use const_shader_layout::shader_layout_compat;
shader_layout_compat! {
pub struct Nested {
a1: f32,
}
}
shader_layout_compat! {
//~^ ERROR: When implementing `ShaderLayoutCompat`, field `S1::a1` has uniform layout constraints thus its size (4) must be 16
pub struct S1 {
a1: Nested,
a2: f32,
}
}
shader_layout_compat! {
//~^ ERROR: When implementing `ShaderLayoutCompat`, field `S2::a2` has uniform layout constraints thus its size (4) must be 16
//~| ERROR: When implementing `ShaderLayoutCompat`, field `S2::a2` is not properly aligned. The offset is 4 but required align is 16
pub struct S2 {
a1: f32,
a2: Nested,
}
}