condor-for-games 0.4.0

Rust pathfinding library for grids, polygonal scenes, navmeshes, and replanning.
Documentation
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//! Navmesh runtime types re-exported from the navmesh owner crate.
//!
//! # Facade role
//!
//! - **Owner:** `condor-pathfinding-navmesh` (`condor_navmesh::navmesh`).
//! - **This module:** feature-gated (`navmesh`) thin compatibility facade for
//!   mesh geometry, portals, static/dynamic prepared query surfaces, and the
//!   [`NavmeshPathfinder`] contract types.
//! - **Not owned here:** routing algorithms (`ChannelSearch`, `TAStar`,
//!   `TRAStarBuilder`, optional `Polyanya`) are re-exported under
//!   [`crate::algorithms`] and the crate root; this module is the mesh and
//!   prepared-query substrate those solvers consume.
//!
//! Prefer crate-root imports (`condor::PreparedNavmeshBuilder`, …) in
//! application code. Depend on the facade package, not `condor-pathfinding-navmesh`.

pub use condor_navmesh::navmesh::*;