use std::cmp::Ordering;
use std::collections::BinaryHeap;
use crate::{
Grid, Point,
any_angle::geometry::canonicalize_grid_vertex,
any_angle::{
AnyAnglePath, AnyAnglePathfinder, AnyAngleSearchRequest, AnyAngleSearchResult,
has_line_of_sight,
},
};
use condor_core::Point2;
const EPSILON: f64 = 1e-9;
#[derive(Debug, Clone, Copy, Default)]
pub struct LazyThetaStar;
impl AnyAnglePathfinder for LazyThetaStar {
fn name(&self) -> &'static str {
"lazy-theta-star"
}
fn search(&self, grid: &Grid, request: AnyAngleSearchRequest) -> AnyAngleSearchResult {
let Some(start) = canonicalize_grid_vertex(request.start) else {
return Err(crate::AnyAngleSearchError::InvalidStart {
point: request.start,
});
};
let Some(goal) = canonicalize_grid_vertex(request.goal) else {
return Err(crate::AnyAngleSearchError::InvalidGoal {
point: request.goal,
});
};
let Some(start_v) = Vertex::from_point2(start) else {
return Err(crate::AnyAngleSearchError::InvalidStart { point: start });
};
let Some(goal_v) = Vertex::from_point2(goal) else {
return Err(crate::AnyAngleSearchError::InvalidGoal { point: goal });
};
if !is_vertex_valid(grid, start_v) {
return Err(crate::AnyAngleSearchError::InvalidStart { point: start });
}
if !is_vertex_valid(grid, goal_v) {
return Err(crate::AnyAngleSearchError::InvalidGoal { point: goal });
}
if start_v == goal_v {
return crate::any_angle::found(
AnyAnglePath::from_points(vec![start, goal])
.expect("any-angle path contains at least one point"),
1,
);
}
let width = grid.width() + 1;
let height = grid.height() + 1;
let mut g_costs = vec![f64::INFINITY; width * height];
let mut parents = vec![None; width * height];
let mut closed = vec![false; width * height];
let mut visited_nodes = 0;
let watch = crate::search::BudgetWatch::start(request.budget);
let start_idx = vertex_index(start_v, width);
let goal_idx = vertex_index(goal_v, width);
g_costs[start_idx] = 0.0;
parents[start_idx] = Some(start_idx);
let mut frontier = BinaryHeap::new();
frontier.push(FrontierEntry {
vertex: start_v,
f_cost: start.distance_to(goal),
});
while let Some(current_entry) = frontier.pop() {
let current_v = current_entry.vertex;
let current_idx = vertex_index(current_v, width);
if closed[current_idx] {
continue;
}
if current_entry.f_cost
> g_costs[current_idx] + current_v.to_point2().distance_to(goal) + EPSILON
{
continue;
}
set_vertex(
grid,
current_v,
current_idx,
width,
&mut g_costs,
&mut parents,
&closed,
);
if g_costs[current_idx].is_infinite() {
continue;
}
visited_nodes += 1;
if current_v == goal_v {
break;
}
if let Err(reason) = watch.check(visited_nodes) {
return Err(crate::any_angle::budget_error(reason));
}
closed[current_idx] = true;
for neighbor_v in neighbors(grid, current_v) {
let neighbor_idx = vertex_index(neighbor_v, width);
if closed[neighbor_idx] {
continue;
}
let current_parent_idx = parents[current_idx].unwrap_or(current_idx);
let current_parent_v = vertex_from_index(current_parent_idx, width);
let shortcut_g = g_costs[current_parent_idx]
+ current_parent_v
.to_point2()
.distance_to(neighbor_v.to_point2());
let edge_g = g_costs[current_idx]
+ current_v.to_point2().distance_to(neighbor_v.to_point2());
let (candidate_g, candidate_parent_idx) = if shortcut_g < edge_g {
(shortcut_g, current_parent_idx)
} else {
(edge_g, current_idx)
};
if candidate_g + EPSILON < g_costs[neighbor_idx] {
g_costs[neighbor_idx] = candidate_g;
parents[neighbor_idx] = Some(candidate_parent_idx);
frontier.push(FrontierEntry {
vertex: neighbor_v,
f_cost: candidate_g + neighbor_v.to_point2().distance_to(goal),
});
}
}
}
if g_costs[goal_idx] == f64::INFINITY {
return crate::any_angle::not_found(visited_nodes);
}
let mut points = vec![goal];
let mut current_idx = goal_idx;
while current_idx != start_idx {
let next_idx = parents[current_idx].unwrap();
if next_idx == current_idx {
break;
}
let point = vertex_from_index(next_idx, width).to_point2();
if points
.last()
.is_some_and(|last| point.distance_to(*last) > EPSILON)
{
points.push(point);
}
current_idx = next_idx;
}
if points
.last()
.is_some_and(|last| start.distance_to(*last) > EPSILON)
{
points.push(start);
}
points.reverse();
crate::any_angle::found(
AnyAnglePath::from_points(points).expect("any-angle path contains at least one point"),
visited_nodes,
)
}
}
fn set_vertex(
grid: &Grid,
current_v: Vertex,
current_idx: usize,
width: usize,
g_costs: &mut [f64],
parents: &mut [Option<usize>],
closed: &[bool],
) {
let Some(parent_idx) = parents[current_idx] else {
return;
};
if parent_idx == current_idx {
return;
}
let parent_v = vertex_from_index(parent_idx, width);
if has_line_of_sight(grid, parent_v.to_point2(), current_v.to_point2()) {
return;
}
let mut best_parent = None;
let mut best_g = f64::INFINITY;
for neighbor_v in neighbors(grid, current_v) {
let neighbor_idx = vertex_index(neighbor_v, width);
if !closed[neighbor_idx] {
continue;
}
let candidate_g =
g_costs[neighbor_idx] + neighbor_v.to_point2().distance_to(current_v.to_point2());
if candidate_g < best_g {
best_g = candidate_g;
best_parent = Some(neighbor_idx);
}
}
if let Some(best_parent_idx) = best_parent {
g_costs[current_idx] = best_g;
parents[current_idx] = Some(best_parent_idx);
} else {
g_costs[current_idx] = f64::INFINITY;
parents[current_idx] = None;
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
struct Vertex {
x: usize,
y: usize,
}
impl Vertex {
fn from_point2(point: Point2) -> Option<Self> {
if point.x < 0.0
|| point.y < 0.0
|| !is_grid_vertex_coordinate(point.x)
|| !is_grid_vertex_coordinate(point.y)
{
return None;
}
Some(Self {
x: point.x.round() as usize,
y: point.y.round() as usize,
})
}
fn to_point2(self) -> Point2 {
Point2::new(self.x as f64, self.y as f64)
}
}
fn is_grid_vertex_coordinate(value: f64) -> bool {
(value - value.round()).abs() <= EPSILON
}
fn vertex_index(vertex: Vertex, width: usize) -> usize {
vertex.y * width + vertex.x
}
fn vertex_from_index(index: usize, width: usize) -> Vertex {
Vertex {
x: index % width,
y: index / width,
}
}
fn is_vertex_valid(grid: &Grid, vertex: Vertex) -> bool {
vertex.x <= grid.width() && vertex.y <= grid.height()
}
fn neighbors(grid: &Grid, vertex: Vertex) -> Vec<Vertex> {
let mut neighbors = Vec::with_capacity(8);
let x = vertex.x as i64;
let y = vertex.y as i64;
for dx in -1..=1 {
for dy in -1..=1 {
if dx == 0 && dy == 0 {
continue;
}
let nx = x + dx;
let ny = y + dy;
if nx < 0 || nx > grid.width() as i64 || ny < 0 || ny > grid.height() as i64 {
continue;
}
let neighbor = Vertex {
x: nx as usize,
y: ny as usize,
};
if is_move_legal(grid, vertex, neighbor) {
neighbors.push(neighbor);
}
}
}
neighbors
}
fn is_move_legal(grid: &Grid, from: Vertex, to: Vertex) -> bool {
let x_min = from.x.min(to.x);
let x_max = from.x.max(to.x);
let y_min = from.y.min(to.y);
let y_max = from.y.max(to.y);
if x_min == x_max {
let x = x_min;
let y = y_min;
let left_open = if x > 0 {
grid.is_walkable(Point::new(x - 1, y))
} else {
false
};
let right_open = if x < grid.width() {
grid.is_walkable(Point::new(x, y))
} else {
false
};
left_open || right_open
} else if y_min == y_max {
let x = x_min;
let y = y_min;
let above_open = if y > 0 {
grid.is_walkable(Point::new(x, y - 1))
} else {
false
};
let below_open = if y < grid.height() {
grid.is_walkable(Point::new(x, y))
} else {
false
};
above_open || below_open
} else {
let cell_x = if to.x > from.x { from.x } else { from.x - 1 };
let cell_y = if to.y > from.y { from.y } else { from.y - 1 };
grid.is_walkable(Point::new(cell_x, cell_y))
}
}
#[derive(Debug, PartialEq)]
struct FrontierEntry {
vertex: Vertex,
f_cost: f64,
}
impl Eq for FrontierEntry {}
impl Ord for FrontierEntry {
fn cmp(&self, other: &Self) -> Ordering {
other
.f_cost
.partial_cmp(&self.f_cost)
.unwrap_or(Ordering::Equal)
}
}
impl PartialOrd for FrontierEntry {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}