#[macro_use] extern crate conrod;
extern crate find_folder;
use conrod::backend::piston::{self, Window, WindowEvents, OpenGL};
use conrod::backend::piston::event::UpdateEvent;
widget_ids! {
struct Ids {
canvas,
line,
point_path,
rectangle_fill,
rectangle_outline,
trapezoid,
oval_fill,
oval_outline,
circle,
}
}
fn main() {
const WIDTH: u32 = 400;
const HEIGHT: u32 = 720;
let opengl = OpenGL::V3_2;
let mut window: Window =
piston::window::WindowSettings::new("Primitives Demo", [WIDTH, HEIGHT])
.opengl(opengl).samples(4).exit_on_esc(true).build().unwrap();
let mut events = WindowEvents::new();
let mut ui = conrod::UiBuilder::new([WIDTH as f64, HEIGHT as f64]).build();
let ids = Ids::new(ui.widget_id_generator());
let mut text_texture_cache = piston::window::GlyphCache::new(&mut window, 0, 0);
let image_map = conrod::image::Map::new();
while let Some(event) = window.next_event(&mut events) {
if let Some(e) = piston::window::convert_event(event.clone(), &window) {
ui.handle_event(e);
}
event.update(|_| set_ui(ui.set_widgets(), &ids));
window.draw_2d(&event, |c, g| {
if let Some(primitives) = ui.draw_if_changed() {
fn texture_from_image<T>(img: &T) -> &T { img };
piston::window::draw(c, g, primitives,
&mut text_texture_cache,
&image_map,
texture_from_image);
}
});
}
}
fn set_ui(ref mut ui: conrod::UiCell, ids: &Ids) {
use conrod::{Positionable, Widget};
use conrod::widget::{Canvas, Circle, Line, Oval, PointPath, Polygon, Rectangle};
use std::iter::once;
Canvas::new().pad(80.0).set(ids.canvas, ui);
Line::centred([-40.0, -40.0], [40.0, 40.0]).top_left_of(ids.canvas).set(ids.line, ui);
let left = [-40.0, -40.0];
let top = [0.0, 40.0];
let right = [40.0, -40.0];
let points = once(left).chain(once(top)).chain(once(right));
PointPath::centred(points).down(80.0).set(ids.point_path, ui);
Rectangle::fill([80.0, 80.0]).down(80.0).set(ids.rectangle_fill, ui);
Rectangle::outline([80.0, 80.0]).down(80.0).set(ids.rectangle_outline, ui);
let bl = [-40.0, -40.0];
let tl = [-20.0, 40.0];
let tr = [20.0, 40.0];
let br = [40.0, -40.0];
let points = once(bl).chain(once(tl)).chain(once(tr)).chain(once(br));
Polygon::centred_fill(points).right_from(ids.line, 80.0).set(ids.trapezoid, ui);
Oval::fill([40.0, 80.0]).down(80.0).align_middle_x().set(ids.oval_fill, ui);
Oval::outline([80.0, 40.0]).down(100.0).align_middle_x().set(ids.oval_outline, ui);
Circle::fill(40.0).down(100.0).align_middle_x().set(ids.circle, ui);
}