1#![deny(unsafe_code)]
2#![allow(clippy::type_complexity)]
3
4mod fps_monitor;
5mod hit_path_tracker;
6mod shell_debug;
7mod shell_frame;
8mod shell_input;
9#[cfg(test)]
10use shell_frame::build_draw_refresh_scope;
11
12pub use fps_monitor::FpsStats;
13
14use std::fmt::{Debug, Write};
15use std::rc::Rc;
16use std::sync::{
17 atomic::{AtomicBool, Ordering},
18 Mutex, MutexGuard,
19};
20use web_time::Instant;
22
23use cranpose_core::{
24 enter_event_handler_scope, location_key, run_in_mutable_snapshot, Applier, Composition, Key,
25 MemoryApplier, NodeError, NodeId,
26};
27use cranpose_foundation::{PointerButton, PointerButtons, PointerEvent, PointerEventKind};
28use cranpose_render_common::{HitTestTarget, RenderScene, Renderer};
29use cranpose_runtime_std::StdRuntime;
30use cranpose_ui::{
31 format_layout_tree, format_render_scene, format_screen_summary,
32 has_pending_focus_invalidations, has_pending_pointer_repasses, peek_focus_invalidation,
33 peek_layout_invalidation, peek_pointer_invalidation, peek_render_invalidation,
34 process_focus_invalidations, process_pointer_repasses, request_render_invalidation,
35 take_draw_repass_nodes, take_focus_invalidation, take_layout_invalidation,
36 take_pointer_invalidation, take_render_invalidation, HeadlessRenderer, LayoutBox, LayoutNode,
37 LayoutTree, MeasureLayoutOptions, SemanticsTree, SubcomposeLayoutNode,
38};
39use cranpose_ui_graphics::{Point, Rect, Size};
40use hit_path_tracker::{HitPathTracker, PointerId};
41use std::collections::HashSet;
42
43pub use cranpose_ui::{KeyCode, KeyEvent, KeyEventType, Modifiers};
45
46#[cfg(any(test, feature = "test-support"))]
47use cranpose_core::{
48 debug_recompose_scope_registry_stats, MemoryApplierDebugStats,
49 RecomposeScopeRegistryDebugStats, SlotTableDebugStats,
50};
51#[cfg(any(test, feature = "test-support"))]
52use cranpose_core::{
53 runtime::{RuntimeDebugStats, StateArenaDebugStats},
54 snapshot_pinning::{debug_snapshot_pinning_stats, SnapshotPinningDebugStats},
55 snapshot_state_observer::SnapshotStateObserverDebugStats,
56 snapshot_v2::{debug_snapshot_v2_stats, SnapshotV2DebugStats},
57 CompositionPassDebugStats, SlotId,
58};
59
60pub struct AppShell<R>
61where
62 R: Renderer,
63{
64 app_context: Rc<cranpose_ui::AppContext>,
65 runtime: StdRuntime,
66 composition: Composition<MemoryApplier>,
67 content: Box<dyn FnMut()>,
68 renderer: R,
69 cursor: (f32, f32),
70 viewport: (f32, f32),
71 buffer_size: (u32, u32),
72 start_time: Instant,
73 last_frame_time_nanos: u64,
74 layout_tree: Option<LayoutTree>,
75 semantics_tree: Option<SemanticsTree>,
76 semantics_enabled: bool,
77 layout_requested: bool,
78 force_layout_pass: bool,
79 scene_dirty: bool,
80 is_dirty: bool,
81 buttons_pressed: PointerButtons,
83 hit_path_tracker: HitPathTracker,
90 hovered_nodes: Vec<NodeId>,
93 #[cfg(all(
95 feature = "clipboard-native",
96 not(target_arch = "wasm32"),
97 not(target_os = "android"),
98 not(target_os = "ios")
99 ))]
100 clipboard: Option<arboard::Clipboard>,
101 dev_options: DevOptions,
103 dev_overlay_controls: Vec<DevOverlayControl>,
104 fps_monitor: fps_monitor::FpsMonitor,
105 frame_scheduler: FrameScheduler,
106}
107
108#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
109pub enum FramePacingMode {
110 Vsync,
111 Hard60,
112 Hard120,
113 #[default]
114 NoVsync,
115}
116
117impl FramePacingMode {
118 pub const ALL: [Self; 4] = [Self::Vsync, Self::Hard60, Self::Hard120, Self::NoVsync];
119
120 pub fn label(self) -> &'static str {
121 match self {
122 Self::Vsync => "VSync",
123 Self::Hard60 => "60fps",
124 Self::Hard120 => "120fps",
125 Self::NoVsync => "NoVSync",
126 }
127 }
128
129 pub fn target_fps(self) -> Option<u32> {
130 match self {
131 Self::Hard60 => Some(60),
132 Self::Hard120 => Some(120),
133 Self::Vsync | Self::NoVsync => None,
134 }
135 }
136}
137
138#[derive(Clone, Copy, Debug, PartialEq)]
139pub struct FrameSchedule {
140 pub needs_frame: bool,
141 pub next_deadline: Option<web_time::Instant>,
142}
143
144pub trait PlatformFrameDriver {
145 fn request_frame(&self);
146 fn request_wake_at(&self, deadline: web_time::Instant);
147 fn clear_wake(&self);
148}
149
150#[derive(Debug)]
151pub struct FrameScheduler {
152 frame_pending: AtomicBool,
153 next_deadline: Mutex<Option<web_time::Instant>>,
154}
155
156impl Default for FrameScheduler {
157 fn default() -> Self {
158 Self {
159 frame_pending: AtomicBool::new(false),
160 next_deadline: Mutex::new(None),
161 }
162 }
163}
164
165impl FrameScheduler {
166 fn lock_deadline(&self) -> MutexGuard<'_, Option<web_time::Instant>> {
167 self.next_deadline
168 .lock()
169 .unwrap_or_else(|poisoned| poisoned.into_inner())
170 }
171
172 pub fn record(&self, schedule: FrameSchedule) {
173 self.frame_pending
174 .store(schedule.needs_frame, Ordering::SeqCst);
175 let mut next_deadline = self.lock_deadline();
176 *next_deadline = if schedule.needs_frame {
177 None
178 } else {
179 schedule.next_deadline
180 };
181 }
182
183 pub fn schedule<D>(&self, schedule: FrameSchedule, driver: &D)
184 where
185 D: PlatformFrameDriver + ?Sized,
186 {
187 self.record(schedule);
188 schedule.apply_to(driver);
189 }
190
191 pub fn snapshot(&self) -> FrameSchedule {
192 FrameSchedule {
193 needs_frame: self.frame_pending.load(Ordering::SeqCst),
194 next_deadline: *self.lock_deadline(),
195 }
196 }
197}
198
199impl FrameSchedule {
200 pub fn apply_to<D>(self, driver: &D)
201 where
202 D: PlatformFrameDriver + ?Sized,
203 {
204 if self.needs_frame {
205 driver.clear_wake();
206 driver.request_frame();
207 } else if let Some(deadline) = self.next_deadline {
208 driver.request_wake_at(deadline);
209 } else {
210 driver.clear_wake();
211 }
212 }
213}
214
215#[derive(Clone, Copy, Debug)]
216struct DevOverlayControl {
217 bounds: Rect,
218 mode: FramePacingMode,
219}
220
221#[derive(Clone, Debug, Default)]
226pub struct DevOptions {
227 pub fps_counter: bool,
229 pub recomposition_counter: bool,
231 pub layout_timing: bool,
233 pub frame_pacing_controls: bool,
234 pub frame_pacing_mode: FramePacingMode,
235}
236
237#[cfg(any(test, feature = "test-support"))]
238#[doc(hidden)]
239#[derive(Clone, Copy, Debug)]
240pub struct RuntimeLeakDebugStats {
241 pub applier_stats: MemoryApplierDebugStats,
242 pub live_node_heap_bytes: usize,
243 pub recycled_node_heap_bytes: usize,
244 pub slot_table_heap_bytes: usize,
245 pub pass_stats: CompositionPassDebugStats,
246 pub slot_stats: SlotTableDebugStats,
247 pub observer_stats: SnapshotStateObserverDebugStats,
248 pub runtime_stats: RuntimeDebugStats,
249 pub state_arena_stats: StateArenaDebugStats,
250 pub recompose_scope_stats: RecomposeScopeRegistryDebugStats,
251 pub snapshot_v2_stats: SnapshotV2DebugStats,
252 pub snapshot_pinning_stats: SnapshotPinningDebugStats,
253}
254
255impl<R> AppShell<R>
256where
257 R: Renderer,
258 R::Error: Debug,
259{
260 pub fn new(renderer: R, root_key: Key, content: impl FnMut() + 'static) -> Self {
261 Self::new_with_size(renderer, root_key, content, (800, 600), (800.0, 600.0))
262 }
263
264 pub fn new_with_size(
265 renderer: R,
266 root_key: Key,
267 content: impl FnMut() + 'static,
268 buffer_size: (u32, u32),
269 viewport: (f32, f32),
270 ) -> Self {
271 Self::new_with_size_and_density(renderer, root_key, content, buffer_size, viewport, 1.0)
272 }
273
274 pub fn new_with_size_and_density(
275 mut renderer: R,
276 root_key: Key,
277 content: impl FnMut() + 'static,
278 buffer_size: (u32, u32),
279 viewport: (f32, f32),
280 density: f32,
281 ) -> Self {
282 let app_context = cranpose_ui::AppContext::new_with_density(density);
283 let runtime = StdRuntime::new();
284 let mut composition = Composition::with_runtime(MemoryApplier::new(), runtime.runtime());
285 let mut build: Box<dyn FnMut()> = Box::new(content);
286 renderer.attach_app_context_services(&app_context);
287 app_context.enter(|| {
288 if let Err(err) = composition.render_stable(root_key, &mut *build) {
289 log::error!("initial render failed: {err}");
290 }
291 });
292 renderer.scene_mut().clear();
293 let mut shell = Self {
294 app_context,
295 runtime,
296 composition,
297 content: build,
298 renderer,
299 cursor: (0.0, 0.0),
300 viewport,
301 buffer_size,
302 start_time: Instant::now(),
303 last_frame_time_nanos: 0,
304 layout_tree: None,
305 semantics_tree: None,
306 semantics_enabled: false,
307 layout_requested: true,
308 force_layout_pass: true,
309 scene_dirty: true,
310 is_dirty: true,
311 buttons_pressed: PointerButtons::NONE,
312 hit_path_tracker: HitPathTracker::new(),
313 hovered_nodes: Vec::new(),
314 #[cfg(all(
315 feature = "clipboard-native",
316 not(target_arch = "wasm32"),
317 not(target_os = "android"),
318 not(target_os = "ios")
319 ))]
320 clipboard: arboard::Clipboard::new().ok(),
321 dev_options: DevOptions::default(),
322 dev_overlay_controls: Vec::new(),
323 fps_monitor: fps_monitor::FpsMonitor::new(),
324 frame_scheduler: FrameScheduler::default(),
325 };
326 shell.process_frame();
327 shell
328 }
329
330 pub fn set_dev_options(&mut self, options: DevOptions) {
335 self.dev_options = options;
336 self.mark_dirty();
337 }
338
339 pub fn dev_options(&self) -> &DevOptions {
341 &self.dev_options
342 }
343
344 pub fn frame_pacing_mode(&self) -> FramePacingMode {
345 self.dev_options.frame_pacing_mode
346 }
347
348 pub fn current_fps(&self) -> f32 {
349 self.fps_monitor.current_fps()
350 }
351
352 pub fn fps_stats(&self) -> FpsStats {
353 self.fps_monitor.stats()
354 }
355
356 pub fn reset_fps_stats(&mut self) {
357 self.fps_monitor.reset_stats();
358 }
359
360 pub fn set_frame_pacing_mode(&mut self, mode: FramePacingMode) {
361 if self.dev_options.frame_pacing_mode == mode {
362 return;
363 }
364 self.dev_options.frame_pacing_mode = mode;
365 let app_context = Rc::clone(&self.app_context);
366 app_context.enter(request_render_invalidation);
367 self.mark_dirty();
368 }
369
370 pub fn handle_dev_overlay_click(&mut self, x: f32, y: f32) -> Option<FramePacingMode> {
371 if !self.dev_options.frame_pacing_controls {
372 return None;
373 }
374 let mode = self
375 .dev_overlay_controls
376 .iter()
377 .find(|control| control.bounds.contains(x, y))
378 .map(|control| control.mode)?;
379 self.set_frame_pacing_mode(mode);
380 Some(mode)
381 }
382
383 pub fn set_viewport(&mut self, width: f32, height: f32) {
384 self.viewport = (width, height);
385 self.request_forced_layout_pass();
386 self.mark_dirty();
387 self.process_frame();
388 }
389
390 pub fn viewport_size(&self) -> (f32, f32) {
391 self.viewport
392 }
393
394 pub fn set_buffer_size(&mut self, width: u32, height: u32) {
395 self.buffer_size = (width, height);
396 }
397
398 pub fn buffer_size(&self) -> (u32, u32) {
399 self.buffer_size
400 }
401
402 pub fn scene(&self) -> &R::Scene {
403 self.renderer.scene()
404 }
405
406 pub fn renderer(&mut self) -> &mut R {
407 &mut self.renderer
408 }
409
410 #[cfg(not(target_arch = "wasm32"))]
411 pub fn set_frame_waker(&mut self, waker: impl Fn() + Send + Sync + 'static) {
412 self.runtime.set_frame_waker(waker);
413 }
414
415 #[cfg(target_arch = "wasm32")]
416 pub fn set_frame_waker(&mut self, waker: impl Fn() + 'static) {
417 self.runtime.set_frame_waker(waker);
418 }
419
420 pub fn clear_frame_waker(&mut self) {
421 self.runtime.clear_frame_waker();
422 }
423
424 pub fn should_render(&self) -> bool {
425 let app_context = Rc::clone(&self.app_context);
426 app_context.enter(|| {
427 if self.layout_requested
428 || self.scene_dirty
429 || peek_render_invalidation()
430 || peek_pointer_invalidation()
431 || peek_focus_invalidation()
432 || peek_layout_invalidation()
433 {
434 return true;
435 }
436 self.composition.should_render()
437 })
438 }
439
440 pub fn needs_redraw(&self) -> bool {
443 let app_context = Rc::clone(&self.app_context);
444 app_context.enter(|| {
445 if self.is_dirty
446 || self.layout_requested
447 || self.scene_dirty
448 || peek_render_invalidation()
449 || peek_pointer_invalidation()
450 || peek_focus_invalidation()
451 || peek_layout_invalidation()
452 || cranpose_ui::has_pending_layout_repasses()
453 || cranpose_ui::has_pending_draw_repasses()
454 || has_pending_pointer_repasses()
455 || has_pending_focus_invalidations()
456 {
457 return true;
458 }
459
460 self.composition.should_render()
461 })
462 }
463
464 pub fn mark_dirty(&mut self) {
466 self.is_dirty = true;
467 }
468
469 pub fn request_root_render(&mut self) {
470 self.composition.request_root_render();
471 self.request_forced_layout_pass();
472 let app_context = Rc::clone(&self.app_context);
473 app_context.enter(request_render_invalidation);
474 self.mark_dirty();
475 }
476
477 pub fn set_density(&mut self, density: f32) {
478 let app_context = Rc::clone(&self.app_context);
479 let changed = app_context.enter(|| {
480 let previous = cranpose_ui::current_density().to_bits();
481 cranpose_ui::set_density(density);
482 previous != cranpose_ui::current_density().to_bits()
483 });
484 if changed {
485 self.request_forced_layout_pass();
486 self.mark_dirty();
487 }
488 }
489
490 #[cfg(any(test, feature = "test-support"))]
491 #[doc(hidden)]
492 pub fn debug_current_density(&self) -> f32 {
493 let app_context = Rc::clone(&self.app_context);
494 app_context.enter(cranpose_ui::current_density)
495 }
496
497 #[cfg(any(test, feature = "test-support"))]
498 #[doc(hidden)]
499 pub fn debug_enter_app_context<T>(&self, block: impl FnOnce() -> T) -> T {
500 let app_context = Rc::clone(&self.app_context);
501 app_context.enter(block)
502 }
503
504 fn request_layout_pass(&mut self) {
505 self.layout_requested = true;
506 }
507
508 fn request_forced_layout_pass(&mut self) {
509 self.layout_requested = true;
510 self.force_layout_pass = true;
511 }
512
513 pub fn has_active_animations(&self) -> bool {
515 self.composition.should_render()
516 }
517
518 pub fn next_event_time(&self) -> Option<web_time::Instant> {
521 let app_context = Rc::clone(&self.app_context);
522 app_context.enter(cranpose_ui::next_cursor_blink_time)
523 }
524
525 fn compute_frame_schedule(&self) -> FrameSchedule {
526 FrameSchedule {
527 needs_frame: self.needs_redraw() || self.has_active_animations(),
528 next_deadline: self.next_event_time(),
529 }
530 }
531
532 pub fn frame_schedule(&self) -> FrameSchedule {
533 let schedule = self.compute_frame_schedule();
534 self.frame_scheduler.record(schedule);
535 schedule
536 }
537
538 pub fn schedule_platform_frame<D>(&self, driver: &D) -> FrameSchedule
539 where
540 D: PlatformFrameDriver + ?Sized,
541 {
542 let schedule = self.compute_frame_schedule();
543 self.frame_scheduler.schedule(schedule, driver);
544 schedule
545 }
546
547 pub fn frame_scheduler_snapshot(&self) -> FrameSchedule {
548 self.frame_scheduler.snapshot()
549 }
550
551 fn frame_time_nanos_at(&self, now: Instant) -> u64 {
552 now.checked_duration_since(self.start_time)
553 .unwrap_or_default()
554 .as_nanos()
555 .min(u128::from(u64::MAX)) as u64
556 }
557
558 pub fn update_after_frame_interval(&mut self, frame_interval: std::time::Duration) {
559 let wall_frame_time = self.frame_time_nanos_at(Instant::now());
560 let base_frame_time = self.last_frame_time_nanos.max(wall_frame_time);
561 let frame_time = base_frame_time
562 .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
563 self.update_at_frame_time_nanos(frame_time);
564 }
565
566 pub fn update_at_frame_time_nanos(&mut self, frame_time: u64) {
567 let app_context = Rc::clone(&self.app_context);
568 app_context.enter(|| {
569 let frame_time = frame_time.max(self.last_frame_time_nanos);
570 self.last_frame_time_nanos = frame_time;
571 let runtime_handle = self.runtime.runtime_handle();
572 runtime_handle.with_deferred_state_releases(|| {
573 self.runtime.drain_frame_callbacks(frame_time);
574 runtime_handle.drain_ui();
575 let should_render = self.composition.should_render();
576 if should_render {
577 log::trace!(
578 target: "cranpose::input",
579 "update begin: should_render=true layout_requested={} scene_dirty={} is_dirty={}",
580 self.layout_requested,
581 self.scene_dirty,
582 self.is_dirty
583 );
584 }
585 if should_render {
586 let Some(root_key) = self.composition.root_key() else {
587 self.process_frame_in_context();
588 self.is_dirty = false;
589 return;
590 };
591 match self.composition.reconcile(root_key, &mut *self.content) {
592 Ok(changed) => {
593 log::trace!(
594 target: "cranpose::input",
595 "reconcile changed={changed}"
596 );
597 if changed {
598 self.fps_monitor.record_recomposition();
599 self.request_layout_pass();
600 request_render_invalidation();
601 }
602 }
603 Err(NodeError::Missing { id }) => {
604 log::debug!("Recomposition skipped: node {} no longer exists", id);
607 self.request_layout_pass();
608 request_render_invalidation();
609 }
610 Err(err) => {
611 log::error!("recomposition failed: {err}");
612 self.request_layout_pass();
613 request_render_invalidation();
614 }
615 }
616 }
617 self.process_frame_in_context();
618 self.is_dirty = false;
620 });
621 });
622 }
623
624 pub fn update(&mut self) {
625 let frame_time = self.frame_time_nanos_at(Instant::now());
626 self.update_at_frame_time_nanos(frame_time);
627 }
628}
629
630impl<R> Drop for AppShell<R>
631where
632 R: Renderer,
633{
634 fn drop(&mut self) {
635 self.runtime.clear_frame_waker();
636 }
637}
638
639pub fn default_root_key() -> Key {
640 location_key(file!(), line!(), column!())
641}
642
643#[cfg(test)]
644mod frame_pacing_tests {
645 use super::{FramePacingMode, FrameSchedule, FrameScheduler, PlatformFrameDriver};
646 use std::cell::RefCell;
647 use std::panic::{catch_unwind, AssertUnwindSafe};
648 use std::time::Duration;
649 use web_time::Instant;
650
651 #[derive(Clone, Copy, Debug, PartialEq)]
652 enum DriverCall {
653 RequestFrame,
654 RequestWakeAt(Instant),
655 ClearWake,
656 }
657
658 #[derive(Default)]
659 struct RecordingFrameDriver {
660 calls: RefCell<Vec<DriverCall>>,
661 }
662
663 impl RecordingFrameDriver {
664 fn calls(&self) -> Vec<DriverCall> {
665 self.calls.borrow().clone()
666 }
667 }
668
669 impl PlatformFrameDriver for RecordingFrameDriver {
670 fn request_frame(&self) {
671 self.calls.borrow_mut().push(DriverCall::RequestFrame);
672 }
673
674 fn request_wake_at(&self, deadline: Instant) {
675 self.calls
676 .borrow_mut()
677 .push(DriverCall::RequestWakeAt(deadline));
678 }
679
680 fn clear_wake(&self) {
681 self.calls.borrow_mut().push(DriverCall::ClearWake);
682 }
683 }
684
685 #[test]
686 fn frame_pacing_labels_match_overlay_modes() {
687 assert_eq!(FramePacingMode::Vsync.label(), "VSync");
688 assert_eq!(FramePacingMode::Hard60.label(), "60fps");
689 assert_eq!(FramePacingMode::Hard120.label(), "120fps");
690 assert_eq!(FramePacingMode::NoVsync.label(), "NoVSync");
691 }
692
693 #[test]
694 fn only_hard_modes_have_fixed_targets() {
695 assert_eq!(FramePacingMode::Vsync.target_fps(), None);
696 assert_eq!(FramePacingMode::Hard60.target_fps(), Some(60));
697 assert_eq!(FramePacingMode::Hard120.target_fps(), Some(120));
698 assert_eq!(FramePacingMode::NoVsync.target_fps(), None);
699 }
700
701 #[test]
702 fn frame_schedule_requests_immediate_frame_and_clears_deadline() {
703 let driver = RecordingFrameDriver::default();
704 let deadline = Instant::now() + Duration::from_millis(25);
705
706 FrameSchedule {
707 needs_frame: true,
708 next_deadline: Some(deadline),
709 }
710 .apply_to(&driver);
711
712 assert_eq!(
713 driver.calls(),
714 vec![DriverCall::ClearWake, DriverCall::RequestFrame]
715 );
716 }
717
718 #[test]
719 fn frame_schedule_requests_deadline_when_idle_until_timer() {
720 let driver = RecordingFrameDriver::default();
721 let deadline = Instant::now() + Duration::from_millis(25);
722
723 FrameSchedule {
724 needs_frame: false,
725 next_deadline: Some(deadline),
726 }
727 .apply_to(&driver);
728
729 assert_eq!(driver.calls(), vec![DriverCall::RequestWakeAt(deadline)]);
730 }
731
732 #[test]
733 fn frame_schedule_clears_wake_when_fully_idle() {
734 let driver = RecordingFrameDriver::default();
735
736 FrameSchedule {
737 needs_frame: false,
738 next_deadline: None,
739 }
740 .apply_to(&driver);
741
742 assert_eq!(driver.calls(), vec![DriverCall::ClearWake]);
743 }
744
745 #[test]
746 fn frame_scheduler_records_latest_schedule_and_applies_driver() {
747 let scheduler = FrameScheduler::default();
748 let driver = RecordingFrameDriver::default();
749 let deadline = Instant::now() + Duration::from_millis(25);
750
751 scheduler.schedule(
752 FrameSchedule {
753 needs_frame: false,
754 next_deadline: Some(deadline),
755 },
756 &driver,
757 );
758
759 assert_eq!(
760 scheduler.snapshot(),
761 FrameSchedule {
762 needs_frame: false,
763 next_deadline: Some(deadline),
764 }
765 );
766 assert_eq!(driver.calls(), vec![DriverCall::RequestWakeAt(deadline)]);
767 }
768
769 #[test]
770 fn frame_scheduler_clears_deadline_for_immediate_frame() {
771 let scheduler = FrameScheduler::default();
772 let driver = RecordingFrameDriver::default();
773 let deadline = Instant::now() + Duration::from_millis(25);
774
775 scheduler.schedule(
776 FrameSchedule {
777 needs_frame: true,
778 next_deadline: Some(deadline),
779 },
780 &driver,
781 );
782
783 assert_eq!(
784 scheduler.snapshot(),
785 FrameSchedule {
786 needs_frame: true,
787 next_deadline: None,
788 }
789 );
790 assert_eq!(
791 driver.calls(),
792 vec![DriverCall::ClearWake, DriverCall::RequestFrame]
793 );
794 }
795
796 #[test]
797 fn frame_scheduler_recovers_poisoned_deadline_lock() {
798 let scheduler = FrameScheduler::default();
799 let deadline = Instant::now() + Duration::from_millis(25);
800
801 let _ = catch_unwind(AssertUnwindSafe(|| {
802 let _guard = scheduler.lock_deadline();
803 panic!("poison frame scheduler deadline lock");
804 }));
805
806 scheduler.record(FrameSchedule {
807 needs_frame: false,
808 next_deadline: Some(deadline),
809 });
810
811 assert_eq!(
812 scheduler.snapshot(),
813 FrameSchedule {
814 needs_frame: false,
815 next_deadline: Some(deadline),
816 }
817 );
818 }
819}
820
821#[cfg(test)]
822#[path = "tests/app_shell_tests.rs"]
823mod tests;