//! With little memory left, the room growth left past a raster scene's lists.
//! A screen keeps its scene, and a `Vec` that doubled to take one more item
//! keeps room for as many again, which the heap never gets back.
use GrowthSlack;
use cratePicture;
// Gives back the room past the items of each list of `picture`'s scene and
// of the list of where each item reaches. Out of line: a frame with ample
// memory only tests the headroom it reads anyway.
pub