use std::env;
fn build() {
built::write_built_file().expect("Failed to acquire build-time information");
}
fn main() {
build_deps::rerun_if_changed_paths("assets").unwrap();
build_deps::rerun_if_changed_paths("assets/**").unwrap();
build_deps::rerun_if_changed_paths("assets/*.*").unwrap();
build_deps::rerun_if_changed_paths("assets/**/*.*").unwrap();
if !env::var("CARGO_CFG_TARGET_ARCH")
.unwrap()
.contains("wasm32")
{
build();
}
}