1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
// SPDX-License-Identifier: MIT OR Apache-2.0

use std::ops::Range;

pub use fontdb::{Family, Stretch, Style, Weight};

/// Text color
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct Color(pub u32);

impl Color {
    /// Create new color with red, green, and blue components
    #[inline]
    pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
        Self::rgba(r, g, b, 0xFF)
    }

    /// Create new color with red, green, blue, and alpha components
    #[inline]
    pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
        Self(
            ((a as u32) << 24) |
            ((r as u32) << 16) |
            ((g as u32) << 8) |
            (b as u32)
        )
    }

    /// Get the red component
    #[inline]
    pub fn r(&self) -> u8 {
        ((self.0 & 0x00FF0000) >> 16) as u8
    }

    /// Get the green component
    #[inline]
    pub fn g(&self) -> u8 {
        ((self.0 & 0x0000FF00) >> 8) as u8
    }

    /// Get the blue component
    #[inline]
    pub fn b(&self) -> u8 {
        (self.0 & 0x000000FF) as u8
    }

    /// Get the alpha component
    #[inline]
    pub fn a(&self) -> u8 {
        ((self.0 & 0xFF000000) >> 24) as u8
    }
}

/// Text attributes
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub struct Attrs<'a> {
    //TODO: should this be an option?
    pub color_opt: Option<Color>,
    pub family: Family<'a>,
    pub monospaced: bool,
    pub stretch: Stretch,
    pub style: Style,
    pub weight: Weight,
}

impl<'a> Attrs<'a> {
    /// Create a new set of attributes with sane defaults
    ///
    /// This defaults to a regular Sans-Serif font.
    pub fn new() -> Self {
        Self {
            color_opt: None,
            family: Family::SansSerif,
            monospaced: false,
            stretch: Stretch::Normal,
            style: Style::Normal,
            weight: Weight::NORMAL,
        }
    }

    /// Set [Color]
    pub fn color(mut self, color: Color) -> Self {
        self.color_opt = Some(color);
        self
    }

    /// Set [Family]
    pub fn family(mut self, family: Family<'a>) -> Self {
        self.family = family;
        self
    }

    /// Set monospaced
    pub fn monospaced(mut self, monospaced: bool) -> Self {
        self.monospaced = monospaced;
        self
    }

    /// Set [Stretch]
    pub fn stretch(mut self, stretch: Stretch) -> Self {
        self.stretch = stretch;
        self
    }

    /// Set [Style]
    pub fn style(mut self, style: Style) -> Self {
        self.style = style;
        self
    }

    /// Set [Weight]
    pub fn weight(mut self, weight: Weight) -> Self {
        self.weight = weight;
        self
    }

    /// Check if font matches
    pub fn matches(&self, face: &fontdb::FaceInfo) -> bool {
        //TODO: smarter way of including emoji
        face.post_script_name.contains("Emoji") ||
        (
            face.style == self.style &&
            face.weight == self.weight &&
            face.stretch == self.stretch &&
            face.monospaced == self.monospaced
        )
    }

    /// Check if this set of attributes can be shaped with another
    pub fn compatible(&self, other: &Self) -> bool {
        self.family == other.family
        && self.monospaced == other.monospaced
        && self.stretch == other.stretch
        && self.style == other.style
        && self.weight == other.weight
    }
}

/// List of text attributes to apply to a line
//TODO: have this clean up the spans when changes are made
#[derive(Eq, PartialEq)]
pub struct AttrsList<'a> {
    defaults: Attrs<'a>,
    spans: Vec<(Range<usize>, Attrs<'a>)>,
}

impl<'a> AttrsList<'a> {
    /// Create a new attributes list with a set of default [Attrs]
    pub fn new(defaults: Attrs<'a>) -> Self {
        Self {
            defaults,
            spans: Vec::new(),
        }
    }

    /// Get the default [Attrs]
    pub fn defaults(&self) -> Attrs<'a> {
        self.defaults
    }

    /// Get the current attribute spans
    pub fn spans(&self) -> &Vec<(Range<usize>, Attrs<'a>)> {
        &self.spans
    }

    /// Clear the current attribute spans
    pub fn clear_spans(&mut self) {
        self.spans.clear();
    }

    /// Add an attribute span, removes any previous matching parts of spans
    pub fn add_span(&mut self, range: Range<usize>, attrs: Attrs<'a>) {
        //do not support 1..1 even if by accident.
        if range.start == range.end {
            return;
        }

        let mut rework_spans = Vec::with_capacity(3);
        let mut i = 0;

        //Grab intersecting parts that are not fully intersected. remove those that are.
        //This clips or splits the parts that are outside of the range.
        while i < self.spans.len() {
            if self.spans[i].0.end <= range.end && self.spans[i].0.start >= range.start {
                let _ = self.spans.remove(i);
            } else if self.spans[i].0.end > range.end && self.spans[i].0.start >= range.start && self.spans[i].0.start <= range.end {
                let rework = self.spans.remove(i);
                rework_spans.push((range.end..rework.0.end, rework.1))
            } else if self.spans[i].0.end <= range.end && self.spans[i].0.end >= range.start && self.spans[i].0.start < range.start {
                let rework = self.spans.remove(i);
                rework_spans.push((rework.0.start..range.start, rework.1))
            } else if self.spans[i].0.end > range.end && self.spans[i].0.start < range.start {
                let rework = self.spans.remove(i);
                rework_spans.push((rework.0.start..range.start, rework.1));
                rework_spans.push((range.end..rework.0.end, rework.1));
            } else if self.spans[i].0.start > range.end {
                break;
            } else {
                i += 1;
            }
        }

        // Readd reworked arrays back.
        for reworked in rework_spans {
            self.spans.push(reworked);
        }

        // Combine span if possible
        let mut combined = false;
        for span in self.spans.iter_mut() {
            if span.1 != attrs {
                // Ignore not matching attrs
                continue;
            }

            if span.0.end == range.start {
                // Extend span with range at end
                span.0.end = range.end;
                combined = true;
                break;
            }

            if span.0.start == range.end {
                // Extend span with range at start
                span.0.start = range.start;
                combined = true;
                break;
            }
        }

        if ! combined {
            //Finally lets add the new span. it should fit now.
            self.spans.push((range, attrs));
        }

        //sort by start to speed up further additions
        self.spans.sort_by(|a, b| a.0.start.partial_cmp(&b.0.start).unwrap());
    }

    /// Get the highest priority attribute span for a range
    ///
    /// This returns the first span that contains the range
    pub fn get_span(&self, range: Range<usize>) -> Attrs<'a> {
        for span in self.spans.iter() {
            if range.start >= span.0.start && range.end <= span.0.end {
                return span.1;
            }
        }
        self.defaults
    }

    /// Split attributes list at an offset
    pub fn split_off(&mut self, index: usize) -> Self {
        let mut new = Self::new(self.defaults);
        let mut i = 0;
        while i < self.spans.len() {
            if self.spans[i].0.end <= index {
                // Leave this in the previous attributes list
                i += 1;
            } else if self.spans[i].0.start >= index {
                // Move this to the new attributes list
                let (range, attrs) = self.spans.remove(i);
                new.spans.push((
                    range.start - index..range.end - index,
                    attrs
                ));
            } else {
                // New span has index..end
                new.spans.push((
                    0..self.spans[i].0.end - index,
                    self.spans[i].1
                ));
                // Old span has start..index
                self.spans[i].0.end = index;
                i += 1;
            }
        }
        new
    }
}