covk 0.1.2-1.4.346

Unsafe vulkan bindings for Rust
Documentation
// generated file, do not modify manually
/// `VK_EXT_debug_report`
pub mod debug_report;
/// `VK_EXT_debug_marker`
pub mod debug_marker;
/// `VK_EXT_transform_feedback`
pub mod transform_feedback;
/// `VK_EXT_conditional_rendering`
pub mod conditional_rendering;
/// `VK_EXT_direct_mode_display`
pub mod direct_mode_display;
/// `VK_EXT_acquire_xlib_display`
pub mod acquire_xlib_display;
/// `VK_EXT_display_surface_counter`
pub mod display_surface_counter;
/// `VK_EXT_display_control`
pub mod display_control;
/// `VK_EXT_discard_rectangles`
pub mod discard_rectangles;
/// `VK_EXT_hdr_metadata`
pub mod hdr_metadata;
/// `VK_EXT_debug_utils`
pub mod debug_utils;
/// `VK_EXT_descriptor_heap`
pub mod descriptor_heap;
/// `VK_EXT_sample_locations`
pub mod sample_locations;
/// `VK_EXT_image_drm_format_modifier`
pub mod image_drm_format_modifier;
/// `VK_EXT_validation_cache`
pub mod validation_cache;
/// `VK_EXT_external_memory_host`
pub mod external_memory_host;
/// `VK_EXT_calibrated_timestamps`
pub mod calibrated_timestamps;
/// `VK_EXT_present_timing`
pub mod present_timing;
/// `VK_EXT_metal_surface`
pub mod metal_surface;
/// `VK_EXT_buffer_device_address`
pub mod buffer_device_address;
/// `VK_EXT_tooling_info`
pub mod tooling_info;
/// `VK_EXT_full_screen_exclusive`
pub mod full_screen_exclusive;
/// `VK_EXT_headless_surface`
pub mod headless_surface;
/// `VK_EXT_line_rasterization`
pub mod line_rasterization;
/// `VK_EXT_host_query_reset`
pub mod host_query_reset;
/// `VK_EXT_extended_dynamic_state`
pub mod extended_dynamic_state;
/// `VK_EXT_host_image_copy`
pub mod host_image_copy;
/// `VK_EXT_swapchain_maintenance1`
pub mod swapchain_maintenance1;
/// `VK_EXT_depth_bias_control`
pub mod depth_bias_control;
/// `VK_EXT_acquire_drm_display`
pub mod acquire_drm_display;
/// `VK_EXT_private_data`
pub mod private_data;
/// `VK_EXT_metal_objects`
pub mod metal_objects;
/// `VK_EXT_descriptor_buffer`
pub mod descriptor_buffer;
/// `VK_EXT_mesh_shader`
pub mod mesh_shader;
/// `VK_EXT_image_compression_control`
pub mod image_compression_control;
/// `VK_EXT_device_fault`
pub mod device_fault;
/// `VK_EXT_directfb_surface`
pub mod directfb_surface;
/// `VK_EXT_vertex_input_dynamic_state`
pub mod vertex_input_dynamic_state;
/// `VK_EXT_pipeline_properties`
pub mod pipeline_properties;
/// `VK_EXT_extended_dynamic_state2`
pub mod extended_dynamic_state2;
/// `VK_EXT_color_write_enable`
pub mod color_write_enable;
/// `VK_EXT_multi_draw`
pub mod multi_draw;
/// `VK_EXT_opacity_micromap`
pub mod opacity_micromap;
/// `VK_EXT_pageable_device_local_memory`
pub mod pageable_device_local_memory;
/// `VK_EXT_extended_dynamic_state3`
pub mod extended_dynamic_state3;
/// `VK_EXT_shader_module_identifier`
pub mod shader_module_identifier;
/// `VK_EXT_shader_object`
pub mod shader_object;
/// `VK_EXT_attachment_feedback_loop_dynamic_state`
pub mod attachment_feedback_loop_dynamic_state;
/// `VK_EXT_memory_decompression`
pub mod memory_decompression;
/// `VK_EXT_device_generated_commands`
pub mod device_generated_commands;
/// `VK_EXT_depth_clamp_control`
pub mod depth_clamp_control;
/// `VK_EXT_external_memory_metal`
pub mod external_memory_metal;
/// `VK_EXT_fragment_density_map_offset`
pub mod fragment_density_map_offset;
/// `VK_EXT_custom_resolve`
pub mod custom_resolve;