1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
//use std::io::stdout;
use crossterm::event::KeyCode;
//use crate::engine_v2::collision::Collision;
use crate::engine_v2::entity::object::ObjectRef;
use crate::engine_v2::size::Size;
pub struct Scene {
terminal_size: Size,
}
impl Scene {
pub fn new(terminal_size: Size) -> Self {
Self { terminal_size }
}
pub fn update(
&mut self,
tick_id: usize,
objects: &mut [ObjectRef],
//collisions: &mut [Collision],
) {
// Hooks
//self.hooks.process(&self.objects);
for object in objects.iter() {
object.borrow_mut().update(tick_id, self.terminal_size);
}
// collisions
//for col in collisions.iter_mut() {
// if col.is_colliding(self.terminal_size) {
// col.trigger(self);
// }
//}
// Hooks
//self.hooks.process(&self.objects);
}
pub fn handle_input(&self, key: KeyCode, objects: &mut [ObjectRef]) {
for object in objects.iter() {
let maybe_action = {
let object_borrow = object.borrow();
object_borrow.input_actions.get(&key).map(|a| a as *const _)
};
if let Some(action_ptr) = maybe_action {
let action: &dyn Fn(ObjectRef) = unsafe { &*action_ptr };
action(object.clone()); // ✅ Clone le Rc et passe par valeur
}
}
}
pub fn build_screen(&self, _tick_id: usize, objects: &mut [ObjectRef]) -> Vec<Vec<char>> {
//let mut stdout = stdout();
let mut screen: Vec<Vec<char>> = vec![
vec![' '; self.terminal_size.width() as usize];
self.terminal_size.height() as usize
];
// Order objects by z-coordinate
objects.sort_by_key(|object| object.borrow().coords().z());
/*panic!(
"{} - {} - {}\n{}- {}\n{} - {} - {}\n{} - {} - {}\n{} - {} - {}\n{} - {} - {}\n{}- {}\n{}- {}\n{}- {}\n{}- {}\n",
objects.len(),
objects[0].borrow().tdid(),
objects[0].borrow().coords().z(),
objects[1].borrow().tdid(),
objects[1].borrow().coords().z(),
objects[2].borrow().tdid(),
objects[2].borrow().coords().x(),
objects[2].borrow().coords().z(),
objects[3].borrow().tdid(),
objects[3].borrow().coords().x(),
objects[3].borrow().coords().z(),
objects[4].borrow().tdid(),
objects[4].borrow().coords().x(),
objects[4].borrow().coords().z(),
objects[5].borrow().tdid(),
objects[5].borrow().coords().x(),
objects[5].borrow().coords().z(),
objects[6].borrow().tdid(),
objects[6].borrow().coords().z(),
objects[7].borrow().tdid(),
objects[7].borrow().coords().z(),
objects[8].borrow().tdid(),
objects[8].borrow().coords().z(),
objects[9].borrow().tdid(),
objects[9].borrow().coords().z(),
);*/
for objectref in objects.iter() {
/*
sprite.compute_path(self.terminal_size);
if !sprite.is_visible() {
continue;
}
sprite.advance(tick_id, self.terminal_size);
let frame = sprite.animation().frame();
let sprite_coord = sprite.current_coordinate();
let sprite_x = sprite_coord.x();
let sprite_y = sprite_coord.y();
// Prepare printing
for (dy, line) in frame.get_lines().iter().rev().enumerate() {
let screen_y = self.terminal_size.height as i32 - 1 - (sprite_y + dy as i32);
// Above the screen
if screen_y >= self.terminal_size.height as i32 {
continue;
}
// Below the screen
if screen_y < 0 {
continue;
}
let chars: Vec<char> = line.chars().collect();
for (dx, &char) in chars.iter().enumerate() {
let screen_x = sprite_x + dx as i32;
// On the right of the screen
if screen_x >= self.terminal_size.width() as i32 {
continue;
}
// On the left of the screen
if screen_x < 0 {
continue;
}
if char != ' ' {
screen[screen_y as usize][screen_x as usize] = char;
}
}
}*/
let object = objectref.borrow();
let object_x = object.coords().x();
let object_y = object.coords().y();
let frame = object.current_frame();
//let object_y = object_mut.coords().y().clone();
if !object.visible() {
continue;
}
// Prepare printing
for (dy, line) in frame.get_lines().iter().rev().enumerate() {
let screen_y = self.terminal_size.height() as i32 - 1 - (object_y + dy as i32);
// Above the screen
if screen_y >= self.terminal_size.height() as i32 {
continue;
}
// Below the screen
if screen_y < 0 {
continue;
}
let chars: Vec<char> = line.chars().collect();
for (dx, &char) in chars.iter().enumerate() {
let screen_x = object_x + dx as i32;
// On the right of the screen
if screen_x >= self.terminal_size.width() as i32 {
continue;
}
// On the left of the screen
if screen_x < 0 {
continue;
}
if char != ' ' {
screen[screen_y as usize][screen_x as usize] = char;
}
}
}
}
screen
}
}