extern crate winit;
use Scalar;
use event::Input;
use input;
#[cfg(feature = "glium")] use glium;
pub trait WinitWindow {
fn get_inner_size(&self) -> Option<(u32, u32)>;
fn hidpi_factor(&self) -> f32;
}
impl WinitWindow for winit::Window {
fn get_inner_size(&self) -> Option<(u32, u32)> {
winit::Window::get_inner_size(self)
}
fn hidpi_factor(&self) -> f32 {
winit::Window::hidpi_factor(self)
}
}
#[cfg(feature = "glium")]
impl WinitWindow for glium::glutin::Window {
fn get_inner_size(&self) -> Option<(u32, u32)> {
glium::glutin::Window::as_winit_window(self).get_inner_size()
}
fn hidpi_factor(&self) -> f32 {
glium::glutin::Window::as_winit_window(self).hidpi_factor()
}
}
#[cfg(feature = "glium")]
impl WinitWindow for glium::Display {
fn get_inner_size(&self) -> Option<(u32, u32)> {
self.get_window().and_then(|window| window.get_inner_size())
}
fn hidpi_factor(&self) -> f32 {
match self.get_window() {
Some(window) => window.hidpi_factor(),
None => 1.0,
}
}
}
pub fn convert<W>(e: winit::Event, window: &W) -> Option<Input>
where W: WinitWindow,
{
let (win_w, win_h) = match window.get_inner_size() {
Some((w, h)) => (w as Scalar, h as Scalar),
None => return None,
};
let dpi_factor = window.hidpi_factor() as Scalar;
let tx = |x: Scalar| (x / dpi_factor) - win_w / 2.0;
let ty = |y: Scalar| -((y / dpi_factor) - win_h / 2.0);
match e {
winit::Event::Resized(w, h) => {
let w = (w as Scalar / dpi_factor) as u32;
let h = (h as Scalar / dpi_factor) as u32;
Some(Input::Resize(w, h).into())
},
winit::Event::ReceivedCharacter(ch) => {
let string = match ch {
'\u{7f}' | '\u{1b}' | '\u{8}' | '\r' | '\n' | '\t' => "".to_string(),
_ => ch.to_string()
};
Some(Input::Text(string).into())
},
winit::Event::Focused(focused) =>
Some(Input::Focus(focused).into()),
winit::Event::KeyboardInput(winit::ElementState::Pressed, _, Some(key)) =>
Some(Input::Press(input::Button::Keyboard(map_key(key))).into()),
winit::Event::KeyboardInput(winit::ElementState::Released, _, Some(key)) =>
Some(Input::Release(input::Button::Keyboard(map_key(key))).into()),
winit::Event::Touch(winit::Touch { phase, location: (x, y), id }) => {
let phase = match phase {
winit::TouchPhase::Started => input::touch::Phase::Start,
winit::TouchPhase::Moved => input::touch::Phase::Move,
winit::TouchPhase::Cancelled => input::touch::Phase::Cancel,
winit::TouchPhase::Ended => input::touch::Phase::End,
};
let xy = [tx(x), ty(y)];
let id = input::touch::Id::new(id);
let touch = input::Touch { phase: phase, id: id, xy: xy };
Some(Input::Touch(touch).into())
}
winit::Event::MouseMoved(x, y) => {
let x = tx(x as Scalar);
let y = ty(y as Scalar);
let motion = input::Motion::MouseCursor { x: x, y: y };
Some(Input::Motion(motion).into())
},
winit::Event::MouseWheel(winit::MouseScrollDelta::PixelDelta(x, y), _) => {
let x = x as Scalar / dpi_factor;
let y = -y as Scalar / dpi_factor;
let motion = input::Motion::Scroll { x: x, y: y };
Some(Input::Motion(motion).into())
},
winit::Event::MouseWheel(winit::MouseScrollDelta::LineDelta(x, y), _) => {
const ARBITRARY_POINTS_PER_LINE_FACTOR: Scalar = 10.0;
let x = ARBITRARY_POINTS_PER_LINE_FACTOR * x as Scalar;
let y = ARBITRARY_POINTS_PER_LINE_FACTOR * -y as Scalar;
Some(Input::Motion(input::Motion::Scroll { x: x, y: y }).into())
},
winit::Event::MouseInput(winit::ElementState::Pressed, button) =>
Some(Input::Press(input::Button::Mouse(map_mouse(button))).into()),
winit::Event::MouseInput(winit::ElementState::Released, button) =>
Some(Input::Release(input::Button::Mouse(map_mouse(button))).into()),
_ => None,
}
}
pub fn map_key(keycode: winit::VirtualKeyCode) -> input::keyboard::Key {
use input::keyboard::Key;
match keycode {
winit::VirtualKeyCode::Key0 => Key::D0,
winit::VirtualKeyCode::Key1 => Key::D1,
winit::VirtualKeyCode::Key2 => Key::D2,
winit::VirtualKeyCode::Key3 => Key::D3,
winit::VirtualKeyCode::Key4 => Key::D4,
winit::VirtualKeyCode::Key5 => Key::D5,
winit::VirtualKeyCode::Key6 => Key::D6,
winit::VirtualKeyCode::Key7 => Key::D7,
winit::VirtualKeyCode::Key8 => Key::D8,
winit::VirtualKeyCode::Key9 => Key::D9,
winit::VirtualKeyCode::A => Key::A,
winit::VirtualKeyCode::B => Key::B,
winit::VirtualKeyCode::C => Key::C,
winit::VirtualKeyCode::D => Key::D,
winit::VirtualKeyCode::E => Key::E,
winit::VirtualKeyCode::F => Key::F,
winit::VirtualKeyCode::G => Key::G,
winit::VirtualKeyCode::H => Key::H,
winit::VirtualKeyCode::I => Key::I,
winit::VirtualKeyCode::J => Key::J,
winit::VirtualKeyCode::K => Key::K,
winit::VirtualKeyCode::L => Key::L,
winit::VirtualKeyCode::M => Key::M,
winit::VirtualKeyCode::N => Key::N,
winit::VirtualKeyCode::O => Key::O,
winit::VirtualKeyCode::P => Key::P,
winit::VirtualKeyCode::Q => Key::Q,
winit::VirtualKeyCode::R => Key::R,
winit::VirtualKeyCode::S => Key::S,
winit::VirtualKeyCode::T => Key::T,
winit::VirtualKeyCode::U => Key::U,
winit::VirtualKeyCode::V => Key::V,
winit::VirtualKeyCode::W => Key::W,
winit::VirtualKeyCode::X => Key::X,
winit::VirtualKeyCode::Y => Key::Y,
winit::VirtualKeyCode::Z => Key::Z,
winit::VirtualKeyCode::Apostrophe => Key::Unknown,
winit::VirtualKeyCode::Backslash => Key::Backslash,
winit::VirtualKeyCode::Back => Key::Backspace,
winit::VirtualKeyCode::Delete => Key::Delete,
winit::VirtualKeyCode::Comma => Key::Comma,
winit::VirtualKeyCode::Down => Key::Down,
winit::VirtualKeyCode::End => Key::End,
winit::VirtualKeyCode::Return => Key::Return,
winit::VirtualKeyCode::Equals => Key::Equals,
winit::VirtualKeyCode::Escape => Key::Escape,
winit::VirtualKeyCode::F1 => Key::F1,
winit::VirtualKeyCode::F2 => Key::F2,
winit::VirtualKeyCode::F3 => Key::F3,
winit::VirtualKeyCode::F4 => Key::F4,
winit::VirtualKeyCode::F5 => Key::F5,
winit::VirtualKeyCode::F6 => Key::F6,
winit::VirtualKeyCode::F7 => Key::F7,
winit::VirtualKeyCode::F8 => Key::F8,
winit::VirtualKeyCode::F9 => Key::F9,
winit::VirtualKeyCode::F10 => Key::F10,
winit::VirtualKeyCode::F11 => Key::F11,
winit::VirtualKeyCode::F12 => Key::F12,
winit::VirtualKeyCode::F13 => Key::F13,
winit::VirtualKeyCode::F14 => Key::F14,
winit::VirtualKeyCode::F15 => Key::F15,
winit::VirtualKeyCode::Numpad0 => Key::NumPad0,
winit::VirtualKeyCode::Numpad1 => Key::NumPad1,
winit::VirtualKeyCode::Numpad2 => Key::NumPad2,
winit::VirtualKeyCode::Numpad3 => Key::NumPad3,
winit::VirtualKeyCode::Numpad4 => Key::NumPad4,
winit::VirtualKeyCode::Numpad5 => Key::NumPad5,
winit::VirtualKeyCode::Numpad6 => Key::NumPad6,
winit::VirtualKeyCode::Numpad7 => Key::NumPad7,
winit::VirtualKeyCode::Numpad8 => Key::NumPad8,
winit::VirtualKeyCode::Numpad9 => Key::NumPad9,
winit::VirtualKeyCode::NumpadComma => Key::NumPadDecimal,
winit::VirtualKeyCode::Divide => Key::NumPadDivide,
winit::VirtualKeyCode::Multiply => Key::NumPadMultiply,
winit::VirtualKeyCode::Subtract => Key::NumPadMinus,
winit::VirtualKeyCode::Add => Key::NumPadPlus,
winit::VirtualKeyCode::NumpadEnter => Key::NumPadEnter,
winit::VirtualKeyCode::NumpadEquals => Key::NumPadEquals,
winit::VirtualKeyCode::LShift => Key::LShift,
winit::VirtualKeyCode::LControl => Key::LCtrl,
winit::VirtualKeyCode::LAlt => Key::LAlt,
winit::VirtualKeyCode::LMenu => Key::LGui,
winit::VirtualKeyCode::RShift => Key::RShift,
winit::VirtualKeyCode::RControl => Key::RCtrl,
winit::VirtualKeyCode::RAlt => Key::RAlt,
winit::VirtualKeyCode::RMenu => Key::RGui,
winit::VirtualKeyCode::Home => Key::Home,
winit::VirtualKeyCode::Insert => Key::Insert,
winit::VirtualKeyCode::Left => Key::Left,
winit::VirtualKeyCode::LBracket => Key::LeftBracket,
winit::VirtualKeyCode::Minus => Key::Minus,
winit::VirtualKeyCode::Numlock => Key::NumLockClear,
winit::VirtualKeyCode::PageDown => Key::PageDown,
winit::VirtualKeyCode::PageUp => Key::PageUp,
winit::VirtualKeyCode::Pause => Key::Pause,
winit::VirtualKeyCode::Period => Key::Period,
winit::VirtualKeyCode::Right => Key::Right,
winit::VirtualKeyCode::RBracket => Key::RightBracket,
winit::VirtualKeyCode::Semicolon => Key::Semicolon,
winit::VirtualKeyCode::Slash => Key::Slash,
winit::VirtualKeyCode::Space => Key::Space,
winit::VirtualKeyCode::Tab => Key::Tab,
winit::VirtualKeyCode::Up => Key::Up,
_ => Key::Unknown,
}
}
pub fn map_mouse(mouse_button: winit::MouseButton) -> input::MouseButton {
use input::MouseButton;
match mouse_button {
winit::MouseButton::Left => MouseButton::Left,
winit::MouseButton::Right => MouseButton::Right,
winit::MouseButton::Middle => MouseButton::Middle,
winit::MouseButton::Other(0) => MouseButton::X1,
winit::MouseButton::Other(1) => MouseButton::X2,
winit::MouseButton::Other(2) => MouseButton::Button6,
winit::MouseButton::Other(3) => MouseButton::Button7,
winit::MouseButton::Other(4) => MouseButton::Button8,
_ => MouseButton::Unknown
}
}