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//! Blazingly-fast compile-time no-std graph crate.
//! ```
//! use const_graphs::Graph;
//!
//! fn bfs<const SIZE: usize>(
//! graph: &Graph<SIZE>,
//! start: usize,
//! end: usize,
//! ) -> Option<Vec<usize>> {
//! let mut queue = std::collections::VecDeque::new();
//!
//! let mut distance = [usize::MAX; SIZE];
//! let mut predecessor = [usize::MAX; SIZE];
//!
//! distance[start] = 0;
//!
//! queue.push_back(start);
//!
//! while let Some(current) = queue.pop_front() {
//! for (neighbor, &has_edge) in graph
//! .get_edges(current)
//! .iter()
//! .enumerate() {
//! if has_edge && distance[neighbor] == usize::MAX {
//! distance[neighbor] = distance[current] + 1;
//! predecessor[neighbor] = current;
//! queue.push_back(neighbor);
//!
//! if neighbor == end {
//! let mut path = vec![end];
//! let mut current = end;
//! while predecessor[current] != usize::MAX {
//! current = predecessor[current];
//! path.push(current);
//! }
//!
//! path.reverse();
//!
//! return Some(path);
//! }
//! }
//! }
//! }
//!
//! return None;
//! }
//!
//! use const_graphs::WeightedGraph;
//!
//! fn bfs_weighted<const SIZE: usize>(
//! graph: &WeightedGraph<SIZE>,
//! start: usize,
//! end: usize,
//! ) -> Option<Vec<usize>> {
//! let mut queue = std::collections::VecDeque::new();
//!
//! let mut distance = [usize::MAX; SIZE];
//! let mut predecessor = [usize::MAX; SIZE];
//!
//! distance[start] = 0;
//!
//! queue.push_back(start);
//!
//! while let Some(current) = queue.pop_front() {
//! for (neighbor, &edge) in graph
//! .get_edges(current)
//! .iter()
//! .enumerate() {
//! if edge.is_some() &&
//! distance[neighbor] == usize::MAX {
//! distance[neighbor] = distance[current] + 1;
//! predecessor[neighbor] = current;
//! queue.push_back(neighbor);
//!
//! if neighbor == end {
//! let mut path = vec![end];
//! let mut current = end;
//! while predecessor[current] != usize::MAX {
//! current = predecessor[current];
//! path.push(current);
//! }
//!
//! path.reverse();
//!
//! return Some(path);
//! }
//! }
//! }
//! }
//!
//! return None;
//! }
//! ```
pub use Graph;
pub use WeightedGraph;