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//! Multi-GPU Detection and Management Utilities
//!
//! Provides mechanisms for GPU discovery, VRAM tracking, and multi-GPU support
//! for distributed model inference.
#[cfg(feature = "cuda")]
use anyhow::bail;
use anyhow::Result;
use candle_core::Device;
use std::collections::HashMap;
/// Represents a detected GPU device
#[derive(Debug, Clone)]
pub struct GPUDevice {
/// Unique device ID
pub id: usize,
/// Total VRAM in bytes
pub total_vram: u64,
/// Available VRAM in bytes
pub free_vram: u64,
/// GPU name/identifier
pub name: String,
/// Compute capability (for advanced routing)
pub compute_capability: (u32, u32),
/// Is this device CUDA-compatible?
pub is_cuda: bool,
}
/// GPU detection and management system
pub struct MultiGPUManager {
/// Detected GPU devices
devices: Vec<GPUDevice>,
/// Current strategy for device placement
current_strategy: DevicePlacementStrategy,
}
/// Strategy for distributing model layers across GPUs
#[derive(Debug, Clone)]
pub enum DevicePlacementStrategy {
/// All layers on the first GPU
SingleGPU,
/// Fixed number of layers per GPU
Distributed { layers_per_gpu: usize },
/// Dynamic load balancing
Adaptive,
}
impl MultiGPUManager {
/// Detect available CUDA-capable GPUs
pub fn detect_gpus() -> Result<Vec<GPUDevice>> {
// Note: This is a placeholder. Real implementation requires CUDA/GPU-specific calls.
#[cfg(feature = "cuda")]
{
let cuda_devices = Self::detect_cuda_devices()?;
Ok(cuda_devices)
}
#[cfg(not(feature = "cuda"))]
{
let primary_device = GPUDevice {
id: 0,
total_vram: 4 * 1024 * 1024 * 1024, // Default 4GB
free_vram: 3 * 1024 * 1024 * 1024, // Default 3GB free
name: "Default Device".to_string(),
compute_capability: (7, 5), // Default compute capability
is_cuda: false,
};
Ok(vec![primary_device])
}
}
/// Detect CUDA devices (CUDA-enabled implementation)
#[cfg(feature = "cuda")]
fn detect_cuda_devices() -> Result<Vec<GPUDevice>> {
// Uses cuda_runtime_sys or similar for detection
// This is a mock implementation - replace with actual CUDA device enumeration
use cuda_runtime_sys as cuda;
use cuda_runtime_sys::cudaError::cudaSuccess;
let mut devices = Vec::new();
let mut device_count: std::os::raw::c_int = 0;
unsafe {
// Get number of CUDA devices
if cuda::cudaGetDeviceCount(&mut device_count) != cudaSuccess {
bail!("Failed to get CUDA device count");
}
for device_id in 0..device_count {
let mut props: cuda::cudaDeviceProp = std::mem::zeroed();
if cuda::cudaGetDeviceProperties(&mut props, device_id) != cudaSuccess {
continue; // Skip this device if properties can't be retrieved
}
// Get memory info
let mut free_memory: usize = 0;
let mut total_memory: usize = 0;
cuda::cudaMemGetInfo(&mut free_memory, &mut total_memory);
devices.push(GPUDevice {
id: device_id as usize,
total_vram: total_memory as u64,
free_vram: free_memory as u64,
name: std::ffi::CStr::from_ptr(props.name.as_ptr())
.to_str()
.unwrap_or("Unknown GPU")
.to_string(),
compute_capability: (props.major as u32, props.minor as u32),
is_cuda: true,
});
}
}
Ok(devices)
}
/// Create a new MultiGPU manager
pub fn new() -> Result<Self> {
let devices = Self::detect_gpus()?;
// Default strategy: Single GPU or distributed based on count
let current_strategy = match devices.len() {
0 => DevicePlacementStrategy::SingleGPU,
1 => DevicePlacementStrategy::SingleGPU,
_n => DevicePlacementStrategy::Distributed {
layers_per_gpu: 4, // Default 4 layers per GPU
},
};
Ok(Self {
devices,
current_strategy,
})
}
/// Get the total number of detected GPUs
pub fn gpu_count(&self) -> usize {
self.devices.len()
}
/// Get a list of GPU IDs
pub fn gpu_ids(&self) -> Vec<usize> {
self.devices.iter().map(|d| d.id).collect()
}
/// Get detailed GPU information
pub fn gpu_info(&self) -> &Vec<GPUDevice> {
&self.devices
}
/// Determine layer distribution across available GPUs
pub fn distribute_layers(&self, total_layers: usize) -> Result<HashMap<usize, usize>> {
match self.current_strategy {
DevicePlacementStrategy::SingleGPU => {
// All layers on first GPU (or CPU if no GPU)
let device_id = self.devices.first().map(|d| d.id).unwrap_or(0);
let layer_map = (0..total_layers)
.map(|layer_id| (layer_id, device_id))
.collect();
Ok(layer_map)
}
DevicePlacementStrategy::Distributed { layers_per_gpu } => {
let mut layer_map = HashMap::new();
let devices = &self.devices;
for layer_id in 0..total_layers {
// Determine GPU based on layer index and layers_per_gpu
let gpu_index = layer_id / layers_per_gpu;
let device_id = if gpu_index < devices.len() {
devices[gpu_index].id
} else {
// Fallback to first GPU or CPU
devices.first().map(|d| d.id).unwrap_or(0)
};
layer_map.insert(layer_id, device_id);
}
Ok(layer_map)
}
DevicePlacementStrategy::Adaptive => {
// Complex adaptive strategy: consider VRAM, compute capability
// Placeholder: simple round-robin
let mut layer_map = HashMap::new();
let devices = &self.devices;
for layer_id in 0..total_layers {
let device_id = devices[layer_id % devices.len()].id;
layer_map.insert(layer_id, device_id);
}
Ok(layer_map)
}
}
}
/// Get target device for a specific layer
pub fn get_layer_device(&self, layer_id: usize, total_layers: usize) -> Result<Device> {
let layer_map = self.distribute_layers(total_layers)?;
// Get device for this layer
let device_id = layer_map.get(&layer_id).copied().unwrap_or(0);
// Convert to Candle Device
let device = if device_id == 0 {
// Fallback to CPU
Device::Cpu
} else {
#[cfg(feature = "cuda")]
{
Device::cuda_if_available(device_id).unwrap_or(Device::Cpu)
}
#[cfg(not(feature = "cuda"))]
{
Device::Cpu
}
};
Ok(device)
}
/// Update strategy dynamically
pub fn set_strategy(&mut self, strategy: DevicePlacementStrategy) {
self.current_strategy = strategy;
}
}
/// Utility function to get VRAM info (directly usable from isomorphic layer)
pub fn get_vram_info(gpu_device_id: usize) -> Result<(usize, usize)> {
#[cfg(feature = "cuda")]
{
use cuda_runtime_sys as cuda;
use cuda_runtime_sys::cudaError::cudaSuccess;
let mut free_memory: usize = 0;
let mut total_memory: usize = 0;
unsafe {
if cuda::cudaSetDevice(gpu_device_id as std::os::raw::c_int) != cudaSuccess {
bail!("Failed to set CUDA device");
}
if cuda::cudaMemGetInfo(&mut free_memory, &mut total_memory) != cudaSuccess {
bail!("Failed to get CUDA memory info");
}
}
Ok((free_memory, total_memory))
}
#[cfg(not(feature = "cuda"))]
{
let _ = gpu_device_id; // Suppress unused warning
// Fallback for non-CUDA builds (2GB for 32-bit, 4GB for 64-bit)
#[cfg(target_pointer_width = "32")]
let mem = 2usize * 1024 * 1024 * 1024;
#[cfg(target_pointer_width = "64")]
let mem = 4usize * 1024 * 1024 * 1024;
Ok((mem, mem))
}
}
/// Unit tests for Multi-GPU utilities
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_multi_gpu_detection() {
let manager = MultiGPUManager::new().expect("Failed to create MultiGPUManager");
// Basic checks
let devices = manager.gpu_info();
assert!(
!devices.is_empty(),
"At least one device should be detected"
);
// Check device information
for device in devices {
assert!(device.total_vram > 0, "Total VRAM should be > 0");
assert!(device.free_vram > 0, "Free VRAM should be > 0");
assert!(
device.free_vram <= device.total_vram,
"Free VRAM cannot exceed total VRAM"
);
}
}
#[test]
fn test_layer_distribution() {
let manager = MultiGPUManager::new().expect("Failed to create MultiGPUManager");
// Test layer distribution
let total_layers = 32; // Typical LLaMA model
let layer_map = manager
.distribute_layers(total_layers)
.expect("Failed to distribute layers");
assert_eq!(
layer_map.len(),
total_layers,
"All layers should be assigned"
);
}
#[test]
#[ignore = "Requires multiple GPUs"]
fn test_layer_device_mapping() {
let mut manager = MultiGPUManager::new().expect("Failed to create MultiGPUManager");
// Test different strategies
let total_layers = 32;
// Test SingleGPU
manager.set_strategy(DevicePlacementStrategy::SingleGPU);
let single_gpu_map = manager
.distribute_layers(total_layers)
.expect("Failed to distribute layers");
// In SingleGPU, all layers should map to same device
let first_device = *single_gpu_map.values().next().unwrap();
assert!(
single_gpu_map.values().all(|&d| d == first_device),
"All layers should map to same device in SingleGPU"
);
// Test Distributed
manager.set_strategy(DevicePlacementStrategy::Distributed { layers_per_gpu: 4 });
let distributed_map = manager
.distribute_layers(total_layers)
.expect("Failed to distribute layers");
// In Distributed, layers should be spread across devices
assert!(
distributed_map
.values()
.collect::<std::collections::HashSet<_>>()
.len()
> 1,
"Layers should be spread across multiple devices"
);
}
}