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use crate::entities::inline_keyboard_markup::InlineKeyboardMarkup;
use crate::entities::input_message_content::InputMessageContent;
use crate::entities::message_entity::MessageEntity;
use serde::Serialize;

///Represents a link to a video animation (H.264/MPEG-4 AVC video without sound) stored on the Telegram servers. By default, this animated MPEG-4 file will be sent by the user with an optional caption. Alternatively, you can use *input\_message\_content* to send a message with the specified content instead of the animation.
///API Reference: [link](https://core.telegram.org/bots/api/#inlinequeryresultcachedmpeg4gif)
#[derive(Debug, Clone, Default, PartialEq, Serialize)]
pub struct InlineQueryResultCachedMpeg4Gif {
    ///Unique identifier for this result, 1-64 bytes
    pub id: String,

    ///A valid file identifier for the MPEG4 file
    pub mpeg4_file_id: String,

    ///*Optional*. Title for the result
    #[serde(skip_serializing_if = "Option::is_none")]
    pub title: Option<String>,

    ///*Optional*. Caption of the MPEG-4 file to be sent, 0-1024 characters after entities parsing
    #[serde(skip_serializing_if = "Option::is_none")]
    pub caption: Option<String>,

    ///*Optional*. Mode for parsing entities in the caption. See [formatting options](https://core.telegram.org/bots/api/#formatting-options) for more details.
    #[serde(skip_serializing_if = "Option::is_none")]
    pub parse_mode: Option<String>,

    ///*Optional*. List of special entities that appear in the caption, which can be specified instead of *parse\_mode*
    #[serde(skip_serializing_if = "Vec::is_empty")]
    pub caption_entities: Vec<MessageEntity>,

    ///*Optional*. [Inline keyboard](https://core.telegram.org/bots/features#inline-keyboards) attached to the message
    #[serde(skip_serializing_if = "Option::is_none")]
    pub reply_markup: Option<InlineKeyboardMarkup>,

    ///*Optional*. Content of the message to be sent instead of the video animation
    #[serde(skip_serializing_if = "Option::is_none")]
    pub input_message_content: Option<InputMessageContent>,
}
// Divider: all content below this line will be preserved after code regen