use crate::components::component::ComponentSpecification;
use crate::components::Props;
use crate::elements::element::Element;
use crate::elements::element_data::ElementData;
use crate::elements::element_styles::ElementStyles;
use crate::geometry::Point;
use crate::layout::layout_context::LayoutContext;
use crate::reactive::element_state_store::{ElementStateStore, ElementStateStoreItem};
use crate::renderer::renderer::RenderList;
use crate::style::Style;
use crate::text::text_context::TextContext;
use crate::generate_component_methods;
use std::any::Any;
use std::sync::Arc;
use taffy::{NodeId, TaffyTree};
use winit::window::Window;
#[derive(Clone, Default, Debug)]
pub struct Overlay {
pub element_data: ElementData,
}
#[derive(Clone, Copy, Default)]
pub struct OverlayState {
}
impl Element for Overlay {
fn element_data(&self) -> &ElementData {
&self.element_data
}
fn element_data_mut(&mut self) -> &mut ElementData {
&mut self.element_data
}
fn name(&self) -> &'static str {
"Overlay"
}
fn draw(
&mut self,
renderer: &mut RenderList,
text_context: &mut TextContext,
taffy_tree: &mut TaffyTree<LayoutContext>,
_root_node: NodeId,
element_state: &mut ElementStateStore,
pointer: Option<Point>,
window: Option<Arc<dyn Window>>,
) {
if !self.element_data.style.visible() {
return;
}
renderer.start_overlay();
self.draw_borders(renderer, element_state);
self.maybe_start_layer(renderer);
{
self.draw_children(renderer, text_context, taffy_tree, element_state, pointer, window);
}
self.maybe_end_layer(renderer);
self.draw_scrollbar(renderer);
renderer.end_overlay();
}
fn compute_layout(
&mut self,
taffy_tree: &mut TaffyTree<LayoutContext>,
element_state: &mut ElementStateStore,
scale_factor: f64,
) -> Option<NodeId> {
self.merge_default_style();
let mut child_nodes: Vec<NodeId> = Vec::with_capacity(self.children().len());
for child in self.element_data.children.iter_mut() {
let child_node = child.internal.compute_layout(taffy_tree, element_state, scale_factor);
if let Some(child_node) = child_node {
child_nodes.push(child_node);
}
}
let style: taffy::Style = self.element_data.style.to_taffy_style_with_scale_factor(scale_factor);
self.element_data_mut().taffy_node_id = Some(taffy_tree.new_with_children(style, &child_nodes).unwrap());
self.element_data().taffy_node_id
}
fn finalize_layout(
&mut self,
taffy_tree: &mut TaffyTree<LayoutContext>,
root_node: NodeId,
position: Point,
z_index: &mut u32,
transform: glam::Mat4,
element_state: &mut ElementStateStore,
pointer: Option<Point>,
text_context: &mut TextContext,
) {
let result = taffy_tree.layout(root_node).unwrap();
self.resolve_box(position, transform, result, z_index);
self.finalize_borders(element_state);
for child in self.element_data.children.iter_mut() {
let taffy_child_node_id = child.internal.element_data().taffy_node_id;
if taffy_child_node_id.is_none() {
continue;
}
child.internal.finalize_layout(
taffy_tree,
taffy_child_node_id.unwrap(),
self.element_data.computed_box.position,
z_index,
transform,
element_state,
pointer,
text_context,
);
}
}
fn as_any(&self) -> &dyn Any {
self
}
fn initialize_state(&mut self, _scaling_factor: f64) -> ElementStateStoreItem {
ElementStateStoreItem {
base: Default::default(),
data: Box::new(OverlayState::default()),
}
}
}
impl Overlay {
#[allow(dead_code)]
fn get_state<'a>(&self, element_state: &'a ElementStateStore) -> &'a OverlayState {
element_state.storage.get(&self.element_data.component_id).unwrap().data.as_ref().downcast_ref().unwrap()
}
pub fn new() -> Overlay {
Overlay {
element_data: Default::default(),
}
}
generate_component_methods!();
}
impl ElementStyles for Overlay {
fn styles_mut(&mut self) -> &mut Style {
self.element_data.current_style_mut()
}
}