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// use bevy_reflect::Reflect;
// use bincode::{config, Decode, Encode};
// not working
// #[derive(Encode, Decode, PartialEq, Debug)]
/// note that every field of this struct is unicode
/// even if they are named similary to ascii
/// more icons
/// https://en.wikipedia.org/wiki/Whitespace_character
pub struct IconsStruct<'a> {
pub pipe: &'a str,
pub up_left_corner: &'a str,
pub down_left_corner: &'a str,
pub hifen: &'a str,
pub small_x: &'a str,
pub symlink: &'a str,
pub git: &'a str,
pub python: &'a str,
pub snake: &'a str,
pub document: &'a str,
pub dot: &'a str,
pub right_arrow: &'a str,
pub check_mark: &'a str,
pub X: &'a str,
pub x: &'a str,
pub branch: &'a str,
pub lock_slim: &'a str,
pub please_cloud: &'a str,
pub hexagon: &'a str,
pub rocket: &'a str,
pub sattelite: &'a str,
pub wrench: &'a str,
pub manjaro: &'a str,
pub github: &'a str,
pub horizontal_bar: &'a str,
pub symbol: &'a str,
pub json: &'a str,
pub windows: &'a str,
pub markdown: &'a str,
pub file: &'a str,
pub folder: &'a str,
pub settings_wheel: &'a str,
pub empty_file: &'a str,
pub empty_file_full: &'a str,
pub docker: &'a str,
pub gnu: &'a str,
pub rust: &'a str,
pub trash: &'a str,
pub react: &'a str,
pub terminal: &'a str,
pub github_oval: &'a str,
pub ruby: &'a str,
pub vim: &'a str,
pub vscode: &'a str,
pub settings_folder: &'a str,
pub apple: &'a str,
pub android: &'a str,
pub dragon: &'a str,
pub cocktail: &'a str,
pub lock: &'a str,
pub html: &'a str,
pub node_js: &'a str,
pub npm: &'a str,
pub tail: &'a str,
pub forbidden: &'a str,
pub love_letter: &'a str,
pub paint: &'a str,
pub balena: &'a str,
pub dart: &'a str,
pub crystal_globe: &'a str,
pub gear: &'a str,
pub disc_icon: &'a str,
pub triangle: &'a str,
pub battery_full: &'a str,
pub battery_charging: &'a str,
pub battery_not_connected: &'a str,
pub battery_half: &'a str,
pub battery_empty: &'a str,
pub please: &'a str,
pub fire: &'a str,
pub thick_cross: &'a str,
pub rose: &'a str,
pub clover: &'a str,
pub paseluta: &'a str,
pub orchideea: &'a str,
pub corn: &'a str,
pub somethings: &'a str,
pub bigger_x: &'a str,
pub celebration: &'a str,
pub block: &'a str,
pub linux: &'a str,
pub bomb: &'a str,
pub boom: &'a str,
pub double_arrows: &'a str,
pub stars: &'a str,
pub small_arrow: &'a str,
pub big_arrow: &'a str,
pub package: &'a str,
pub tools_: &'a str,
pub chain: &'a str,
pub raising_hand: &'a str,
pub euro: &'a str,
pub umbrella: &'a str,
pub cool: &'a str,
pub thunder: &'a str,
pub lambda: &'a str,
pub cross: &'a str,
pub whitespace: &'a str,
pub long_whitespace: &'a str,
pub enter: &'a str,
}
const fn initialize_icons_struct() -> IconsStruct<'static> {
IconsStruct {
pipe: "│",
up_left_corner: "╭─",
down_left_corner: "╰─",
hifen: "─",
small_x: "×",
symlink: "",
git: "",
python: "",
snake: "🐍",
document: "📃",
dot: "•",
right_arrow: "→",
check_mark: "✔️",
X: "✘",
x: "×",
branch: "╰─",
lock_slim: "🔒",
please_cloud: "🙏",
hexagon: "⬢",
rocket: "🚀",
sattelite: "🛰",
wrench: "🔧",
manjaro: "",
github: "",
horizontal_bar: "▬",
symbol: "ஜ",
json: "",
windows: "",
markdown: "",
file: "",
folder: "",
settings_wheel: "",
empty_file: "",
empty_file_full: "",
docker: "",
gnu: "",
rust: "",
trash: "",
react: "",
terminal: "",
github_oval: "",
ruby: "",
vim: "",
vscode: "",
settings_folder: "",
apple: "",
android: "",
dragon: "",
cocktail: "",
lock: "",
html: "",
node_js: "",
npm: "",
tail: "",
forbidden: "🚫",
love_letter: "💌",
paint: "🎨",
balena: "🐳",
dart: "🎯",
crystal_globe: "🔮",
gear: "⚙️",
disc_icon: "🔘",
triangle: "△",
battery_full: "",
battery_charging: "",
battery_not_connected: "",
battery_half: "",
battery_empty: "",
please: "🙏",
fire: "🔥",
thick_cross: "➕",
rose: "🌹",
clover: "🍀",
paseluta: "🌸",
orchideea: "🌺",
corn: "🌿",
somethings: "☄ | ☃ ",
bigger_x: "❌",
celebration: "🎉",
block: "█",
linux: " ",
bomb: "💣",
boom: "💥",
double_arrows: "»",
stars: "✨",
small_arrow: "›",
big_arrow: "❯",
package: "📦",
tools_: "🛠 ",
chain: "🔗",
raising_hand: "👋",
euro: "€",
umbrella: "🌂",
cool: "ℤ",
thunder: "⚡",
lambda: "λ",
cross: "┼",
whitespace: "␣",
long_whitespace: "⌴",
enter: "↵",
}
}
pub const Icons: IconsStruct = initialize_icons_struct();