# Covey Asset Loader
This Bevy plugin tries to tackle the problem of asset dependencies for states. For example, you have
```rs
enum AppState {
Splash,
..
}
struct SplashAssets { .. }
```
and you want to make sure `SplashAssets` is available before `Splash` is entered and also get cleaned up `SplashAssets` when `Splash` is exited.
# Usage
See the [`basic example`](/examples/basic.rs) for a complete usage. But in general, it is like
## Requirements on your `State`
```rs
use covey_asset_loader::prelude::*;
// implement AssetState
#[derive(AssetState, States, ..)]
enum AppState {
#[default]
Boot,
#[assets(SplashAssets)]
Splash,
#[assets(MainMenuAssets)]
MainMenu,
// no it doesn't support multiple assets
// #[assets(InGameAssets1, InGameAssets2)]
InGame,
}
```
## Requirements on your `Assets`
```rs
// implement AssetCollection , Resource and Reflect
#[derive(AssetCollection, Resource, Reflect, ..)]
struct SplashAssets {
#[asset(path = "fonts/FiraSans-Bold.ttf")]
font1: Handle<Font>,
#[asset(path = "audio/breakout_collision.ogg")]
audio1: Handle<AudioSource>,
#[asset(path = "images/icon.png")]
image1: Handle<Image>,
}
```
## Available methods
```rs
impl Plugin for SplashPlugin {
fn build(&self, app: &mut App) {
app
// Required, load SplashAssets for AppState
.state_asset_loader::<SplashAssets, AppState>()
// Optional, release SplashAssets when it exits AppState::Splash after `GlobalAssetCleanUpTimer` has finished, default is 5 seconds.
.cleanup_assets_on_exit::<SplashAssets>(AppState::Splash)
// Optional, if specified, will override `GlobalAssetCleanUpTimer` for this specific Resrouce, in this case, SplashAssets will be released after 2 seconds.
.insert_resource(AssetCleanUpTimer::<SplashAssets>(
Timer::from_seconds(2.0, TimerMode::Once),
PhantomData,
))
}
}
```
## Changing state
Unfortunately to make it work, you have to use `ScheduleNextState` instead of `NextState` to change state. It is not a feature but a workaround of the limitation of Bevy
```rs
fn system(
mut schedule_state: ResMut<ScheduleNextState<AppState>>,
) {
schedule_state.set(AppState::MainMenu);
}
```