pub struct Scene {
pub shapes: Vec<DrawShape>,
pub texts: Vec<TextDraw>,
pub hits: Vec<HitRegion>,
/* private fields */
}Fields§
§shapes: Vec<DrawShape>§texts: Vec<TextDraw>§hits: Vec<HitRegion>Implementations§
Source§impl Scene
impl Scene
pub fn new() -> Self
pub fn push_shape( &mut self, rect: Rect, brush: Brush, shape: Option<RoundedCornerShape>, clip: Option<Rect>, )
pub fn push_text( &mut self, rect: Rect, text: String, color: Color, scale: f32, clip: Option<Rect>, )
pub fn push_hit( &mut self, node_id: NodeId, rect: Rect, shape: Option<RoundedCornerShape>, click_actions: Vec<ClickAction>, pointer_inputs: Vec<Rc<dyn Fn(PointerEvent)>>, hit_clip: Option<Rect>, )
Trait Implementations§
Source§impl RenderScene for Scene
impl RenderScene for Scene
type HitTarget = HitRegion
fn clear(&mut self)
Source§fn hit_test(&self, x: f32, y: f32) -> Vec<Self::HitTarget>
fn hit_test(&self, x: f32, y: f32) -> Vec<Self::HitTarget>
Performs hit testing at the given coordinates.
Returns hit targets ordered by z-index (top-to-bottom).
Auto Trait Implementations§
impl Freeze for Scene
impl !RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl Unpin for Scene
impl !UnwindSafe for Scene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more