture.usage()) {
return None;
}
Some(Self {
texture: texture.clone(),
view: view.clone(),
width: texture.width(),
height: texture.height(),
cached_bind_group: OnceCell::new(),
})
}
}
pub(crate) fn texture_supports_backdrop_reads(usage: wgpu::TextureUsages) -> bool {
usage.contains(wgpu::TextureUsages::COPY_SRC)
&& usage.contains(wgpu::TextureUsages::TEXTURE_BINDING)
}
pub(crate) fn capture_root_target_reads() -> bool {
cranpose_core::env_flag!("CRANPOSE_CAPTURE_ROOT_TARGET_READS")
}
pub fn display_surface_usages(supported: wgpu::TextureUsages) -> wgpu::TextureUsages {
let mut usages = wgpu::TextureUsages::RENDER_ATTACHMENT;
for read in [
wgpu::TextureUsages::COPY_SRC,
wgpu::TextureUsages::TEXTURE_BINDING,
] {
if supported.contains(read) {
usages |= read;
}
}
usages
}
pub(crate) struct OffscreenPool {
available: Vec<OffscreenTarget>,
format: wgpu::TextureFormat,
max_texture_dim: u32,
}
const MAX_POOLED_TARGETS: usize = 64;
const MAX_POOLED_BYTES: u64 = 64 * 1024 * 1024;
fn target_bytes(width: u32, height: u32) -> u64 {
u64::from(width) * u64::from(height) * 4
}
impl OffscreenPool {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
Self {
available: Vec::new(),
format,
max_texture_dim: device.limits().max_texture_dimension_2d,
}
}
#[cfg(test)]
fn new_with_limit(format: wgpu::TextureFormat, max_texture_dim: u32) -> Self {
Self {
available: Vec::new(),
format,
max_texture_dim,
}
}
pub fn max_texture_dim(&self) -> u32 {
self.max_texture_dim
}
pub fn pool_size(&self) -> usize {
self.available.len()
}
pub fn estimated_bytes(&self) -> usize {
self.available
.iter()
.map(|t| (t.width as usize) * (t.height as usize) * 4)
.sum()
}
pub fn acquire(
&mut self,
device: &wgpu::Device,
width: u32,
height: u32,
stats: Option<&FrameStats>,
) -> OffscreenTarget {
let width = width.min(self.max_texture_dim).max(1);
let height = height.min(self.max_texture_dim).max(1);
if let Some(idx) = self
.available
.iter()
.position(|t| t.matches_size(width, height))
{
if let Some(s) = stats {
s.record_offscreen_acquire(width, height, false);
}
self.available.swap_remove(idx)
} else {
if let Some(s) = stats {
s.record_offscreen_acquire(width, height, true);
}
OffscreenTarget::new(device, self.format, width, height)
}
}
pub fn release(&mut self, target: OffscreenTarget) {
self.available.push(target);
while self.available.len() > MAX_POOLED_TARGETS
|| self.pooled_bytes() > MAX_POOLED_BYTES && self.available.len() > 1
{
self.available.remove(0);
}
}
fn pooled_bytes(&self) -> u64 {
self.available
.iter()
.map(|t| target_bytes(t.width, t.height))
.sum()
}
pub fn texture_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Effect Texture Bind Group Layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
})
}
pub fn uniform_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("Effect Uniform Bind Group Layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
})
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn a_frame_worth_of_small_surfaces_stays_pooled() {
let bytes: u64 = (0..20).map(|_| target_bytes(132, 132)).sum();
assert!(
bytes < MAX_POOLED_BYTES,
"twenty control surfaces must fit the pool budget"
);
const _: () = assert!(20 < MAX_POOLED_TARGETS);
}
#[test]
fn the_budget_bounds_full_screen_surfaces() {
let full_screen = target_bytes(1080, 2244);
let held = MAX_POOLED_BYTES / full_screen;
assert!(
(2..=8).contains(&held),
"the budget should hold a few full-screen surfaces, not dozens: {held}"
);
}
#[test]
fn a_surface_asks_for_the_reads_the_adapter_offers() {
let all = wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_DST;
let asked = display_surface_usages(all);
assert!(asked.contains(wgpu::TextureUsages::RENDER_ATTACHMENT));
assert!(asked.contains(wgpu::TextureUsages::COPY_SRC));
assert!(asked.contains(wgpu::TextureUsages::TEXTURE_BINDING));
assert!(!asked.contains(wgpu::TextureUsages::COPY_DST));
assert!(texture_supports_backdrop_reads(asked));
}
#[test]
fn a_surface_that_offers_no_read_keeps_the_attachment_alone() {
let asked = display_surface_usages(wgpu::TextureUsages::RENDER_ATTACHMENT);
assert_eq!(asked, wgpu::TextureUsages::RENDER_ATTACHMENT);
assert!(!texture_supports_backdrop_reads(asked));
}
#[test]
fn one_read_alone_is_not_enough_for_a_backdrop() {
let copy_only = display_surface_usages(
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
);
assert!(copy_only.contains(wgpu::TextureUsages::COPY_SRC));
assert!(!texture_supports_backdrop_reads(copy_only));
let sample_only = display_surface_usages(
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
);
assert!(!texture_supports_backdrop_reads(sample_only));
}
#[test]
fn pool_starts_empty() {
let pool = OffscreenPool::new_with_limit(wgpu::TextureFormat::Bgra8Unorm, 8192);
assert!(pool.available.is_empty());
assert_eq!(pool.pool_size(), 0);
}
#[test]
fn max_texture_dimension_stored() {
let pool = OffscreenPool::new_with_limit(wgpu::TextureFormat::Bgra8Unorm, 2048);
assert_eq!(pool.max_texture_dim, 2048);
let pool = OffscreenPool::new_with_limit(wgpu::TextureFormat::Bgra8Unorm, 4096);
assert_eq!(pool.max_texture_dim, 4096);
}
}