cranpose-liquid 0.1.82

Liquid UI — cranpose's first-party glass component library (iOS-26-style materials, spring motion)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
//! Glass buttons: capsule glass with a spring press (scale + specular boost)
//! and haptic feedback.

use crate::material::{Glass, GlassDynamics, GlassMorph, LiquidModifierExt, LiquidShape};
use crate::motion::{liquid_press_scale, LiquidMotion};
use crate::theme::{liquid_colors, liquid_typography};
use cranpose_animation::{AnimationSpec, AnimationType, Easing};
use cranpose_core::{mutableStateOf, remember};
use cranpose_macros::composable;
use cranpose_services::{default_haptics, HapticFeedback};
use cranpose_ui::rememberMutableInteractionSource;
use cranpose_ui::text::TextStyle;
use cranpose_ui::widgets::{Box, BoxSpec, Text};
use cranpose_ui::{Modifier, PointerEventKind, PointerInputScope, Size};
use cranpose_ui_graphics::{Color, GraphicsLayer};
use cranpose_ui_layout::Alignment;
use std::cell::{Cell, RefCell};
use std::rc::Rc;

const ICON_BACKPLATE_DIAMETER_RATIO: f32 = 0.50;
const ICON_BACKPLATE_GLYPH_RATIO: f32 = 0.28;
/// Grace margin around the group within which a release still commits the
/// pressed member.
const TAP_EXIT_SLOP: f32 = 12.0;

fn with_button_semantics(modifier: Modifier) -> Modifier {
    modifier.semantics(|config| {
        config.is_button = true;
        config.is_clickable = true;
    })
}

/// Visual style of a [`GlassButton`].
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
pub enum GlassButtonStyle {
    /// Translucent glass with the label in the accent color.
    #[default]
    Glass,
    /// Accent-tinted glass with white content — the primary action.
    Prominent,
    /// No material: just the label with press feedback (toolbar/text button).
    Plain,
    /// Destructive variant of `Plain`.
    Destructive,
}

/// Configuration for [`GlassButton`] / [`GlassIconButton`].
#[derive(Clone, Debug, Default, PartialEq)]
pub struct GlassButtonSpec {
    pub style: GlassButtonStyle,
    /// Overrides the material (advanced).
    pub glass: Option<Glass>,
    /// Overrides the label/icon color (defaults per style).
    pub content_color: Option<Color>,
    /// Optional inner color disc for icon buttons. The outer material remains
    /// clear glass; the disc colors only the icon's compact foreground core.
    pub icon_backplate: Option<Color>,
}

impl GlassButtonSpec {
    pub fn glass() -> Self {
        Self::default()
    }

    pub fn prominent() -> Self {
        Self {
            style: GlassButtonStyle::Prominent,
            ..Self::default()
        }
    }

    pub fn plain() -> Self {
        Self {
            style: GlassButtonStyle::Plain,
            ..Self::default()
        }
    }

    pub fn destructive() -> Self {
        Self {
            style: GlassButtonStyle::Destructive,
            ..Self::default()
        }
    }

    pub fn with_glass(mut self, glass: Glass) -> Self {
        self.glass = Some(glass);
        self
    }

    pub fn with_content_color(mut self, color: Color) -> Self {
        self.content_color = Some(color);
        self
    }

    pub fn with_icon_backplate(mut self, color: Color) -> Self {
        self.icon_backplate = Some(color);
        self
    }

    /// The label color for this style under `colors`.
    pub fn content_color(&self, colors: &crate::theme::LiquidColors) -> Color {
        if let Some(color) = self.content_color {
            return color;
        }
        match self.style {
            GlassButtonStyle::Glass => colors.accent,
            GlassButtonStyle::Prominent => colors.on_accent,
            GlassButtonStyle::Plain => colors.accent,
            GlassButtonStyle::Destructive => colors.destructive,
        }
    }

    /// The glyph color for icon buttons: the reference nav/search circles
    /// draw BLACK glyphs on plain glass (only prominent tints stay white).
    pub fn icon_color(&self, colors: &crate::theme::LiquidColors) -> Color {
        if let Some(color) = self.content_color {
            return color;
        }
        match self.style {
            GlassButtonStyle::Glass | GlassButtonStyle::Plain => colors.label,
            GlassButtonStyle::Prominent => colors.on_accent,
            GlassButtonStyle::Destructive => colors.destructive,
        }
    }

    fn resolve_material(
        &self,
        colors: &crate::theme::LiquidColors,
        foreground: Color,
    ) -> Option<Glass> {
        if let Some(glass) = &self.glass {
            return Some(if glass.foreground.is_some() {
                glass.clone()
            } else {
                glass
                    .clone()
                    .adaptive_frost(foreground, glass.adaptive_frost)
            });
        }
        match self.style {
            GlassButtonStyle::Glass => Some(Glass::regular().adaptive_frost(foreground, 0.65)),
            GlassButtonStyle::Prominent => Some(
                Glass::regular()
                    .tint(colors.accent.with_alpha(0.75))
                    .adaptive_frost(foreground, 0.65),
            ),
            GlassButtonStyle::Plain | GlassButtonStyle::Destructive => None,
        }
    }
}

/// One action in a [`GlassIconButtonGroup`].
#[derive(Clone)]
pub struct GlassIconButtonGroupItem {
    spec: GlassButtonSpec,
    icon_path: &'static str,
    content_description: String,
    on_click: Rc<RefCell<dyn FnMut()>>,
}

impl PartialEq for GlassIconButtonGroupItem {
    fn eq(&self, other: &Self) -> bool {
        self.spec == other.spec
            && self.icon_path == other.icon_path
            && self.content_description == other.content_description
            && Rc::ptr_eq(&self.on_click, &other.on_click)
    }
}

impl GlassIconButtonGroupItem {
    pub fn new(
        icon_path: &'static str,
        content_description: impl Into<String>,
        on_click: impl FnMut() + 'static,
    ) -> Self {
        Self {
            spec: GlassButtonSpec::glass(),
            icon_path,
            content_description: content_description.into(),
            on_click: Rc::new(RefCell::new(on_click)),
        }
    }

    pub fn with_spec(mut self, spec: GlassButtonSpec) -> Self {
        self.spec = spec;
        self
    }
}

/// Geometry and interaction material for [`GlassIconButtonGroup`].
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct GlassIconButtonGroupSpec {
    diameter: f32,
    spacing: f32,
    pressed_scale: f32,
    glue_radius: f32,
}

impl GlassIconButtonGroupSpec {
    pub fn new(diameter: f32) -> Self {
        Self {
            diameter: diameter.max(1.0),
            ..Self::default()
        }
    }

    pub fn with_spacing(mut self, spacing: f32) -> Self {
        self.spacing = spacing.max(0.0);
        self
    }

    pub fn with_pressed_scale(mut self, pressed_scale: f32) -> Self {
        self.pressed_scale = pressed_scale.max(1.0);
        self
    }

    pub fn with_glue_radius(mut self, glue_radius: f32) -> Self {
        self.glue_radius = glue_radius.max(0.0);
        self
    }
}

impl Default for GlassIconButtonGroupSpec {
    fn default() -> Self {
        Self {
            diameter: 44.0,
            spacing: 8.0,
            // Measured on touched-up-state f_0250 vs f_0285: disc 62px ->
            // held ball 96px.
            pressed_scale: 1.55,
            glue_radius: 12.0,
        }
    }
}

/// Surviving glyphs vanish for the body of a merge and rematerialize as
/// the fused circle settles (reference touched-up f_0350..f_0390: the dots
/// blur out at release and sharpen back only at the end of the fuse).
fn merge_glyph_alpha(merge: f32) -> f32 {
    let m = merge.clamp(0.0, 1.0);
    if m <= 0.0 {
        return 1.0;
    }
    let fade_out = 1.0 - ((m - 0.02) / 0.10).clamp(0.0, 1.0);
    let fade_in = ((m - 0.78) / 0.18).clamp(0.0, 1.0);
    fade_out.max(fade_in)
}

fn icon_group_width(count: usize, spec: GlassIconButtonGroupSpec) -> f32 {
    if count == 0 {
        0.0
    } else {
        spec.diameter * count as f32 + spec.spacing * count.saturating_sub(1) as f32
    }
}

fn icon_group_item_at(
    x: f32,
    y: f32,
    count: usize,
    spec: GlassIconButtonGroupSpec,
) -> Option<usize> {
    if !(0.0..=spec.diameter).contains(&y) {
        return None;
    }
    let pitch = spec.diameter + spec.spacing;
    let index = (x / pitch).floor() as isize;
    if index < 0 || index as usize >= count {
        return None;
    }
    let local_x = x - index as f32 * pitch;
    (local_x <= spec.diameter).then_some(index as usize)
}

fn icon_group_neighbor_shapes(
    count: usize,
    active: usize,
    spec: GlassIconButtonGroupSpec,
    pad: f32,
    center_y: f32,
) -> Vec<(f32, f32, f32, f32, f32)> {
    let pitch = spec.diameter + spec.spacing;
    let contact_diameter = spec.diameter * 0.36;
    let contact_offset = spec.diameter * 0.38;
    (0..count)
        .filter(|index| index.abs_diff(active) == 1)
        .map(|index| {
            let toward_active = if index < active { 1.0 } else { -1.0 };
            (
                pad + index as f32 * pitch + spec.diameter * 0.5 + toward_active * contact_offset,
                center_y,
                contact_diameter,
                contact_diameter,
                -1.0,
            )
        })
        .collect()
}

/// A glass button. `content` composes the label (see [`GlassButton`] with
/// [`Text`], or an [`crate::icons::Icon`] + text row).
#[composable]
#[allow(non_snake_case)]
pub fn GlassButton(
    modifier: Modifier,
    spec: GlassButtonSpec,
    on_click: impl Fn() + 'static,
    content: impl FnMut() + 'static,
) {
    let colors = liquid_colors();
    let interaction = rememberMutableInteractionSource();
    let (pressed_modifier, pressed, content_alpha) =
        liquid_press_scale(Modifier::empty(), interaction.clone(), 1.18);

    let material = spec.resolve_material(&colors, spec.content_color(&colors));
    let mut base = Modifier::empty();
    if let Some(glass) = material {
        let pressed_for_glass = pressed;
        // Held glass lights from WITHIN: the reference's pressed disc
        // carries a luminous core (touched-up-state sheet), not a flat
        // fill — the centered touch glow supplies the HDR heart while
        // highlight_boost lifts the specular shell.
        let glow_size = cranpose_core::remember(|| {
            std::rc::Rc::new(std::cell::Cell::new(cranpose_ui_graphics::Size {
                width: 0.0,
                height: 0.0,
            }))
        })
        .with(std::rc::Rc::clone);
        let glow_size_for_glass = std::rc::Rc::clone(&glow_size);
        base = base
            .report_size(std::rc::Rc::clone(&glow_size))
            .glass_effect_with(glass, move || {
                let size = glow_size_for_glass.get();
                let press = if pressed_for_glass.get() { 1.0 } else { 0.0 };
                let dynamics = GlassDynamics::default();
                if size.width > 0.0 && size.height > 0.0 {
                    dynamics.touched_up(press, None, (size.width * 0.5, size.height * 0.5))
                } else {
                    dynamics
                }
            });
    }

    let on_click = Rc::new(RefCell::new(on_click));
    let base = with_button_semantics(
        base.press_interaction_source(interaction)
            .clickable(move |_point| {
                default_haptics().perform(HapticFeedback::ImpactLight);
                (on_click.borrow_mut())();
            })
            .padding_symmetric(16.0, 10.0),
    );

    // Touched glass turns more transparent: the label ghosts while pressed.
    let content_layer = Modifier::empty().graphics_layer(move || GraphicsLayer {
        alpha: content_alpha.get().clamp(0.0, 1.0),
        ..Default::default()
    });
    let content = Rc::new(RefCell::new(content));
    let button = base.then(modifier);
    Box(pressed_modifier, BoxSpec::default(), move || {
        let content = Rc::clone(&content);
        let content_layer = content_layer.clone();
        Box(
            button.clone(),
            BoxSpec::default().content_alignment(Alignment::CENTER),
            move || {
                let content = Rc::clone(&content);
                Box(
                    content_layer.clone(),
                    BoxSpec::default().content_alignment(Alignment::CENTER),
                    move || (content.borrow_mut())(),
                );
            },
        );
    });
}

/// Convenience text label styled for the enclosing button.
#[composable]
#[allow(non_snake_case)]
pub fn GlassButtonLabel(text: impl Into<String>, spec: GlassButtonSpec) {
    let typography = liquid_typography();
    let color = spec.content_color(&liquid_colors());
    let style = TextStyle {
        span_style: cranpose_ui::text::SpanStyle {
            color: Some(color),
            ..typography.headline.span_style.clone()
        },
        ..typography.headline.clone()
    };
    Text(text.into(), Modifier::empty(), style);
}

#[composable]
#[allow(non_snake_case)]
pub(crate) fn GlassIconForeground(spec: GlassButtonSpec, diameter: f32, icon_path: &'static str) {
    let colors = liquid_colors();
    let icon_color = spec.icon_color(&colors);
    if let Some(backplate) = spec.icon_backplate {
        let backplate_diameter = diameter * ICON_BACKPLATE_DIAMETER_RATIO;
        Box(
            Modifier::empty()
                .size(Size::new(backplate_diameter, backplate_diameter))
                .draw_behind(move |scope| {
                    scope.draw_circle(
                        cranpose_ui_graphics::Brush::solid(backplate),
                        cranpose_ui_graphics::Point::new(
                            backplate_diameter * 0.5,
                            backplate_diameter * 0.5,
                        ),
                        backplate_diameter * 0.5,
                    );
                }),
            BoxSpec::default().content_alignment(Alignment::CENTER),
            move || {
                crate::icons::Icon(icon_path, diameter * ICON_BACKPLATE_GLYPH_RATIO, icon_color);
            },
        );
    } else {
        crate::icons::Icon(icon_path, diameter * 0.5, icon_color);
    }
}

/// A circular glass icon button (44dp target).
#[composable]
#[allow(non_snake_case)]
pub fn GlassIconButton(
    modifier: Modifier,
    spec: GlassButtonSpec,
    diameter: f32,
    on_click: impl Fn() + 'static,
    icon_path: &'static str,
) {
    GlassIconButtonWithForegroundAlpha(modifier, spec, diameter, 1.0, on_click, icon_path);
}

#[composable]
#[allow(non_snake_case)]
pub(crate) fn GlassIconButtonWithForegroundAlpha(
    modifier: Modifier,
    spec: GlassButtonSpec,
    diameter: f32,
    foreground_alpha: f32,
    on_click: impl Fn() + 'static,
    icon_path: &'static str,
) {
    let colors = liquid_colors();
    let interaction = rememberMutableInteractionSource();
    let (pressed_modifier, pressed, content_alpha) =
        liquid_press_scale(Modifier::empty(), interaction.clone(), 1.20);

    let material = spec
        .resolve_material(&colors, spec.icon_color(&colors))
        .map(|glass| glass.shape(LiquidShape::Circle));
    let mut base = Modifier::empty();
    if let Some(glass) = material {
        let pressed_for_glass = pressed;
        let half = diameter * 0.5;
        base = base.glass_effect_with(glass, move || {
            let press = if pressed_for_glass.get() { 1.0 } else { 0.0 };
            GlassDynamics::default().touched_up(press, None, (half, half))
        });
    }

    let on_click = Rc::new(RefCell::new(on_click));
    let base = base
        .press_interaction_source(interaction)
        .clickable(move |_point| {
            default_haptics().perform(HapticFeedback::ImpactLight);
            (on_click.borrow_mut())();
        })
        .size(Size::new(diameter, diameter));

    // The reference press: the icon ghosts while the glass lifts.
    let content_layer = Modifier::empty().graphics_layer(move || GraphicsLayer {
        alpha: content_alpha.get().clamp(0.0, 1.0) * foreground_alpha.clamp(0.0, 1.0),
        ..Default::default()
    });
    let button = base.then(modifier);
    Box(pressed_modifier, BoxSpec::default(), move || {
        let foreground_spec = spec.clone();
        let content_layer = content_layer.clone();
        Box(
            button.clone(),
            BoxSpec::default().content_alignment(Alignment::CENTER),
            move || {
                let foreground_spec = foreground_spec.clone();
                Box(
                    content_layer.clone(),
                    BoxSpec::default().content_alignment(Alignment::CENTER),
                    move || GlassIconForeground(foreground_spec.clone(), diameter, icon_path),
                );
            },
        );
    });
}

/// A row of circular actions whose pressed glass can join adjacent members.
/// Each member keeps its own base material and foreground; one transparent,
/// persistent interaction field supplies the shared refraction and neck.
#[composable]
#[allow(non_snake_case)]
pub fn GlassIconButtonGroup(
    modifier: Modifier,
    spec: GlassIconButtonGroupSpec,
    items: Vec<GlassIconButtonGroupItem>,
) {
    let count = items.len();
    if count == 0 {
        return;
    }

    let colors = liquid_colors();
    let live_items: Rc<RefCell<Vec<GlassIconButtonGroupItem>>> =
        remember(|| Rc::new(RefCell::new(Vec::new()))).with(Rc::clone);
    // A member that leaves the group dissolves in place instead of popping:
    // the reference confirm disc turns translucent over the surviving "…"
    // and is gone ~250 ms later (touched-up-state frames f_0350..f_0370).
    let ghosts: Rc<RefCell<Vec<(GlassIconButtonGroupItem, usize, f32)>>> =
        remember(|| Rc::new(RefCell::new(Vec::new()))).with(Rc::clone);
    let ghost_fade = remember(|| {
        let runtime = cranpose_core::with_current_composer(|composer| composer.runtime_handle());
        Rc::new(RefCell::new(cranpose_animation::Animatable::new(
            0.0f32, runtime,
        )))
    })
    .with(Rc::clone);
    let active = remember(|| mutableStateOf(None::<usize>)).with(|state| *state);
    // The held disc rides the finger toward a neighbor (the reference press
    // drifts and necks into the adjacent circle); None between gestures.
    let drag_x = remember(|| mutableStateOf(None::<f32>)).with(|state| *state);
    let last_active = remember(|| Rc::new(Cell::new(0usize))).with(Rc::clone);
    if let Some(index) = active.get() {
        last_active.set(index.min(count - 1));
    }
    let press_progress = cranpose_animation::animateFloatAsState(
        if active.get().is_some() { 1.0 } else { 0.0 },
        LiquidMotion::snappy(),
        "glass-icon-group-press",
    );
    // Set when the pressed member departs mid-settle: its ghost carries the
    // swollen visual out, and the live members render unpressed.
    let press_orphaned = remember(|| Rc::new(Cell::new(false))).with(Rc::clone);

    {
        // Membership identity is SEMANTIC (icon + description): callers
        // rebuild the item vec with fresh callback Rcs every recomposition,
        // and the pointer-based PartialEq made every member read as a
        // "leaver" each frame — the real ghost got discarded one frame
        // after its birth.
        let member_stays = |member: &GlassIconButtonGroupItem| {
            items.iter().any(|item| {
                item.icon_path == member.icon_path
                    && item.content_description == member.content_description
            })
        };
        let previous = live_items.borrow();
        if !previous.is_empty() {
            // A departing member dissolves from its CURRENT pose: the
            // reference confirm disc blurs out straight from the swollen
            // ball (touched-up f_0355..f_0370) and never re-forms the rest
            // button, so each ghost carries the press progress it left with.
            let leavers: Vec<(GlassIconButtonGroupItem, usize, f32)> = previous
                .iter()
                .enumerate()
                .filter(|(_, member)| !member_stays(member))
                .map(|(index, member)| {
                    let departure = if index == last_active.get() {
                        // The press dies with its member: the live survivor
                        // must not inherit the swell the ghost carries out.
                        press_orphaned.set(true);
                        press_progress.get().clamp(0.0, 1.0)
                    } else {
                        0.0
                    };
                    (member.clone(), index, departure)
                })
                .collect();
            if !leavers.is_empty() {
                *ghosts.borrow_mut() = leavers;
                let mut fade = ghost_fade.borrow_mut();
                fade.snapTo(1.0);
                fade.animateTo(
                    0.0,
                    AnimationType::Tween(AnimationSpec::tween(250, Easing::EaseIn)),
                );
            }
        }
    }
    let ghost_alpha = ghost_fade.borrow().state();
    if !ghosts.borrow().is_empty() && ghost_alpha.get() <= 0.01 {
        ghosts.borrow_mut().clear();
    }
    *live_items.borrow_mut() = items;
    let render_items = live_items.borrow().clone();

    // A dissolving ghost keeps its layout slot: without it the narrower
    // group recenters instantly and the ghost renders outside the node (the
    // dissolve vanished in one frame). The reference "…" stays put while
    // the ball fades (touched-up f_0360..f_0375).
    let ghost_slots = ghosts
        .borrow()
        .iter()
        .map(|(_, index, _)| index + 1)
        .max()
        .unwrap_or(0);
    let layout_count = count.max(ghost_slots);
    // The collapse is a MERGE (reference f_0350..f_0390): as the departed
    // ball dissolves, the group's span contracts from the old slot count to
    // the new one — in the reference's trailing-anchored toolbar the
    // survivor glides INTO the fading ball and the two fuse into one
    // circle where the ball stood. Ghosts anchor to the TRAILING edge so
    // the ball holds its screen position while the span contracts under a
    // trailing-aligned host.
    let merge = if layout_count > count {
        (1.0 - ghost_alpha.get().clamp(0.0, 1.0)).clamp(0.0, 1.0)
    } else {
        0.0
    };
    let full_width = icon_group_width(layout_count, spec);
    let settled_width = icon_group_width(count, spec);
    let width = settled_width + (full_width - settled_width) * (1.0 - merge);
    let ghost_trailing_shift = width - full_width;
    let gesture_items = Rc::clone(&live_items);
    let gesture_press_orphaned = Rc::clone(&press_orphaned);
    let gesture = Modifier::empty()
        .size(Size::new(width, spec.diameter))
        .pointer_input(count, move |scope: PointerInputScope| {
            let gesture_items = Rc::clone(&gesture_items);
            let gesture_press_orphaned = Rc::clone(&gesture_press_orphaned);
            async move {
                scope
                    .await_pointer_event_scope(|await_scope| async move {
                        let mut down_index = None::<usize>;
                        loop {
                            let event = await_scope.await_pointer_event().await;
                            match event.kind {
                                PointerEventKind::Down if down_index.is_none() => {
                                    down_index = icon_group_item_at(
                                        event.position.x,
                                        event.position.y,
                                        gesture_items.borrow().len(),
                                        spec,
                                    );
                                    if let Some(index) = down_index {
                                        active.set(Some(index));
                                        drag_x.set(Some(event.position.x));
                                        gesture_press_orphaned.set(false);
                                        default_haptics().perform(HapticFeedback::Selection);
                                        event.consume();
                                    }
                                }
                                PointerEventKind::Move if down_index.is_some() => {
                                    drag_x.set(Some(event.position.x));
                                    event.consume();
                                }
                                PointerEventKind::Up => {
                                    let pressed_index = down_index.take();
                                    active.set(None);
                                    drag_x.set(None);
                                    if let Some(index) = pressed_index {
                                        // The gesture belongs to the PRESSED
                                        // member: any release inside the
                                        // control commits it (the reference
                                        // hold necks toward the neighbor and
                                        // still confirms on release — the
                                        // ride clamp means the ball never
                                        // leaves its member anyway). Only
                                        // exiting the control cancels.
                                        let count = gesture_items.borrow().len();
                                        let released_inside = (-TAP_EXIT_SLOP
                                            ..=spec.diameter + TAP_EXIT_SLOP)
                                            .contains(&event.position.y)
                                            && (-TAP_EXIT_SLOP
                                                ..=icon_group_width(count, spec) + TAP_EXIT_SLOP)
                                                .contains(&event.position.x);
                                        if released_inside {
                                            let on_click = gesture_items
                                                .borrow()
                                                .get(index)
                                                .map(|item| Rc::clone(&item.on_click));
                                            if let Some(on_click) = on_click {
                                                default_haptics()
                                                    .perform(HapticFeedback::ImpactLight);
                                                (on_click.borrow_mut())();
                                            }
                                        }
                                        event.consume();
                                    }
                                }
                                PointerEventKind::Cancel if down_index.take().is_some() => {
                                    active.set(None);
                                    drag_x.set(None);
                                    event.consume();
                                }
                                _ => {}
                            }
                        }
                    })
                    .await;
            }
        })
        .then(modifier);

    Box(gesture, BoxSpec::default(), move || {
        let pitch = spec.diameter + spec.spacing;
        let active_index = last_active.get().min(count - 1);

        // The union field owns the connection and shared refraction. It sits
        // behind the item faces, and while pressed it carries the ACTIVE
        // item's tint so the neck toward a neighbor flows in that material
        // (the reference bridge is the confirm action's cyan, not plain
        // glass); the tint alpha rides press activity, so the resting field
        // stays a whisper.
        let pad = spec.glue_radius + spec.diameter * (spec.pressed_scale - 1.0) * 0.5 + 4.0;
        let node_width = width + pad * 2.0;
        let node_height = spec.diameter * spec.pressed_scale + pad * 2.0;
        let shared_progress = press_progress;
        let shared_orphaned = Rc::clone(&press_orphaned);
        let shared_last_active = Rc::clone(&last_active);
        let union_tint = render_items
            .get(active_index)
            .and_then(|item| {
                item.spec
                    .resolve_material(&colors, item.spec.icon_color(&colors))
            })
            .and_then(|material| material.tint)
            // The faces cover their own discs, so this alpha only ever
            // shows in the BRIDGE between them — the reference neck is a
            // solid run of the ball's cyan (f_0280), not a faint haze.
            .map(|tint| tint.with_alpha(0.85))
            .unwrap_or(Color::WHITE.with_alpha(0.035));
        let shared = Modifier::empty()
            .required_size(Size::new(node_width, node_height))
            .offset(-pad, (spec.diameter - node_height) * 0.5)
            .glass_effect_with(
                // Regular variant: the tint covers the whole union field
                // uniformly, so the thin neck carries the material — the
                // lens variant's interior ramp fades tint exactly there.
                Glass::regular()
                    .blur_radius(0.0)
                    .tint(union_tint)
                    .lift(0.0)
                    .highlight(0.48)
                    .shadow(false)
                    .no_clip(),
                move || {
                    let progress = if shared_orphaned.get() {
                        0.0
                    } else {
                        shared_progress.get().clamp(0.0, 1.0)
                    };
                    let active_index = shared_last_active.get().min(count - 1);
                    let center_y = node_height * 0.5;
                    let rest_center = active_index as f32 * pitch + spec.diameter * 0.5;
                    // Ride the finger toward a neighbor, one pitch at most:
                    // approaching the next circle necks the union field.
                    // Half a pitch keeps the neighbor distinct: the disc
                    // leans and the glue stretches a thin neck instead of
                    // the shapes overlapping outright.
                    let ridden = drag_x
                        .get()
                        .map(|x| x.clamp(rest_center - pitch * 0.35, rest_center + pitch * 0.35))
                        .unwrap_or(rest_center);
                    let center_x = pad + rest_center + (ridden - rest_center) * progress;
                    let diameter = spec.diameter * (1.0 + (spec.pressed_scale - 1.0) * progress);
                    // The reference press concentrates saturation + a soft
                    // gradient light under the FINGER (touched-up-state
                    // recording), riding press activity.
                    let touch = drag_x.get().map(|x| {
                        (
                            pad + x.clamp(0.0, node_width - 2.0 * pad),
                            center_y,
                            progress,
                        )
                    });
                    GlassDynamics {
                        activity: Some(progress),
                        touch,
                        morph: Some(GlassMorph {
                            node_size: (node_width, node_height),
                            primary: (center_x, center_y, diameter, diameter, -1.0),
                            shapes: icon_group_neighbor_shapes(
                                count,
                                active_index,
                                spec,
                                pad,
                                center_y,
                            ),
                            glue: spec.glue_radius * progress,
                            ..Default::default()
                        }),
                        ..Default::default()
                    }
                },
            );
        Box(shared, BoxSpec::default(), || {});

        // Independent base surfaces preserve each member's style and tint.
        for (index, item) in render_items.iter().enumerate() {
            let x = index as f32 * pitch;
            let surface_progress = press_progress;
            let item_is_active = index == active_index;
            let scale_orphaned = Rc::clone(&press_orphaned);
            let outer = Modifier::empty()
                .size(Size::new(spec.diameter, spec.diameter))
                .offset(x, 0.0);
            let rest_center = index as f32 * pitch + spec.diameter * 0.5;
            let scale_layer = Modifier::empty().graphics_layer(move || {
                let progress = if item_is_active && !scale_orphaned.get() {
                    surface_progress.get().clamp(0.0, 1.0)
                } else {
                    0.0
                };
                let scale = 1.0 + (spec.pressed_scale - 1.0) * progress;
                let ridden = if item_is_active {
                    drag_x
                        .get()
                        .map(|x| x.clamp(rest_center - pitch * 0.35, rest_center + pitch * 0.35))
                        .unwrap_or(rest_center)
                } else {
                    rest_center
                };
                GraphicsLayer {
                    translation_x: (ridden - rest_center) * progress,
                    scale_x: scale,
                    scale_y: scale,
                    ..Default::default()
                }
            });
            let mut surface = Modifier::empty().size(Size::new(spec.diameter, spec.diameter));
            if let Some(material) = item
                .spec
                .resolve_material(&colors, item.spec.icon_color(&colors))
            {
                let surface_progress = press_progress;
                let dynamics_orphaned = Rc::clone(&press_orphaned);
                surface =
                    surface.glass_effect_with(material.shape(LiquidShape::Circle), move || {
                        let progress = if dynamics_orphaned.get() {
                            0.0
                        } else {
                            surface_progress.get().clamp(0.0, 1.0)
                        };
                        // The reference touch-up is an HDR-like lift of the
                        // SAME material — highlight and saturation surge, no
                        // recolor (tint stays put). The held ball densifies
                        // toward the flat saturated accent (touched-up-state
                        // f_0285: near-pure electric cyan, glyph dissolved).
                        GlassDynamics {
                            highlight_boost: if item_is_active { 0.60 * progress } else { 0.0 },
                            saturation_boost: if item_is_active { 1.6 * progress } else { 0.0 },
                            tint_alpha_multiplier: item_is_active.then_some(1.0 + 0.85 * progress),
                            ..Default::default()
                        }
                    });
            }
            Box(outer, BoxSpec::default(), move || {
                let surface = surface.clone();
                Box(scale_layer.clone(), BoxSpec::default(), move || {
                    Box(surface.clone(), BoxSpec::default(), || {});
                });
            });
        }

        // The active foreground is absorbed into the rising material. Other
        // members stay crisp and retain their independent ownership.
        for (index, item) in render_items.iter().enumerate() {
            let x = index as f32 * pitch;
            let item_is_active = index == active_index;
            let foreground_progress = press_progress;
            let foreground_orphaned = Rc::clone(&press_orphaned);
            let foreground_spec = item.spec.clone();
            let icon_path = item.icon_path;
            let description = item.content_description.clone();
            // During a merge the surviving glyph rides out early and
            // rematerializes once fused (reference: the "…" dots are gone
            // by f_0356 and sharpen back f_0372+).
            let merge_alpha = merge_glyph_alpha(merge);
            let foreground = Modifier::empty()
                .size(Size::new(spec.diameter, spec.diameter))
                .offset(x, 0.0)
                .graphics_layer(move || GraphicsLayer {
                    alpha: merge_alpha
                        * if item_is_active && !foreground_orphaned.get() {
                            1.0 - foreground_progress.get().clamp(0.0, 1.0)
                        } else {
                            1.0
                        },
                    ..Default::default()
                })
                .semantics(move |config| {
                    config.is_button = true;
                    config.is_clickable = true;
                    config.content_description = Some(description.clone());
                });
            Box(
                foreground,
                BoxSpec::default().content_alignment(Alignment::CENTER),
                move || {
                    GlassIconForeground(foreground_spec.clone(), spec.diameter, icon_path);
                },
            );
        }

        // Departed members: the same surface + glyph at their old slot,
        // riding one shared fade to transparent. No gestures, no union
        // membership — a purely optical afterimage.
        for (ghost, ghost_index, departure) in ghosts.borrow().iter() {
            // Trailing-anchored: the ball keeps its screen slot while the
            // group's span contracts past it (see the merge above).
            let x = *ghost_index as f32 * pitch + ghost_trailing_shift;
            let fade = ghost_alpha;
            let departure = *departure;
            let ghost_layer = Modifier::empty()
                .size(Size::new(spec.diameter, spec.diameter))
                .offset(x, 0.0)
                .graphics_layer(move || {
                    let alpha = fade.get().clamp(0.0, 1.0);
                    // The reference dissolve shrinks the swollen disc a
                    // little as it blurs out (f_0360: smaller than held,
                    // soft); a rest-state departure keeps scale 1 and no
                    // blur — the plain crisp fade.
                    let scale =
                        1.0 + (spec.pressed_scale - 1.0) * departure * (0.55 + 0.45 * alpha);
                    GraphicsLayer {
                        alpha,
                        scale_x: scale,
                        scale_y: scale,
                        render_effect: (departure > 0.05 && alpha < 0.98).then(|| {
                            cranpose_ui_graphics::RenderEffect::blur(
                                (1.0 - alpha) * 9.0 * departure,
                            )
                        }),
                        ..Default::default()
                    }
                });
            let ghost_spec = ghost.spec.clone();
            let ghost_icon = ghost.icon_path;
            let surface = ghost
                .spec
                .resolve_material(&colors, ghost.spec.icon_color(&colors))
                .map(|material| {
                    Modifier::empty()
                        .size(Size::new(spec.diameter, spec.diameter))
                        .glass_effect_with(material.shape(LiquidShape::Circle), move || {
                            // The departed press keeps its HDR lift: the
                            // smudge stays the saturated accent it held
                            // (touched-up f_0355+), not the rest material.
                            GlassDynamics {
                                highlight_boost: 0.60 * departure,
                                saturation_boost: 1.6 * departure,
                                tint_alpha_multiplier: Some(1.0 + 0.85 * departure),
                                ..Default::default()
                            }
                        })
                });
            let glyph_alpha = 1.0 - departure;
            Box(
                ghost_layer,
                BoxSpec::default().content_alignment(Alignment::CENTER),
                move || {
                    if let Some(surface) = surface.clone() {
                        Box(surface, BoxSpec::default(), || {});
                    }
                    // The glyph had already dissolved into the held ball —
                    // a swollen departure must not resurrect it.
                    let glyph_layer = Modifier::empty().graphics_layer(move || GraphicsLayer {
                        alpha: glyph_alpha,
                        ..Default::default()
                    });
                    let glyph_spec = ghost_spec.clone();
                    Box(
                        glyph_layer,
                        BoxSpec::default().content_alignment(Alignment::CENTER),
                        move || {
                            GlassIconForeground(glyph_spec.clone(), spec.diameter, ghost_icon);
                        },
                    );
                },
            );
        }
    });
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn glass_buttons_expose_button_semantics_to_every_platform_bridge() {
        let semantics =
            cranpose_ui::collect_semantics_from_modifier(&with_button_semantics(Modifier::empty()))
                .expect("glass button semantics");
        assert!(semantics.is_button);
        assert!(semantics.is_clickable);
    }

    #[test]
    fn icon_backplate_colors_only_the_compact_foreground_core() {
        let blue = Color::from_rgb_u8(0, 122, 255);
        let spec = GlassButtonSpec::glass()
            .with_icon_backplate(blue)
            .with_content_color(Color::WHITE);
        assert_eq!(spec.style, GlassButtonStyle::Glass);
        assert_eq!(spec.icon_backplate, Some(blue));
        assert_eq!(spec.content_color, Some(Color::WHITE));
        assert!(spec.glass.is_none());
        assert!((0.49..=0.51).contains(&ICON_BACKPLATE_DIAMETER_RATIO));
        assert!((0.27..=0.29).contains(&ICON_BACKPLATE_GLYPH_RATIO));

        let colors = crate::theme::LiquidColors::light(blue);
        let material = GlassButtonSpec::glass()
            .resolve_material(&colors, colors.label)
            .expect("glass button material");
        assert_eq!(material.tint, None);
        assert_eq!(material.resolve(&colors).tint, colors.glass_tint);
    }

    #[test]
    fn neutral_button_tint_comes_from_the_theme_not_foreground_polarity() {
        let accent = Color::from_rgb_u8(0, 122, 255);
        for colors in [
            crate::theme::LiquidColors::light(accent),
            crate::theme::LiquidColors::dark(accent),
        ] {
            let material = GlassButtonSpec::glass()
                .resolve_material(&colors, colors.label)
                .expect("glass button material");
            assert_eq!(material.tint, None);
            assert_eq!(material.resolve(&colors).tint, colors.glass_tint);
        }
    }

    #[test]
    fn icon_button_group_builders_and_hit_regions_preserve_member_gaps() {
        let spec = GlassIconButtonGroupSpec::new(44.0)
            .with_spacing(8.0)
            .with_pressed_scale(1.2)
            .with_glue_radius(12.0);
        assert_eq!(icon_group_width(2, spec), 96.0);
        assert_eq!(icon_group_item_at(22.0, 22.0, 2, spec), Some(0));
        assert_eq!(icon_group_item_at(48.0, 22.0, 2, spec), None);
        assert_eq!(icon_group_item_at(74.0, 22.0, 2, spec), Some(1));
        assert_eq!(icon_group_item_at(22.0, 50.0, 2, spec), None);

        let shapes = icon_group_neighbor_shapes(4, 2, spec, 16.0, 38.0);
        assert_eq!(shapes.len(), 2);
        assert!((shapes[0].0 - (16.0 + 52.0 + 22.0 + 44.0 * 0.38)).abs() < 1e-5);
        assert!((shapes[1].0 - (16.0 + 156.0 + 22.0 - 44.0 * 0.38)).abs() < 1e-5);
        assert_eq!(shapes[0].2, 44.0 * 0.36);

        let item = GlassIconButtonGroupItem::new("M0 0", "Confirm", || {})
            .with_spec(GlassButtonSpec::prominent());
        assert_eq!(item.content_description, "Confirm");
        assert_eq!(item.spec.style, GlassButtonStyle::Prominent);
    }
}