use std::env;
use std::path::Path;
fn build() {
let src = env::var("CARGO_MANIFEST_DIR").unwrap();
let dst = Path::new(&env::var("OUT_DIR").unwrap()).join("built.rs");
built::write_built_file_with_opts(
built::Options::default().set_time(true),
Path::new(&src),
&dst
)
.expect("Failed to acquire build-time information");
}
fn main() {
build_deps::rerun_if_changed_paths("assets").unwrap();
build_deps::rerun_if_changed_paths("assets/**").unwrap();
build_deps::rerun_if_changed_paths("assets/*.*").unwrap();
build_deps::rerun_if_changed_paths("assets/**/*.*").unwrap();
if !env::var("CARGO_CFG_TARGET_ARCH")
.unwrap()
.contains("wasm32")
{
build();
}
}