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//! Utilities for comparing audio samples, slices, and buffers
use ;
use ;
/// Checks if two `f32` values `a` and `b` are within `e` of each other.
///
/// This is useful for comparing floating point values, while allowing for
/// some rounding errors.
///
/// # Examples
///
/// ```
/// # use conformal_component::audio::approx_eq;
/// assert_eq!(approx_eq(1.0, 1.01, 0.1), true);
/// assert_eq!(approx_eq(1.0, 1.3, 0.1), false);
/// ```
/// Checks if all the values from two iterators of f32 values are within `e` of each other.
///
/// This is useful for comparing ranges of floating point values, while allowing for
/// some rounding errors.
///
/// # Examples
///
/// ```
/// # use conformal_component::audio::all_approx_eq;
/// assert!(all_approx_eq([1.0, 2.0, 3.0], [1.01, 2.01, 3.01], 0.1));
/// assert!(!all_approx_eq([1.0, 2.0, 3.0], [1.01, 2.2, 3.01], 0.1));
/// assert!(!all_approx_eq([1.0, 2.0, 3.0], [1.0, 2.0], 0.1));
/// ```
/// Checks two buffers are equal to within a tolerance `e`.
///
/// Note that buffers will only count as equal if they have
/// the same channel layout and length, and if all samples
/// are within `e` of each other.
///
/// # Examples
///
/// ```
/// # use conformal_component::audio::{BufferData, Buffer, buffer_approx_eq};
/// assert!(buffer_approx_eq(
/// &BufferData::new_mono(vec![1.0, 2.0, 3.0]),
/// &BufferData::new_mono(vec![1.01, 2.01, 3.01]),
/// 0.1));
/// assert!(!buffer_approx_eq(
/// &BufferData::new_mono(vec![1.0, 2.0, 3.0]),
/// &BufferData::new_mono(vec![1.01, 2.2, 3.01]),
/// 0.1));
/// assert!(!buffer_approx_eq(
/// &BufferData::new_mono(vec![1.0, 2.0, 3.0]),
/// &BufferData::new_mono(vec![1.0, 2.0]),
/// 0.1));
/// assert!(!buffer_approx_eq(
/// &BufferData::new_stereo(vec![1.0, 2.0], vec![3.0, 4.0]),
/// &BufferData::new_mono(vec![1.0, 2.0, 3.0, 4.0]),
/// 0.1));
/// ```