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//! The engine's allocation layer: what the process is holding, who is holding it,
//! and the allocators that hand memory out in bulk instead of one block at a
//! time.
//!
//! Five things live here, in files that do not depend on each other:
//!
//! counters the global heap's live / peak / churn, sharded per thread and
//! driven by `TrackingAlloc` (`tracking`)
//! ledger tagged byte accounting -- textures, meshes, audio, scratch --
//! in host and device memory, against optional budgets
//! arena a bump allocator for per-frame working memory
//! pool fixed-capacity storage for a population that churns
//! inline_vec a sequence that keeps its first element inline, for the many
//! per-entity collections that hold exactly one thing
//!
//! The counters measure the Rust heap, not "the engine". They see every
//! allocation the process makes through Rust -- engine, tools, and third-party
//! crates alike -- and none of the memory Rust never allocated: GPU driver
//! allocations, mapped asset files, thread stacks, and the binary image itself.
//! The gap between `MemStats::live_bytes` and the process resident size is that
//! non-Rust remainder, not untracked engine waste. The ledger is the other half
//! of that story: it explains a portion of both realms by name, and what it
//! explains is always a floor, since it holds only what someone reports.
//!
//! GPU memory is accounted here and allocated elsewhere, deliberately. A device
//! allocator returns a heap and an offset rather than a pointer, its frees must
//! wait for frames in flight to retire, and its placement rules differ per
//! backend; that belongs behind concinnity-device. What both sides share is the
//! vocabulary they report into, which is what lets one readout show RAM and VRAM
//! through the same lens.
extern crate alloc;
extern crate std;
pub use ;
pub use MemStats;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use TrackingAlloc;
static LEDGER: Ledger = new;
/// The tracked heap as of now, or `None` when no binary installed
/// `TrackingAlloc` as its `#[global_allocator]`.
/// Allocations made since process start, or `None` under the same condition as
/// `stats`. Cheaper than a full `stats` read; the frame loop samples this around
/// every system step in dev builds to attribute per-frame allocation churn.
/// The process-wide tagged accounting. Subsystems report what they hold into it
/// and readouts break the process down by tag; unlike `stats`, it is live
/// whether or not a binary installed the tracking allocator.