use const_shader_layout::shader_layout;
shader_layout! {
pub struct MyUniform {
a4: [glam::Vec3; 1],
}
}
shader_layout! {
pub struct MyUniformI {
a4: [glam::IVec3; 1],
}
}
shader_layout! {
pub struct MyUniformU {
a4: [glam::UVec3; 1],
}
}
fn main() {}