cranpose-app-shell 0.1.2

Application orchestration shell for Cranpose
Documentation
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use super::*;

impl<R> AppShell<R>
where
    R: Renderer,
    R::Error: Debug,
{
    fn resolve_gesture_targets(
        &self,
        pointer: PointerId,
    ) -> Vec<<<R as Renderer>::Scene as RenderScene>::HitTarget> {
        self.resolve_hit_path(pointer)
    }

    /// Resolves cached NodeIds to fresh HitTargets from the current scene.
    ///
    /// This is the key to avoiding stale geometry during scroll/layout changes:
    /// - We cache NodeIds on PointerDown (stable identity)
    /// - On Move/Up/Cancel, we call find_target() to get fresh geometry
    /// - Handler closures are preserved (same Rc), so gesture state survives
    fn resolve_hit_path(
        &self,
        pointer: PointerId,
    ) -> Vec<<<R as Renderer>::Scene as RenderScene>::HitTarget> {
        let Some(node_ids) = self.hit_path_tracker.dispatch_order(pointer) else {
            return Vec::new();
        };

        let scene = self.renderer.scene();
        let targets: Vec<_> = node_ids
            .iter()
            .filter_map(|&id| scene.find_target(id))
            .collect();
        log::trace!(
            target: "cranpose::input",
            "resolve_hit_path pointer={pointer:?} cached={node_ids:?} resolved_count={}",
            targets.len()
        );
        targets
    }

    fn dispatch_targets<I>(&mut self, targets: I, event: PointerEvent, stop_on_consume: bool)
    where
        I: IntoIterator<Item = <<R as Renderer>::Scene as RenderScene>::HitTarget>,
    {
        for target in targets {
            let node_id = target.node_id();
            target.dispatch(event.clone());
            log::trace!(
                target: "cranpose::input",
                "dispatch {:?} node={} consumed={} stop_on_consume={}",
                event.kind,
                node_id,
                event.is_consumed(),
                stop_on_consume,
            );
            if stop_on_consume && event.is_consumed() {
                break;
            }
        }
    }

    pub fn set_cursor(&mut self, x: f32, y: f32) -> bool {
        enter_event_handler();
        let result = run_in_mutable_snapshot(|| self.set_cursor_inner(x, y)).unwrap_or(false);
        exit_event_handler();
        if result {
            self.mark_dirty();
        }
        log::trace!(
            target: "cranpose::input",
            "set_cursor ({x:.2},{y:.2}) -> {result}"
        );
        result
    }

    fn set_cursor_inner(&mut self, x: f32, y: f32) -> bool {
        self.cursor = (x, y);

        // During a gesture (button pressed), ONLY dispatch to the tracked hit path.
        // Never fall back to hover hit-testing while buttons are down.
        // This maintains the invariant: the path that receives Down must receive Move and Up/Cancel.
        if self.buttons_pressed != PointerButtons::NONE {
            if self.hit_path_tracker.has_path(PointerId::PRIMARY) {
                let targets = self.resolve_gesture_targets(PointerId::PRIMARY);
                if !targets.is_empty() {
                    let event =
                        PointerEvent::new(PointerEventKind::Move, Point { x, y }, Point { x, y })
                            .with_buttons(self.buttons_pressed);
                    self.dispatch_targets(targets, event, false);
                    return true;
                }

                return false;
            }

            // Button is down but we have no recorded path inside this app
            // (e.g. drag started outside). Do not dispatch anything.
            return false;
        }

        // No gesture in progress: regular hover move using hit-test.
        // Diff against previous hover set to synthesize Enter/Exit events.
        let hits = self.renderer.scene().hit_test(x, y);
        let new_ids: Vec<NodeId> = hits.iter().map(|h| h.node_id()).collect();

        // Dispatch Exit to nodes that are no longer hovered
        let pos = Point { x, y };
        let previously_hovered = self.hovered_nodes.clone();
        for old_id in previously_hovered {
            if !new_ids.contains(&old_id) {
                if let Some(target) = self.renderer.scene().find_target(old_id) {
                    let exit_event = PointerEvent::new(PointerEventKind::Exit, pos, pos)
                        .with_buttons(self.buttons_pressed);
                    self.dispatch_targets(std::iter::once(target), exit_event, false);
                }
            }
        }

        // Dispatch Enter to newly hovered nodes
        for hit in &hits {
            if !self.hovered_nodes.contains(&hit.node_id()) {
                let enter_event = PointerEvent::new(PointerEventKind::Enter, pos, pos)
                    .with_buttons(self.buttons_pressed);
                self.dispatch_targets(std::iter::once(hit.clone()), enter_event, false);
            }
        }

        self.hovered_nodes = new_ids;

        if !hits.is_empty() {
            let event = PointerEvent::new(PointerEventKind::Move, pos, pos)
                .with_buttons(self.buttons_pressed);
            self.dispatch_targets(hits, event, true);
            true
        } else {
            false
        }
    }

    pub fn pointer_pressed(&mut self) -> bool {
        enter_event_handler();
        let result = run_in_mutable_snapshot(|| self.pointer_pressed_inner()).unwrap_or(false);
        exit_event_handler();
        if result {
            self.mark_dirty();
        }
        log::trace!(target: "cranpose::input", "pointer_pressed -> {result}");
        result
    }

    fn pointer_pressed_inner(&mut self) -> bool {
        // Track button state
        self.buttons_pressed.insert(PointerButton::Primary);

        // Hit-test against the current (last rendered) scene.
        // Even if the app is dirty, this scene is what the user actually saw and clicked.
        // Frame N is rendered → user sees frame N and taps → we hit-test frame N's geometry.
        // The pointer event may mark dirty → next frame runs update() → renders N+1.

        // Perform hit test and cache the NodeIds (not geometry!)
        // The key insight from Jetpack Compose: cache identity, resolve fresh geometry per dispatch
        let hits = self.renderer.scene().hit_test(self.cursor.0, self.cursor.1);
        if hits.is_empty() {
            self.hit_path_tracker.remove_path(PointerId::PRIMARY);
            false
        } else {
            let event = PointerEvent::new(
                PointerEventKind::Down,
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
            )
            .with_buttons(self.buttons_pressed);

            let mut delivered_capture_paths = Vec::new();
            for hit in hits {
                let node_id = hit.node_id();
                delivered_capture_paths.push(hit.capture_path());
                hit.dispatch(event.clone());
                log::trace!(
                    target: "cranpose::input",
                    "dispatch {:?} node={} consumed={} stop_on_consume=true",
                    event.kind,
                    node_id,
                    event.is_consumed(),
                );
                if event.is_consumed() {
                    break;
                }
            }

            self.hit_path_tracker
                .add_hit_path(PointerId::PRIMARY, delivered_capture_paths);
            log::trace!(
                target: "cranpose::input",
                "pointer_pressed_inner cached_hit_path={:?}",
                self.hit_path_tracker.get_path(PointerId::PRIMARY),
            );

            true
        }
    }

    pub fn pointer_released(&mut self) -> bool {
        enter_event_handler();
        let result = run_in_mutable_snapshot(|| self.pointer_released_inner()).unwrap_or(false);
        exit_event_handler();
        if result {
            self.mark_dirty();
        }
        log::trace!(target: "cranpose::input", "pointer_released -> {result}");
        result
    }

    fn pointer_released_inner(&mut self) -> bool {
        // UP events report buttons as "currently pressed" (after release),
        // matching typical platform semantics where primary is already gone.
        self.buttons_pressed.remove(PointerButton::Primary);
        let corrected_buttons = self.buttons_pressed;
        let targets = self.resolve_gesture_targets(PointerId::PRIMARY);

        // Always remove the path, even if targets is empty (node may have been removed)
        self.hit_path_tracker.remove_path(PointerId::PRIMARY);

        if !targets.is_empty() {
            let event = PointerEvent::new(
                PointerEventKind::Up,
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
            )
            .with_buttons(corrected_buttons);

            self.dispatch_targets(targets, event, false);
            true
        } else {
            false
        }
    }

    /// Dispatches a mouse wheel / trackpad scroll event to hovered pointer handlers.
    ///
    /// Returns `true` if a handler consumed the event.
    pub fn pointer_scrolled(&mut self, delta_x: f32, delta_y: f32) -> bool {
        enter_event_handler();
        let result = run_in_mutable_snapshot(|| self.pointer_scrolled_inner(delta_x, delta_y))
            .unwrap_or(false);
        exit_event_handler();
        if result {
            self.mark_dirty();
        }
        log::trace!(
            target: "cranpose::input",
            "pointer_scrolled ({delta_x:.2},{delta_y:.2}) -> {result}"
        );
        result
    }

    fn pointer_scrolled_inner(&mut self, delta_x: f32, delta_y: f32) -> bool {
        if delta_x.abs() <= f32::EPSILON && delta_y.abs() <= f32::EPSILON {
            return false;
        }

        let hits = self.renderer.scene().hit_test(self.cursor.0, self.cursor.1);
        if hits.is_empty() {
            return false;
        }

        let event = PointerEvent::new(
            PointerEventKind::Scroll,
            Point {
                x: self.cursor.0,
                y: self.cursor.1,
            },
            Point {
                x: self.cursor.0,
                y: self.cursor.1,
            },
        )
        .with_buttons(self.buttons_pressed)
        .with_scroll_delta(Point {
            x: delta_x,
            y: delta_y,
        });

        self.dispatch_targets(hits, event.clone(), true);

        event.is_consumed()
    }

    /// Cancels any active gesture, dispatching Cancel events to cached targets.
    /// Call this when:
    /// - Window loses focus
    /// - Mouse leaves window while button pressed
    /// - Any other gesture abort scenario
    pub fn cancel_gesture(&mut self) {
        enter_event_handler();
        let _ = run_in_mutable_snapshot(|| {
            self.cancel_gesture_inner();
        });
        exit_event_handler();
    }

    fn cancel_gesture_inner(&mut self) {
        let targets = self.resolve_gesture_targets(PointerId::PRIMARY);

        // Clear tracker and button state
        self.hit_path_tracker.clear();
        self.buttons_pressed = PointerButtons::NONE;

        if !targets.is_empty() {
            let event = PointerEvent::new(
                PointerEventKind::Cancel,
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
                Point {
                    x: self.cursor.0,
                    y: self.cursor.1,
                },
            );

            self.dispatch_targets(targets, event, false);
        }

        // Dispatch Exit to all previously hovered nodes
        let pos = Point {
            x: self.cursor.0,
            y: self.cursor.1,
        };
        let hovered_nodes = self.hovered_nodes.clone();
        for node_id in hovered_nodes {
            if let Some(target) = self.renderer.scene().find_target(node_id) {
                let exit_event = PointerEvent::new(PointerEventKind::Exit, pos, pos);
                self.dispatch_targets(std::iter::once(target), exit_event, false);
            }
        }
        self.hovered_nodes.clear();
    }

    /// Routes a keyboard event to the focused text field, if any.
    ///
    /// Returns `true` if the event was consumed by a text field.
    ///
    /// On desktop, Ctrl+C/X/V are handled here with system clipboard (arboard).
    /// On web, these keys are NOT handled here - they bubble to browser for native copy/paste events.
    pub fn on_key_event(&mut self, event: &KeyEvent) -> bool {
        enter_event_handler();
        let result = self.on_key_event_inner(event);
        exit_event_handler();
        result
    }

    /// Internal keyboard event handler wrapped by on_key_event.
    fn on_key_event_inner(&mut self, event: &KeyEvent) -> bool {
        use KeyEventType::KeyDown;

        // Only process KeyDown events for clipboard shortcuts
        if event.event_type == KeyDown && event.modifiers.command_or_ctrl() {
            // Desktop-only clipboard handling via arboard
            // Use persistent self.clipboard to keep content alive on Linux X11
            #[cfg(all(
                not(target_arch = "wasm32"),
                not(target_os = "android"),
                not(target_os = "ios")
            ))]
            {
                match event.key_code {
                    // Ctrl+C - Copy
                    KeyCode::C => {
                        // Get text first, then access clipboard to avoid borrow conflict
                        let text = self.on_copy();
                        if let (Some(text), Some(clipboard)) = (text, self.clipboard.as_mut()) {
                            let _ = clipboard.set_text(&text);
                            return true;
                        }
                    }
                    // Ctrl+X - Cut
                    KeyCode::X => {
                        // Get text first (this also deletes it), then access clipboard
                        let text = self.on_cut();
                        if let (Some(text), Some(clipboard)) = (text, self.clipboard.as_mut()) {
                            let _ = clipboard.set_text(&text);
                            self.mark_dirty();
                            self.request_layout_pass();
                            return true;
                        }
                    }
                    // Ctrl+V - Paste
                    KeyCode::V => {
                        // Get text from clipboard first, then paste
                        let text = self.clipboard.as_mut().and_then(|cb| cb.get_text().ok());
                        if let Some(text) = text {
                            if self.on_paste(&text) {
                                return true;
                            }
                        }
                    }
                    _ => {}
                }
            }
        }

        // Pure O(1) dispatch - no tree walking needed
        if !cranpose_ui::text_field_focus::has_focused_field() {
            return false;
        }

        // Wrap key event handling in a mutable snapshot so changes are atomically applied.
        // This ensures keyboard input modifications are visible to subsequent snapshot contexts
        // (like button click handlers that run in their own mutable snapshots).
        let handled = run_in_mutable_snapshot(|| {
            // O(1) dispatch via stored handler - handles ALL text input key events
            // No fallback needed since handler now handles arrows, Home/End, word nav
            cranpose_ui::text_field_focus::dispatch_key_event(event)
        })
        .unwrap_or(false);

        if handled {
            // Mark both dirty (for redraw) and request a layout pass to rebuild semantics.
            self.mark_dirty();
            self.request_layout_pass();
        }

        handled
    }

    /// Handles paste event from platform clipboard.
    /// Returns `true` if the paste was consumed by a focused text field.
    /// O(1) operation using stored handler.
    pub fn on_paste(&mut self, text: &str) -> bool {
        // Wrap paste in a mutable snapshot so changes are atomically applied.
        // This ensures paste modifications are visible to subsequent snapshot contexts
        // (like button click handlers that run in their own mutable snapshots).
        let handled =
            run_in_mutable_snapshot(|| cranpose_ui::text_field_focus::dispatch_paste(text))
                .unwrap_or(false);

        if handled {
            self.mark_dirty();
            self.request_layout_pass();
        }

        handled
    }

    /// Handles copy request from platform.
    /// Returns the selected text from focused text field, or None.
    /// O(1) operation using stored handler.
    pub fn on_copy(&mut self) -> Option<String> {
        // Use O(1) dispatch instead of tree scan
        cranpose_ui::text_field_focus::dispatch_copy()
    }

    /// Handles cut request from platform.
    /// Returns the cut text from focused text field, or None.
    /// O(1) operation using stored handler.
    pub fn on_cut(&mut self) -> Option<String> {
        // Use O(1) dispatch instead of tree scan
        let text = cranpose_ui::text_field_focus::dispatch_cut();

        if text.is_some() {
            self.mark_dirty();
            self.request_layout_pass();
        }

        text
    }

    /// Sets the Linux primary selection (for middle-click paste).
    /// This is called when text is selected in a text field.
    /// On non-Linux platforms, this is a no-op.
    #[cfg(all(target_os = "linux", not(target_arch = "wasm32")))]
    pub fn set_primary_selection(&mut self, text: &str) {
        use arboard::{LinuxClipboardKind, SetExtLinux};
        if let Some(ref mut clipboard) = self.clipboard {
            let result = clipboard
                .set()
                .clipboard(LinuxClipboardKind::Primary)
                .text(text.to_string());
            if let Err(e) = result {
                // Primary selection may not be available on all systems
                log::debug!("Primary selection set failed: {:?}", e);
            }
        }
    }

    /// Gets text from the Linux primary selection (for middle-click paste).
    /// On non-Linux platforms, returns None.
    #[cfg(all(target_os = "linux", not(target_arch = "wasm32")))]
    pub fn get_primary_selection(&mut self) -> Option<String> {
        use arboard::{GetExtLinux, LinuxClipboardKind};
        if let Some(ref mut clipboard) = self.clipboard {
            clipboard
                .get()
                .clipboard(LinuxClipboardKind::Primary)
                .text()
                .ok()
        } else {
            None
        }
    }

    #[cfg(all(
        not(target_os = "linux"),
        not(target_arch = "wasm32"),
        not(target_os = "ios")
    ))]
    pub fn get_primary_selection(&mut self) -> Option<String> {
        None
    }

    /// Syncs the current text field selection to PRIMARY (Linux X11).
    /// Call this when selection changes in a text field.
    pub fn sync_selection_to_primary(&mut self) {
        #[cfg(all(target_os = "linux", not(target_arch = "wasm32")))]
        {
            if let Some(text) = self.on_copy() {
                self.set_primary_selection(&text);
            }
        }
    }

    /// Handles IME preedit (composition) events.
    /// Called when the input method is composing text (e.g., typing CJK characters).
    ///
    /// - `text`: The current preedit text (empty to clear composition state)
    /// - `cursor`: Optional cursor position within the preedit text (start, end)
    ///
    /// Returns `true` if a text field consumed the event.
    pub fn on_ime_preedit(&mut self, text: &str, cursor: Option<(usize, usize)>) -> bool {
        // Wrap in mutable snapshot for atomic changes
        let handled = run_in_mutable_snapshot(|| {
            cranpose_ui::text_field_focus::dispatch_ime_preedit(text, cursor)
        })
        .unwrap_or(false);

        if handled {
            self.mark_dirty();
            // IME composition changes the visible text, needs layout update
            self.request_layout_pass();
        }

        handled
    }

    /// Handles IME delete-surrounding events.
    /// Returns `true` if a text field consumed the event.
    pub fn on_ime_delete_surrounding(&mut self, before_bytes: usize, after_bytes: usize) -> bool {
        let handled = run_in_mutable_snapshot(|| {
            cranpose_ui::text_field_focus::dispatch_delete_surrounding(before_bytes, after_bytes)
        })
        .unwrap_or(false);

        if handled {
            self.mark_dirty();
            self.request_layout_pass();
        }

        handled
    }
}