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cranpose_app_shell/
lib.rs

1use std::sync::PoisonError;
2mod focus_reveal;
3mod fps_monitor;
4mod hit_path_tracker;
5pub mod inspector;
6mod modal_focus;
7mod shell_debug;
8mod shell_frame;
9mod shell_input;
10mod surface;
11mod wheel;
12use std::{
13    cell::RefCell,
14    fmt::{Debug, Write},
15    rc::Rc,
16    sync::{
17        Mutex, MutexGuard,
18        atomic::{AtomicBool, Ordering},
19    },
20};
21
22use cranpose_core::{
23    Applier, Composition, Key, MemoryApplier, NodeError, NodeId, collections::map::HashSet,
24    enter_event_handler_scope, location_key, run_in_mutable_snapshot,
25};
26pub use cranpose_foundation::{
27    DEFAULT_ROTARY_SCROLL_FACTOR_DP, Modifiers, PointerSource, RotaryScrollEvent,
28    rotary_scroll_pixels_from_detents,
29};
30use cranpose_foundation::{PointerButton, PointerButtons, PointerEvent, PointerEventKind};
31use cranpose_render_common::{HitTestTarget, RenderScene, Renderer};
32use cranpose_runtime_std::StdRuntime;
33use cranpose_ui::{
34    HeadlessRenderer, LayoutBox, LayoutNode, LayoutTree, MeasureLayoutOptions, SemanticsTree,
35    SubcomposeLayoutNode, WindowRootEntry, clear_transient_scroll_motion_contexts,
36    format_layout_tree, format_render_scene, format_screen_summary,
37    has_pending_focus_invalidations, has_pending_pointer_repasses,
38    has_pending_semantics_invalidations, peek_focus_invalidation, peek_layout_invalidation,
39    peek_pointer_invalidation, peek_render_invalidation, process_focus_invalidations,
40    process_pointer_repasses, process_semantics_invalidations, request_render_invalidation,
41    take_draw_repass_nodes, take_focus_invalidation, take_layout_invalidation,
42    take_pointer_invalidation, take_render_invalidation,
43};
44pub use cranpose_ui::{KeyCode, KeyEvent, KeyEventType};
45use cranpose_ui_graphics::{Point, PointerIcon, Rect, Size};
46pub use fps_monitor::FpsStats;
47use hit_path_tracker::PointerId;
48#[cfg(test)]
49use shell_frame::build_draw_refresh_scope;
50pub use surface::{RootId, RootSurface, SurfaceMut};
51use surface::{TextInputRouter, TextInputRoutes, partition_nodes_by_surface};
52use web_time::Instant;
53pub use wheel::WheelScroll;
54
55#[cfg(all(
56    feature = "clipboard-native",
57    not(target_arch = "wasm32"),
58    not(target_os = "android"),
59    not(target_os = "ios")
60))]
61struct ShellClipboard {
62    inner: std::rc::Rc<std::cell::RefCell<Option<arboard::Clipboard>>>,
63}
64
65#[cfg(all(
66    feature = "clipboard-native",
67    not(target_arch = "wasm32"),
68    not(target_os = "android"),
69    not(target_os = "ios")
70))]
71impl cranpose_ui::clipboard_session::PlatformClipboard for ShellClipboard {
72    fn write_text(&self, text: &str) {
73        if let Some(clipboard) = self.inner.borrow_mut().as_mut() {
74            let _ = clipboard.set_text(text);
75        }
76    }
77
78    fn read_text(&self) -> Option<String> {
79        self.inner
80            .borrow_mut()
81            .as_mut()
82            .and_then(|clipboard| clipboard.get_text().ok())
83    }
84}
85#[cfg(any(test, feature = "test-support"))]
86use cranpose_core::{
87    CompositionPassDebugStats, SlotId,
88    runtime::{RuntimeDebugStats, StateArenaDebugStats},
89    snapshot_pinning::{SnapshotPinningDebugStats, debug_snapshot_pinning_stats},
90    snapshot_state_observer::SnapshotStateObserverDebugStats,
91    snapshot_v2::{SnapshotV2DebugStats, debug_snapshot_v2_stats},
92};
93#[cfg(any(test, feature = "test-support"))]
94use cranpose_core::{
95    MemoryApplierDebugStats, RecomposeScopeRegistryDebugStats, SlotTableDebugStats,
96    debug_recompose_scope_registry_stats,
97};
98pub use cranpose_ui::{ImeEditorState, PlatformTextInputHandler};
99#[cfg(any(test, feature = "test-support"))]
100pub mod accessibility_audit;
101#[cfg(any(test, feature = "test-support"))]
102pub mod placed_semantics;
103
104/// How the platform should vote the display's frame rate on behalf of the app.
105///
106/// Compose apps get 120 Hz gameplay on a 120 Hz panel not by presenting faster
107/// but because HWUI votes a rate on the window while animations and gestures
108/// run, and clears it when they stop. A window that never votes is pinned by
109/// SurfaceFlinger's cadence inference instead — which also throttles the app's
110/// choreographer, so the inference reinforces itself. `Auto` reproduces the
111/// HWUI behaviour; the platform backends read it every frame and vote through
112/// the native window when the desired rate changes.
113#[derive(Debug, Clone, Copy, PartialEq, Default)]
114pub enum FrameRatePreference {
115    /// Ask for the panel's fastest rate while frames are being produced, no
116    /// preference when the scene is still. This is the default, matching what
117    /// Compose/HWUI do for every app without the app's involvement.
118    #[default]
119    Auto,
120    /// Never vote; the OS infers a rate from presentation cadence.
121    NoPreference,
122    /// Always vote exactly this rate in Hz. Values `<= 0` behave like
123    /// [`FrameRatePreference::NoPreference`].
124    Exact(f32),
125}
126
127impl FrameRatePreference {
128    /// The baseline `Auto` votes while animating without interaction — the
129    /// same rate HWUI's NORMAL frame-rate category resolves to on phone
130    /// panels. The quiet vote cannot simply be "no vote": SurfaceFlinger
131    /// infers a non-voting window's rate from whatever cadence it last
132    /// observed and pins it, so an app that ever ran the panel's fast rate
133    /// would stay there forever (measured on a Pixel 9 Pro, both directions).
134    pub const AUTO_QUIET_RATE_HZ: f32 = 60.0;
135
136    /// The rate the platform should vote right now, in Hz, where `0.0` means
137    /// "clear the vote". `producing_frames` is whether the frame loop has a
138    /// frame scheduled, `interacting` whether input arrived within the
139    /// platform's boost hold-off, and `panel_max_hz` the display's fastest
140    /// supported rate when the platform knows it.
141    ///
142    /// While interacting, `Auto` holds the boost even through moments with no
143    /// frame scheduled: a gesture sequence crosses still screens (a tap lands,
144    /// the old scene stops animating, the new one hasn't started), and letting
145    /// each of those instantly clear the vote flapped the display between the
146    /// boost rate and no-vote several times per second on device. This mirrors
147    /// SurfaceFlinger's own touch boost, which also outlives the touch by
148    /// seconds regardless of what the app presents in between.
149    pub fn desired_rate_hz(
150        self,
151        producing_frames: bool,
152        interacting: bool,
153        panel_max_hz: Option<f32>,
154    ) -> f32 {
155        match self {
156            FrameRatePreference::Auto => {
157                if interacting {
158                    panel_max_hz
159                        .filter(|rate| *rate > 0.0)
160                        .unwrap_or(Self::AUTO_QUIET_RATE_HZ)
161                } else if producing_frames {
162                    Self::AUTO_QUIET_RATE_HZ
163                } else {
164                    0.0
165                }
166            }
167            FrameRatePreference::NoPreference => 0.0,
168            FrameRatePreference::Exact(rate) if rate > 0.0 => rate,
169            FrameRatePreference::Exact(_) => 0.0,
170        }
171    }
172}
173
174pub(crate) struct ShellApp {
175    pub(crate) app_context: Rc<cranpose_ui::AppContext>,
176    pub(crate) runtime: StdRuntime,
177    pub(crate) composition: Composition<MemoryApplier>,
178    pub(crate) content: Box<dyn FnMut()>,
179    pub(crate) start_time: Instant,
180    pub(crate) last_frame_time_nanos: u64,
181    pub(crate) semantics_enabled: bool,
182    pub(crate) semantics_snapshot_revision: u64,
183    pub(crate) revealed_focus: Option<NodeId>,
184    pub(crate) layout_requested: bool,
185    pub(crate) force_layout_pass: bool,
186    pub(crate) modifiers: Option<Modifiers>,
187    pub(crate) rotary_scroll_factor: f32,
188    #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
189    pub(crate) clipboard: Option<arboard::Clipboard>,
190    pub(crate) dev_options: DevOptions,
191    pub(crate) inspector_projector: Option<inspector::InspectorProjector>,
192    pub(crate) fps_monitor: fps_monitor::FpsMonitor,
193    pub(crate) text_input_routes: Rc<RefCell<TextInputRoutes>>,
194    pub(crate) text_input_router_installed: bool,
195    pub(crate) window_roots_seen: Option<u64>,
196}
197
198/// The application: one runtime, one composition, and a surface per window
199/// it shows.
200///
201/// Methods that name no root act on the primary surface, so a platform with
202/// one window uses the shell as it always has. A platform showing more
203/// windows reaches the others through [`AppShell::surface`], after giving
204/// each window root a renderer with [`AppShell::add_window_surface`].
205pub struct AppShell<R>
206where
207    R: Renderer,
208{
209    pub(crate) app: ShellApp,
210    pub(crate) surfaces: Vec<RootSurface<R>>,
211}
212
213#[derive(Clone, Copy, Debug, PartialEq, Eq)]
214/// Platform and animation-clock timestamps for one pointer sample.
215pub struct PointerEventTime {
216    /// Timestamp supplied by the platform, in its millisecond clock domain.
217    pub platform_time_ms: Option<i64>,
218    /// Timestamp in the animation frame-clock domain.
219    pub animation_time_nanos: u64,
220}
221
222fn update_stage_telemetry_threshold_ms() -> Option<f64> {
223    static THRESHOLD_MS: std::sync::OnceLock<Option<f64>> = std::sync::OnceLock::new();
224    *THRESHOLD_MS.get_or_init(|| {
225        std::env::var("CRANPOSE_UPDATE_STAGE_TELEMETRY_MS")
226            .ok()
227            .and_then(|value| value.parse::<f64>().ok())
228            .filter(|value| value.is_finite() && *value >= 0.0)
229    })
230}
231
232#[derive(Clone, Copy, Debug)]
233struct UpdateStageTelemetry {
234    started_at: Instant,
235    after_frame_callbacks: Instant,
236    after_ui_drain: Instant,
237    after_reconcile: Instant,
238    after_process_frame: Instant,
239    should_render: bool,
240    reconcile_attempted: bool,
241    reconcile_changed: bool,
242}
243
244fn log_update_stage_telemetry(telemetry: UpdateStageTelemetry) {
245    let Some(threshold_ms) = update_stage_telemetry_threshold_ms() else {
246        return;
247    };
248    let total_ms = telemetry
249        .after_process_frame
250        .duration_since(telemetry.started_at)
251        .as_secs_f64()
252        * 1000.0;
253    if total_ms < threshold_ms {
254        return;
255    }
256
257    let frame_callbacks_ms = telemetry
258        .after_frame_callbacks
259        .duration_since(telemetry.started_at)
260        .as_secs_f64()
261        * 1000.0;
262    let ui_drain_ms = telemetry
263        .after_ui_drain
264        .duration_since(telemetry.after_frame_callbacks)
265        .as_secs_f64()
266        * 1000.0;
267    let reconcile_ms = telemetry
268        .after_reconcile
269        .duration_since(telemetry.after_ui_drain)
270        .as_secs_f64()
271        * 1000.0;
272    let process_frame_ms = telemetry
273        .after_process_frame
274        .duration_since(telemetry.after_reconcile)
275        .as_secs_f64()
276        * 1000.0;
277    eprintln!(
278        "[update-stage-telemetry] total_ms={total_ms:.2} frame_callbacks_ms={frame_callbacks_ms:.2} ui_drain_ms={ui_drain_ms:.2} reconcile_ms={reconcile_ms:.2} process_frame_ms={process_frame_ms:.2} should_render={} reconcile_attempted={} reconcile_changed={}",
279        telemetry.should_render, telemetry.reconcile_attempted, telemetry.reconcile_changed
280    );
281}
282
283#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
284pub enum FramePacingMode {
285    /// Pace frames to the display refresh interval. The production default:
286    /// animations advance once per vsync instead of re-rendering uncapped.
287    #[default]
288    Vsync,
289    Hard60,
290    Hard120,
291    /// Render as fast as possible. For perf harnesses and robot drivers that
292    /// measure work throughput; saturates the GPU if used in a real app.
293    NoVsync,
294}
295
296impl FramePacingMode {
297    pub const ALL: [Self; 4] = [Self::Vsync, Self::Hard60, Self::Hard120, Self::NoVsync];
298
299    pub fn label(self) -> &'static str {
300        match self {
301            Self::Vsync => "VSync",
302            Self::Hard60 => "60fps",
303            Self::Hard120 => "120fps",
304            Self::NoVsync => "NoVSync",
305        }
306    }
307
308    pub fn target_fps(self) -> Option<u32> {
309        match self {
310            Self::Hard60 => Some(60),
311            Self::Hard120 => Some(120),
312            Self::Vsync | Self::NoVsync => None,
313        }
314    }
315}
316
317#[derive(Clone, Copy, Debug, PartialEq)]
318pub struct FrameSchedule {
319    pub needs_update: bool,
320    pub needs_frame: bool,
321    pub next_deadline: Option<web_time::Instant>,
322}
323
324#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
325pub struct FrameUpdateResult {
326    pub visual_changed: bool,
327    pub structure_changed: bool,
328}
329
330pub trait PlatformFrameDriver {
331    fn request_frame(&self);
332    fn request_wake_at(&self, deadline: web_time::Instant);
333    fn clear_wake(&self);
334}
335
336#[derive(Debug)]
337pub struct FrameScheduler {
338    update_pending: AtomicBool,
339    frame_pending: AtomicBool,
340    next_deadline: Mutex<Option<web_time::Instant>>,
341}
342
343impl Default for FrameScheduler {
344    fn default() -> Self {
345        Self {
346            update_pending: AtomicBool::new(false),
347            frame_pending: AtomicBool::new(false),
348            next_deadline: Mutex::new(None),
349        }
350    }
351}
352
353impl FrameScheduler {
354    fn lock_deadline(&self) -> MutexGuard<'_, Option<web_time::Instant>> {
355        self.next_deadline
356            .lock()
357            .unwrap_or_else(PoisonError::into_inner)
358    }
359
360    pub fn record(&self, schedule: FrameSchedule) {
361        self.update_pending
362            .store(schedule.needs_update, Ordering::SeqCst);
363        self.frame_pending
364            .store(schedule.needs_frame, Ordering::SeqCst);
365        let mut next_deadline = self.lock_deadline();
366        *next_deadline = if schedule.needs_update {
367            None
368        } else {
369            schedule.next_deadline
370        };
371    }
372
373    pub fn schedule<D>(&self, schedule: FrameSchedule, driver: &D)
374    where
375        D: PlatformFrameDriver + ?Sized,
376    {
377        self.record(schedule);
378        schedule.apply_to(driver);
379    }
380
381    pub fn snapshot(&self) -> FrameSchedule {
382        FrameSchedule {
383            needs_update: self.update_pending.load(Ordering::SeqCst),
384            needs_frame: self.frame_pending.load(Ordering::SeqCst),
385            next_deadline: *self.lock_deadline(),
386        }
387    }
388}
389
390impl FrameSchedule {
391    pub fn apply_to<D>(self, driver: &D)
392    where
393        D: PlatformFrameDriver + ?Sized,
394    {
395        if self.needs_frame {
396            driver.clear_wake();
397            driver.request_frame();
398        } else if self.needs_update {
399            driver.request_wake_at(web_time::Instant::now());
400        } else if let Some(deadline) = self.next_deadline {
401            driver.request_wake_at(deadline);
402        } else {
403            driver.clear_wake();
404        }
405    }
406}
407
408#[derive(Clone, Copy, Debug)]
409pub(crate) struct DevOverlayControl {
410    bounds: Rect,
411    mode: FramePacingMode,
412}
413
414/// Development options for debugging and performance monitoring.
415///
416/// These are rendered directly by the renderer (not via composition)
417/// to avoid affecting performance measurements.
418#[derive(Clone, Debug, Default)]
419pub struct DevOptions {
420    /// Show FPS counter overlay
421    pub fps_counter: bool,
422    /// Show recomposition count
423    pub recomposition_counter: bool,
424    /// Show layout timing breakdown
425    pub layout_timing: bool,
426    pub frame_pacing_controls: bool,
427    pub frame_pacing_mode: FramePacingMode,
428}
429
430#[cfg(any(test, feature = "test-support"))]
431#[doc(hidden)]
432#[derive(Clone, Copy, Debug)]
433pub struct RuntimeLeakDebugStats {
434    pub applier_stats: MemoryApplierDebugStats,
435    pub live_node_heap_bytes: usize,
436    pub recycled_node_heap_bytes: usize,
437    pub slot_table_heap_bytes: usize,
438    pub pass_stats: CompositionPassDebugStats,
439    pub slot_stats: SlotTableDebugStats,
440    pub observer_stats: SnapshotStateObserverDebugStats,
441    pub runtime_stats: RuntimeDebugStats,
442    pub state_arena_stats: StateArenaDebugStats,
443    pub recompose_scope_stats: RecomposeScopeRegistryDebugStats,
444    pub snapshot_v2_stats: SnapshotV2DebugStats,
445    pub snapshot_pinning_stats: SnapshotPinningDebugStats,
446}
447
448impl ShellApp {
449    pub(crate) fn request_layout_pass(&mut self) {
450        self.layout_requested = true;
451    }
452
453    pub(crate) fn request_forced_layout_pass(&mut self) {
454        self.layout_requested = true;
455        self.force_layout_pass = true;
456    }
457
458    pub(crate) fn composition_tree_needs_layout(&mut self) -> bool {
459        let Some(root) = self.composition.root() else {
460            return true;
461        };
462        let mut applier = self.composition.applier_mut();
463        cranpose_ui::tree_needs_layout(&mut *applier, root).unwrap_or_else(|err| {
464            log::warn!("Cannot check layout dirty status for root #{root}: {err}");
465            true
466        })
467    }
468
469    pub(crate) fn has_stale_work_in_context(&self) -> bool {
470        self.layout_requested
471            || peek_render_invalidation()
472            || peek_pointer_invalidation()
473            || peek_focus_invalidation()
474            || peek_layout_invalidation()
475            || cranpose_ui::has_pending_layout_repasses()
476            || cranpose_ui::has_pending_measure_repasses()
477            || cranpose_ui::has_pending_draw_repasses()
478            || has_pending_pointer_repasses()
479            || has_pending_focus_invalidations()
480    }
481
482    pub(crate) fn wants_frame_in_context(&self) -> bool {
483        self.layout_requested
484            || peek_render_invalidation()
485            || peek_pointer_invalidation()
486            || peek_focus_invalidation()
487            || peek_layout_invalidation()
488            || cranpose_ui::has_pending_layout_repasses()
489            || cranpose_ui::has_pending_measure_repasses()
490            || self.composition.should_render()
491    }
492
493    pub(crate) fn needs_ui_update_in_context(&self, surfaces_dirty: bool) -> bool {
494        surfaces_dirty
495            || self.has_stale_work_in_context()
496            || self.composition.runtime_handle().has_pending_ui()
497            || has_pending_semantics_invalidations()
498            || self.composition.should_render()
499    }
500
501    pub(crate) fn next_event_time(&self) -> Option<web_time::Instant> {
502        let app_context = Rc::clone(&self.app_context);
503        app_context.enter(cranpose_ui::next_cursor_blink_time)
504    }
505
506    pub(crate) fn frame_time_nanos_at(&self, now: Instant) -> u64 {
507        now.checked_duration_since(self.start_time)
508            .unwrap_or_default()
509            .as_nanos()
510            .min(u128::from(u64::MAX)) as u64
511    }
512
513    pub(crate) fn realtime_pointer_event_time(
514        &self,
515        platform_time_ms: Option<i64>,
516    ) -> PointerEventTime {
517        PointerEventTime {
518            platform_time_ms,
519            animation_time_nanos: self
520                .frame_time_nanos_at(Instant::now())
521                .max(self.last_frame_time_nanos),
522        }
523    }
524
525    pub(crate) fn install_text_input_router(&mut self) {
526        if self.text_input_router_installed {
527            return;
528        }
529        let router = Rc::new(TextInputRouter {
530            routes: Rc::clone(&self.text_input_routes),
531        });
532        let app_context = Rc::clone(&self.app_context);
533        app_context
534            .enter(|| cranpose_ui::text_input_session::set_platform_text_input_handler(router));
535        self.text_input_router_installed = true;
536    }
537}
538
539impl<R> AppShell<R>
540where
541    R: Renderer,
542    R::Error: Debug,
543{
544    pub fn new(renderer: R, root_key: Key, content: impl FnMut() + 'static) -> Self {
545        Self::new_with_size(renderer, root_key, content, (800, 600), (800.0, 600.0))
546    }
547
548    pub fn new_with_size(
549        renderer: R,
550        root_key: Key,
551        content: impl FnMut() + 'static,
552        buffer_size: (u32, u32),
553        viewport: (f32, f32),
554    ) -> Self {
555        Self::new_with_size_and_density(renderer, root_key, content, buffer_size, viewport, 1.0)
556    }
557
558    pub fn new_with_size_and_density(
559        mut renderer: R,
560        root_key: Key,
561        content: impl FnMut() + 'static,
562        buffer_size: (u32, u32),
563        viewport: (f32, f32),
564        density: f32,
565    ) -> Self {
566        let app_context = cranpose_ui::AppContext::new_with_density(density);
567        let runtime = StdRuntime::new();
568        let mut composition = Composition::with_runtime(MemoryApplier::new(), runtime.runtime());
569        let app_content = Rc::new(std::cell::RefCell::new(content));
570        let mut build: Box<dyn FnMut()> = Box::new(move || {
571            let app_content = Rc::clone(&app_content);
572            cranpose_ui::density::ProvideDensity(cranpose_ui::Density::from_host(), move || {
573                cranpose_ui::widgets::PopupHost(move || {
574                    (app_content.borrow_mut())();
575                });
576            });
577        });
578        renderer.attach_app_context_services(&app_context);
579        app_context.enter(|| {
580            #[cfg(all(
581                feature = "clipboard-native",
582                not(target_arch = "wasm32"),
583                not(target_os = "android"),
584                not(target_os = "ios")
585            ))]
586            {
587                let clipboard =
588                    std::rc::Rc::new(std::cell::RefCell::new(arboard::Clipboard::new().ok()));
589                cranpose_ui::clipboard_session::set_platform_clipboard(std::rc::Rc::new(
590                    ShellClipboard { inner: clipboard },
591                ));
592            }
593            if let Err(err) = composition.render_stable(root_key, &mut *build) {
594                log::error!("initial render failed: {err}");
595            }
596        });
597        renderer.scene_mut().clear();
598        let app = ShellApp {
599            app_context,
600            runtime,
601            composition,
602            content: build,
603            start_time: Instant::now(),
604            last_frame_time_nanos: 0,
605            semantics_enabled: false,
606            semantics_snapshot_revision: 0,
607            revealed_focus: None,
608            layout_requested: true,
609            force_layout_pass: true,
610            modifiers: None,
611            rotary_scroll_factor: DEFAULT_ROTARY_SCROLL_FACTOR_DP,
612            #[cfg(all(feature = "clipboard-native", target_os = "linux"))]
613            clipboard: arboard::Clipboard::new().ok(),
614            dev_options: DevOptions::default(),
615            inspector_projector: None,
616            fps_monitor: fps_monitor::FpsMonitor::new(),
617            text_input_routes: Rc::new(RefCell::new(TextInputRoutes::default())),
618            text_input_router_installed: false,
619            window_roots_seen: None,
620        };
621        let mut shell = Self {
622            app,
623            surfaces: vec![RootSurface::new(
624                RootId::Primary,
625                renderer,
626                buffer_size,
627                viewport,
628            )],
629        };
630        shell.process_frame();
631        shell
632    }
633
634    /// The shell's [`AppContext`](cranpose_ui::AppContext). Platform backends
635    /// use it to register per-context services (such as the OS clipboard) that
636    /// need UIKit/JNI access the shell itself does not have: enter the context
637    /// and call the relevant `set_platform_*` installer.
638    pub fn app_context(&self) -> &Rc<cranpose_ui::AppContext> {
639        &self.app.app_context
640    }
641
642    /// The surface drawing `root`, or `None` when no surface was added for
643    /// it. The primary surface always exists.
644    pub fn surface(&mut self, root: RootId) -> Option<SurfaceMut<'_, R>> {
645        let index = self.surface_index(root)?;
646        Some(SurfaceMut::new(self, index))
647    }
648
649    /// The surface drawing the composition root.
650    pub fn primary(&mut self) -> SurfaceMut<'_, R> {
651        SurfaceMut::new(self, 0)
652    }
653
654    /// The root whose surface now draws the node that took the primary
655    /// press, or `None` while no press is being held.
656    ///
657    /// A press is taken by a node, not by a rectangle. When the application
658    /// moves that node into a window of its own — a tab pulled out of a
659    /// strip, a pane pulled off a stack — the press belongs to that window
660    /// from then on, and a platform can hand it over on the strength of this
661    /// rather than on where the pointer happens to be.
662    pub fn root_holding_the_press(&mut self) -> Option<RootId> {
663        let pressed = self
664            .surfaces
665            .iter()
666            .find_map(|surface| surface.hit_path_tracker.dispatch_order(PointerId::PRIMARY))?;
667        let primary_root = self.app.composition.root()?;
668        let mut applier = self.app.composition.applier_mut();
669        let holder = pressed.into_iter().find_map(|node| {
670            let node = applier.scene_node_attached_to(node, primary_root)?;
671            Some(cranpose_ui::nearest_window_root(&mut applier, node))
672        })?;
673        drop(applier);
674        self.surfaces
675            .iter()
676            .find(|surface| surface.owns_nodes_under(holder))
677            .map(|surface| surface.id)
678    }
679
680    fn surface_index(&self, root: RootId) -> Option<usize> {
681        self.surfaces.iter().position(|surface| surface.id == root)
682    }
683
684    /// Gives the window root registered under `window` a surface of its
685    /// own, drawn by `renderer` into a framebuffer of `buffer_size` physical
686    /// pixels and `viewport` logical pixels. The surface follows the window
687    /// root node while it stays in the tree, and draws nothing while it is
688    /// out. Returns the renderer of the surface this one replaces, if the
689    /// window already had one.
690    ///
691    /// The renderer joins an app whose services the primary renderer
692    /// already installed; nothing is attached to the app context again.
693    pub fn add_window_surface(
694        &mut self,
695        window: u64,
696        renderer: R,
697        buffer_size: (u32, u32),
698        viewport: (f32, f32),
699    ) -> Option<R> {
700        let previous = self.remove_window_surface(window);
701        self.surfaces.push(RootSurface::new(
702            RootId::Window(window),
703            renderer,
704            buffer_size,
705            viewport,
706        ));
707        self.app.window_roots_seen = None;
708        self.sync_window_roots();
709        previous
710    }
711
712    /// Takes the surface of `window` away, handing back its renderer.
713    pub fn remove_window_surface(&mut self, window: u64) -> Option<R> {
714        let root = RootId::Window(window);
715        let index = self.surface_index(root)?;
716        self.app.text_input_routes.borrow_mut().remove(root);
717        Some(self.surfaces.remove(index).renderer)
718    }
719
720    /// Every surface's root, the primary first.
721    pub fn surface_ids(&self) -> Vec<RootId> {
722        self.surfaces.iter().map(|surface| surface.id).collect()
723    }
724
725    /// The window roots attached in the composition right now. A platform
726    /// reads this after an update to open a window for each new entry and
727    /// close the windows whose entries left.
728    pub fn window_roots(&self) -> Vec<WindowRootEntry> {
729        let app_context = Rc::clone(&self.app.app_context);
730        app_context.enter(cranpose_ui::window_roots)
731    }
732
733    /// Changes whenever a window root attaches, detaches or is updated; a
734    /// platform that stored the last value it acted on skips
735    /// [`Self::window_roots`] while it reads the same.
736    pub fn window_roots_revision(&self) -> u64 {
737        let app_context = Rc::clone(&self.app.app_context);
738        app_context.enter(cranpose_ui::window_roots_revision)
739    }
740
741    /// Whether the primary root lays out anything of its own: a node with
742    /// area outside every window root. A platform hides the primary window
743    /// while this is false, because every visible node is then in a window
744    /// of its own.
745    pub fn primary_has_content(&mut self) -> bool {
746        let app_context = Rc::clone(&self.app.app_context);
747        app_context.enter(|| {
748            self.surfaces[0]
749                .layout_tree_in_context(&mut self.app)
750                .is_some_and(|tree| tree.root().children.iter().any(layout_has_area))
751        })
752    }
753
754    /// The extent of what the primary root lays out: the far right and
755    /// bottom edges of its nodes with area, measured from the root's origin
756    /// and leaving out every window root's subtree. `None` while it lays
757    /// out nothing. A platform whose primary window wraps its content sizes
758    /// the window to this after every update.
759    pub fn primary_content_size(&mut self) -> Option<Size> {
760        let app_context = Rc::clone(&self.app.app_context);
761        app_context.enter(|| {
762            self.surfaces[0]
763                .layout_tree_in_context(&mut self.app)
764                .and_then(|tree| {
765                    tree.root()
766                        .children
767                        .iter()
768                        .filter_map(layout_extent)
769                        .reduce(farther_extent)
770                })
771        })
772    }
773
774    /// The `drag_and_drop_target` under `point` and where the point falls in
775    /// that target's surface. A point on the screen is looked up in every
776    /// surface whose window position the platform told, later windows
777    /// first and the primary last; a point without one only in `source`,
778    /// the surface holding the press.
779    pub(crate) fn drag_and_drop_target_at(
780        &mut self,
781        point: cranpose_ui::DragAndDropPoint,
782        source: usize,
783    ) -> Option<(NodeId, cranpose_ui::Point)> {
784        let app_context = Rc::clone(&self.app.app_context);
785        let candidates: Vec<(usize, cranpose_ui::Point)> = match point.screen {
786            Some(screen) => (0..self.surfaces.len())
787                .rev()
788                .filter_map(|index| {
789                    let local = self.surfaces[index].screen_point_inside(screen)?;
790                    Some((index, local))
791                })
792                .collect(),
793            None => vec![(source, point.local)],
794        };
795        candidates.into_iter().find_map(|(index, local)| {
796            self.surfaces[index]
797                .renderer
798                .scene()
799                .hit_test_nodes(local.x, local.y)
800                .into_iter()
801                .find(|node| app_context.drag_and_drop().is_target(*node))
802                .map(|node| (node, local))
803        })
804    }
805
806    /// Names the surface the platform considers focused, which is where the
807    /// soft keyboard belongs. Pointer presses activate their surface on
808    /// their own; a platform calls this for focus it grants otherwise.
809    pub fn set_active_root(&mut self, root: RootId) {
810        self.app.text_input_routes.borrow_mut().set_active(root);
811    }
812
813    /// The surface the platform considers focused.
814    pub fn active_root(&self) -> RootId {
815        self.app.text_input_routes.borrow().active()
816    }
817
818    fn sync_window_roots(&mut self) {
819        let app_context = Rc::clone(&self.app.app_context);
820        app_context.enter(|| self.sync_window_roots_in_context());
821    }
822
823    pub(crate) fn sync_window_roots_in_context(&mut self) {
824        let revision = cranpose_ui::window_roots_revision();
825        if self.app.window_roots_seen == Some(revision) {
826            return;
827        }
828        self.app.window_roots_seen = Some(revision);
829        let entries = cranpose_ui::window_roots();
830        for surface in &mut self.surfaces {
831            let RootId::Window(id) = surface.id else {
832                continue;
833            };
834            let root = entries
835                .iter()
836                .find(|entry| entry.node as u64 == id)
837                .map(|entry| entry.node);
838            surface.set_root(root);
839        }
840    }
841
842    pub(crate) fn any_surface_dirty(&self) -> bool {
843        self.surfaces
844            .iter()
845            .any(|surface| surface.is_dirty || surface.scene_dirty)
846    }
847
848    pub(crate) fn mark_all_dirty(&mut self) {
849        for surface in &mut self.surfaces {
850            surface.is_dirty = true;
851        }
852    }
853
854    fn clear_surface_dirt(&mut self) {
855        for surface in &mut self.surfaces {
856            surface.is_dirty = false;
857        }
858    }
859
860    fn invalidate_dev_overlay_text(&mut self) {
861        for surface in &mut self.surfaces {
862            surface.invalidate_dev_overlay_text();
863        }
864    }
865
866    /// Set development options for debugging and performance monitoring.
867    ///
868    /// The FPS counter and other overlays are rendered directly by the renderer
869    /// (not via composition) to avoid affecting performance measurements.
870    pub fn set_dev_options(&mut self, options: DevOptions) {
871        self.app.dev_options = options;
872        self.invalidate_dev_overlay_text();
873        let app_context = Rc::clone(&self.app.app_context);
874        app_context.enter(request_render_invalidation);
875        self.mark_all_dirty();
876    }
877
878    /// Get a reference to the current dev options.
879    pub fn dev_options(&self) -> &DevOptions {
880        &self.app.dev_options
881    }
882
883    pub fn frame_pacing_mode(&self) -> FramePacingMode {
884        self.app.dev_options.frame_pacing_mode
885    }
886
887    pub fn current_fps(&self) -> f32 {
888        self.app.fps_monitor.current_fps()
889    }
890
891    pub fn fps_stats(&self) -> FpsStats {
892        self.app.fps_monitor.stats()
893    }
894
895    pub fn reset_fps_stats(&mut self) {
896        self.app.fps_monitor.reset_stats();
897        self.invalidate_dev_overlay_text();
898    }
899
900    pub fn record_presented_frame(
901        &mut self,
902        frame_started_at: Instant,
903        frame_finished_at: Instant,
904    ) {
905        self.app
906            .fps_monitor
907            .record_frame_work(frame_started_at, frame_finished_at);
908    }
909
910    #[cfg(any(test, feature = "test-support"))]
911    #[doc(hidden)]
912    pub fn record_presented_frame_for_test(
913        &mut self,
914        frame_started_nanos: u64,
915        frame_finished_nanos: u64,
916    ) {
917        let started = self.app.start_time + std::time::Duration::from_nanos(frame_started_nanos);
918        let finished = self.app.start_time + std::time::Duration::from_nanos(frame_finished_nanos);
919        self.record_presented_frame(started, finished);
920    }
921
922    pub fn set_frame_pacing_mode(&mut self, mode: FramePacingMode) {
923        if self.app.dev_options.frame_pacing_mode == mode {
924            return;
925        }
926        self.app.dev_options.frame_pacing_mode = mode;
927        self.invalidate_dev_overlay_text();
928        let app_context = Rc::clone(&self.app.app_context);
929        app_context.enter(request_render_invalidation);
930        self.mark_all_dirty();
931    }
932
933    /// Where the dev overlay draws the control for `mode`, in logical pixels.
934    ///
935    /// The overlay is drawn by the renderer rather than composed, so it has no
936    /// semantics for a test to search. Without this a test that wants to press
937    /// a pacing control has to hard-code a coordinate and silently starts
938    /// passing against empty space the moment the overlay's text changes.
939    pub fn dev_overlay_control_center(&self, mode: FramePacingMode) -> Option<(f32, f32)> {
940        self.surfaces[0].dev_overlay_control_center(mode)
941    }
942
943    /// Sets the primary surface's viewport and lays out and renders at once.
944    pub fn set_viewport(&mut self, width: f32, height: f32) {
945        self.primary().set_viewport(width, height);
946        self.process_frame();
947    }
948
949    pub fn viewport_size(&self) -> (f32, f32) {
950        self.surfaces[0].viewport
951    }
952
953    /// Tells the shell where the primary window sits on the screen. See
954    /// [`SurfaceMut::set_screen_origin`].
955    pub fn set_screen_origin(&mut self, origin: Option<cranpose_ui_graphics::Point>) {
956        self.surfaces[0].screen_origin = origin;
957    }
958
959    pub fn set_buffer_size(&mut self, width: u32, height: u32) {
960        self.surfaces[0].buffer_size = (width, height);
961    }
962
963    pub fn buffer_size(&self) -> (u32, u32) {
964        self.surfaces[0].buffer_size
965    }
966
967    pub fn scene(&self) -> &R::Scene {
968        self.surfaces[0].renderer.scene()
969    }
970
971    pub fn renderer(&mut self) -> &mut R {
972        &mut self.surfaces[0].renderer
973    }
974
975    #[cfg(not(target_arch = "wasm32"))]
976    pub fn set_frame_waker(&mut self, waker: impl Fn() + Send + Sync + 'static) {
977        self.app.runtime.set_frame_waker(waker);
978    }
979
980    #[cfg(target_arch = "wasm32")]
981    pub fn set_frame_waker(&mut self, waker: impl Fn() + 'static) {
982        self.app.runtime.set_frame_waker(waker);
983    }
984
985    pub fn clear_frame_waker(&mut self) {
986        self.app.runtime.clear_frame_waker();
987    }
988
989    pub fn should_render(&self) -> bool {
990        let app_context = Rc::clone(&self.app.app_context);
991        app_context.enter(|| {
992            self.app.wants_frame_in_context()
993                || self.surfaces.iter().any(|surface| surface.scene_dirty)
994        })
995    }
996
997    pub fn needs_update(&self) -> bool {
998        let app_context = Rc::clone(&self.app.app_context);
999        app_context.enter(|| {
1000            self.app
1001                .needs_ui_update_in_context(self.any_surface_dirty())
1002        })
1003    }
1004
1005    /// Returns true when the runtime holds work for the UI thread: posted tasks,
1006    /// continuations from worker threads, or async tasks ready to poll.
1007    ///
1008    /// This is the part of [`needs_update`](Self::needs_update) that another
1009    /// thread is waiting on, told apart from the part that only wants the screen
1010    /// redrawn. A platform backend running with no surface uses it to compose
1011    /// for work and stay asleep for animation.
1012    pub fn has_pending_ui(&self) -> bool {
1013        let app_context = Rc::clone(&self.app.app_context);
1014        app_context.enter(|| self.app.composition.runtime_handle().has_pending_ui())
1015    }
1016
1017    /// Returns true if the primary surface owes the display a frame: stale
1018    /// pixels, or a renderer that has not warmed its swapchain yet.
1019    ///
1020    /// An app that merely holds an open `next_frame()` await - a game loop, a
1021    /// polling effect - keeps [`Self::needs_update`] true forever without
1022    /// changing a single pixel. Such an app must still be *ticked* every frame,
1023    /// but the frame it produces is byte-identical to the last one, and
1024    /// presenting it costs a full swapchain rotation and pins the panel at its
1025    /// maximum refresh rate. Callers pair this with
1026    /// [`FrameUpdateResult::visual_changed`] from the update they just ran,
1027    /// which reports the work that update actually did.
1028    /// Note: Cursor blink is now timer-based and uses WaitUntil scheduling, not continuous redraw.
1029    pub fn needs_redraw(&self) -> bool {
1030        let app_context = Rc::clone(&self.app.app_context);
1031        app_context.enter(|| self.surfaces[0].needs_redraw_in_context(&self.app))
1032    }
1033
1034    /// Marks the primary surface as dirty, indicating a redraw is needed.
1035    pub fn mark_dirty(&mut self) {
1036        self.surfaces[0].is_dirty = true;
1037    }
1038
1039    pub fn request_root_render(&mut self) {
1040        self.app.composition.request_root_render();
1041        self.app.request_forced_layout_pass();
1042        let app_context = Rc::clone(&self.app.app_context);
1043        app_context.enter(request_render_invalidation);
1044        self.mark_all_dirty();
1045    }
1046
1047    pub fn set_density(&mut self, density: f32) {
1048        let app_context = Rc::clone(&self.app.app_context);
1049        let changed = app_context.enter(|| {
1050            let previous = cranpose_ui::current_density().to_bits();
1051            cranpose_ui::set_density(density);
1052            previous != cranpose_ui::current_density().to_bits()
1053        });
1054        if changed {
1055            self.request_root_render();
1056        }
1057    }
1058
1059    /// Reports the system font scale the platform is showing text at.
1060    ///
1061    /// Hosts call this at startup and on every configuration change. Sizes in
1062    /// `Sp` follow it, sizes in `Dp` do not, which is what lets an app grow its
1063    /// text with the user's setting while its layout stays where it was.
1064    ///
1065    /// This takes the setting as a plain multiplier. A host whose platform
1066    /// converts `Sp` through a table of its own — Android 14 and up does — calls
1067    /// [`AppShell::set_font_scale_curve`] with what the platform answered
1068    /// instead, because the multiplication is not what that platform does.
1069    pub fn set_font_scale(&mut self, font_scale: f32) {
1070        self.set_font_scale_curve(cranpose_ui::FontScaleCurve::linear(font_scale));
1071    }
1072
1073    /// Reports the system font scale together with the conversion behind it.
1074    ///
1075    /// See [`cranpose_ui::font_scale`]: above a threshold setting Android
1076    /// resolves a size in `Sp` through a piecewise-linear table rather than by
1077    /// multiplying, so a host that can read that table hands it over here and
1078    /// every `Sp` in the app resolves the way the platform's own text does.
1079    pub fn set_font_scale_curve(&mut self, curve: cranpose_ui::FontScaleCurve) {
1080        let app_context = Rc::clone(&self.app.app_context);
1081        let changed = app_context.enter(|| {
1082            let previous = cranpose_ui::current_font_scale_curve();
1083            cranpose_ui::set_font_scale_curve(curve);
1084            previous != cranpose_ui::current_font_scale_curve()
1085        });
1086        if changed {
1087            self.request_root_render();
1088        }
1089    }
1090
1091    #[cfg(any(test, feature = "test-support"))]
1092    #[doc(hidden)]
1093    pub fn debug_current_density(&self) -> f32 {
1094        let app_context = Rc::clone(&self.app.app_context);
1095        app_context.enter(cranpose_ui::current_density)
1096    }
1097
1098    #[cfg(any(test, feature = "test-support"))]
1099    #[doc(hidden)]
1100    pub fn debug_current_font_scale(&self) -> f32 {
1101        let app_context = Rc::clone(&self.app.app_context);
1102        app_context.enter(cranpose_ui::current_font_scale)
1103    }
1104
1105    #[cfg(any(test, feature = "test-support"))]
1106    #[doc(hidden)]
1107    pub fn debug_current_font_scale_curve(&self) -> cranpose_ui::FontScaleCurve {
1108        let app_context = Rc::clone(&self.app.app_context);
1109        app_context.enter(cranpose_ui::current_font_scale_curve)
1110    }
1111
1112    #[cfg(any(test, feature = "test-support"))]
1113    #[doc(hidden)]
1114    pub fn debug_enter_app_context<T>(&self, block: impl FnOnce() -> T) -> T {
1115        let app_context = Rc::clone(&self.app.app_context);
1116        app_context.enter(block)
1117    }
1118
1119    /// Returns true if there are active animations or pending recompositions.
1120    pub fn has_active_animations(&self) -> bool {
1121        self.app.composition.should_render()
1122    }
1123
1124    pub fn has_transient_frame_callbacks(&self) -> bool {
1125        self.app
1126            .composition
1127            .runtime_handle()
1128            .has_transient_frame_callbacks()
1129    }
1130
1131    pub fn has_active_pointer_gesture(&self) -> bool {
1132        self.surfaces[0].has_active_pointer_gesture()
1133    }
1134
1135    /// Primary-surface form of [`SurfaceMut::frame_owed`].
1136    pub fn frame_owed(&self) -> bool {
1137        self.surfaces[0].frame_owed
1138    }
1139
1140    /// Primary-surface form of [`SurfaceMut::take_frame_owed`].
1141    pub fn take_frame_owed(&mut self) -> bool {
1142        std::mem::take(&mut self.surfaces[0].frame_owed)
1143    }
1144
1145    /// Returns the next scheduled event time for cursor blink.
1146    /// Use this for `ControlFlow::WaitUntil` scheduling.
1147    pub fn next_event_time(&self) -> Option<web_time::Instant> {
1148        self.app.next_event_time()
1149    }
1150
1151    fn compute_frame_schedule(&self) -> FrameSchedule {
1152        self.surfaces[0].compute_frame_schedule(&self.app, self.any_surface_dirty())
1153    }
1154
1155    pub fn frame_schedule(&self) -> FrameSchedule {
1156        let schedule = self.compute_frame_schedule();
1157        self.surfaces[0].frame_scheduler.record(schedule);
1158        schedule
1159    }
1160
1161    pub fn schedule_platform_frame<D>(&self, driver: &D) -> FrameSchedule
1162    where
1163        D: PlatformFrameDriver + ?Sized,
1164    {
1165        let schedule = self.compute_frame_schedule();
1166        self.surfaces[0].frame_scheduler.schedule(schedule, driver);
1167        schedule
1168    }
1169
1170    pub fn frame_scheduler_snapshot(&self) -> FrameSchedule {
1171        self.surfaces[0].frame_scheduler.snapshot()
1172    }
1173
1174    /// Timestamp a live input sample against the current animation clock.
1175    pub fn realtime_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1176        self.app.realtime_pointer_event_time(platform_time_ms)
1177    }
1178
1179    /// Timestamp deterministic input at the most recently processed frame.
1180    pub fn exact_pointer_event_time(&self, platform_time_ms: Option<i64>) -> PointerEventTime {
1181        PointerEventTime {
1182            platform_time_ms,
1183            animation_time_nanos: self.app.last_frame_time_nanos,
1184        }
1185    }
1186
1187    pub fn update_after_frame_interval(
1188        &mut self,
1189        frame_interval: std::time::Duration,
1190    ) -> FrameUpdateResult {
1191        let wall_frame_time = self.app.frame_time_nanos_at(Instant::now());
1192        let base_frame_time = self.app.last_frame_time_nanos.max(wall_frame_time);
1193        let frame_time = base_frame_time
1194            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1195        self.update_at_frame_time_nanos(frame_time)
1196    }
1197
1198    /// Advance the frame clock by EXACTLY `frame_interval` past the last
1199    /// frame — no wall anchoring — and run one update there. Robot keyframe
1200    /// captures ride this to sample animations deterministically: while the
1201    /// advanced clock is ahead of wall time, interleaved wall-clocked
1202    /// updates clamp to it (dt 0) instead of fast-forwarding animations.
1203    pub fn update_after_exact_interval(
1204        &mut self,
1205        frame_interval: std::time::Duration,
1206    ) -> FrameUpdateResult {
1207        let frame_time = self
1208            .app
1209            .last_frame_time_nanos
1210            .saturating_add(frame_interval.as_nanos().min(u128::from(u64::MAX)) as u64);
1211        self.update_at_frame_time_nanos(frame_time)
1212    }
1213
1214    pub fn update_at_frame_time_nanos(&mut self, frame_time: u64) -> FrameUpdateResult {
1215        let app_context = Rc::clone(&self.app.app_context);
1216        app_context.enter(|| {
1217            let update_started_at = Instant::now();
1218            let frame_time = frame_time.max(self.app.last_frame_time_nanos);
1219            self.app.last_frame_time_nanos = frame_time;
1220            let runtime_handle = self.app.runtime.runtime_handle();
1221            runtime_handle.with_deferred_state_releases(|| {
1222                self.app.runtime.drain_frame_callbacks(frame_time);
1223                let after_frame_callbacks = Instant::now();
1224                runtime_handle.drain_ui();
1225                let after_ui_drain = Instant::now();
1226                let should_render = self.app.composition.should_recompose();
1227                let mut reconcile_attempted = false;
1228                let mut reconcile_changed = false;
1229                if should_render {
1230                    log::trace!(
1231                        target: "cranpose::input",
1232                        "update begin: should_render=true layout_requested={} scene_dirty={} is_dirty={}",
1233                        self.app.layout_requested,
1234                        self.surfaces[0].scene_dirty,
1235                        self.surfaces[0].is_dirty
1236                    );
1237                    (reconcile_attempted, reconcile_changed) = self.reconcile_in_context();
1238                }
1239                let after_reconcile = Instant::now();
1240                let result = self.process_frame_in_context(reconcile_changed);
1241                let after_process_frame = Instant::now();
1242                log_update_stage_telemetry(UpdateStageTelemetry {
1243                    started_at: update_started_at,
1244                    after_frame_callbacks,
1245                    after_ui_drain,
1246                    after_reconcile,
1247                    after_process_frame,
1248                    should_render,
1249                    reconcile_attempted,
1250                    reconcile_changed,
1251                });
1252                self.clear_surface_dirt();
1253                result
1254            })
1255        })
1256    }
1257
1258    fn reconcile_in_context(&mut self) -> (bool, bool) {
1259        let Some(root_key) = self.app.composition.root_key() else {
1260            return (false, false);
1261        };
1262        match self
1263            .app
1264            .composition
1265            .reconcile(root_key, &mut *self.app.content)
1266        {
1267            Ok(changed) => {
1268                log::trace!(
1269                    target: "cranpose::input",
1270                    "reconcile changed={changed}"
1271                );
1272                if changed {
1273                    self.app.fps_monitor.record_recomposition();
1274                    if self.app.composition_tree_needs_layout() {
1275                        self.app.request_layout_pass();
1276                    }
1277                    request_render_invalidation();
1278                }
1279                (true, changed)
1280            }
1281            Err(NodeError::Missing { id }) => {
1282                log::debug!("Recomposition skipped: node {id} no longer exists");
1283                self.app.request_layout_pass();
1284                request_render_invalidation();
1285                (true, false)
1286            }
1287            Err(err) => {
1288                log::error!("recomposition failed: {err}");
1289                self.app.request_layout_pass();
1290                request_render_invalidation();
1291                (true, false)
1292            }
1293        }
1294    }
1295
1296    pub fn update(&mut self) -> FrameUpdateResult {
1297        let frame_time = self.app.frame_time_nanos_at(Instant::now());
1298        self.update_at_frame_time_nanos(frame_time)
1299    }
1300}
1301
1302impl<R> Drop for AppShell<R>
1303where
1304    R: Renderer,
1305{
1306    fn drop(&mut self) {
1307        self.app.runtime.clear_frame_waker();
1308    }
1309}
1310
1311fn layout_has_area(layout: &cranpose_ui::LayoutBox) -> bool {
1312    (layout.rect.width > 0.0 && layout.rect.height > 0.0)
1313        || layout.children.iter().any(layout_has_area)
1314}
1315
1316fn layout_extent(layout: &cranpose_ui::LayoutBox) -> Option<Size> {
1317    let own = (layout.rect.width > 0.0 && layout.rect.height > 0.0).then(|| {
1318        Size::new(
1319            layout.rect.x + layout.rect.width,
1320            layout.rect.y + layout.rect.height,
1321        )
1322    });
1323    layout
1324        .children
1325        .iter()
1326        .filter_map(layout_extent)
1327        .chain(own)
1328        .reduce(farther_extent)
1329}
1330
1331fn farther_extent(a: Size, b: Size) -> Size {
1332    Size::new(a.width.max(b.width), a.height.max(b.height))
1333}
1334
1335pub fn default_root_key() -> Key {
1336    location_key(file!(), line!(), column!())
1337}
1338
1339#[cfg(test)]
1340#[path = "tests/app_shell_frame_pacing_tests.rs"]
1341mod frame_pacing_tests;
1342
1343#[cfg(test)]
1344#[path = "tests/app_shell_tests.rs"]
1345mod tests;
1346
1347#[cfg(test)]
1348#[path = "tests/surface_tests.rs"]
1349mod surface_tests;