use openh264::encoder::Encoder;
use openh264::formats::YUVBuffer;
fn main() {
let mut encoder = Encoder::new().unwrap();
let width = 320usize;
let height = 240usize;
let y_size = width * height;
let uv_size = y_size / 4;
let yuv = vec![128u8; y_size + uv_size * 2];
let yuv_buf = YUVBuffer::from_vec(yuv, width, height);
let bs = encoder.encode(&yuv_buf).unwrap();
let data = bs.to_vec();
println!("Encoded {} bytes", data.len());
println!("First 32 bytes: {:02x?}", &data[..data.len().min(32)]);
let mut i = 0;
while i < data.len().saturating_sub(4) {
if data[i..i + 4] == [0, 0, 0, 1] {
let nal_type = data[i + 4] & 0x1f;
println!("4-byte start code at {}: NAL type {}", i, nal_type);
i += 4;
} else if i + 3 <= data.len() && data[i..i + 3] == [0, 0, 1] {
let nal_type = data[i + 3] & 0x1f;
println!("3-byte start code at {}: NAL type {}", i, nal_type);
i += 3;
} else {
i += 1;
}
}
}