# modules coord2d
rust lib for coordinate in 2d system
## example 1
```rust
use coord2d::*;
fn main() {
let coord1: coords::Coord = coords::new(3.0, 4.0);
let coord2: coords::Coord = coords::new(5.0, 13.0);
let sum: coords::Coord = coord1 + coord2;
println!("{:?}", sum);
}
```
## example 2
```rust
use coord2d::*;
fn main() {
let coord1: coords::Coord = coords::new(3.0, 4.0);
let coord2: coords::Coord = coords::new(5.0, 13.0);
let h: vectors::Vector = vectors::new(coord1, coord2);
let l: vectors::Vector = vectors::new(coord1, coord2);
let m: vectors::Vector = h + l;
let s: vectors::Vector = h - l;
println!("{:?}", h);
println!("{:?}", m);
println!("{:?}", s);
}
```
# TO DO
- [x] basic math
- [X] add fn give magnitude of vector
- [ ] add properties
## stats

[](https://github.com/abdellatif-dev/github-readme-stats)