use cranpose_ui_graphics::{Brush, Color, CornerRadii, DrawPrimitive, Rect, Size};
use crate::graph::{
DrawPrimitiveNode, LayerNode, PrimitiveEntry, PrimitiveNode, PrimitivePhase,
ProjectiveTransform, RenderGraph, RenderNode, TextPrimitiveNode,
};
#[derive(Clone, PartialEq, Eq)]
pub struct DevOverlayKey {
pub text: String,
pub viewport_width_bits: u32,
pub viewport_height_bits: u32,
}
impl DevOverlayKey {
pub fn new(text: &str, viewport: Size) -> Self {
Self {
text: text.to_string(),
viewport_width_bits: viewport.width.to_bits(),
viewport_height_bits: viewport.height.to_bits(),
}
}
}
pub fn build_dev_overlay_graph(
overlay: &cranpose_ui::PreparedTextLayout,
viewport: Size,
node_id: cranpose_core::NodeId,
) -> RenderGraph {
let padding = 8.0;
let Size {
width: text_width,
height: text_height,
} = overlay.size();
let x = (viewport.width - text_width - padding * 2.0).max(padding);
let y = padding;
let overlay_layer = LayerNode {
node_id: Some(node_id),
local_bounds: Rect {
x: 0.0,
y: 0.0,
width: text_width + padding,
height: text_height + padding / 2.0,
},
transform_to_parent: ProjectiveTransform::translation(x, y),
children: vec![
RenderNode::Primitive(PrimitiveEntry {
phase: PrimitivePhase::BeforeChildren,
node: PrimitiveNode::Draw(Box::new(DrawPrimitiveNode {
primitive: DrawPrimitive::RoundRect {
rect: Rect {
x: 0.0,
y: 0.0,
width: text_width + padding,
height: text_height + padding / 2.0,
},
brush: Brush::Solid(Color(0.0, 0.0, 0.0, 0.7)),
radii: CornerRadii::uniform(4.0),
stroke: None,
},
clip: None,
})),
}),
RenderNode::Primitive(PrimitiveEntry {
phase: PrimitivePhase::AfterChildren,
node: PrimitiveNode::Text(Box::new(TextPrimitiveNode {
node_id,
rect: Rect {
x: padding / 2.0,
y: padding / 4.0,
width: text_width,
height: text_height,
},
text: std::rc::Rc::clone(&overlay.text),
render_text: overlay.render_text(),
layout: overlay.layout.clone(),
text_style: std::sync::Arc::clone(&overlay.visual_style),
font_size: overlay.visual_style.resolve_font_size(14.0),
overflow: cranpose_ui::TextOverflow::Clip,
clip: None,
paint: Default::default(),
})),
}),
],
..Default::default()
};
RenderGraph::new(LayerNode {
local_bounds: Rect::from_size(viewport),
children: vec![RenderNode::Layer(Box::new(overlay_layer))],
..Default::default()
})
}