pub trait HitTestTarget {
// Required methods
fn dispatch(&self, event: PointerEvent);
fn node_id(&self) -> NodeId;
}Expand description
Trait implemented by hit-test targets stored inside a RenderScene.
Required Methods§
Sourcefn dispatch(&self, event: PointerEvent)
fn dispatch(&self, event: PointerEvent)
Dispatches a pointer event to this target’s handlers.