pub struct RayRenderHandle(/* private fields */);Expand description
Mutex-guarded wrapper around RaylibHandle.
Implements Deref and DerefMut to the inner handle so raylib methods can be called
directly on &RayRenderHandle. Input traits from cotis-utils are implemented on this type in
crate::interactivity.
Methods from Deref<Target = RaylibHandle>§
Sourcepub fn load_automation_event_list(
&self,
file_name: Option<PathBuf>,
) -> AutomationEventList
pub fn load_automation_event_list( &self, file_name: Option<PathBuf>, ) -> AutomationEventList
Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
Sourcepub fn set_automation_event_list(&self, l: &mut AutomationEventList)
pub fn set_automation_event_list(&self, l: &mut AutomationEventList)
Set automation event list to record to
Sourcepub fn set_automation_event_base_frame(&self, b: i32)
pub fn set_automation_event_base_frame(&self, b: i32)
Set automation event internal base frame to start recording
Sourcepub fn start_automation_event_recording(&self)
pub fn start_automation_event_recording(&self)
Start recording automation events (AutomationEventList must be set)
Sourcepub fn stop_automation_event_recording(&self)
pub fn stop_automation_event_recording(&self)
Stop recording automation events
Sourcepub fn set_trace_log_callback(
&mut self,
cb: fn(TraceLogLevel, &str),
) -> Result<(), SetCallbackError>
👎Deprecated: Decoupled from RaylibHandle. Use set_trace_log_callback instead.
pub fn set_trace_log_callback( &mut self, cb: fn(TraceLogLevel, &str), ) -> Result<(), SetCallbackError>
Decoupled from RaylibHandle. Use set_trace_log_callback instead.
Set custom trace log
Sourcepub fn set_save_file_data_callback(
&mut self,
cb: fn(&str, &[u8]) -> bool,
) -> Result<(), SetCallbackError>
👎Deprecated: Decoupled from RaylibHandle. Use set_save_file_data_callback instead.
pub fn set_save_file_data_callback( &mut self, cb: fn(&str, &[u8]) -> bool, ) -> Result<(), SetCallbackError>
Decoupled from RaylibHandle. Use set_save_file_data_callback instead.
Set custom file binary data saver
Sourcepub fn set_load_file_data_callback(
&mut self,
cb: fn(&str) -> Vec<u8>,
) -> Result<(), SetCallbackError>
👎Deprecated: Decoupled from RaylibHandle. Use set_load_file_data_callback instead.
pub fn set_load_file_data_callback( &mut self, cb: fn(&str) -> Vec<u8>, ) -> Result<(), SetCallbackError>
Decoupled from RaylibHandle. Use set_load_file_data_callback instead.
Set custom file binary data loader
Whatever you return from your callback will be intentionally leaked as Raylib is relied on to free it.
Sourcepub fn set_save_file_text_callback(
&mut self,
cb: fn(&str, &str) -> bool,
) -> Result<(), SetCallbackError>
👎Deprecated: Decoupled from RaylibHandle. Use set_save_file_text_callback instead.
pub fn set_save_file_text_callback( &mut self, cb: fn(&str, &str) -> bool, ) -> Result<(), SetCallbackError>
Decoupled from RaylibHandle. Use set_save_file_text_callback instead.
Set custom file text data saver
Sourcepub fn set_load_file_text_callback(
&mut self,
cb: fn(&str) -> String,
) -> Result<(), SetCallbackError>
👎Deprecated: Decoupled from RaylibHandle. Use set_load_file_text_callback instead.
pub fn set_load_file_text_callback( &mut self, cb: fn(&str) -> String, ) -> Result<(), SetCallbackError>
Decoupled from RaylibHandle. Use set_load_file_text_callback instead.
Set custom file text data loader
Whatever you return from your callback will be intentionally leaked as Raylib is relied on to free it.
Sourcepub fn begin_drawing<'a>(&'a mut self, _: &RaylibThread) -> RaylibDrawHandle<'a>
pub fn begin_drawing<'a>(&'a mut self, _: &RaylibThread) -> RaylibDrawHandle<'a>
Setup canvas (framebuffer) to start drawing. Prefer using the closure version, RaylibHandle::draw. This version returns a handle that calls raylib_sys::EndDrawing at the end of the scope and is provided as a fallback incase you run into issues with closures(such as lifetime or performance reasons)
Sourcepub fn draw<'a>(
&'a mut self,
_: &RaylibThread,
func: impl FnOnce(RaylibDrawHandle<'a>),
)
pub fn draw<'a>( &'a mut self, _: &RaylibThread, func: impl FnOnce(RaylibDrawHandle<'a>), )
Setup canvas (framebuffer) to start drawing.
Sourcepub fn is_file_dropped(&self) -> bool
pub fn is_file_dropped(&self) -> bool
Checks if a file has been dropped into the window.
Sourcepub fn is_file_extension<A>(&self, file_name: A, file_ext: A) -> bool
pub fn is_file_extension<A>(&self, file_name: A, file_ext: A) -> bool
Checks a file’s extension.
Sourcepub fn application_directory(&self) -> String
pub fn application_directory(&self) -> String
Get the directory of the running application.
Sourcepub fn get_file_length<A>(&self, filename: A) -> i32
pub fn get_file_length<A>(&self, filename: A) -> i32
Get file length in bytes.
Any interior NUL bytes in filename are stripped before the FFI call.
Sourcepub fn is_path_file<A>(&self, filename: A) -> bool
pub fn is_path_file<A>(&self, filename: A) -> bool
Check if a given path is a file or a directory
Any interior NUL bytes in filename are stripped before the FFI call.
Sourcepub fn load_directory_files<A>(&self, dir_path: A) -> FilePathList
pub fn load_directory_files<A>(&self, dir_path: A) -> FilePathList
Load directory filepaths
Sourcepub fn load_directory_files_ex<A>(
&self,
dir_path: A,
filter: String,
scan_sub_dirs: bool,
) -> FilePathList
pub fn load_directory_files_ex<A>( &self, dir_path: A, filter: String, scan_sub_dirs: bool, ) -> FilePathList
Load directory filepaths with extension filtering and recursive directory scan
Sourcepub fn load_dropped_files(&self) -> DroppedFilePathList
pub fn load_dropped_files(&self) -> DroppedFilePathList
Check if a file has been dropped into window
Sourcepub fn is_key_pressed(&self, key: KeyboardKey) -> bool
pub fn is_key_pressed(&self, key: KeyboardKey) -> bool
Detect if a key has been pressed once.
Sourcepub fn is_key_pressed_repeat(&self, key: KeyboardKey) -> bool
pub fn is_key_pressed_repeat(&self, key: KeyboardKey) -> bool
Check if a key has been pressed again
Sourcepub fn is_key_down(&self, key: KeyboardKey) -> bool
pub fn is_key_down(&self, key: KeyboardKey) -> bool
Detect if a key is being pressed.
Sourcepub fn is_key_released(&self, key: KeyboardKey) -> bool
pub fn is_key_released(&self, key: KeyboardKey) -> bool
Detect if a key has been released once.
Sourcepub fn is_key_up(&self, key: KeyboardKey) -> bool
pub fn is_key_up(&self, key: KeyboardKey) -> bool
Detect if a key is NOT being pressed.
Sourcepub fn get_key_pressed(&mut self) -> Option<KeyboardKey>
pub fn get_key_pressed(&mut self) -> Option<KeyboardKey>
Gets latest key pressed.
Sourcepub fn get_key_pressed_number(&mut self) -> Option<u32>
pub fn get_key_pressed_number(&mut self) -> Option<u32>
Gets latest key pressed.
Sourcepub fn get_char_pressed(&mut self) -> Option<char>
pub fn get_char_pressed(&mut self) -> Option<char>
Gets latest char (unicode) pressed
Sourcepub fn get_key_name(&self, key: KeyboardKey) -> Option<String>
pub fn get_key_name(&self, key: KeyboardKey) -> Option<String>
Get the name of a key in keyboard-layout-aware form.
e.g. on an AZERTY keyboard, KeyboardKey::KEY_A returns "q". The C
function returns a const char* into a static internal buffer; we copy
it into an owned String immediately. Returns None if the pointer is
null or the resulting string is empty / not valid UTF-8.
Sourcepub fn set_exit_key(&mut self, key: Option<KeyboardKey>)
pub fn set_exit_key(&mut self, key: Option<KeyboardKey>)
Sets a custom key to exit program (default is ESC).
Sourcepub fn is_gamepad_available(&self, gamepad: i32) -> bool
pub fn is_gamepad_available(&self, gamepad: i32) -> bool
Detect if a gamepad is available.
Sourcepub fn get_gamepad_name(&self, gamepad: i32) -> Option<String>
pub fn get_gamepad_name(&self, gamepad: i32) -> Option<String>
Returns gamepad internal name id.
Detect if a gamepad button has been pressed once.
Detect if a gamepad button is being pressed.
Detect if a gamepad button has been released once.
Detect if a gamepad button is NOT being pressed.
Gets the last gamepad button pressed.
Sourcepub fn get_gamepad_axis_count(&self, gamepad: i32) -> i32
pub fn get_gamepad_axis_count(&self, gamepad: i32) -> i32
Returns gamepad axis count for a gamepad.
Sourcepub fn get_gamepad_axis_movement(&self, gamepad: i32, axis: GamepadAxis) -> f32
pub fn get_gamepad_axis_movement(&self, gamepad: i32, axis: GamepadAxis) -> f32
Returns axis movement value for a gamepad axis.
Detect if a mouse button has been pressed once.
Detect if a mouse button is being pressed.
Detect if a mouse button has been released once.
Detect if a mouse button is NOT being pressed.
Sourcepub fn get_mouse_x(&self) -> i32
pub fn get_mouse_x(&self) -> i32
Returns mouse position X.
Sourcepub fn get_mouse_y(&self) -> i32
pub fn get_mouse_y(&self) -> i32
Returns mouse position Y.
Sourcepub fn get_mouse_position(&self) -> Vector2
pub fn get_mouse_position(&self) -> Vector2
Returns mouse position.
Sourcepub fn get_mouse_delta(&self) -> Vector2
pub fn get_mouse_delta(&self) -> Vector2
Returns mouse delta between frames.
Sourcepub fn set_mouse_position(&mut self, position: impl Into<Vector2>)
pub fn set_mouse_position(&mut self, position: impl Into<Vector2>)
Sets mouse position.
Sourcepub fn set_mouse_offset(&mut self, offset: impl Into<Vector2>)
pub fn set_mouse_offset(&mut self, offset: impl Into<Vector2>)
Sets mouse offset.
Sourcepub fn set_mouse_scale(&mut self, scale_x: f32, scale_y: f32)
pub fn set_mouse_scale(&mut self, scale_x: f32, scale_y: f32)
Sets mouse scaling.
Sourcepub fn get_mouse_wheel_move(&self) -> f32
pub fn get_mouse_wheel_move(&self) -> f32
Get mouse wheel movement for X or Y, whichever is larger
Sourcepub fn get_mouse_wheel_move_v(&self) -> Vector2
pub fn get_mouse_wheel_move_v(&self) -> Vector2
Get mouse wheel movement for both X and Y
Sourcepub fn get_touch_x(&self) -> i32
pub fn get_touch_x(&self) -> i32
Returns touch position X for touch point 0 (relative to screen size).
Sourcepub fn get_touch_y(&self) -> i32
pub fn get_touch_y(&self) -> i32
Returns touch position Y for touch point 0 (relative to screen size).
Sourcepub fn get_touch_position(&self, index: u32) -> Vector2
pub fn get_touch_position(&self, index: u32) -> Vector2
Returns touch position XY for a touch point index (relative to screen size).
Sourcepub fn set_gestures_enabled(&self, gesture_flags: u32)
pub fn set_gestures_enabled(&self, gesture_flags: u32)
Enables a set of gestures using flags.
Sourcepub fn set_gamepad_mappings(&self, bind: &[i8]) -> i32
pub fn set_gamepad_mappings(&self, bind: &[i8]) -> i32
Set internal gamepad mappings (SDL_GameControllerDB)
Sourcepub fn set_gamepad_vibration(
&mut self,
gamepad: i32,
left_motor: f32,
right_motor: f32,
duration: f32,
)
pub fn set_gamepad_vibration( &mut self, gamepad: i32, left_motor: f32, right_motor: f32, duration: f32, )
Set gamepad vibration for both motors
Sourcepub fn is_gesture_detected(&self, gesture: Gesture) -> bool
pub fn is_gesture_detected(&self, gesture: Gesture) -> bool
Checks if a gesture have been detected.
Sourcepub fn get_gesture_detected(&self) -> Gesture
pub fn get_gesture_detected(&self) -> Gesture
Gets latest detected gesture.
Sourcepub fn get_touch_point_id(&self, index: u32) -> i32
pub fn get_touch_point_id(&self, index: u32) -> i32
Get touch point identifier for given index
Sourcepub fn get_touch_point_count(&self) -> u32
pub fn get_touch_point_count(&self) -> u32
Gets touch points count.
Sourcepub fn get_gesture_hold_duration(&self) -> f32
pub fn get_gesture_hold_duration(&self) -> f32
Gets gesture hold time in seconds.
Sourcepub fn get_gesture_drag_vector(&self) -> Vector2
pub fn get_gesture_drag_vector(&self) -> Vector2
Gets gesture drag vector.
Sourcepub fn get_gesture_drag_angle(&self) -> f32
pub fn get_gesture_drag_angle(&self) -> f32
Gets gesture drag angle.
Sourcepub fn get_gesture_pinch_vector(&self) -> Vector2
pub fn get_gesture_pinch_vector(&self) -> Vector2
Gets gesture pinch delta.
Sourcepub fn get_gesture_pinch_angle(&self) -> f32
pub fn get_gesture_pinch_angle(&self) -> f32
Gets gesture pinch angle.
Sourcepub fn load_random_sequence<'a>(
&self,
num: Range<i32>,
count: u32,
) -> RandomSequence<'a>
pub fn load_random_sequence<'a>( &self, num: Range<i32>, count: u32, ) -> RandomSequence<'a>
Load random values sequence, no values repeated
Sourcepub fn load_image_from_screen(&self, _: &RaylibThread) -> Image
pub fn load_image_from_screen(&self, _: &RaylibThread) -> Image
Load pixels from the screen into a CPU image
Sourcepub fn take_screenshot(&mut self, _: &RaylibThread, filename: &str)
pub fn take_screenshot(&mut self, _: &RaylibThread, filename: &str)
Takes a screenshot of current screen (saved a .png)
Sourcepub fn get_random_value<T>(&self, num: RangeInclusive<i32>) -> T
pub fn get_random_value<T>(&self, num: RangeInclusive<i32>) -> T
Returns a random value between min and max (both included)
use raylib::*;
fn main() {
let (mut rl, thread) = ...;
let r = rl.get_random_value(0, 10);
println!("random value: {}", r);
}Sourcepub fn set_random_seed(&mut self, seed: u32)
pub fn set_random_seed(&mut self, seed: u32)
Set the seed for random number generation
Sourcepub fn load_model(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Model, LoadModelError>
pub fn load_model( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Model, LoadModelError>
Loads model from files (mesh and material).
Sourcepub fn load_model_from_mesh(
&mut self,
_: &RaylibThread,
mesh: WeakMesh,
) -> Result<Model, LoadModelError>
pub fn load_model_from_mesh( &mut self, _: &RaylibThread, mesh: WeakMesh, ) -> Result<Model, LoadModelError>
Loads model from a generated mesh
Sourcepub fn load_model_animations(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<ModelAnimations, LoadModelAnimError>
pub fn load_model_animations( &mut self, _: &RaylibThread, filename: &str, ) -> Result<ModelAnimations, LoadModelAnimError>
Load model animations from file
Sourcepub fn update_model_animation(
&mut self,
_: &RaylibThread,
model: impl AsRef<Model>,
anim: impl AsRef<ModelAnimation>,
frame: f32,
)
pub fn update_model_animation( &mut self, _: &RaylibThread, model: impl AsRef<Model>, anim: impl AsRef<ModelAnimation>, frame: f32, )
Update model animation pose (CPU)
Sourcepub fn update_model_animation_ex(
&mut self,
_: &RaylibThread,
model: impl AsRef<Model>,
anim_a: impl AsRef<ModelAnimation>,
frame_a: f32,
anim_b: impl AsRef<ModelAnimation>,
frame_b: f32,
blend: f32,
)
pub fn update_model_animation_ex( &mut self, _: &RaylibThread, model: impl AsRef<Model>, anim_a: impl AsRef<ModelAnimation>, frame_a: f32, anim_b: impl AsRef<ModelAnimation>, frame_b: f32, blend: f32, )
Update model animation pose, blending two animations (CPU).
New in raylib 6.0. blend (0.0..=1.0) interpolates between the pose of
anim_a at frame_a and anim_b at frame_b.
Sourcepub fn load_material_default(&self, _: &RaylibThread) -> WeakMaterial
pub fn load_material_default(&self, _: &RaylibThread) -> WeakMaterial
Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
Sourcepub unsafe fn unload_material(
&mut self,
_: &RaylibThread,
material: WeakMaterial,
)
pub unsafe fn unload_material( &mut self, _: &RaylibThread, material: WeakMaterial, )
Unload material from GPU memory (VRAM)
§Safety
material must not be used after this call. Weak materials will leak memory if not unloaded.
Sourcepub unsafe fn unload_model(&mut self, _: &RaylibThread, model: WeakModel)
pub unsafe fn unload_model(&mut self, _: &RaylibThread, model: WeakModel)
Unload model from GPU memory (VRAM)
§Safety
model must not be used after this call. Weak models will leak memory if not unloaded.
Sourcepub unsafe fn unload_mesh(&mut self, _: &RaylibThread, mesh: WeakMesh)
pub unsafe fn unload_mesh(&mut self, _: &RaylibThread, mesh: WeakMesh)
Unload mesh from GPU memory (VRAM)
§Safety
mesh must not be used after this call. Weak meshes will leak memory if not unloaded.
Sourcepub fn load_shader(
&mut self,
_: &RaylibThread,
vs_filename: Option<&str>,
fs_filename: Option<&str>,
) -> Shader
pub fn load_shader( &mut self, _: &RaylibThread, vs_filename: Option<&str>, fs_filename: Option<&str>, ) -> Shader
Loads a custom shader and binds default locations.
Sourcepub fn load_shader_from_memory(
&mut self,
_: &RaylibThread,
vs_code: Option<&str>,
fs_code: Option<&str>,
) -> Shader
pub fn load_shader_from_memory( &mut self, _: &RaylibThread, vs_code: Option<&str>, fs_code: Option<&str>, ) -> Shader
Loads shader from code strings and binds default locations.
Sourcepub fn set_matrix_projection(
&mut self,
_: &RaylibThread,
proj: impl Into<Matrix>,
)
pub fn set_matrix_projection( &mut self, _: &RaylibThread, proj: impl Into<Matrix>, )
Sets a custom projection matrix (replaces internal projection matrix).
Sourcepub fn set_matrix_modelview(
&mut self,
_: &RaylibThread,
view: impl Into<Matrix>,
)
pub fn set_matrix_modelview( &mut self, _: &RaylibThread, view: impl Into<Matrix>, )
Sets a custom modelview matrix (replaces internal modelview matrix).
Sourcepub fn get_matrix_modelview(&self) -> Matrix
pub fn get_matrix_modelview(&self) -> Matrix
Gets internal modelview matrix.
Sourcepub fn get_matrix_projection(&self) -> Matrix
pub fn get_matrix_projection(&self) -> Matrix
Gets internal projection matrix.
Sourcepub fn unload_font(&mut self, font: WeakFont)
pub fn unload_font(&mut self, font: WeakFont)
Unload font from GPU memory (VRAM)
Sourcepub fn load_font(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Font, LoadFontError>
pub fn load_font( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Font, LoadFontError>
Loads font from file into GPU memory (VRAM).
Sourcepub fn load_font_ex(
&mut self,
_: &RaylibThread,
filename: &str,
font_size: i32,
chars: Option<&str>,
) -> Result<Font, LoadFontError>
pub fn load_font_ex( &mut self, _: &RaylibThread, filename: &str, font_size: i32, chars: Option<&str>, ) -> Result<Font, LoadFontError>
Loads font from file with extended parameters. Supplying None for chars loads the entire character set.
Sourcepub fn load_font_from_image(
&mut self,
_: &RaylibThread,
image: &Image,
key: impl Into<Color>,
first_char: i32,
) -> Result<Font, LoadFontError>
pub fn load_font_from_image( &mut self, _: &RaylibThread, image: &Image, key: impl Into<Color>, first_char: i32, ) -> Result<Font, LoadFontError>
Load font from Image (XNA style)
Sourcepub fn load_font_from_memory(
&mut self,
_: &RaylibThread,
file_type: &str,
file_data: &[u8],
font_size: i32,
chars: Option<&str>,
) -> Result<Font, LoadFontError>
pub fn load_font_from_memory( &mut self, _: &RaylibThread, file_type: &str, file_data: &[u8], font_size: i32, chars: Option<&str>, ) -> Result<Font, LoadFontError>
Load font data from a given memory buffer.
file_type refers to the extension, e.g. “.ttf”.
You can pass Some(…) to chars to get the desired characters, or None to get the whole set.
Sourcepub fn load_font_data(
&mut self,
data: &[u8],
font_size: i32,
chars: Option<&str>,
sdf: i32,
) -> Option<GlyphInfo>
pub fn load_font_data( &mut self, data: &[u8], font_size: i32, chars: Option<&str>, sdf: i32, ) -> Option<GlyphInfo>
Loads font data for further use (see also Font::from_data).
Now supports .tiff
Sourcepub fn get_font_default(&self) -> WeakFont
pub fn get_font_default(&self) -> WeakFont
Gets the default font.
Sourcepub fn measure_text(&self, text: &str, font_size: i32) -> i32
pub fn measure_text(&self, text: &str, font_size: i32) -> i32
Measures string width in pixels for default font.
Sourcepub fn set_text_line_spacing(&self, spacing: i32)
pub fn set_text_line_spacing(&self, spacing: i32)
Set vertical line spacing when drawing with line-breaks
Sourcepub fn load_texture(
&mut self,
_: &RaylibThread,
filename: &str,
) -> Result<Texture2D, LoadTextureError>
pub fn load_texture( &mut self, _: &RaylibThread, filename: &str, ) -> Result<Texture2D, LoadTextureError>
Loads texture from file into GPU memory (VRAM).
Sourcepub fn load_texture_cubemap(
&mut self,
_: &RaylibThread,
image: &Image,
layout: CubemapLayout,
) -> Result<Texture2D, LoadTextureError>
pub fn load_texture_cubemap( &mut self, _: &RaylibThread, image: &Image, layout: CubemapLayout, ) -> Result<Texture2D, LoadTextureError>
Load cubemap from image, multiple image cubemap layouts supported
Sourcepub fn load_texture_from_image(
&mut self,
_: &RaylibThread,
image: &Image,
) -> Result<Texture2D, LoadTextureError>
pub fn load_texture_from_image( &mut self, _: &RaylibThread, image: &Image, ) -> Result<Texture2D, LoadTextureError>
Loads texture from image data.
Sourcepub fn load_render_texture(
&mut self,
_: &RaylibThread,
width: u32,
height: u32,
) -> Result<RenderTexture2D, LoadTextureError>
pub fn load_render_texture( &mut self, _: &RaylibThread, width: u32, height: u32, ) -> Result<RenderTexture2D, LoadTextureError>
Loads texture for rendering (framebuffer).
Sourcepub unsafe fn unload_texture(
&mut self,
_: &RaylibThread,
texture: WeakTexture2D,
)
pub unsafe fn unload_texture( &mut self, _: &RaylibThread, texture: WeakTexture2D, )
Unload texture from GPU memory (VRAM).
§Safety
texture must not be used after this call. Weak textures will leak memory if not unloaded.
Sourcepub unsafe fn unload_render_texture(
&mut self,
_: &RaylibThread,
texture: WeakRenderTexture2D,
)
pub unsafe fn unload_render_texture( &mut self, _: &RaylibThread, texture: WeakRenderTexture2D, )
Unload render texture from GPU memory (VRAM).
§Safety
texture must not be used after this call. Weak render textures will leak if not unloaded.
Sourcepub fn load_vr_stereo_config(
&mut self,
_: &RaylibThread,
device: impl Into<VrDeviceInfo>,
) -> VrStereoConfig
pub fn load_vr_stereo_config( &mut self, _: &RaylibThread, device: impl Into<VrDeviceInfo>, ) -> VrStereoConfig
Load VR stereo config for VR simulator device parameters
Sourcepub fn get_clipboard_text(&self) -> Result<String, Utf8Error>
pub fn get_clipboard_text(&self) -> Result<String, Utf8Error>
Get clipboard text content
Sourcepub fn set_clipboard_text(&mut self, text: &str) -> Result<(), NulError>
pub fn set_clipboard_text(&mut self, text: &str) -> Result<(), NulError>
Set clipboard text content
Sourcepub fn get_screen_to_world_ray(
&self,
mouse_position: impl Into<Vector2>,
camera: impl Into<Camera3D>,
) -> Ray
pub fn get_screen_to_world_ray( &self, mouse_position: impl Into<Vector2>, camera: impl Into<Camera3D>, ) -> Ray
Get a ray trace from screen position (i.e mouse)
Sourcepub fn get_screen_to_world_ray_ex(
&self,
mouse_position: impl Into<Vector2>,
camera: impl Into<Camera3D>,
width: i32,
height: i32,
) -> Ray
pub fn get_screen_to_world_ray_ex( &self, mouse_position: impl Into<Vector2>, camera: impl Into<Camera3D>, width: i32, height: i32, ) -> Ray
Get a ray trace from screen position (i.e mouse) in a viewport
Sourcepub fn get_world_to_screen(
&self,
position: impl Into<Vector3>,
camera: impl Into<Camera3D>,
) -> Vector2
pub fn get_world_to_screen( &self, position: impl Into<Vector3>, camera: impl Into<Camera3D>, ) -> Vector2
Returns the screen space position for a 3d world space position
Sourcepub fn get_world_to_screen2D(
&self,
position: impl Into<Vector2>,
camera: impl Into<Camera2D>,
) -> Vector2
pub fn get_world_to_screen2D( &self, position: impl Into<Vector2>, camera: impl Into<Camera2D>, ) -> Vector2
Returns the screen space position for a 2d camera world space position
Sourcepub fn get_world_to_screen_ex(
&self,
position: impl Into<Vector3>,
camera: impl Into<Camera3D>,
width: i32,
height: i32,
) -> Vector2
pub fn get_world_to_screen_ex( &self, position: impl Into<Vector3>, camera: impl Into<Camera3D>, width: i32, height: i32, ) -> Vector2
Returns size position for a 3d world space position
Sourcepub fn get_screen_to_world2D(
&self,
position: impl Into<Vector2>,
camera: impl Into<Camera2D>,
) -> Vector2
pub fn get_screen_to_world2D( &self, position: impl Into<Vector2>, camera: impl Into<Camera2D>, ) -> Vector2
Returns the world space position for a 2d camera screen space position
Sourcepub fn set_target_fps(&mut self, fps: u32)
pub fn set_target_fps(&mut self, fps: u32)
Set target FPS (maximum)
Sourcepub fn get_frame_time(&self) -> f32
pub fn get_frame_time(&self) -> f32
Returns time in seconds for last frame drawn
Sourcepub fn window_should_close(&self) -> bool
pub fn window_should_close(&self) -> bool
Checks if KEY_ESCAPE or Close icon was pressed.
Do not call on web unless you are compiling with asyncify.
Sourcepub fn is_window_ready(&self) -> bool
pub fn is_window_ready(&self) -> bool
Checks if window has been initialized successfully.
Sourcepub fn maximize_window(&mut self)
pub fn maximize_window(&mut self)
Set window state: maximized, if resizable
Sourcepub fn minimize_window(&mut self)
pub fn minimize_window(&mut self)
Set window state: minimized, if resizable
Sourcepub fn restore_window(&mut self)
pub fn restore_window(&mut self)
Set window state: not minimized/maximized
Sourcepub fn is_window_maximized(&self) -> bool
pub fn is_window_maximized(&self) -> bool
Check if window is currently maximized
Sourcepub fn is_window_minimized(&self) -> bool
pub fn is_window_minimized(&self) -> bool
Checks if window has been minimized (or lost focus).
Sourcepub fn is_window_resized(&self) -> bool
pub fn is_window_resized(&self) -> bool
Checks if window has been resized.
Checks if window has been hidden.
Sourcepub fn is_window_fullscreen(&self) -> bool
pub fn is_window_fullscreen(&self) -> bool
Returns whether or not window is in fullscreen mode
Sourcepub fn is_window_focused(&self) -> bool
pub fn is_window_focused(&self) -> bool
Check if window is currently focused (only PLATFORM_DESKTOP)
Sourcepub fn get_window_scale_dpi(&self) -> Vector2
pub fn get_window_scale_dpi(&self) -> Vector2
Check if window is currently focused (only PLATFORM_DESKTOP)
Sourcepub fn is_cursor_on_screen(&self) -> bool
pub fn is_cursor_on_screen(&self) -> bool
Check if cursor is on the current screen.
Sourcepub fn set_mouse_cursor(&self, cursor: MouseCursor)
pub fn set_mouse_cursor(&self, cursor: MouseCursor)
Set mouse cursor
Sourcepub fn toggle_fullscreen(&mut self)
pub fn toggle_fullscreen(&mut self)
Toggles fullscreen mode (only on desktop platforms).
Sourcepub fn set_window_state(&mut self, state: WindowState)
pub fn set_window_state(&mut self, state: WindowState)
Set window configuration state using flags
Sourcepub fn clear_window_state(&mut self, state: WindowState)
pub fn clear_window_state(&mut self, state: WindowState)
Clear window configuration state flags
Sourcepub fn get_window_state(&self) -> WindowState
pub fn get_window_state(&self) -> WindowState
Get the window config state
Sourcepub fn set_window_icon(&mut self, image: impl AsRef<Image>)
pub fn set_window_icon(&mut self, image: impl AsRef<Image>)
Sets icon for window (only on desktop platforms).
Sourcepub fn set_window_icons(&mut self, images: &mut [Image])
pub fn set_window_icons(&mut self, images: &mut [Image])
Set icon for window (multiple images, RGBA 32bit)
Sourcepub fn set_window_title(&self, _: &RaylibThread, title: &str)
pub fn set_window_title(&self, _: &RaylibThread, title: &str)
Sets title for window (only on desktop platforms).
Sourcepub fn set_window_position(&mut self, x: i32, y: i32)
pub fn set_window_position(&mut self, x: i32, y: i32)
Sets window position on screen (only on desktop platforms).
Sourcepub fn set_window_monitor(&mut self, monitor: i32)
pub fn set_window_monitor(&mut self, monitor: i32)
Sets monitor for the current window (fullscreen mode).
Sourcepub fn set_window_min_size(&mut self, width: i32, height: i32)
pub fn set_window_min_size(&mut self, width: i32, height: i32)
Sets minimum window dimensions (for FLAG_WINDOW_RESIZABLE).
Sourcepub fn set_window_max_size(&mut self, width: i32, height: i32)
pub fn set_window_max_size(&mut self, width: i32, height: i32)
Sets maximum window dimensions (for FLAG_WINDOW_RESIZABLE).
Sourcepub fn set_window_size(&mut self, width: i32, height: i32)
pub fn set_window_size(&mut self, width: i32, height: i32)
Sets window dimensions.
Sourcepub fn set_window_opacity(&mut self, opacity: f32)
pub fn set_window_opacity(&mut self, opacity: f32)
Set window opacity, value opacity is between 0.0 and 1.0
Sourcepub fn get_render_width(&self) -> i32
pub fn get_render_width(&self) -> i32
Get current render width which is equal to screen width * dpi scale
Sourcepub fn get_render_height(&self) -> i32
pub fn get_render_height(&self) -> i32
Get current render width which is equal to screen height * dpi scale
Sourcepub fn get_screen_width(&self) -> i32
pub fn get_screen_width(&self) -> i32
Get current screen width.
Sourcepub fn get_screen_height(&self) -> i32
pub fn get_screen_height(&self) -> i32
Gets current screen height.
Sourcepub fn get_window_position(&self) -> Vector2
pub fn get_window_position(&self) -> Vector2
Get window position
Sourcepub fn toggle_borderless_windowed(&self)
pub fn toggle_borderless_windowed(&self)
Toggle window state: borderless windowed (only on desktop platforms).
Sourcepub fn set_window_focused(&self)
pub fn set_window_focused(&self)
Focus the window (only on desktop platforms)
Sourcepub fn show_cursor(&mut self)
pub fn show_cursor(&mut self)
Shows mouse cursor.
Sourcepub fn hide_cursor(&mut self)
pub fn hide_cursor(&mut self)
Hides mouse cursor.
Checks if mouse cursor is not visible.
Sourcepub fn enable_cursor(&mut self)
pub fn enable_cursor(&mut self)
Enables mouse cursor (unlock cursor).
Sourcepub fn disable_cursor(&mut self)
pub fn disable_cursor(&mut self)
Disables mouse cursor (lock cursor).
Sourcepub unsafe fn get_window_handle(&mut self) -> *mut c_void
pub unsafe fn get_window_handle(&mut self) -> *mut c_void
Get native window handle
§Safety
The returned pointer is platform-specific and only valid as long as the window is open. The caller must not use the pointer after the raylib window is closed.
Trait Implementations§
Source§impl Deref for RayRenderHandle
impl Deref for RayRenderHandle
Source§impl DerefMut for RayRenderHandle
impl DerefMut for RayRenderHandle
Source§impl MouseProvider for RayRenderHandle
impl MouseProvider for RayRenderHandle
Source§fn get_mouse_position(&self) -> Vector2
fn get_mouse_position(&self) -> Vector2
Source§fn get_mouse_wheel_move_v(&self) -> Vector2
fn get_mouse_wheel_move_v(&self) -> Vector2
Source§impl SimpleKeyboardProvider for RayRenderHandle
impl SimpleKeyboardProvider for RayRenderHandle
Source§fn get_pressed_keys(&self) -> IndexSet<KeyboardKey>
fn get_pressed_keys(&self) -> IndexSet<KeyboardKey>
Source§impl SimpleTextProvider for RayRenderHandle
impl SimpleTextProvider for RayRenderHandle
Source§fn get_pressed_chars(&self) -> Vec<char>
fn get_pressed_chars(&self) -> Vec<char>
Auto Trait Implementations§
impl Freeze for RayRenderHandle
impl RefUnwindSafe for RayRenderHandle
impl Send for RayRenderHandle
impl Sync for RayRenderHandle
impl Unpin for RayRenderHandle
impl UnsafeUnpin for RayRenderHandle
impl UnwindSafe for RayRenderHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<H, TailTarget, Source, Idx> Embed<RenderTList<H, TailTarget>, There<Idx>> for Sourcewhere
TailTarget: IsRenderList,
Source: Embed<TailTarget, Idx>,
impl<H, TailTarget, Source, Idx> Embed<RenderTList<H, TailTarget>, There<Idx>> for Sourcewhere
TailTarget: IsRenderList,
Source: Embed<TailTarget, Idx>,
Source§fn embed(self) -> RenderTList<H, TailTarget>
fn embed(self) -> RenderTList<H, TailTarget>
self into Target.