use std::any::Any;
use crate::buffer::{SizedBuffer, StyledChar};
use crate::ui_element::UiElement;
ui_component_struct!(
pub struct Rectangle {
pub position: (u16, u16),
pub size: (u16, u16),
pub fill: bool,
});
impl Rectangle {
pub fn new(name: &'static str, position: (u16, u16), size: (u16, u16)) -> Rectangle {
Rectangle {
name,
focused: false,
position,
size,
fill: false
}
}
}
impl UiElement for Rectangle {
fn render(&self, buffer: &mut SizedBuffer) {
let chars: [StyledChar; 7] = [
StyledChar::from_char('┏'),
StyledChar::from_char('┓'),
StyledChar::from_char('┗'),
StyledChar::from_char('┛'),
StyledChar::from_char('━'),
StyledChar::from_char('┃'),
StyledChar::from_char('█')];
buffer.set_pixel(&chars[0], self.position.0, self.position.1); buffer.set_pixel(&chars[1], self.position.0+self.size.0, self.position.1); buffer.set_pixel(&chars[2], self.position.0, self.position.1+self.size.1); buffer.set_pixel(&chars[3], self.position.0+self.size.0, self.position.1+self.size.1); buffer.draw_hline(&chars[4], self.position.1, self.position.0+1, self.position.0 + self.size.0 - 1); buffer.draw_hline(&chars[4], self.position.1+self.size.1, self.position.0+1, self.position.0 + self.size.0 - 1); buffer.draw_vline(&chars[5], self.position.0, self.position.1+1, self.position.1 + self.size.1 - 1); buffer.draw_vline(&chars[5], self.position.0+self.size.0, self.position.1+1, self.position.1 + self.size.1 - 1); }
ui_component_impl!();
}