//! Flash Patch and Breakpoint unit
use volatile_register::{RO, RW, WO};
/// Registers
#[repr(C)]
pub struct Registers {
/// Control
pub ctrl: RW<u32>,
/// Remap
pub remap: RW<u32>,
/// Comparator
pub comp: [RW<u32>; 127],
reserved: [u32; 875],
/// Lock Access
pub lar: WO<u32>,
/// Lock Status
pub lsr: RO<u32>,
}