use const_shader_layout::{shader_layout, shader_layout_compat};
shader_layout_compat! {
#[repr(align(16))]
pub struct AlignExplicitCompat {
a1: glam::Vec3,
p1: f32,
}
}
shader_layout! {
#[repr(align(16))]
pub struct AlignExplicit {
a1: glam::Vec3,
}
}