use std::os::raw::c_void;
use base::{CFAllocatorRef, Boolean, UInt32, CFIndex, CFTypeID, CFRange, UInt8};
#[repr(C)]
pub struct __CFBitVector(c_void);
pub type CFBitVectorRef = *const __CFBitVector;
pub type CFMutableBitVectorRef = *mut __CFBitVector;
pub type CFBit = UInt32;
extern {
pub fn CFBitVectorCreate(allocator: CFAllocatorRef, bytes: *const UInt8, numBits: CFIndex) -> CFBitVectorRef;
pub fn CFBitVectorCreateCopy(allocator: CFAllocatorRef, bv: CFBitVectorRef) -> CFBitVectorRef;
pub fn CFBitVectorContainsBit(bv: CFBitVectorRef, range: CFRange, value: CFBit) -> Boolean;
pub fn CFBitVectorGetBitAtIndex(bv: CFBitVectorRef, idx: CFIndex) -> CFBit;
pub fn CFBitVectorGetBits(bv: CFBitVectorRef, range: CFRange, bytes: *mut UInt8);
pub fn CFBitVectorGetCount(bv: CFBitVectorRef) -> CFIndex;
pub fn CFBitVectorGetCountOfBit(bv: CFBitVectorRef, range: CFRange, value: CFBit) -> CFIndex;
pub fn CFBitVectorGetFirstIndexOfBit(bv: CFBitVectorRef, range: CFRange, value: CFBit) -> CFIndex;
pub fn CFBitVectorGetLastIndexOfBit(bv: CFBitVectorRef, range: CFRange, value: CFBit) -> CFIndex;
pub fn CFBitVectorGetTypeID() -> CFTypeID;
pub fn CFBitVectorCreateMutable(allocator: CFAllocatorRef, capacity: CFIndex) -> CFMutableBitVectorRef;
pub fn CFBitVectorCreateMutableCopy(allocator: CFAllocatorRef, capacity: CFIndex, bv: CFBitVectorRef) -> CFMutableBitVectorRef;
pub fn CFBitVectorFlipBitAtIndex(bv: CFMutableBitVectorRef, idx: CFIndex);
pub fn CFBitVectorFlipBits(bv: CFMutableBitVectorRef, range: CFRange);
pub fn CFBitVectorSetAllBits(bv: CFMutableBitVectorRef, value: CFBit);
pub fn CFBitVectorSetBitAtIndex(bv: CFMutableBitVectorRef, idx: CFIndex, value: CFBit);
pub fn CFBitVectorSetBits(bv: CFMutableBitVectorRef, range: CFRange, value: CFBit);
pub fn CFBitVectorSetCount(bv: CFMutableBitVectorRef, count: CFIndex);
}