//! Geometry library.
/// Bounding boxes.
/// Bounding volume hierarchies.
/// Primitive and polyhedral meshes.
/// Orthotrees, such as quadtrees and octrees.
/// Regular grids of values.
/// Segmentations and related.
use crate;
pub type Coordinate<const D: usize> = ;
pub type Coordinates<const D: usize> = ;
pub type CoordinateList<const D: usize, const N: usize> = ;
pub type CoordinatesRef<'a, const D: usize> = ;