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SpriteFrame

Struct SpriteFrame 

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pub struct SpriteFrame { /* private fields */ }
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One frame of sprites, and the textures they use. It keeps its textures from frame to frame: compose into the same one every frame.

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impl SpriteFrame

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pub fn sprites(&self) -> &[f32]

The sprites, SPRITE_FLOATS numbers each, in drawing order.

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pub fn sprite_count(&self) -> usize

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pub fn uploads(&self) -> &[TextureUpload]

Textures first used this frame.

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pub fn releases(&self) -> &[u32]

Textures no sprite has used for a while; the compositor drops them.

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impl Default for SpriteFrame

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.