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// SPDX-License-Identifier: AGPL-3.0-or-later
use SmallVec;
/// Small vector for digit buffers (≤32 bytes on stack)
///
/// Stack-allocated buffer used for packed/zoned decimal digit processing.
/// The 32-byte inline capacity handles typical COBOL numeric fields (up to
/// PIC S9(31)) without heap allocation.
pub type DigitBuffer = ;
/// Reusable scratch buffers for worker threads
///
/// Pre-allocated buffers that can be reused across multiple record processing
/// operations to minimize heap allocations in hot codec paths. This is a critical
/// performance optimization that eliminates allocation overhead during high-throughput
/// data processing.
///
/// # Usage Pattern
///
/// 1. Create once per worker thread: [`ScratchBuffers::new()`]
/// 2. Use buffers during record processing
/// 3. Clear buffers after each record: [`clear()`](ScratchBuffers::clear)
/// 4. Reuse for next record (no reallocation)
///
/// # Performance Benefits
///
/// - **Zero allocations** in steady-state processing (after initial capacity growth)
/// - **CPU cache-friendly** - buffers stay hot in L1/L2 cache
/// - **Reduced GC pressure** - minimal heap churn
/// - **Thread-local** - no synchronization overhead
///
/// # Buffer Purposes
///
/// - **`digit_buffer`** - Packed/zoned decimal digit extraction (stack-allocated up to 32 bytes)
/// - **`byte_buffer`** - General-purpose byte storage (EBCDIC conversion, field data)
/// - **`string_buffer`** - UTF-8 text processing (field values, JSON strings)
///
/// # Examples
///
/// ## Basic Usage
///
/// ```rust
/// use copybook_codec_memory::ScratchBuffers;
///
/// let mut scratch = ScratchBuffers::new();
///
/// // Use buffers for processing
/// scratch.digit_buffer.push(5);
/// scratch.byte_buffer.extend_from_slice(b"EBCDIC data");
/// scratch.string_buffer.push_str("converted text");
///
/// // Clear for next record (no deallocation)
/// scratch.clear();
/// assert_eq!(scratch.digit_buffer.len(), 0);
/// assert_eq!(scratch.byte_buffer.len(), 0);
/// assert_eq!(scratch.string_buffer.len(), 0);
/// ```
///
/// ## Integration with Codec Functions
///
/// ```ignore
/// use copybook_codec_memory::ScratchBuffers;
/// use copybook_codec::{decode_record_with_scratch, DecodeOptions};
/// use copybook_core::parse_copybook;
///
/// let copybook = "01 RECORD.\n 05 FIELD PIC X(10).";
/// let schema = parse_copybook(copybook).unwrap();
/// let data = vec![0xF1; 10]; // EBCDIC '1' repeated
///
/// let mut scratch = ScratchBuffers::new();
/// let options = DecodeOptions::new();
///
/// // Process records in loop (reusing scratch buffers)
/// for _ in 0..1000 {
/// let _value = decode_record_with_scratch(&schema, &data, &options, &mut scratch).unwrap();
/// scratch.clear(); // Reuse buffers for next record
/// }
/// ```
///
/// ## Capacity Management
///
/// ```rust
/// use copybook_codec_memory::ScratchBuffers;
///
/// let mut scratch = ScratchBuffers::new();
///
/// // Pre-allocate for large records
/// scratch.ensure_byte_capacity(8192); // 8 KB record size
/// scratch.ensure_string_capacity(4096); // 4 KB string fields
///
/// // Buffers now have sufficient capacity for processing
/// assert!(scratch.byte_buffer.capacity() >= 8192);
/// assert!(scratch.string_buffer.capacity() >= 4096);
/// ```