// concinnity-physics/src/character.rs
//
// One character-capsule move and its result. A character is moved by asking
// the simulation to resolve a desired translation against the scene rather
// than by simulating it, so the exchange is a request in and a resolved move
// out.
use crateBodyHandle;
use crateLayerMask;
/// One character-capsule move request.
/// Result of moving a character capsule for one tick.