use cranpose_core::NodeId;
use std::collections::HashMap;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
pub struct PointerId(pub u32);
impl PointerId {
pub const PRIMARY: PointerId = PointerId(0);
}
pub struct HitPathTracker {
paths: HashMap<PointerId, Vec<Vec<NodeId>>>,
}
impl HitPathTracker {
pub fn new() -> Self {
Self {
paths: HashMap::new(),
}
}
pub fn add_hit_path(&mut self, pointer: PointerId, capture_paths: Vec<Vec<NodeId>>) {
if capture_paths.is_empty() {
self.paths.remove(&pointer);
} else {
self.paths.insert(pointer, capture_paths);
}
}
pub fn get_path(&self, pointer: PointerId) -> Option<&[Vec<NodeId>]> {
self.paths.get(&pointer).map(Vec::as_slice)
}
pub fn dispatch_order(&self, pointer: PointerId) -> Option<Vec<NodeId>> {
self.get_path(pointer).map(dispatch_order_for_paths)
}
pub fn remove_path(&mut self, pointer: PointerId) -> Option<Vec<Vec<NodeId>>> {
self.paths.remove(&pointer)
}
pub fn has_path(&self, pointer: PointerId) -> bool {
self.paths.contains_key(&pointer)
}
pub fn clear(&mut self) {
self.paths.clear();
}
#[cfg(test)]
pub fn is_empty(&self) -> bool {
self.paths.is_empty()
}
}
impl Default for HitPathTracker {
fn default() -> Self {
Self::new()
}
}
#[derive(Default)]
struct DispatchNode {
children: Vec<NodeId>,
}
fn dispatch_order_for_paths(paths: &[Vec<NodeId>]) -> Vec<NodeId> {
fn push_unique(nodes: &mut Vec<NodeId>, node_id: NodeId) {
if !nodes.contains(&node_id) {
nodes.push(node_id);
}
}
fn visit(node_id: NodeId, tree: &HashMap<NodeId, DispatchNode>, ordered: &mut Vec<NodeId>) {
if let Some(node) = tree.get(&node_id) {
for &child in &node.children {
visit(child, tree, ordered);
}
}
ordered.push(node_id);
}
let mut roots = Vec::new();
let mut tree: HashMap<NodeId, DispatchNode> = HashMap::new();
for path in paths {
let mut parent = None;
for node_id in path.iter().rev().copied() {
tree.entry(node_id).or_default();
if let Some(parent_id) = parent {
let parent_node = tree.get_mut(&parent_id).expect("parent inserted above");
push_unique(&mut parent_node.children, node_id);
} else {
push_unique(&mut roots, node_id);
}
parent = Some(node_id);
}
}
let mut ordered = Vec::new();
for root in roots {
visit(root, &tree, &mut ordered);
}
ordered
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_add_and_get_path() {
let mut tracker = HitPathTracker::new();
let paths: Vec<Vec<NodeId>> = vec![vec![1, 2, 3], vec![4, 5]];
tracker.add_hit_path(PointerId::PRIMARY, paths.clone());
assert!(tracker.has_path(PointerId::PRIMARY));
assert_eq!(tracker.get_path(PointerId::PRIMARY), Some(paths.as_slice()));
}
#[test]
fn test_remove_path() {
let mut tracker = HitPathTracker::new();
let paths: Vec<Vec<NodeId>> = vec![vec![1]];
tracker.add_hit_path(PointerId::PRIMARY, paths.clone());
let removed = tracker.remove_path(PointerId::PRIMARY);
assert_eq!(removed, Some(paths));
assert!(!tracker.has_path(PointerId::PRIMARY));
assert!(tracker.is_empty());
}
#[test]
fn test_clear() {
let mut tracker = HitPathTracker::new();
tracker.add_hit_path(PointerId(0), vec![vec![1]]);
tracker.add_hit_path(PointerId(1), vec![vec![2]]);
assert!(!tracker.is_empty());
tracker.clear();
assert!(tracker.is_empty());
assert!(!tracker.has_path(PointerId(0)));
assert!(!tracker.has_path(PointerId(1)));
}
#[test]
fn test_multiple_pointers() {
let mut tracker = HitPathTracker::new();
let nodes1: Vec<Vec<NodeId>> = vec![vec![1]];
let nodes2: Vec<Vec<NodeId>> = vec![vec![2, 3]];
tracker.add_hit_path(PointerId(0), nodes1.clone());
tracker.add_hit_path(PointerId(1), nodes2.clone());
assert_eq!(tracker.get_path(PointerId(0)), Some(nodes1.as_slice()));
assert_eq!(tracker.get_path(PointerId(1)), Some(nodes2.as_slice()));
}
#[test]
fn test_dispatch_order_keeps_shared_ancestor_after_overlapping_hits() {
let paths = vec![vec![1, 99], vec![2, 99]];
assert_eq!(dispatch_order_for_paths(&paths), vec![1, 2, 99]);
}
}