use conrod_core::{Point, Rect};
pub fn conrod_point_to_layout_pos(point: Point, win_area_rect: Rect) -> [f32; 2] {
let x = (point[0] - win_area_rect.left()) as f32;
let y = (win_area_rect.top() - point[1]) as f32;
[x, y]
}
pub fn layout_pos_to_conrod_point(pos: [f64; 2], win_area_rect: Rect) -> Point {
win_area_rect.pad_left(pos[0]).pad_top(pos[1]).top_left()
}
pub fn win_rect_to_conrod_rect(win_rect: [f64; 4], win_area_rect: Rect) -> Rect {
let [x, y, w, h] = win_rect;
let [left, top] = win_area_rect.top_left();
let x1 = left + x;
let y1 = top - y;
let x2 = left + x + w;
let y2 = top - y - h;
conrod_core::Rect::from_corners([x1, y1], [x2, y2])
}