use crate::components::{SpotLight, SpotLightGeometry};
use crate::mat::{look_at, up_for};
use crate::render_types::{MAX_SHADOWED_SPOTS, SpotShadowData};
use alloc::vec;
use alloc::vec::Vec;
use concinnity_core::gfx::projection::perspective_rh;
use concinnity_core::gfx::transform::mat4_mul;
use concinnity_core::math::vec3::{add, scale};
const SHADOW_NEAR: f32 = 0.05;
const DEPTH_BIAS: f32 = 0.0015;
const NORMAL_BIAS: f32 = 0.035;
const MIN_SHADOW_RANGE: f32 = 0.1;
pub(crate) fn assign_spot_shadow_slices(spot_lights: &[SpotLight]) -> Vec<i32> {
let mut next = 0_i32;
let mut wanted = 0_usize;
let slices: Vec<i32> = spot_lights
.iter()
.map(|l| {
if !l.cast_shadows {
return -1;
}
wanted += 1;
if (next as usize) < MAX_SHADOWED_SPOTS {
let slice = next;
next += 1;
slice
} else {
-1
}
})
.collect();
slices
}
pub(crate) fn build_spot_shadow_data(
spot_lights: &[SpotLight],
slices: &[i32],
) -> Vec<SpotShadowData> {
let mut out = vec![SpotShadowData::ZERO; count_shadowed(slices)];
for (light, &slice) in spot_lights.iter().zip(slices) {
if slice >= 0 {
out[slice as usize] = spot_shadow_data(light);
}
}
out
}
pub(crate) fn count_shadowed(slices: &[i32]) -> usize {
slices.iter().filter(|s| **s >= 0).count()
}
fn spot_shadow_data(light: &SpotLight) -> SpotShadowData {
let dir = light.unit_direction();
let far = light.range.max(MIN_SHADOW_RANGE);
let view = look_at(
light.position,
add(light.position, scale(dir, far)),
up_for(dir),
);
let fov = (2.0 * light.outer_angle).to_radians();
let proj = perspective_rh(fov, 1.0, SHADOW_NEAR, far);
SpotShadowData {
light_vp: mat4_mul(proj, view),
depth_bias: DEPTH_BIAS,
normal_bias: NORMAL_BIAS,
_pad: [0.0; 2],
}
}
#[derive(Debug, Default)]
pub struct SpotShadowScheduler {
clock: u32,
primed: u32,
}
impl SpotShadowScheduler {
pub fn next_mask(&mut self, every_frame: bool, shadowed: usize) -> u32 {
let (mask, primed) = select_slice_mask(every_frame, self.clock, self.primed, shadowed);
self.clock = self.clock.wrapping_add(1);
self.primed = primed;
mask
}
}
fn select_slice_mask(every_frame: bool, clock: u32, primed: u32, shadowed: usize) -> (u32, u32) {
let shadowed = shadowed.min(MAX_SHADOWED_SPOTS);
if shadowed == 0 {
return (0, primed);
}
let all = if shadowed >= 32 {
u32::MAX
} else {
(1_u32 << shadowed) - 1
};
let scheduled = if every_frame {
all
} else {
1_u32 << (clock as usize % shadowed)
};
let unprimed = all & !primed;
let mask = (scheduled | unprimed) & all;
(mask, primed | mask)
}
#[cfg(test)]
mod tests {
use super::*;
fn spot(cast: bool) -> SpotLight {
SpotLight {
cast_shadows: cast,
..SpotLight::default()
}
}
fn transform(m: [[f32; 4]; 4], p: [f32; 3]) -> [f32; 4] {
let mut out = [0.0_f32; 4];
for row in 0..4 {
out[row] = m[0][row] * p[0] + m[1][row] * p[1] + m[2][row] * p[2] + m[3][row];
}
out
}
#[test]
fn slices_are_handed_out_in_declaration_order() {
let lights = vec![spot(true), spot(true), spot(true)];
assert_eq!(assign_spot_shadow_slices(&lights), vec![0, 1, 2]);
}
#[test]
fn non_casting_spots_are_skipped_without_consuming_a_slice() {
let lights = vec![spot(true), spot(false), spot(true)];
assert_eq!(assign_spot_shadow_slices(&lights), vec![0, -1, 1]);
}
#[test]
fn slices_past_the_cap_get_no_shadow() {
let lights: Vec<SpotLight> = (0..MAX_SHADOWED_SPOTS + 3).map(|_| spot(true)).collect();
let slices = assign_spot_shadow_slices(&lights);
assert_eq!(count_shadowed(&slices), MAX_SHADOWED_SPOTS);
assert_eq!(
slices[MAX_SHADOWED_SPOTS - 1],
MAX_SHADOWED_SPOTS as i32 - 1
);
assert!(slices[MAX_SHADOWED_SPOTS..].iter().all(|s| *s == -1));
}
#[test]
fn shadow_data_is_indexed_by_slice_not_by_light() {
let mut a = spot(false);
a.range = 5.0;
let mut b = spot(true);
b.range = 33.0;
let lights = vec![a, b];
let slices = assign_spot_shadow_slices(&lights);
assert_eq!(slices, vec![-1, 0]);
let data = build_spot_shadow_data(&lights, &slices);
assert_eq!(data.len(), 1);
let clip = transform(data[0].light_vp, [0.0, 4.0 - 32.0, 0.0]);
assert!(clip[3] > 0.0);
assert!((clip[2] / clip[3]) < 1.0);
}
#[test]
fn the_cone_inscribes_the_shadow_frustum() {
let mut l = spot(true);
l.position = [0.0, 10.0, 0.0];
l.direction = [0.0, -1.0, 0.0];
l.outer_angle = 30.0;
l.range = 20.0;
let d = spot_shadow_data(&l);
let centre = transform(d.light_vp, [0.0, 0.0, 0.0]);
assert!((centre[0] / centre[3]).abs() < 1e-4);
assert!((centre[1] / centre[3]).abs() < 1e-4);
let edge_x = 30.0_f32.to_radians().tan() * 10.0;
let edge = transform(d.light_vp, [edge_x, 0.0, 0.0]);
assert!(((edge[0] / edge[3]).abs() - 1.0).abs() < 1e-3);
}
#[test]
fn a_straight_down_cone_produces_a_finite_matrix() {
let mut l = spot(true);
l.direction = [0.0, -1.0, 0.0];
let d = spot_shadow_data(&l);
assert!(d.light_vp.iter().flatten().all(|v| v.is_finite()));
}
#[test]
fn a_degenerate_range_still_produces_a_finite_matrix() {
let mut l = spot(true);
l.range = 0.0;
let d = spot_shadow_data(&l);
assert!(d.light_vp.iter().flatten().all(|v| v.is_finite()));
}
#[test]
fn no_shadowed_spots_renders_nothing() {
let mut s = SpotShadowScheduler::default();
assert_eq!(s.next_mask(false, 0), 0);
}
#[test]
fn all_slices_prime_on_the_first_frame() {
let mut s = SpotShadowScheduler::default();
assert_eq!(s.next_mask(false, 4), 0b1111);
}
#[test]
fn hybrid_settles_into_one_slice_per_frame() {
let mut s = SpotShadowScheduler::default();
s.next_mask(false, 4);
assert_eq!(s.next_mask(false, 4), 0b0010);
assert_eq!(s.next_mask(false, 4), 0b0100);
assert_eq!(s.next_mask(false, 4), 0b1000);
assert_eq!(s.next_mask(false, 4), 0b0001);
}
#[test]
fn every_frame_refreshes_all_slices() {
let mut s = SpotShadowScheduler::default();
s.next_mask(true, 3);
assert_eq!(s.next_mask(true, 3), 0b111);
}
#[test]
fn a_newly_appearing_slice_is_primed_immediately() {
let mut s = SpotShadowScheduler::default();
s.next_mask(false, 2);
let mask = s.next_mask(false, 4);
assert!(mask & 0b1100 == 0b1100, "the two new slices prime at once");
}
#[test]
fn the_mask_never_exceeds_the_shadowed_count() {
let mut s = SpotShadowScheduler::default();
for _ in 0..40 {
assert_eq!(s.next_mask(false, 3) & !0b111, 0);
}
}
}