# Compile-time checks to ensure structs conform to WGSL's [memory layout rules](https://www.w3.org/TR/WGSL/#alignment-and-size)
[](https://github.com/beicause/const_shader_layout/actions)
[](https://github.com/beicause/const_shader_layout)
[](https://crates.io/crates/const_shader_layout)
[](https://docs.rs/const_shader_layout)
The core of this crate is the [`ShaderLayout`], [`ShaderLayoutCompat`] derive proc-macros
(or declarative macros if `derive` feature is disabled), and the [`ShaderLayout`], [`ShaderLayoutCompat`] traits.
`ShaderLayout` corresponds to <https://www.w3.org/TR/WGSL/#alignment-and-size>.
`ShaderLayoutCompat` is a stricter subset that enforces the
[uniform address space layout constraints](https://www.w3.org/TR/WGSL/#address-space-layout-constraints)
(without the `uniform_buffer_standard_layout` extension). Every type implementing `ShaderLayoutCompat`
also implements `ShaderLayout`.
Both macros validate every field's alignment and the overall struct size at compile time. If a constraint
is violated, compilation fails with a clear error message:
```text
shader_layout! {
pub struct OffsetUnaligned {
a1: f32, // align 4
a4: glam::Vec3, // align 16 — offset 4 is not a multiple of 16!
}
}
// error[E0080]: evaluation panicked: Failed to implement `ShaderLayout`: field `OffsetUnaligned::a4` (`glam::Vec3`) is not properly aligned. The offset is 4 but required align is 16
```
```rust
use const_shader_layout::{shader_layout, shader_layout_compat, ShaderLayout, ShaderLayoutCompat};
use glam::{Vec2, Vec3, Vec4};
// Use declarative macro
shader_layout! {
pub struct MyStorage {
a1: f32,
a2: [f32; 2],
a3: [f32; 1],
a4: Vec3,
a5: f32,
a6: Vec3,
p1: f32, // Padding needed otherwise struct size (44) won't match shader size (48).
}
}
// Or use proc-macro
#[derive(Clone, Copy, ShaderLayout)]
#[repr(C)]
pub struct Nested {
a1: [Vec4; 2],
a2: Vec3,
a3: f32
}
#[derive(Clone, Copy, ShaderLayout)]
#[repr(C)]
pub struct MyUniform {
a1: Nested,
a2: Vec3,
// Padding is implicit, because struct size is 64 aligned to 16 in `repr(C)` which matches shader size (64).
}
```
See <https://github.com/beicause/const_shader_layout/tree/master/tests> for what this supports and checks.
## Features
| `derive`(default) | Enable `ShaderLayout`, `ShaderLayoutCompat` derive macros |
| `glam` (default) | Implements `ShaderLayout`/`ShaderLayoutCompat` for `glam` types |
| `half` | Implements `ShaderLayout`/`ShaderLayoutCompat` for `half::f16` and array of it |
| `std` (default), `libm`, `nostd-libm` | Re-export `glam`'s corresponding features |
This crate focuses on layout validation only. For safe cast/transmute utilities, pair it with other crates like [bytemuck](https://docs.rs/bytemuck/).