conrod 0.52.0

An easy-to-use, 100% Rust, extensible 2D GUI library.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
//! This module is used for sharing a few items between the `all_widgets.rs`, `glutin_glium.rs` and
//! `glutin_gfx.rs` examples.
//!
//! The module contains:
//!
//! - `pub struct DemoApp` as a demonstration of some state we want to change.
//! - `pub fn gui` as a demonstration of all widgets, some of which mutate our `DemoApp`.
//! - `pub struct Ids` - a set of all `widget::Id`s used in the `gui` fn.
//!
//! By sharing these items between these examples, we can test and ensure that the different events
//! and drawing backends behave in the same manner.
#![allow(dead_code)]

extern crate rand;

use conrod;
use std;

#[cfg(feature="glium")] use conrod::backend::glium::glium;


pub const WIN_W: u32 = 600;
pub const WIN_H: u32 = 420;


/// A demonstration of some application state we want to control with a conrod GUI.
pub struct DemoApp {
    ball_xy: conrod::Point,
    ball_color: conrod::Color,
    sine_frequency: f32,
    rust_logo: conrod::image::Id,
}


impl DemoApp {

    /// Simple constructor for the `DemoApp`.
    pub fn new(rust_logo: conrod::image::Id) -> Self {
        DemoApp {
            ball_xy: [0.0, 0.0],
            ball_color: conrod::color::WHITE,
            sine_frequency: 1.0,
            rust_logo: rust_logo,
        }
    }

}


/// A set of reasonable stylistic defaults that works for the `gui` below.
pub fn theme() -> conrod::Theme {
    use conrod::position::{Align, Direction, Padding, Position, Relative};
    conrod::Theme {
        name: "Demo Theme".to_string(),
        padding: Padding::none(),
        x_position: Position::Relative(Relative::Align(Align::Start), None),
        y_position: Position::Relative(Relative::Direction(Direction::Backwards, 20.0), None),
        background_color: conrod::color::DARK_CHARCOAL,
        shape_color: conrod::color::LIGHT_CHARCOAL,
        border_color: conrod::color::BLACK,
        border_width: 0.0,
        label_color: conrod::color::WHITE,
        font_id: None,
        font_size_large: 26,
        font_size_medium: 18,
        font_size_small: 12,
        widget_styling: conrod::theme::StyleMap::default(),
        mouse_drag_threshold: 0.0,
        double_click_threshold: std::time::Duration::from_millis(500),
    }
}


// Generate a unique `WidgetId` for each widget.
widget_ids! {
    pub struct Ids {

        // The scrollable canvas.
        canvas,

        // The title and introduction widgets.
        title,
        introduction,

        // Shapes.
        shapes_canvas,
        rounded_rectangle,
        shapes_left_col,
        shapes_right_col,
        shapes_title,
        line,
        point_path,
        rectangle_fill,
        rectangle_outline,
        trapezoid,
        oval_fill,
        oval_outline,
        circle,

        // Image.
        image_title,
        rust_logo,

        // Button, XyPad, Toggle.
        button_title,
        button,
        xy_pad,
        toggle,
        ball,

        // NumberDialer, PlotPath
        dialer_title,
        number_dialer,
        plot_path,

        // Scrollbar
        canvas_scrollbar,

    }
}


/// Instantiate a GUI demonstrating every widget available in conrod.
pub fn gui(ui: &mut conrod::UiCell, ids: &Ids, app: &mut DemoApp) {
    use conrod::{widget, Colorable, Labelable, Positionable, Sizeable, Widget};
    use std::iter::once;

    const MARGIN: conrod::Scalar = 30.0;
    const SHAPE_GAP: conrod::Scalar = 50.0;
    const TITLE_SIZE: conrod::FontSize = 42;
    const SUBTITLE_SIZE: conrod::FontSize = 32;

    // `Canvas` is a widget that provides some basic functionality for laying out children widgets.
    // By default, its size is the size of the window. We'll use this as a background for the
    // following widgets, as well as a scrollable container for the children widgets.
    const TITLE: &'static str = "All Widgets";
    widget::Canvas::new().pad(MARGIN).scroll_kids_vertically().set(ids.canvas, ui);


    ////////////////
    ///// TEXT /////
    ////////////////


    // We'll demonstrate the `Text` primitive widget by using it to draw a title and an
    // introduction to the example.
    widget::Text::new(TITLE).font_size(TITLE_SIZE).mid_top_of(ids.canvas).set(ids.title, ui);

    const INTRODUCTION: &'static str =
        "This example aims to demonstrate all widgets that are provided by conrod.\
        \n\nThe widget that you are currently looking at is the Text widget. The Text widget \
        is one of several special \"primitive\" widget types which are used to construct \
        all other widget types. These types are \"special\" in the sense that conrod knows \
        how to render them via `conrod::render::Primitive`s.\
        \n\nScroll down to see more widgets!";
    widget::Text::new(INTRODUCTION)
        .padded_w_of(ids.canvas, MARGIN)
        .down(60.0)
        .align_middle_x_of(ids.canvas)
        .center_justify()
        .line_spacing(5.0)
        .set(ids.introduction, ui);


    ////////////////////////////
    ///// Lines and Shapes /////
    ////////////////////////////


    widget::Text::new("Lines and Shapes")
        .down(70.0)
        .align_middle_x_of(ids.canvas)
        .font_size(SUBTITLE_SIZE)
        .set(ids.shapes_title, ui);

    // Lay out the shapes in two horizontal columns.
    //
    // TODO: Have conrod provide an auto-flowing, fluid-list widget that is more adaptive for these
    // sorts of situations.
    widget::Canvas::new()
        .down(0.0)
        .align_middle_x_of(ids.canvas)
        .kid_area_w_of(ids.canvas)
        .h(360.0)
        .color(conrod::color::TRANSPARENT)
        .pad(MARGIN)
        .flow_down(&[
            (ids.shapes_left_col, widget::Canvas::new()),
            (ids.shapes_right_col, widget::Canvas::new()),
        ])
        .set(ids.shapes_canvas, ui);

    let shapes_canvas_rect = ui.rect_of(ids.shapes_canvas).unwrap();
    let w = shapes_canvas_rect.w();
    let h = shapes_canvas_rect.h() * 5.0 / 6.0;
    let radius = 10.0;
    widget::RoundedRectangle::fill([w, h], radius)
        .color(conrod::color::CHARCOAL.alpha(0.25))
        .middle_of(ids.shapes_canvas)
        .set(ids.rounded_rectangle, ui);

    let start = [-40.0, -40.0];
    let end = [40.0, 40.0];
    widget::Line::centred(start, end).mid_left_of(ids.shapes_left_col).set(ids.line, ui);

    let left = [-40.0, -40.0];
    let top = [0.0, 40.0];
    let right = [40.0, -40.0];
    let points = once(left).chain(once(top)).chain(once(right));
    widget::PointPath::centred(points).right(SHAPE_GAP).set(ids.point_path, ui);

    widget::Rectangle::fill([80.0, 80.0]).right(SHAPE_GAP).set(ids.rectangle_fill, ui);

    widget::Rectangle::outline([80.0, 80.0]).right(SHAPE_GAP).set(ids.rectangle_outline, ui);

    let bl = [-40.0, -40.0];
    let tl = [-20.0, 40.0];
    let tr = [20.0, 40.0];
    let br = [40.0, -40.0];
    let points = once(bl).chain(once(tl)).chain(once(tr)).chain(once(br));
    widget::Polygon::centred_fill(points).mid_left_of(ids.shapes_right_col).set(ids.trapezoid, ui);

    widget::Oval::fill([40.0, 80.0]).right(SHAPE_GAP + 20.0).align_middle_y().set(ids.oval_fill, ui);

    widget::Oval::outline([80.0, 40.0]).right(SHAPE_GAP + 20.0).align_middle_y().set(ids.oval_outline, ui);

    widget::Circle::fill(40.0).right(SHAPE_GAP).align_middle_y().set(ids.circle, ui);


    /////////////////
    ///// Image /////
    /////////////////


    widget::Text::new("Image")
        .down_from(ids.shapes_canvas, MARGIN)
        .align_middle_x_of(ids.canvas)
        .font_size(SUBTITLE_SIZE)
        .set(ids.image_title, ui);

    const LOGO_SIDE: conrod::Scalar = 144.0;
    widget::Image::new(app.rust_logo)
        .w_h(LOGO_SIDE, LOGO_SIDE)
        .down(60.0)
        .align_middle_x_of(ids.canvas)
        .set(ids.rust_logo, ui);


    /////////////////////////////////
    ///// Button, XYPad, Toggle /////
    /////////////////////////////////


    widget::Text::new("Button, XYPad and Toggle")
        .down_from(ids.rust_logo, 60.0)
        .align_middle_x_of(ids.canvas)
        .font_size(SUBTITLE_SIZE)
        .set(ids.button_title, ui);

    let ball_x_range = ui.kid_area_of(ids.canvas).unwrap().w();
    let ball_y_range = ui.h_of(ui.window).unwrap() * 0.5;
    let min_x = -ball_x_range / 3.0;
    let max_x = ball_x_range / 3.0;
    let min_y = -ball_y_range / 3.0;
    let max_y = ball_y_range / 3.0;
    let side = 130.0;

    for _press in widget::Button::new()
        .label("PRESS ME")
        .mid_left_with_margin_on(ids.canvas, MARGIN)
        .down_from(ids.button_title, 60.0)
        .w_h(side, side)
        .set(ids.button, ui)
    {
        let x = rand::random::<conrod::Scalar>() * (max_x - min_x) - max_x;
        let y = rand::random::<conrod::Scalar>() * (max_y - min_y) - max_y;
        app.ball_xy = [x, y];
    }

    for (x, y) in widget::XYPad::new(app.ball_xy[0], min_x, max_x,
                                     app.ball_xy[1], min_y, max_y)
        .label("BALL XY")
        .wh_of(ids.button)
        .align_middle_y_of(ids.button)
        .align_middle_x_of(ids.canvas)
        .parent(ids.canvas)
        .set(ids.xy_pad, ui)
    {
        app.ball_xy = [x, y];
    }

    let is_white = app.ball_color == conrod::color::WHITE;
    let label = if is_white { "WHITE" } else { "BLACK" };
    for is_white in widget::Toggle::new(is_white)
        .label(label)
        .label_color(if is_white { conrod::color::WHITE } else { conrod::color::LIGHT_CHARCOAL })
        .mid_right_with_margin_on(ids.canvas, MARGIN)
        .align_middle_y_of(ids.button)
        .set(ids.toggle, ui)
    {
        app.ball_color = if is_white { conrod::color::WHITE } else { conrod::color::BLACK };
    }

    let ball_x = app.ball_xy[0];
    let ball_y = app.ball_xy[1] - max_y - side * 0.5 - MARGIN;
    widget::Circle::fill(20.0)
        .color(app.ball_color)
        .x_y_relative_to(ids.xy_pad, ball_x, ball_y)
        .set(ids.ball, ui);


    //////////////////////////////////
    ///// NumberDialer, PlotPath /////
    //////////////////////////////////


    widget::Text::new("NumberDialer and PlotPath")
        .down_from(ids.xy_pad, max_y - min_y + side * 0.5 + MARGIN)
        .align_middle_x_of(ids.canvas)
        .font_size(SUBTITLE_SIZE)
        .set(ids.dialer_title, ui);

    // Use a `NumberDialer` widget to adjust the frequency of the sine wave below.
    let min = 0.5;
    let max = 200.0;
    let decimal_precision = 1;
    for new_freq in widget::NumberDialer::new(app.sine_frequency, min, max, decimal_precision)
        .down(60.0)
        .align_middle_x_of(ids.canvas)
        .w_h(160.0, 40.0)
        .label("F R E Q")
        .set(ids.number_dialer, ui)
    {
        app.sine_frequency = new_freq;
    }

    // Use the `PlotPath` widget to display a sine wave.
    let min_x = 0.0;
    let max_x = std::f32::consts::PI * 2.0 * app.sine_frequency;
    let min_y = -1.0;
    let max_y = 1.0;
    widget::PlotPath::new(min_x, max_x, min_y, max_y, f32::sin)
        .kid_area_w_of(ids.canvas)
        .h(240.0)
        .down(60.0)
        .align_middle_x_of(ids.canvas)
        .set(ids.plot_path, ui);


    /////////////////////
    ///// Scrollbar /////
    /////////////////////


    widget::Scrollbar::y_axis(ids.canvas).auto_hide(true).set(ids.canvas_scrollbar, ui);

}


/// In most of the examples the `glutin` crate is used for providing the window context and
/// events while the `glium` crate is used for displaying `conrod::render::Primitives` to the
/// screen.
/// 
/// This `Iterator`-like type simplifies some of the boilerplate involved in setting up a
/// glutin+glium event loop that works efficiently with conrod.
#[cfg(feature="glium")]
pub struct EventLoop {
    ui_needs_update: bool,
    last_update: std::time::Instant,
}

#[cfg(feature="glium")]
impl EventLoop {

    pub fn new() -> Self {
        EventLoop {
            last_update: std::time::Instant::now(),
            ui_needs_update: true,
        }
    }

    /// Produce an iterator yielding all available events.
    pub fn next(&mut self, display: &glium::Display) -> Vec<glium::glutin::Event> {
        // We don't want to loop any faster than 60 FPS, so wait until it has been at least 16ms
        // since the last yield.
        let last_update = self.last_update;
        let sixteen_ms = std::time::Duration::from_millis(16);
        let duration_since_last_update = std::time::Instant::now().duration_since(last_update);
        if duration_since_last_update < sixteen_ms {
            std::thread::sleep(sixteen_ms - duration_since_last_update);
        }

        // Collect all pending events.
        let mut events = Vec::new();
        events.extend(display.poll_events());

        // If there are no events and the `Ui` does not need updating, wait for the next event.
        if events.is_empty() && !self.ui_needs_update {
            events.extend(display.wait_events().next());
        }

        self.ui_needs_update = false;
        self.last_update = std::time::Instant::now();

        events
    }

    /// Notifies the event loop that the `Ui` requires another update whether or not there are any
    /// pending events.
    ///
    /// This is primarily used on the occasion that some part of the `Ui` is still animating and
    /// requires further updates to do so.
    pub fn needs_update(&mut self) {
        self.ui_needs_update = true;
    }

}