use cranpose_ui_graphics::{Brush, Color, Point, Rect, TileMode};
const TRANSPARENT: Color = Color(0.0, 0.0, 0.0, 0.0);
#[doc(hidden)]
pub fn color_to_rgba(color: Color) -> [f32; 4] {
[
color.0.clamp(0.0, 1.0),
color.1.clamp(0.0, 1.0),
color.2.clamp(0.0, 1.0),
color.3.clamp(0.0, 1.0),
]
}
const LEVEL: f32 = 1.0 / 255.0;
pub fn gradient_dither_offset(x: f32, y: f32) -> f32 {
let px = x.floor().max(0.0) as u32 + 1;
let py = y.floor().max(0.0) as u32 + 1;
let m = ((py & 1) << 3) | ((px & 1) << 2) | (py & 2) | ((px & 2) >> 1);
m as f32 * (1.0 / 16.0) - (15.0 / 32.0)
}
fn dither_gradient(rgba: [f32; 4], x: f32, y: f32) -> [f32; 4] {
if rgba[3] <= 0.0 {
return rgba;
}
let offset = gradient_dither_offset(x, y) * LEVEL;
[
(rgba[0] + offset).clamp(0.0, 1.0),
(rgba[1] + offset).clamp(0.0, 1.0),
(rgba[2] + offset).clamp(0.0, 1.0),
rgba[3],
]
}
fn sample_tiled_gradient_rgba(
t: f32,
tile_mode: TileMode,
colors: &[Color],
stops: Option<&[f32]>,
x: f32,
y: f32,
) -> [f32; 4] {
match normalize_gradient_t(t, tile_mode) {
Some(sample_t) => dither_gradient(
color_to_rgba(interpolate_colors(colors, stops, sample_t)),
x,
y,
),
None => color_to_rgba(TRANSPARENT),
}
}
#[doc(hidden)]
pub fn sample_brush_rgba(
brush: &Brush,
rect: Rect,
x: f32,
y: f32,
dither_origin: Point,
) -> [f32; 4] {
let dither = Point::new(x - dither_origin.x, y - dither_origin.y);
match brush {
Brush::Solid(color) => color_to_rgba(*color),
Brush::LinearGradient {
colors,
stops,
start,
end,
tile_mode,
} => {
let sx = resolve_gradient_point(rect.x, rect.width, start.x);
let sy = resolve_gradient_point(rect.y, rect.height, start.y);
let ex = resolve_gradient_point(rect.x, rect.width, end.x);
let ey = resolve_gradient_point(rect.y, rect.height, end.y);
let dx = ex - sx;
let dy = ey - sy;
let denom = (dx * dx + dy * dy).max(f32::EPSILON);
let t = ((x - sx) * dx + (y - sy) * dy) / denom;
sample_tiled_gradient_rgba(t, *tile_mode, colors, stops.as_deref(), dither.x, dither.y)
}
Brush::RadialGradient {
colors,
stops,
center,
radius,
tile_mode,
} => {
let cx = rect.x + center.x;
let cy = rect.y + center.y;
let radius = (*radius).max(f32::EPSILON);
let dx = x - cx;
let dy = y - cy;
let distance = (dx * dx + dy * dy).sqrt();
let t = distance / radius;
sample_tiled_gradient_rgba(t, *tile_mode, colors, stops.as_deref(), dither.x, dither.y)
}
Brush::SweepGradient {
colors,
stops,
center,
} => {
let cx = rect.x + center.x;
let cy = rect.y + center.y;
let dx = x - cx;
let dy = y - cy;
let angle = dy.atan2(dx);
let t = (angle / std::f32::consts::TAU + 0.5).clamp(0.0, 1.0);
dither_gradient(
color_to_rgba(interpolate_colors(colors, stops.as_deref(), t)),
dither.x,
dither.y,
)
}
}
}
fn resolve_gradient_point(origin: f32, extent: f32, value: f32) -> f32 {
if value.is_finite() {
origin + value
} else if value.is_sign_positive() {
origin + extent
} else {
origin
}
}
#[doc(hidden)]
pub fn normalize_gradient_t(t: f32, tile_mode: TileMode) -> Option<f32> {
match tile_mode {
TileMode::Clamp => Some(t.clamp(0.0, 1.0)),
TileMode::Decal => {
if (0.0..=1.0).contains(&t) {
Some(t)
} else {
None
}
}
TileMode::Repeated => Some(t.rem_euclid(1.0)),
TileMode::Mirror => {
let wrapped = t.rem_euclid(2.0);
if wrapped <= 1.0 {
Some(wrapped)
} else {
Some(2.0 - wrapped)
}
}
}
}
fn interpolate_colors(colors: &[Color], stops: Option<&[f32]>, t: f32) -> Color {
if colors.is_empty() {
return TRANSPARENT;
}
if colors.len() == 1 {
return colors[0];
}
let clamped = t.clamp(0.0, 1.0);
if let Some(stops) = stops
&& stops.len() == colors.len()
{
if clamped <= stops[0] {
return colors[0];
}
for index in 0..(stops.len() - 1) {
let start = stops[index];
let end = stops[index + 1];
if clamped <= end {
let span = (end - start).max(f32::EPSILON);
let frac = ((clamped - start) / span).clamp(0.0, 1.0);
return lerp_color(colors[index], colors[index + 1], frac);
}
}
return last_color(colors);
}
let segments = (colors.len() - 1) as f32;
let scaled = clamped * segments;
let index = scaled.floor() as usize;
if index >= colors.len() - 1 {
return last_color(colors);
}
let frac = scaled - index as f32;
lerp_color(colors[index], colors[index + 1], frac)
}
fn last_color(colors: &[Color]) -> Color {
colors.last().copied().unwrap_or(TRANSPARENT)
}
fn lerp_color(a: Color, b: Color, t: f32) -> Color {
let lerp = |start: f32, end: f32| start + (end - start) * t;
Color(
lerp(a.0, b.0),
lerp(a.1, b.1),
lerp(a.2, b.2),
lerp(a.3, b.3),
)
}
#[cfg(test)]
#[path = "tests/brush_sampling_tests.rs"]
mod tests;