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use image as im;
pub const MAX_WIDTH_MODE0:u32 = 96*2;
pub const MAX_WIDTH_MODE1:u32 = 96*4;
pub const MAX_WIDTH_MODE2:u32 = 96*8;
pub const MAX_WIDTH_MODE3:u32 = 96*2;
pub const MAX_HEIGHT:u32 = 39*8;
pub struct SimpleMonitor {
pub width: u32,
pub height: u32,
pub mode: u8,
pub pixels: Vec<Vec<u8>>,
pub palette: Vec<char>,
pub buffer: im::ImageBuffer<im::Rgba<u8>, Vec<u8>> }
impl SimpleMonitor{
pub fn new(width: u32, height: u32, mode: u8) -> SimpleMonitor {
SimpleMonitor {
width,
height,
mode,
pixels: vec![vec![0u8; width as usize]; height as usize],
palette: vec![0 as char; 16],
buffer: im::ImageBuffer::new(width, height)
}
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn set_pixel(&mut self, x:u32, y: u32, pen: u8) {
self.pixels[y as usize][x as usize] = pen;
}
pub fn set_ink(&mut self, ink: char, color: char) {
assert!(ink<=17 as char);
assert!(color<=27 as char);
self.palette[ink as usize] = color
}
pub fn update_buffer(&mut self){
}
pub fn canvas(&mut self) -> &mut im::ImageBuffer<im::Rgba<u8>, Vec<u8>> {
&mut self.buffer
}
}