pub(crate) fn render(size: [f32; 2], ui: impl FnMut(&mut egui::Ui)) {
render_in(&egui::Context::default(), size, ui);
}
pub(crate) fn render_in(ctx: &egui::Context, size: [f32; 2], mut ui: impl FnMut(&mut egui::Ui)) {
for _ in 0..2 {
let input = egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(
egui::Pos2::ZERO,
egui::vec2(size[0], size[1]),
)),
..Default::default()
};
let mut output = ctx.run_ui(input, &mut ui);
output.textures_delta.clear();
}
}