struct Vertex {
@location(0)position: vec3<f32>,
@location(1)color: vec3<f32>,
@location(2)size: vec2<f32>
};
struct VertexPayload {
@builtin(position) position: vec4<f32>,
@location(0) color: vec3<f32>,
};
@vertex
fn vs_main(vertex: Vertex) -> VertexPayload {
var out: VertexPayload;
out.position = vec4<f32>(
(vertex.position.x/(vertex.size.x/2.0))-1,
-((vertex.position.y/(vertex.size.y/2.0))-1),
vertex.position.z,
1.0
);
out.color = vertex.color;
return out;
}
@fragment
fn fs_main(in:VertexPayload) -> @location(0) vec4<f32> {
return vec4<f32>(in.color, 1.0);
}